"There is no trouble on the small letters on a contract if there is no small letters and neither a contract."
Ialways liked the theme of "the cost of gaining power from otherworldly sources".
With this on mind, I tried to make this rewarding and risky. A cheaper board of tanky demons is always tempting, but watch out for AoE effects.
(did some edits to the text of the card)
This Trial represents the Dark Iron dwarves' freeing of Ragnaros. They hoped to use his power for themselves, but the dwarves couldn't control the Firelord and eventually became his slaves. You playing Elementals is you keeping control of the Firelands' forces, but when your control slips, they begin to overpower you. This could be used in a more traditional Elemental deck, though you might want to run more Elementals than usual, or one leaning toward Zoo with
Cauldron Elemental
or
The Storm Bringer
.
"I know my life is in your hands... wait... is that a
Voodoo Doll
?"
The idea here is a literal trial with a physical defender. The burden is he is your health, and nothing can make it go up, but it can only go down through combat. But he is also only a Defender, so he cannot hurt the opponent, but still take out enemy minions.
The idea is that you can get a lot of card advantage and tempo from the discovered cards, but because of the increasing threat of dying to fatigue damage you have to make sure to either stock up on a lot of heals or win before you reach the later turns. You should also build your deck in such a way that you can get as much out of the heal effects as possible (with cards like
Auchenai Soulpriest
,
Injured Blademaster
,
Happy Ghoul
etc.).
"Those who seek to join the shadows must be willing to pay the price."
When you play a minion, it will gain Stealth for one turn.
However, all minion effects on them while they have Stealth are disabled.
This means no Battlecry and any kind of Start/End of Turn, constant effect or Deathrattle will not trigger while they have Stealth.
Dare you tap into the energy of the Void? Can you handle it?
From a serious perspective, this all in approach could work well, but would take a bit of work to make consistent. If you used this in a Zoolock deck, you would have excellent pressure early, but if your opponent stalled you, it would be hard to use all your mana each turn late in the game. By contrast in a control style deck, you would often find yourself with solutions earlier, but it would take planning to avoid the impact of the burden.
"There is no trouble on the small letters on a contract if there is no small letters and neither a contract."
Ialways liked the theme of "the cost of gaining power from otherworldly sources".
With this on mind, I tried to make this rewarding and risky. A cheaper board of tanky demons is always tempting, but watch out for AoE effects.
(did some edits to the text of the card)
I hate bell pepper as much I hate OTK decks
Token:
This Trial represents the Dark Iron dwarves' freeing of Ragnaros. They hoped to use his power for themselves, but the dwarves couldn't control the Firelord and eventually became his slaves. You playing Elementals is you keeping control of the Firelands' forces, but when your control slips, they begin to overpower you. This could be used in a more traditional Elemental deck, though you might want to run more Elementals than usual, or one leaning toward Zoo with Cauldron Elemental or The Storm Bringer .
"I know my life is in your hands... wait... is that a Voodoo Doll ?"
The idea here is a literal trial with a physical defender. The burden is he is your health, and nothing can make it go up, but it can only go down through combat. But he is also only a Defender, so he cannot hurt the opponent, but still take out enemy minions.
"Hit them very hard"
-Raid Leader
Lots of Armor gain, but you can't trade with your hero.
Ashara,The queen of the ocean
Tokens
The idea is that you can get a lot of card advantage and tempo from the discovered cards, but because of the increasing threat of dying to fatigue damage you have to make sure to either stock up on a lot of heals or win before you reach the later turns. You should also build your deck in such a way that you can get as much out of the heal effects as possible (with cards like Auchenai Soulpriest , Injured Blademaster , Happy Ghoul etc.).
Contracts are in spoiler section below.
"Those who seek to join the shadows must be willing to pay the price."
When you play a minion, it will gain Stealth for one turn.
However, all minion effects on them while they have Stealth are disabled.
This means no Battlecry and any kind of Start/End of Turn, constant effect or Deathrattle will not trigger while they have Stealth.
You can try to stay alive; at a price.
Weekly Card Design Competition 10.15
This synergizes really well with the warrior DK hero card Scourgelord Garrosh . You can raise up to 3 minions with the cleave mechanic.
Lots of Warlock syngergies.
Dare you tap into the energy of the Void? Can you handle it?
From a serious perspective, this all in approach could work well, but would take a bit of work to make consistent. If you used this in a Zoolock deck, you would have excellent pressure early, but if your opponent stalled you, it would be hard to use all your mana each turn late in the game. By contrast in a control style deck, you would often find yourself with solutions earlier, but it would take planning to avoid the impact of the burden.
Don't bring Pit Lord blood to BYOB parties.
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