So yes, an "Unidentified" spell that any class can use, and as soon as it's in your hand, it transforms into its own variant. The images are just a prototype obviously, but if I was doing my job right, you should be able to tell which aligns with which class merely by the name and effect.
I struggled a bit on the powers a bit, as I wanted to make sure the card would be equally valuable in all decks. For example, originally I intended to give Warrior armor, but then I considered how little Unidentified Shield is used due to its minimal impact. If I had given Warrior's Reflection "Deal 5 Damage, gain 5 Armor", it would be a replica of one of the Unidentified Shield options but for 1 mana less. I might go back to that, but I feel like the current effect still applies to Warrior's characteristics while being more generally useful. I'm also considering whether it would make more sense to incorporate Divine Shield into Paladin rather than healing.
I also struggled on the names of each card. Each one is the adjective that best defines each hero (hence "Reflection of ___"), but with Shaman, his most notable trait is that he's...aligned with the elements and spirits? But you can't really make an adjective out of that. If anyone has a better idea than what I used, please let me know. Also, with Warrior, I went with "Strength" (as I initially intended to give him Armor), but I'm wondering if "Rage" would be a more apt descriptor. I also struggled a bit with Hunter, and I'm worried Rogue's could overlap with him. Warlock's I'm 100% content with, though. There are few positive adjectives you could use to describe the likes of Gul'Dan, and I think that's what most defines him.
Anyway, I'm open to reconsideration for naming schemes and power changes, so please let me know if certain cards are over/underpowered or if you have better ideas for powers/names.
So I have a two ideas at the moment... yes I know one is based on the arena card, so I not to sure if that would be acceptable for this week's competition. Anyway thoughts?
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
So I have a two ideas at the moment... yes I know one is based on the arena card, so I not to sure if that would be acceptable for this week's competition. Anyway thoughts?
These 2 cards are a minmaxers absolute nightmare. For example, the best deck in the game may benefit from Card Trick, but only if you disenchant every card in your collection aside from that deck so you always get something useful. Unfortunately, doing that would probably give you the highest possible winrate. With Wild Card I can definitely see someone disenchanting every spell they own except for say Pyroblast so they can play it in a full minion hunter deck. Though I imagine since you can essentially pick a spell from any class to play in a minion deck of another class, there'd be some pretty busted combos you could pull. If your willing to butcher your collection that is.
I personally feel no card should EVER use account status or progression as a mechanic as it just ends up being a mess.
We've seen ideas like this before, and honestly they're all fundamentally flawed. This iteration maintains the usual problems (the scarcity of certain tribes varying by expansion/Year, Totems being 100% unavailable to non-Shamans), and adds another one: your card costs 0, further encouraging the unhealthy Exodia strategy people will implement to win with Peace Treaty. One merely has to bide time gathering cheap tribal minions before vomiting them all out at once with no chance for your opponent to react; with Dirty Rat in Wild, the only currently-available hand attack is the Warlock-only Demonic Project.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So, I had the idea of making a Neutral Quest, and your reward varied depending on your class. However that would take too much time right now, so I made something simpler. No doubt would be controversial, but I thought I would put it in anyway.
Balancing this is of course going to be hellishly difficult, but I guess it's best for this to stay pretty difficult to prevent as much abuse as possible. Also, no name for the Reward yet because I'm lazy and didn't want to think of anything.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
So, I had the idea of making a Neutral Quest, and your reward varied depending on your class. However that would take too much time right now, so I made something simpler. No doubt would be controversial, but I thought I would put it in anyway.
Balancing this is of course going to be hellishly difficult, but I guess it's best for this to stay pretty difficult to prevent as much abuse as possible. Also, no name for the Reward yet because I'm lazy and didn't want to think of anything.
I can already see friends vsing eachother for 12+ hours a day, trying to both complete this quest as fast as possible every game. Also played mode would crumble as half the people would be running decks purely to do this quest quickly then concede so ranks and wins would lose meaning.
Another example of why I feel no card should ever use account status or progression as a mechanic.
Rollback Post to RevisionRollBack
Check out my Custom Classes(Scribe, Alchemist, and Battlemage)!
So, I had the idea of making a Neutral Quest, and your reward varied depending on your class. However that would take too much time right now, so I made something simpler. No doubt would be controversial, but I thought I would put it in anyway.
