So, after some thought i've decided on the silence trial:
You can still use any spell you want, just later in the game.
And i also refined my hunter trial:
You get a great hero power, but you are punished if you use it too much or you play too aggressively. This works best in a control hunter (but he's even rarer than unicorn priest; perhaps this would allow him to shine?). Is 1 damage too little? 2 seems a bit much, but i guess in a spell hunter 1 damage is too little. What do you think?
Both are good, although I prefer Dark Lady's Revenge (I still think it fits Priest better, but whatever).
After a brief hiatus (mostly due to school) I am finally able to make some ideas again. First time back in a while so lets see how this goes
2 Burdens for the same card (I feel the replace hero power is too hampering but the other one feels weird too so any advice/feedback would be awesome)
OR (with the same Trial)
I think it's more interesting when the Trial and the Burden are related, so I prefer the first option. However, I think taking 3 damage is too much, considering you have 20 Health, so I'd reduce it to 2.
Anyway, I came with a new idea, as the last ones were poorly thought.
You can play on curve very nicely with this, but if the game drags a lot, you die.
I wanted to make it a Rogue card featuring Maeiv's obsession about hunting Illidan, but it'd be weird to have a Rogue card cast Tracking.
Sylvannas is closer to a hunter than she is to a priest. That's why it's not a priest card.
Face hunter usually loses by turn 10 so i don't think the drawback is that big in an aggro deck.
@Bryce_Permafrost: it looks way better now. I would’ve liked to maintain the trial’s text at 4 lines max, but I guess you can’t have everything. I did, however, think of a change that will solve that problem and still maintain the Immune mechanic. For the trial: “Start of Game: While you control a minion, your hero is Immune. Burden: Brainwashed.” And for the burden: “Your minions can't have Stealth. Whenever your last minion dies, take thrice its stats as damage.” or something along those lines. That way, you can keep the Immune mechanic, since the damaging trigger happens when you have no minions! I’m not saying this should be the final card (you may want to fiddle with the burden’s damage a bit more) but the idea is there. What do you think?
edit: oh, BTW, you may want to put the WW emblem on both cards, and the silver dragon on the burden
Eh. I don't know. Thing is... Immunity, while it feels stronger and matches the flavor better, would mean bringing back the "Your minions can't have Stealth" part. Which feels clunky and, honestly, kind of a stretch to me.
I did think of a similar Burden change as well but... I don't know, I didn't really like it. It could be abused by playing your weakest minion last (Against AoE removals), hide them behind high Health taunts and such. I don't like the idea of being able to make the Burden less impactful than it should be. I would prefer it to be something that tells the player "Alright. So you get this awesome super strong buff for the entire game, but it has a price/it might backfire."
I'll still try to figure out a way to make the Immunity version work without it being too confusing or counter-intuitive but as for now, I think I'll stick to just halving the damage. It's straight forward and even though it's weaker, the burden also isn't as bad because if a minion dies while you control another one, the damage you take it's also gonna be halved. So it kinda feels similar to your idea? You take double the damage if it's your last minion.
As for the "cosmetic" changes, good call! But... I... did put the silver dragon on the Burden token? I can see it, I'm confused.
The "Upgrade your Hero Power." has been done quite a bit now, but I thought this might do well even so?
Wow cool card but it s more similar to a Mage card than a Warrior one IMO. Something like "Permafrost", Start of Game": Gain 30 Armor Burren: Your characters are always Frozen
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
@RazorOfArtorias: Both cards need to be rephrased, art is a bit dull, looks balanced overall. I like it. @Pryce_Permafrost: Not sure, really, i like it, but i can't decide if it's really strong or really weak. In zoo you don;t really care about damage on your hero so there won't be any reason to play it, in control you want beefy minions which will eventually kill you if they die. @Wailor: Extremely weak. You're discarding two cards per turn, I will be quite difficult to survive even with perfect curve. @Sillyraptor: I really like this one, you will struggle at the beginning but it will be quite powerful midgame and beyond, excellent. Art on the main one is bad though. @Noah_McGrath: Both submissions feel op, 4 heal + silence is way too strong for a burden of +2 mana on spells, same goes for Black Arrow, you can target minions/heroes but also can get some really strong deathrattles while 1 damage per minion it's a bit low. @Pumpkin03: Not sure how this works, are you attacking your minions? When? +2/+2 is broken for any aggro deck for any burden. @ffinderous: Although it looks interesting at first i can't find a reason to play such a card, essentially is an "At the start of the game you get a random hero card and set its cost 10", very weak.
