Hello. I'm Phoenixfeather, or just "Nix" for short. After arguing with Nozdormu for the longest time (actually, no time at all given the time bubble we used), I've devised a possible guideline for the future. To satisfy my own narcissism, I've demanded to continue with the Year of the Phoenix. With that, Nozdormu - who've I've exiled into the wildlands as punishment - gave up on me. Anyway, without further ado, I present the Year of the Phoenix.
You can click one of these cards to skip to that set!
Doomguard has had it's run. It's dominated with powerful Carnivorous Cube decks. Especially with the new set coming, demons will become incredibly powerful. To balance this power, I've decided to move Doomguard into the Hall of Fame .
The keyword Charge is honestly on it's way out. Aggro decks focus on flooding the board rather than dealing 20 damage out of nowhere. Sorry Leeroy Jenkins . At least you'll still have Angry Chicken .
I don't think Nozdormu was ever meant to be taken seriously. Often, the 90 second regular player turn is stressful enough already when playing a heavy control deck. This card just makes life more difficult. Also, despite the card saying 15 seconds, players often actually receive around 30. With this rotation to the Hall of Fame, Nozdormu will truly cause 15 second turns.
The first expansion is “Tomb of Asara” (ToA), which details the shattered kingdom of a hidden realm. Long ago, the supposed heroes of Asara were insufficient in stopping the demonic onslaught. The benevolent gods who once ruled have fallen. Demons and corrupted deities rule against an oppressed people. Civilians are merely slaves waiting to be used. Even in this hopeless world, bitter slivers of resistance remain in the hopes of liberating the doomed people. In this desolate landscape, fuel the hunger of the demons with the keyword Soulcast or hide from them with the new evergreen keyword Elusive .
Pronounce Asara as [azh-ahr-uh]
See Soulcast in the next expansion for more information
Unfortunately, I don't have the opportunity to place a fitting example card for the keyword Soulcast . The idea is that the demons on Asara are carelessly spending the life of others in their conquest for powers. Once I get to the next stage, there will be some more information. Soulcast is technically a set-exclusive keyword (despite reappearing in a later set). As a result, cards like Hooked Reaver and Mortal Strike will not be changed.
TAKE THAT BLIZZ! Anyway, all the cards with this ability will be changed.
Previous cards with this ability will be changed to contain the keyword Elusive.
This is not a set exclusive keyword.
This set symbolizes the death of the phoenix as a great power has been killed.
"After awakening, the zombies feasted on flesh. The necromancer prefered funnel cake."
Rise From the Grave is a powerful tool for warlocks. It allows a player to sacrifice their own board to activate Deathrattles and other effects. Afterward, any survivors will be given a powerful buff. This is especially useful for Carnivorous Cube decks. Fortunately, Leeroy Jenkins and Doomguard have been rotated to wild, so you should be safe... For now.
"Apatheia was once one of the great heroes. Then she declared that black was the new pink."
Apatheia the Guile is one of the new Neutral legendary cards. It encourages you to use "boring" Neutral cards for the incredibly powerful buff, everything has Elusive. This will help greatly strengthen Aggro decks without them having ridiculous buffs. Thankfully, the minions are still quite weak to AoEs.
Pronounce Apathiea as [ap-uh-thee-uh]
Expansion 2: Rise of the Eternals
The second expansion is “Rise of the Eternals” (RotE). With the help of the time traveller Toki, you’ve travelled back in time in the hopes of changing Asara’s timeline. Here, we’ll view a polar opposite to the previous expansion. Instead of demonics reigning supreme, the powers of the light must spring up to meet it. Since times have changed, some of the “bad guys” have even turned good! This set is meant to symbolize a phoenix’s resurrection, so we’ve decided to “resurrect” two keywords. Rally your forces to fight for a wavering future with the power of various deities with the revived keyword Inspire or secure its downfall with the recurrence of Soulcast .
Soulcast - Round 2
Inspire Explanation
Inspire is a keyword that was originally exclusively shown in the expansion The Grand Tournament. Previous cards include Confessor Paletress and Kodorider Personally, I didn't think it didn't reach the possible potential of the keyword. So, I've decided to "revive" it.
This is technically a set exclusive keyword.
Soulcast Explanation
Soulcast is a keyword that originally appeared in the expansion Tomb of Asara . Unfortunately, I didn't have enough space to showcase a card featuring it. Since it was used once again in this expansion, I decided it would make the most sense to place it here. The keyword soulcast is also found on the cards Hooked Reaver and Mortal Strike . It has a lot of potential as it can be targeted to be very specific or very wide health totals. In the future, I expect to see cards with "Soulcast (1):" for last second comebacks and "Soulcast (30):" when you're heavily in the lead.
