Your card must be able to be played/equipped/summoned/cast without external cost reduction effects; that means you cannot rely on the likes of Preparation , Aviana , Ebon Dragonsmith , etc. to combo your card with.
Rofl Bloodmancer ... there is so many wrong things about it, but the worst one is probably that the cost reduction works with Life Tap. But hey, cg to making finals, i guess there is a demand for stuff like this :)
Rofl Bloodmancer ... there is so many wrong things about it, but the worst one is probably that the cost reduction works with Life Tap. But hey, cg to making finals, i guess there is a demand for stuff like this :)
I'm certain the lifetap synergy is intended. The cost is reduced each time you take damage on your turn, not for each damage on your turn that you take. IE: You lifetap, you reduce it's cost by 1. You hellfire in the same turn as well as lifetap and it's cost is reduced by 2 in that turn. I don't see anything wrong with it's design.
TINY GOLEM COSTS 11 INSTEAD 0F 4 BECAUSE OF EVOLVE SYNERGY INTO MOUNTAIN GIANT
Anyway, this time I ve taken 70 upvotes, more than everyone else, if I won t won this time i ll get mad XD
Rollback Post to RevisionRollBack
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Rofl Bloodmancer ... there is so many wrong things about it, but the worst one is probably that the cost reduction works with Life Tap. But hey, cg to making finals, i guess there is a demand for stuff like this :)
I'm certain the lifetap synergy is intended. The cost is reduced each time you take damage on your turn, not for each damage on your turn that you take. IE: You lifetap, you reduce it's cost by 1. You hellfire in the same turn as well as lifetap and it's cost is reduced by 2 in that turn. I don't see anything wrong with it's design.
My inherent problem is, you dont have to have the card in the hand for it to get the discounts, so you will play this card for very cheap every game (meaning you will not lose any tempo playing that) and the hero power is just nuts. AOE that heals you or fireball that heals you, cool.
Rofl Bloodmancer ... there is so many wrong things about it, but the worst one is probably that the cost reduction works with Life Tap. But hey, cg to making finals, i guess there is a demand for stuff like this :)
I'm certain the lifetap synergy is intended. The cost is reduced each time you take damage on your turn, not for each damage on your turn that you take. IE: You lifetap, you reduce it's cost by 1. You hellfire in the same turn as well as lifetap and it's cost is reduced by 2 in that turn. I don't see anything wrong with it's design.
My inherent problem is, you dont have to have the card in the hand for it to get the discounts, so you will play this card for very cheap every game (meaning you will not lose any tempo playing that) and the hero power is just nuts. AOE that heals you or fireball that heals you, cool.
Why don't you just vote for Tiny Golem? XD
Rollback Post to RevisionRollBack
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Rofl Bloodmancer ... there is so many wrong things about it, but the worst one is probably that the cost reduction works with Life Tap. But hey, cg to making finals, i guess there is a demand for stuff like this :)
I'm certain the lifetap synergy is intended. The cost is reduced each time you take damage on your turn, not for each damage on your turn that you take. IE: You lifetap, you reduce it's cost by 1. You hellfire in the same turn as well as lifetap and it's cost is reduced by 2 in that turn. I don't see anything wrong with it's design.
My inherent problem is, you dont have to have the card in the hand for it to get the discounts, so you will play this card for very cheap every game (meaning you will not lose any tempo playing that) and the hero power is just nuts. AOE that heals you or fireball that heals you, cool.
Why don't you just vote for Tiny Golem? XD
I might, but iv been around long enough to know this has been done before several times. Dont get me wrong, your card is pretty good as a whole, so kudos on the design, its just not that interesting to me in the end :)
Anyway, this time I ve taken 70 upvotes, more than everyone else, if I won t won this time i ll get mad XD
There are innumerable examples of the highest-voted card during the Submission phase failing to win the Final Poll. Same for the cards that are #1 in scoring going-in; I've been in that particular situation multiple times...and failed to secure the gold medal every time. When it comes to translating early success into a true win all bets are off, which is why I maintain my defeatist attitude lel :/
I'm in that "#1" position again, so...yeah. I'll remain positive for about another hour, and then slide back into my "comfort zone" of self-critical sadness and excessive sighing.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Most of these were pretty clunky honestly. I appreciate the armor golem's idea of costing armor, but I don't like the 12 mana card. If you bring that mechanic into another contest I'll probably be down.