Okay so i guess I can see how redoing a turn in normal hearthstone isnt as great as in the solo adventure. So i tried something more inspired by Toki actual card effect!
With this card you basically start with all your scrolls in deck like a Scroll of wonder, and playing them will offer crazy combos if you're lucky such as light bombs, Bouncing Blades, maaaybe even a lucky Ice Block! The downside is each scroll you use destabilizes the timeline and hurts yourself.
Thanks for feedback guys. I recongnize that my idea is a little weak, so I've changed my mind.
And the new version of my idea.
I dig it. I duno if maybe i just think this but it eels a bit underwhelming. Most Hero cards are already 7-10 mana so the burden is kinda easy to work around. What if instead the trial let you discover a hero card and start the game as it, but then rogue class cards maybe cost 1 or 2 more mana?
The text on second card is "You may lose your eyesight and attack a friendly character instead", of course it involves only your minions, should I rewrite the second card or is it enough clear?
Love the card, not a fan of the "jumble text" flavor on the trial. Also yeah i'd word it "Minions have a 50% chance to attack a random friendly character." otherwise solid entry you got my vote!
You dont need the "From now on" on the trial card. Also I think the accurate wording is "for the Rest of the Game" Not really liking it tho i mean yeah drawing more cards is good but that burden is so "oof" idk if its worth it. What about "Cards you draw cost 1 less" instead?
edit: oh, BTW, you may want to put the WW emblem on both cards, and the silver dragon on the burden
If you want to be truly accurate, everyone should be using the "Fables" watermark under the Custom section - the book. All of the original Trials I made use that one, because it's the watermark used for my expansion. That would technically be the "correct" one to choose :P
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@Pryce_Permafrost: Not sure, really, i like it, but i can't decide if it's really strong or really weak. In zoo you don;t really care about damage on your hero so there won't be any reason to play it, in control you want beefy minions which will eventually kill you if they die.
I intentionally designed the card in a way that'd push players to build their deck in an unusual way. It's not very promising in already existing decks, for the reasons you already mentioned. I want it to be something that makes you build your deck in a weird, different way rather than just be something you add to Zoo, Control, Cube or whatever deck. "How much healing do I want to make up for my minions damaging me, what's a good balance? Does this make cards like Chittering Tunneler or Pit Lord any better?" That last question in particular was kinda ruined by removing the Immunity from my card, but eh... I guess I could change it to Round down the damage if it feels that weak. I'm not sure.
I'm not saying I did an amazing job inspiring that feeling but I'm trying.
edit: oh, BTW, you may want to put the WW emblem on both cards, and the silver dragon on the burden
If you want to be truly accurate, everyone should be using the "Fables" watermark under the Custom section - the book. All of the original Trials I made use that one, because it's the watermark used for my expansion. That would technically be the "correct" one to choose :P
Well, your original idea was to "defeating one's personal demons and tackling adversity". My card specifically is something more along the lines of "Why hello there, Gul'dan. I heard you like power." And bam, that's what you get for trusting shady looking old women in the middle of a haunted forest. The Witchwood watermark seems more fitting, don't you think?
@wailor I'm pretty sure that Tracking doesn't do Fatigue damage, so you need to reword the Trial. Maybe "At the end of your turn, if your deck is empty, destroy your hero", giving you 9 turns. Dropping the end-of-turn clause gives you 8 turns since you'd die at the start of 9.
@Lathy I like how the Burden interacts with the Trial: with more Armor, you'd be more inclined to trade with face, but you can't. You have to choose if the extra survivability is worth being unable to use weapons. A solid idea in my book.
@ProdFrostbolt and Fireball are pretty important to Mage, but the strength of its AoE's pushes this into dangerous territory. I'm also just not huge on the effect in general; it effectively just prohibits running targeted damage spells but pretends to be something else.
@allanime01 Nice art ;) I think the randomness of the Trial makes it too weak, though. Scroll of Wonder is already not very good, and this is just an elevated version of that. I would have the Scrolls just give you the spell with a discount or something.
edit: oh, BTW, you may want to put the WW emblem on both cards, and the silver dragon on the burden
If you want to be truly accurate, everyone should be using the "Fables" watermark under the Custom section - the book. All of the original Trials I made use that one, because it's the watermark used for my expansion. That would technically be the "correct" one to choose :P
This is handy to know! (also thanks for those spoilers my dude!)