Balancing this is of course going to be hellishly difficult, but I guess it's best for this to stay pretty difficult to prevent as much abuse as possible. Also, no name for the Reward yet because I'm lazy and didn't want to think of anything.
I can already see friends vsing eachother for 12+ hours a day, trying to both complete this quest as fast as possible every game. Also played mode would crumble as half the people would be running decks purely to do this quest quickly then concede so ranks and wins would lose meaning.
Another example of why I feel no card should ever use account status or progression as a mechanic.
Yeah, I already saw that comment you made, and was already well aware of how much problems that card would create, but figured I would post it anyway just because I had it made and I didn't have anything else. Everything you said was valid, and I don't think it's really possibly to make this "balanced".
Class Champion is kinda cool. I would say it seems swingy and random, but that's Hearthstone for you. Swingy and random never stopped Team 5 from printing anything. Just a minor nitpick, but it should have the K&C watermark because it uses the Recruit keyword.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
So, I had the idea of making a Neutral Quest, and your reward varied depending on your class. However that would take too much time right now, so I made something simpler. No doubt would be controversial, but I thought I would put it in anyway.
Balancing this is of course going to be hellishly difficult, but I guess it's best for this to stay pretty difficult to prevent as much abuse as possible. Also, no name for the Reward yet because I'm lazy and didn't want to think of anything.
I can already see friends vsing eachother for 12+ hours a day, trying to both complete this quest as fast as possible every game. Also played mode would crumble as half the people would be running decks purely to do this quest quickly then concede so ranks and wins would lose meaning.
Another example of why I feel no card should ever use account status or progression as a mechanic.
Agreed. Such cards are dangerous to Hearthstone's delicate health: you let even one in, and you open the floodgates to some really sketchy practices :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
A deceptively good card, this is a really powerful tutor in pretty much any deck. 1 Mana seems like it's definitely too low after the fact, would 2 be about right? Or is that still too good?
We've seen ideas like this before, and honestly they're all fundamentally flawed. This iteration maintains the usual problems (the scarcity of certain tribes varying by expansion/Year, Totems being 100% unavailable to non-Shamans), and adds another one: your card costs 0, further encouraging the unhealthy Exodia strategy people will implement to win with Peace Treaty. One merely has to bide time gathering cheap tribal minions before vomiting them all out at once with no chance for your opponent to react; with Dirty Rat in Wild, the only currently-available hand attack is the Warlock-only Demonic Project.
I get what you say and i agree but it's still an 8 card combo. Imagine having that 1 murloc at the bottom of your deck and having to survive with 7 dead cards in hand. There are other otks with fewer requirements.. Having 7 minions all from different tribes screams inconsistecy. Shamans would have it easier, but besides totems there are still 7 other tribes all avabile in neutral cards. I probably won't have this as my entry, but it isn't as op as you think it is.
Treasure Chest is similar to Marin the Fox. Like any of these, let me know =)
They might be too op, but it's just an idea, not serious entry atm.
Treasure Chest seems potentially busted since you can play the treasure as early as turn 4, and pretty much all of them are infinitely broken at that point in the game. 3 Mana for 2 full sized copies of The Lich King on turn four? 3 0-Cost cards? Way too strong. This seems like a sort of unfixable concept overall, since if you jack up the price too high it just becomes worse than Marin the Fox.
Golden Rose is far too efficient right now, it's 24 Health for 6 Mana, and it's non-legendary. Being able to run 2 copies of Reno Jackson is both ironic and broken, and that's before you consider Auchenai Soulpriest making this a Lifesteal Pyroblast for half the Mana. As a neutral, this might be more balanced at like 6 of each, since it's a more flexible and more expensive Greater Healing Potion then.
I have tried to find an effect that would be as much neutral as possible, inspired by neutral minions. It's hard to come up with a card without class flavour and spells are the very essence of classes. Thus my idea to have an effect which benefits both players, but that could be taken advantage of with the right deck building. I made Call of the Guardian so that you chose for your opponent first because it opens more for high-level plays, IMO. You need to chose without knowing what you'll get. And I'm open for suggestions for another name for Tavern Reward. :-)
@Notorious0wl I have to say that I like Quick Repair, but I wonder how it would work with non starting Hero Power. Maybe you should add tokens for non-starting Hero Powers or word this like Justicar Trueheart to specify starting Hero Power.
@ihascorm Illuminate is interesting, but I would see this as a class card like Rogue or Hunter personaly.