This is technically a set exclusive keyword.
This set symbolizes the resurrection of the phoenix as life is brought to a once dead land, this time through the power of Toki's time travel.
"Caution: Hot surface and the chance of instant teleportation into Arasa's sun."
Solais is a powerful Legendary Warrior Weapon. When a hero is in great danger, it's power is more easily unlocked. This perfectly displays both the keywords Inspire and Soulcast. Soulcast allows this to be played for a stunning comeback, at the risk of taking damage from attacking other minions. Inspire allows the weapon to function for a longer period of time, but risks lowering it's effectiveness. All in all, it's quite a strong card.
Pronounce Solais as [soh-ley-uhs]
NOTICE: This "example" card has been changed since Phase 1.
"Balanced as all things should be"
Astral Elemental is a common druid card in this set. Druids have multiple strategies that work on gaining Mana Crystals, so this set encourages them to also "spend" them. When this card is played, you may choose between summoning a 3/5 Taz'Dingo or summoning an cheap and large Taunt.
Expansion 3: Gods and Kingdoms
The final expansion, titled “Gods and Kingdoms” (GaK) features Asara at the height of its power. With the help of Toki, the world has once again returned to its former glory. The royals can once again return to their frivolities. Party is cheap and music wreathes the streets. People revel, loud and bright, day and night. But, not all things are luminous. Rumors hint at the rising dissatisfaction. The supposedly perfect gods bicker amongst themselves over the littlest things, causing devastating in their wake. Ominous omens hint at a possible future in which a darkness rises and heroes must rise up to meet it.... But, why should you needlessly worry about such a miserable possibility? Enjoy life while you can. Act on Impulse . Ignorance is bliss. Feast without avail with the new keyword Burn.
Burn Explanation
Burn is a set an evergreen keyword. It means to remove a certain number of cards from your deck. This will disambiguate between discarding from your hand and discarding from your deck. The idea is that you will be removing cards directly from your deck. This can increase the rate towards Fatigue as well as limit the number of "bad cards" (Like with Hemet, Jungle Hunter ) in your deck. Burn can target specific cards or just cards in general.
Note: Drawing a card while already having ten in hand does count as Burning it.
Cards in the past will be changed to use the keyword Burn .
Impulse Explanation
Legacy is a set exclusive keyword.
Whenever you play a card from your class, whether a minion, spell, weapon, or even Hero card, you will trigger the all Legacy effects.
This set represents the rise of a phoenix. After it's death, it will come back, stronger than before.
Frivolous Arcanist is a card that has a surprisingly huge drawback. Spells are crucial to the identity of the mage. Sure, drawing two spells can offer you the perfect boardclear you need, but it comes at the cost of likely removing any future possibility of large AoEs.
"Apatheia spontaneously decided that pink was the only pink and neither puberty nor the demonic energies were going to change that."
Apatheia the Truth has returned from Toki, Time-Tinker 's intervention and decided to fight on the side of good. Her start of game effect causes the first card you play each turn to cost (1) less. This is powerful in generating Tempo (through a pseudo- Wild Growth effect) as well as late game Control plays.
Honestly, you can ignore the above. It's not really that important as I you'll see all the sets below anyway. What matters starts below.
Welcome back to another year of Hearthstone. A new year means new change. Yes, you heard me right! We're making some minor interaction changes to the Hearthstone rulebooks!
Mana Rule Change
What's Mana? What's Mana Crystals? Often, these two have been confused. We are trying to make Mana more clearly disassociated with Mana Crystals. Mana refers to the resource within Mana Crystals. Mana Crystals displays the maximum amount of Mana a player can have, a maximum of ten. Mana fully refreshes at the start of each turn. You can never have more Mana than Mana Crystals. Overloaded Mana Crystals lower the maximum amount of Mana you have during your next turn.
Omega Cards Rule Change
Temporarily having Ten Mana Crystals through cards such as The Coin or Counterfeit Coin now trigger “Omega” effects.
Card Changes
New years mean that two cards have receive rebalancing! Meet the new Innervate and Floop's Glorious Gloop! Yes! You heard me right! Innervate is back to granting 2 Mana!
The Futures
Well, nobody knows what the future holds. Enjoy this new Year of the Phoenix! We have some exquisite sets in store for all of you!
Please excuse my lack of artistic ability. I was too embarrassed to ask Vilegloom for more stuff...