@allanime01 Nice art ;) I think the randomness of the Trial makes it too weak, though. Scroll of Wonders is already not very good, and this is just an elevated version of that. I would have the Scrolls just give you the spell with a discount or something.
I knew this mage looked familiar! XD I googled "Magic Time Art" and this one inspired most of the Trial thematic.
Hmmm I could pull an unstable portal and make them cost 3 less? Maybe even ditch the Scroll and cll them "Portals to the Past" but still damages your hero for each one played. Thanks for the feedback!
Edit: meh, not feeling the portal thing. Just gonna change the scroll.
Edit: fixed token. Thoughts? I can't decide if "doubling" is too much a burden, maybe just make it +1 damage each use.
Edit: the hero power is and works exactly like Toki's in Witch Hunt IE you start the entire turn over (and take damage) but your HP is 'used' and can't be used again until you're next real turn.
This could break the game if you have Blackwald Pixie in your hand or Auctionmaster Beardo on the battlefield. It would allow you to infinitely refresh your Hero Power making an infinite turn (granted you would take damage, but Violet Illusionist exists). A way to remedy this would be to make it so that Temporal Loop won't reset the turn timer.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Yeah that was a bit of a doozy lol. The damage keeps the power in check tho i swear cause at most you can only HP 6 times (the 6th doing 32 damage s youll literally die at the draw phase) it was just all around bad.
The card makes you reevaluate a pile of unused cards and will make some completely new decks with difficult decision making possible! Why warrior? I just felt it fit flavor wise and warrior already uses rush and deathrattle cards.
@Bryce_Permafrost: it looks way better now. I would’ve liked to maintain the trial’s text at 4 lines max, but I guess you can’t have everything. I did, however, think of a change that will solve that problem and still maintain the Immune mechanic. For the trial: “Start of Game: While you control a minion, your hero is Immune. Burden: Brainwashed.” And for the burden: “Your minions can't have Stealth. Whenever your last minion dies, take thrice its stats as damage.” or something along those lines. That way, you can keep the Immune mechanic, since the damaging trigger happens when you have no minions! I’m not saying this should be the final card (you may want to fiddle with the burden’s damage a bit more) but the idea is there. What do you think?
edit: oh, BTW, you may want to put the WW emblem on both cards, and the silver dragon on the burden
Eh. I don't know. Thing is... Immunity, while it feels stronger and matches the flavor better, would mean bringing back the "Your minions can't have Stealth" part. Which feels clunky and, honestly, kind of a stretch to me.
I did think of a similar Burden change as well but... I don't know, I didn't really like it. It could be abused by playing your weakest minion last (Against AoE removals), hide them behind high Health taunts and such. I don't like the idea of being able to make the Burden less impactful than it should be. I would prefer it to be something that tells the player "Alright. So you get this awesome super strong buff for the entire game, but it has a price/it might backfire."
I'll still try to figure out a way to make the Immunity version work without it being too confusing or counter-intuitive but as for now, I think I'll stick to just halving the damage. It's straight forward and even though it's weaker, the burden also isn't as bad because if a minion dies while you control another one, the damage you take it's also gonna be halved. So it kinda feels similar to your idea? You take double the damage if it's your last minion.
As for the "cosmetic" changes, good call! But... I... did put the silver dragon on the Burden token? I can see it, I'm confused.
Thanks for your feedback. It means a lot to me.
No problem! And yeah, I don’t know why I thought you didn’t put the dragon... brain fart I guess
I entered my submission, but I screwed it up...I have the Trial card set as Boomsday for the expansion, but the Burden card is just the core set swirl. I would like permission to edit my entry to simply re-upload the card (if it will matter) so I can correct this slight mistake.
I entered my submission, but I screwed it up...I have the Trial card set as Boomsday for the expansion, but the Burden card is just the core set swirl. I would like permission to edit my entry to simply re-upload the card (if it will matter) so I can correct this slight mistake.
Ugh...I feel like a moron.
Get the gem out of the burden while you’re at it. And I thought the submission thread wasn’t open yet?
I entered my submission, but I screwed it up...I have the Trial card set as Boomsday for the expansion, but the Burden card is just the core set swirl. I would like permission to edit my entry to simply re-upload the card (if it will matter) so I can correct this slight mistake.
Ugh...I feel like a moron.