Rofl Bloodmancer ... there is so many wrong things about it, but the worst one is probably that the cost reduction works with Life Tap. But hey, cg to making finals, i guess there is a demand for stuff like this :)
I'm certain the lifetap synergy is intended. The cost is reduced each time you take damage on your turn, not for each damage on your turn that you take. IE: You lifetap, you reduce it's cost by 1. You hellfire in the same turn as well as lifetap and it's cost is reduced by 2 in that turn. I don't see anything wrong with it's design.
My inherent problem is, you dont have to have the card in the hand for it to get the discounts, so you will play this card for very cheap every game (meaning you will not lose any tempo playing that) and the hero power is just nuts. AOE that heals you or fireball that heals you, cool.
I actually think that is okay too. If it didn't work that way and you didn't draw the card until the late game, there's a strong possibility that it simply could never be played. I think it's more of a balance issue than a design issue. The card may have been better off at 18 mana or maybe 20. But as far as function is concerned, I think that's fine.
Rofl Bloodmancer ... there is so many wrong things about it, but the worst one is probably that the cost reduction works with Life Tap. But hey, cg to making finals, i guess there is a demand for stuff like this :)
I'm certain the lifetap synergy is intended. The cost is reduced each time you take damage on your turn, not for each damage on your turn that you take. IE: You lifetap, you reduce it's cost by 1. You hellfire in the same turn as well as lifetap and it's cost is reduced by 2 in that turn. I don't see anything wrong with it's design.
My inherent problem is, you dont have to have the card in the hand for it to get the discounts, so you will play this card for very cheap every game (meaning you will not lose any tempo playing that) and the hero power is just nuts. AOE that heals you or fireball that heals you, cool.
I actually think that is okay too. If it didn't work that way and you didn't draw the card until the late game, there's a strong possibility that it simply could never be played. I think it's more of a balance issue than a design issue. The card may have been better off at 18 mana or maybe 20. But as far as function is concerned, I think that's fine.
Yeah the Life Tap interaction is intended, and as casmX said, this is too OP and the cost should be higher if the card is discounted anywhere and you don't have to draw it, or maybe reduce the power of the discovered spells.
Anyway, this time I ve taken 70 upvotes, more than everyone else, if I won t won this time i ll get mad XD
There are innumerable examples of the highest-voted card during the Submission phase failing to win the Final Poll. Same for the cards that are #1 in scoring going-in; I've been in that particular situation multiple times...and failed to secure the gold medal every time. When it comes to translating early success into a true win all bets are off, which is why I maintain my defeatist attitude lel :/
I'm in that "#1" position again, so...yeah. I'll remain positive for about another hour, and then slide back into my "comfort zone" of self-critical sadness and excessive sighing.
Edit: ...good luck to everyone, by the way lol
Lol i was trying to illude myself i will win this time...
Rollback Post to RevisionRollBack
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Only voted for Tiny Golem and Magtheridon this time. All the other cards are either crazily OP (Mecha'Zoth, Bloodmancer, to lesser extent Amplification) or have the high cost just kind of stuck on to the design to fulfil the limitation. Having said that, I like the theme of Memorial Day and Leatherworking.
Tiny Golem - simple yet elegant, can imagine that getting played, well-balanced.
Magtheridon - I like how to be able to play him, you have to end your previous turn on low health - that creates danger, makes it a bit risky, and a 5/9 lifesteal taunt, although a great minion, is not game-breaking.