The first expansion is “Tomb of Asara” (ToA), which details the shattered kingdom of a hidden realm. Long ago, the supposed heroes were insufficient in stopping the demonic onslaught. The benevolent gods who once ruled have fallen. Demons and corrupted deities rule against an oppressed people. Civilians are merely slaves waiting to be used. Even in this hopeless world, bitter slivers of resistance remain in the hopes of liberating the doomed people
Tomb of Asara - Story 1
The Heroes of Asara have lost. The gods have fallen. This gives a small introduction to Lev, the Last Hero, Nyx, Deathbringer, and Eris the Discordant.
Restless
Surely they couldn’t all be dead. We were the Heroes. We were the hope. We were the ones meant to protect the world. And yet, we failed. We were the names chanted upon day and night. We were said to be invincible. We were the brothers and sisters, sworn in oath to save the realm. We were the chosen ones… Kedar… Apathiea… Twelve… Ezra and Ezekiel… Ceres, the beautiful heiromancer… The hopeful Seer-Queen Nicneven who believed in us even as she fell to Etena… The strongest among us, the King who was proclaimed stronger than all, had lost. All of them were dead... or worse, turned. In a worse fate still were the great gods. Elektor slain by Nyx... Roshnar chained by the Spindlewights... Arke imprisoned by Ikari, unable to die, yet unable to live. Everything had gone horribly wrong… And yet, I lived. When the Heroes made their final stand, I fled and cowardly hid in the shadows of humanity. I was weak. I am still weak. I’ve done nothing. I am nothing. But it’s time to make nothing… possible something. Maybe I can make a difference. Maybe take a few demons out with me. Maybe I can avenge one of them.
My name is Lev Rashe. Champion of Arke. Last of the Heroes of Asara. And it’s time I fight.
Lifeless
Nyx, ruler of Asara, the dark god, and deathbringer enjoyed his breakfast. It was the usual. Innocent souls with a side of orange juice. Delicious. How many years had it been since he came into power? Fifteen? Sixteen? There had be resistance at first. Some of the so-called Heroes had survived, but most were quickly convinced on joining his side. Kedar was a devastating pyromancer and Apatheia was quite the strategist. Powerful enemies. Better Allies.
You mean better slaves.
Slaves. It was merely a necessity. Nyx stood and gazed out of his palace. The city-state around him had transformed wonderfully. Obsidian pillars placed by the obedient humans now donned the temples where marble once stood. Demons were no longer persecuted for their difference. In essence, Nyx had freed the people…
by enslaving another.
There was always a small voice that spoke treasonously. Nyx had heard it ever since that day. It was always there, whispering, begging. It was unfortunate. To bring to power one meant the fall of another. It was simply nature, and Nyx’s forces had won. There was nothing more to it.
You were a monster.
The Heroes of Asara were honorable opponents. Nyx was an honorable god. He had made sure to know each and every one of them and could still recall each of their names. He’d even kindly offered them each a choice. Join or die. It was unfortunate that so few had wished for life. He’d even kept repeating the offer for the ones who’d surrendered. Nothing could be done, Nyx tried to convince himself. Nothing could be done.
Oh really?
It was excruciating. A part of Nyx almost wished that he hadn’t won. That he hadn’t been forced to kill the one he loved. That the Heroes of Asara didn’t have to become annihilated in a final stand. That one day he’ll wake up to find that everything was a dream.
But gods don’t dream.
With that thought. Nyx wept.
Pointless
Eris looked at the trapped goddess. It was pitiful. Silly, really. They thought they could rule everything… and look at them now. Wrath celebrated. Greed danced. Sloth… slept, as usual. Eris had won. They had won. She never talked anymore. At first, it was all threats and curses. Now, she seemed more… malleable. Her previous seventy-four escape attempts had all failed. It had been five years since the last one. Eris walked over to Arke, the former goddess of Light. Her once-pristine wings were smudged with ash and dirt and long runic binding bound her every movement. Sharp obsidian knives pinned her to the hellstone-infused wall. She seemed devoid of life.
“Hey Arke, how’s it going?” Eris asked, casually.
There was no reply. Not really surprising. They’d all known what had happened in the final battle. The Heroes… could they really be called heroes? In actuality, a good number of them still lived. Most had resisted her “conditioning”, but Eris had a few successes. She hadn’t succeeded with any of the immortal gods though. Not that anyone really had the power to control them.
“Arkey, Arkey… You’ve haven’t said anything for days now.” Eris tried again, “Anyway, I hear that one of the Heroes is still out there. Luis… Lenny? Whatshisname?”
“No.”
The sound came as barely a whisper. Eris was almost sure she’d imagined it.
“Oh yes! Lev. Lev Rashe, I believe.” Eris recalled. Unlike Nyx, she didn’t have the time to memorize the names of silly self-proclaimed Heroes.
“No. Please.”
Once again, Eris wasn’t entirely sure if it was her hearing was functioning properly. Was it the wind? Was one of her aspects playing a joke?