Fixing minor things like watermarks is covered in the rules as an okay edit: you don't need to ask for permission on an individual basis for small stuff like that. Excessive edits or major overhauls is when we have a problem.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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Sylvannas is closer to a hunter than she is to a priest. That's why it's not a priest card.
Face hunter usually loses by turn 10 so i don't think the drawback is that big in an aggro deck.
Eh. I don't know. Thing is... Immunity, while it feels stronger and matches the flavor better, would mean bringing back the "Your minions can't have Stealth" part. Which feels clunky and, honestly, kind of a stretch to me.
I did think of a similar Burden change as well but... I don't know, I didn't really like it. It could be abused by playing your weakest minion last (Against AoE removals), hide them behind high Health taunts and such. I don't like the idea of being able to make the Burden less impactful than it should be. I would prefer it to be something that tells the player "Alright. So you get this awesome super strong buff for the entire game, but it has a price/it might backfire."
I'll still try to figure out a way to make the Immunity version work without it being too confusing or counter-intuitive but as for now, I think I'll stick to just halving the damage. It's straight forward and even though it's weaker, the burden also isn't as bad because if a minion dies while you control another one, the damage you take it's also gonna be halved. So it kinda feels similar to your idea? You take double the damage if it's your last minion.
As for the "cosmetic" changes, good call! But... I... did put the silver dragon on the Burden token? I can see it, I'm confused.
Thanks for your feedback. It means a lot to me.
The "Upgrade your Hero Power." has been done quite a bit now, but I thought this might do well even so?
Wow cool card but it s more similar to a Mage card than a Warrior one IMO. Something like "Permafrost", Start of Game": Gain 30 Armor Burren: Your characters are always Frozen
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Reviews
@RazorOfArtorias: Both cards need to be rephrased, art is a bit dull, looks balanced overall. I like it.
@Pryce_Permafrost: Not sure, really, i like it, but i can't decide if it's really strong or really weak. In zoo you don;t really care about damage on your hero so there won't be any reason to play it, in control you want beefy minions which will eventually kill you if they die.
@Wailor: Extremely weak. You're discarding two cards per turn, I will be quite difficult to survive even with perfect curve.
@Sillyraptor: I really like this one, you will struggle at the beginning but it will be quite powerful midgame and beyond, excellent. Art on the main one is bad though.
@Noah_McGrath: Both submissions feel op, 4 heal + silence is way too strong for a burden of +2 mana on spells, same goes for Black Arrow, you can target minions/heroes but also can get some really strong deathrattles while 1 damage per minion it's a bit low.
@Pumpkin03: Not sure how this works, are you attacking your minions? When? +2/+2 is broken for any aggro deck for any burden.
@ffinderous: Although it looks interesting at first i can't find a reason to play such a card, essentially is an "At the start of the game you get a random hero card and set its cost 10", very weak.
Updated mine a bit.
Okay so i guess I can see how redoing a turn in normal hearthstone isnt as great as in the solo adventure. So i tried something more inspired by Toki actual card effect!
With this card you basically start with all your scrolls in deck like a Scroll of wonder, and playing them will offer crazy combos if you're lucky such as light bombs, Bouncing Blades, maaaybe even a lucky Ice Block! The downside is each scroll you use destabilizes the timeline and hurts yourself.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
I dig it. I duno if maybe i just think this but it eels a bit underwhelming. Most Hero cards are already 7-10 mana so the burden is kinda easy to work around. What if instead the trial let you discover a hero card and start the game as it, but then rogue class cards maybe cost 1 or 2 more mana?
Love the card, not a fan of the "jumble text" flavor on the trial. Also yeah i'd word it "Minions have a 50% chance to attack a random friendly character." otherwise solid entry you got my vote!
Honestly, I think that Hunter one fits Priest pretty well instead. That might just be me tho, good stuff either way.