Rollback Post to RevisionRollBack
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This Week's Finalists
Competition-Specific Restrictions :
We have whittled down ~90 valid submissions to just 12 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
by linkblade91
by Pumpkin03
by The_M4Khh
by ThisOtherGuyTox
by Lathy
by Woshiwo
Silver Hand Recruit
by ffinderous
by Ashkrell
by Chocfudges
by Triple_Factorial
by ShadowsOfSense
by avunaos
Bloodmancer Zenor
You can find me here! Good luck everyone!
Rofl Bloodmancer ... there is so many wrong things about it, but the worst one is probably that the cost reduction works with Life Tap. But hey, cg to making finals, i guess there is a demand for stuff like this :)
- Click Here To Join Us On Discord! -
I'm certain the lifetap synergy is intended. The cost is reduced each time you take damage on your turn, not for each damage on your turn that you take. IE: You lifetap, you reduce it's cost by 1. You hellfire in the same turn as well as lifetap and it's cost is reduced by 2 in that turn. I don't see anything wrong with it's design.
TINY GOLEM COSTS 11 INSTEAD 0F 4 BECAUSE OF EVOLVE SYNERGY INTO MOUNTAIN GIANT
Anyway, this time I ve taken 70 upvotes, more than everyone else, if I won t won this time i ll get mad XD
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
My inherent problem is, you dont have to have the card in the hand for it to get the discounts, so you will play this card for very cheap every game (meaning you will not lose any tempo playing that) and the hero power is just nuts. AOE that heals you or fireball that heals you, cool.
- Click Here To Join Us On Discord! -
Why don't you just vote for Tiny Golem? XD
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I might, but iv been around long enough to know this has been done before several times. Dont get me wrong, your card is pretty good as a whole, so kudos on the design, its just not that interesting to me in the end :)
- Click Here To Join Us On Discord! -
There are innumerable examples of the highest-voted card during the Submission phase failing to win the Final Poll. Same for the cards that are #1 in scoring going-in; I've been in that particular situation multiple times...and failed to secure the gold medal every time. When it comes to translating early success into a true win all bets are off, which is why I maintain my defeatist attitude lel :/
I'm in that "#1" position again, so...yeah. I'll remain positive for about another hour, and then slide back into my "comfort zone" of self-critical sadness and excessive sighing.
Edit: ...good luck to everyone, by the way lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm in the final! Thanks and good luck, everyone!
Fffffff ..... forgot to submit even though i was online alot these last few days. Ok good luck all.
Leatherworking has that sweet, sweet flavor.
Most of these were pretty clunky honestly. I appreciate the armor golem's idea of costing armor, but I don't like the 12 mana card. If you bring that mechanic into another contest I'll probably be down.
No common or rare cards FeelsBadMan. Demigorgon is great tho
I actually think that is okay too. If it didn't work that way and you didn't draw the card until the late game, there's a strong possibility that it simply could never be played. I think it's more of a balance issue than a design issue. The card may have been better off at 18 mana or maybe 20. But as far as function is concerned, I think that's fine.
Yeah the Life Tap interaction is intended, and as casmX said, this is too OP and the cost should be higher if the card is discounted anywhere and you don't have to draw it, or maybe reduce the power of the discovered spells.
I voted for Demigorgon as well. Very interesting card
Damn. Oh well.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Voted for mecha'zoth, we need a mecha'saron and mecha'ysh
Skidaddle skidoodle your Milhouse manastorm is now a noodle
Best two cards here are Leatherworking and Light's Judgment. No contest.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Lol i was trying to illude myself i will win this time...
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Only voted for Tiny Golem and Magtheridon this time. All the other cards are either crazily OP (Mecha'Zoth, Bloodmancer, to lesser extent Amplification) or have the high cost just kind of stuck on to the design to fulfil the limitation. Having said that, I like the theme of Memorial Day and Leatherworking.
Tiny Golem - simple yet elegant, can imagine that getting played, well-balanced.
Magtheridon - I like how to be able to play him, you have to end your previous turn on low health - that creates danger, makes it a bit risky, and a 5/9 lifesteal taunt, although a great minion, is not game-breaking.