@Hikarigami I'm not sure that all classes are balanced. If you look at Reflection of Cunning and Reflection of Spiritualism, they deal the same damage (and Rogue can make it cost 2 with preparation) and the Shaman will be overloaded by (5)! I really don't think why there would be a reason for Shaman to be disadvantaged with an overload while the other classes won't, unless the spell is really stronger.
@Turkeybag I like the idea, but I can't really imagine if this would barely see play or be meta defining, ah ah. I wouldn't mind seeing this as an epic, though.
@UndeadRebel13 Simple, but effective! I would make this 3 mana, as class cards tend to be cheaper than neutral and there's Shadow Visions that is similar.
Just another (probably bad) idea:
So yes, an "Unidentified" spell that any class can use, and as soon as it's in your hand, it transforms into its own variant. The images are just a prototype obviously, but if I was doing my job right, you should be able to tell which aligns with which class merely by the name and effect.
I struggled a bit on the powers a bit, as I wanted to make sure the card would be equally valuable in all decks. For example, originally I intended to give Warrior armor, but then I considered how little Unidentified Shield is used due to its minimal impact. If I had given Warrior's Reflection "Deal 5 Damage, gain 5 Armor", it would be a replica of one of the Unidentified Shield options but for 1 mana less. I might go back to that, but I feel like the current effect still applies to Warrior's characteristics while being more generally useful. I'm also considering whether it would make more sense to incorporate Divine Shield into Paladin rather than healing.
I also struggled on the names of each card. Each one is the adjective that best defines each hero (hence "Reflection of ___"), but with Shaman, his most notable trait is that he's...aligned with the elements and spirits? But you can't really make an adjective out of that. If anyone has a better idea than what I used, please let me know. Also, with Warrior, I went with "Strength" (as I initially intended to give him Armor), but I'm wondering if "Rage" would be a more apt descriptor. I also struggled a bit with Hunter, and I'm worried Rogue's could overlap with him. Warlock's I'm 100% content with, though. There are few positive adjectives you could use to describe the likes of Gul'Dan, and I think that's what most defines him.
Anyway, I'm open to reconsideration for naming schemes and power changes, so please let me know if certain cards are over/underpowered or if you have better ideas for powers/names.
I have 3 more ideas
So I have a two ideas at the moment... yes I know one is based on the arena card, so I not to sure if that would be acceptable for this week's competition. Anyway thoughts?
My Entry for this week's Card Design Competition - Season 8.16:
guys remember NOT LEGENDARY SPELLS
These 2 cards are a minmaxers absolute nightmare. For example, the best deck in the game may benefit from Card Trick, but only if you disenchant every card in your collection aside from that deck so you always get something useful. Unfortunately, doing that would probably give you the highest possible winrate. With Wild Card I can definitely see someone disenchanting every spell they own except for say Pyroblast so they can play it in a full minion hunter deck. Though I imagine since you can essentially pick a spell from any class to play in a minion deck of another class, there'd be some pretty busted combos you could pull. If your willing to butcher your collection that is.
I personally feel no card should EVER use account status or progression as a mechanic as it just ends up being a mess.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Where does it say not a legendary? Here are the rules:
My Entry for this week's Card Design Competition - Season 8.16:
We've seen ideas like this before, and honestly they're all fundamentally flawed. This iteration maintains the usual problems (the scarcity of certain tribes varying by expansion/Year, Totems being 100% unavailable to non-Shamans), and adds another one: your card costs 0, further encouraging the unhealthy Exodia strategy people will implement to win with Peace Treaty. One merely has to bide time gathering cheap tribal minions before vomiting them all out at once with no chance for your opponent to react; with Dirty Rat in Wild, the only currently-available hand attack is the Warlock-only Demonic Project.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Is anybody like football?
My idea for this week.
You'd have to build a deck around it but it can be quite powerful to make up for that. Here are a few combo ideas:
Druid: Tyrantus + Earthen Scales (debating if this would work or not)
Hunter: King Krush + Dire Frenzy
Mage: Charged Devilsaur + Molten Reflection
Paladin: Chillblade Champion + Dinosize
Priest: Prophet Velen + Power Word: Replicate + Mind Blast
Rogue: Mechanical Whelp + Necrium Vial
Shaman: Al'Akir the Windlord + Lesser Sapphire Spellstone + Flametongue Totem (if your feeling lucky)
Warlock: Deranged Doctor + Shadowflame
Warrior: Grommash Hellscream + Slam
Edit: Thinking of making the card epic to try reduce the inconsistency the decks would have.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
So, I had the idea of making a Neutral Quest, and your reward varied depending on your class. However that would take too much time right now, so I made something simpler. No doubt would be controversial, but I thought I would put it in anyway.