You dont need the "From now on" on the trial card. Also I think the accurate wording is "for the Rest of the Game" Not really liking it tho i mean yeah drawing more cards is good but that burden is so "oof" idk if its worth it. What about "Cards you draw cost 1 less" instead?
so far this one has my vote for champ, even over my own entry XD
Also sorry for page stretching again, mobile kinda sucks. I tried hiding them in spoiler tags and goofed up the post 3 times DX
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
If you want to be truly accurate, everyone should be using the "Fables" watermark under the Custom section - the book. All of the original Trials I made use that one, because it's the watermark used for my expansion. That would technically be the "correct" one to choose :P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I intentionally designed the card in a way that'd push players to build their deck in an unusual way. It's not very promising in already existing decks, for the reasons you already mentioned. I want it to be something that makes you build your deck in a weird, different way rather than just be something you add to Zoo, Control, Cube or whatever deck. "How much healing do I want to make up for my minions damaging me, what's a good balance? Does this make cards like Chittering Tunneler or Pit Lord any better?" That last question in particular was kinda ruined by removing the Immunity from my card, but eh... I guess I could change it to Round down the damage if it feels that weak. I'm not sure.
I'm not saying I did an amazing job inspiring that feeling but I'm trying.
Well, your original idea was to "defeating one's personal demons and tackling adversity". My card specifically is something more along the lines of "Why hello there, Gul'dan. I heard you like power." And bam, that's what you get for trusting shady looking old women in the middle of a haunted forest. The Witchwood watermark seems more fitting, don't you think?
Mech-Beast Hunter! Now your Beasts can benefit from Magnetic and other Mech synergy cards.
@wailor I'm pretty sure that Tracking doesn't do Fatigue damage, so you need to reword the Trial. Maybe "At the end of your turn, if your deck is empty, destroy your hero", giving you 9 turns. Dropping the end-of-turn clause gives you 8 turns since you'd die at the start of 9.
@Lathy I like how the Burden interacts with the Trial: with more Armor, you'd be more inclined to trade with face, but you can't. You have to choose if the extra survivability is worth being unable to use weapons. A solid idea in my book.
@Prod Frostbolt and Fireball are pretty important to Mage, but the strength of its AoE's pushes this into dangerous territory. I'm also just not huge on the effect in general; it effectively just prohibits running targeted damage spells but pretends to be something else.
@allanime01 Nice art ;) I think the randomness of the Trial makes it too weak, though. Scroll of Wonder is already not very good, and this is just an elevated version of that. I would have the Scrolls just give you the spell with a discount or something.
This is handy to know! (also thanks for those spoilers my dude!)
I knew this mage looked familiar! XD I googled "Magic Time Art" and this one inspired most of the Trial thematic.
Hmmm I could pull an unstable portal and make them cost 3 less? Maybe even ditch the Scroll and cll them "Portals to the Past" but still damages your hero for each one played. Thanks for the feedback!
Edit: meh, not feeling the portal thing. Just gonna change the scroll.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
This could break the game if you have Blackwald Pixie in your hand or Auctionmaster Beardo on the battlefield. It would allow you to infinitely refresh your Hero Power making an infinite turn (granted you would take damage, but Violet Illusionist exists). A way to remedy this would be to make it so that Temporal Loop won't reset the turn timer.
Click the image to go to my custom Time Traveler class.
Yeah that was a bit of a doozy lol. The damage keeps the power in check tho i swear cause at most you can only HP 6 times (the 6th doing 32 damage s youll literally die at the draw phase) it was just all around bad.
I submitted these instead!
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
So I came up with a new idea I'm more happy with!
The card makes you reevaluate a pile of unused cards and will make some completely new decks with difficult decision making possible!
Why warrior? I just felt it fit flavor wise and warrior already uses rush and deathrattle cards.
Notable cards:
Ticking Abomination / Abomination
Rattling Rascal
Hoarding Dragon
Blood Razor
Volatile Elemental / Kaboom Bot (if you have no other minions, rush can be really good on these guys)
Town Crier (will now draw deathrattle minions)
Woodcutter's Axe (will buff your deathrattle minions, and your opponent is unlikely to benefit from it)
Loot Hoarder / Other draw deathrattles (can be used to mill your opponent or bring them into fatigue)
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
No problem! And yeah, I don’t know why I thought you didn’t put the dragon... brain fart I guess
I like it! Sounds solid, works well, fun but not too busted.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
CRAP.
I entered my submission, but I screwed it up...I have the Trial card set as Boomsday for the expansion, but the Burden card is just the core set swirl. I would like permission to edit my entry to simply re-upload the card (if it will matter) so I can correct this slight mistake.
Ugh...I feel like a moron.
Get the gem out of the burden while you’re at it. And I thought the submission thread wasn’t open yet?
Fixing minor things like watermarks is covered in the rules as an okay edit: you don't need to ask for permission on an individual basis for small stuff like that. Excessive edits or major overhauls is when we have a problem.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3