Balancing this is of course going to be hellishly difficult, but I guess it's best for this to stay pretty difficult to prevent as much abuse as possible. Also, no name for the Reward yet because I'm lazy and didn't want to think of anything.
Click the image to go to my custom Time Traveler class.
I can already see friends vsing eachother for 12+ hours a day, trying to both complete this quest as fast as possible every game. Also played mode would crumble as half the people would be running decks purely to do this quest quickly then concede so ranks and wins would lose meaning.
Another example of why I feel no card should ever use account status or progression as a mechanic.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Yeah, I already saw that comment you made, and was already well aware of how much problems that card would create, but figured I would post it anyway just because I had it made and I didn't have anything else. Everything you said was valid, and I don't think it's really possibly to make this "balanced".
Class Champion is kinda cool. I would say it seems swingy and random, but that's Hearthstone for you. Swingy and random never stopped Team 5 from printing anything. Just a minor nitpick, but it should have the K&C watermark because it uses the Recruit keyword.
Click the image to go to my custom Time Traveler class.
Agreed. Such cards are dangerous to Hearthstone's delicate health: you let even one in, and you open the floodgates to some really sketchy practices :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
A deceptively good card, this is a really powerful tutor in pretty much any deck. 1 Mana seems like it's definitely too low after the fact, would 2 be about right? Or is that still too good?
Annnnnnd we already have this weeks winner ladies and gentlemen.
I get what you say and i agree but it's still an 8 card combo. Imagine having that 1 murloc at the bottom of your deck and having to survive with 7 dead cards in hand. There are other otks with fewer requirements.. Having 7 minions all from different tribes screams inconsistecy. Shamans would have it easier, but besides totems there are still 7 other tribes all avabile in neutral cards. I probably won't have this as my entry, but it isn't as op as you think it is.
Treasure Chest is similar to Marin the Fox. Like any of these, let me know =)
They might be too op, but it's just an idea, not serious entry atm.
Treasure Chest seems potentially busted since you can play the treasure as early as turn 4, and pretty much all of them are infinitely broken at that point in the game. 3 Mana for 2 full sized copies of The Lich King on turn four? 3 0-Cost cards? Way too strong. This seems like a sort of unfixable concept overall, since if you jack up the price too high it just becomes worse than Marin the Fox.
Golden Rose is far too efficient right now, it's 24 Health for 6 Mana, and it's non-legendary. Being able to run 2 copies of Reno Jackson is both ironic and broken, and that's before you consider Auchenai Soulpriest making this a Lifesteal Pyroblast for half the Mana. As a neutral, this might be more balanced at like 6 of each, since it's a more flexible and more expensive Greater Healing Potion then.
My two currents ideas:
I have tried to find an effect that would be as much neutral as possible, inspired by neutral minions. It's hard to come up with a card without class flavour and spells are the very essence of classes. Thus my idea to have an effect which benefits both players, but that could be taken advantage of with the right deck building. I made Call of the Guardian so that you chose for your opponent first because it opens more for high-level plays, IMO. You need to chose without knowing what you'll get. And I'm open for suggestions for another name for Tavern Reward. :-)
@Notorious0wl I have to say that I like Quick Repair, but I wonder how it would work with non starting Hero Power. Maybe you should add tokens for non-starting Hero Powers or word this like Justicar Trueheart to specify starting Hero Power.
@ihascorm Illuminate is interesting, but I would see this as a class card like Rogue or Hunter personaly.
@Hikarigami I'm not sure that all classes are balanced. If you look at Reflection of Cunning and Reflection of Spiritualism, they deal the same damage (and Rogue can make it cost 2 with preparation) and the Shaman will be overloaded by (5)! I really don't think why there would be a reason for Shaman to be disadvantaged with an overload while the other classes won't, unless the spell is really stronger.
@Turkeybag I like the idea, but I can't really imagine if this would barely see play or be meta defining, ah ah. I wouldn't mind seeing this as an epic, though.
@UndeadRebel13 Simple, but effective! I would make this 3 mana, as class cards tend to be cheaper than neutral and there's Shadow Visions that is similar.
For Lordaeron!