“Perhaps, you’ll be able to see him in a few days. Dead of course.”
“NO!”
The sound suddenly exploded forth from Arke’s defeated frame. The entire prison trembled. Eris was blasted backwards, landing unceremoniously a few meters away. The obsidian binding tore away, leaving heavy gashes of blood. Golden blood trickled, covering the goddess in a shining mess. Dark runes fizzled and strained as Arke forcefully tore them apart. As Arke writhed, Eris stood up, surprise fading, and rightened herself, once again confident. Dozens of demon guards had burst into the chamber. Hundreds more waited outside.
“Arkey, Arkey… You know you can’t escape. The Lev fool couldn’t possibly be that important,” Eris laughed merrily.
It was true. Arke couldn’t escape. She was much too weak. Her power had been drained for years. Even if by some ridiculous chance she defeated Eris, there was no possibility of facing the thousands of demons around her… nor Tyrant Ikari who’d defeated her once already. Arke had already lost, a long time ago too. None of her actions now would make a difference. She was stupid. She should have saved her strength for another time. A time with even a glimmer of hope that she knew would never come. Defeated, she slumped and let the demons bind her once more.
Elsewhere, Lev died, completely overwhelmed.
Tomb of Asara - Story 2
This covers the second part of the Tomb of Asara story. It features Apatheia the Guile, Worldfire Kedar, and a new arrival whom will take us to the next expansion.
Mindless
Apatheia the Guile, the former Hero of Arasa, stood over the body of her former comrade. Or at least what was left of it. Lev had been shredded. Limbs and blood were strewn everywhere across the gates. He hadn’t even made it onto castle grounds. And Lev was by no means weak. His greatest strength lied in his supposed invincibility. Spells seemed to have no effect. No amount of damage ever left a wound. He’d even survived the height of Kedar’s pyromancy. But even invincibility had it’s limits. No magic could protect one from everything. A luck strike was all it took. A lucky strike that Apatheia had dealt. She knew she should have felt sad. She’d known Lev ever since they were children. At one point, they’d been close. Maybe it was the jealousy of Lev falling for Twelve so many years ago. Maybe it was Eris’s corrupting magic that controlled her. Maybe it was because Lev had fled while the rest of them had fought… until they could no longer. But Apatheia didn’t feel sad. If anything, she was happy. Happy that a friend died? Happy that Lev was gone? Happy? Why? Apatheia wasn’t sure. Suddenly, for a moment, Eris’s control disappeared. Apatheia felt as if she suddenly awoke from a dream. Why were there disgusting demons everywhere around her? Why was she casting so much of the forbidden magics? What was that voice… Arke’s voice? Arke lives? Why was Lev dead at her feet? Dread rose and horror lept. Oh no, no, no, no, no, no, no, Lev. Lev! Not Lev… As quickly as the feeling came, the feeling passed. Apatheia once again felt… nothing. The stupid hero before her had killed a surprisingly large number of demons, and strong ones too. It would be an annoyance to replace them. Nothing crippling, just an annoyance. One would be surprised by the amount of frustrating paperwork involved with acquiring demons. How annoying. Annoying… Annoying… Apatheia kicked the body away before demanding a lesser demon to clean the mess. It had been an intriguing day, but nobody important died. Nothing of importance happened. She’d simply done her job.
Hopeless
The Archmage Kedar panicked as he heard Arke’s voice. Arke, who he thought had died so many years ago. Despite the desperateness in her voice, hope bloomed. It had been so many years since he’d heard of any such news. Apatheia had clearly turned against them. It had taken a lot of convincing before Kedar proved he was the same. Doing so had directly caused the death of at least two other Heroes. He’d been forced to kill hundreds more. His body was now converted mostly to metal parts, driven by some unholy fire. All this so he could have time to plot. All this so he could become powerful. All this so he could one day beat back the darkness. But one day was not today. Arke was undoubtedly already lost. He’d witnessed the fall of a dozen more gods and heroes alike. At least mortals could easily die. Kedar wanted to cry, knowing he couldn’t. For one, any demon could report him for any sign of weakness. But then, Eris would discover him countering her mental wards and have him killed. Also, he’d become physically incapable of generating tears. It was one of the benefits of controlling such a mostly metal body meant he no longer needed to eat. Or drink. Or breathe… or live. Kedar often thought about killing himself. He’d learned to cast “Fiery Armageddon” from Nyx himself. It would be strong enough. Unfortunately, it would likely get him killed as well. Ending himself along with most of the city with his devastating magic may take out a few important demons, but unfortunately, another would simply just take their place. Also, more innocents would die. There was no simple victory. If he wanted to truly bring back the old powers, he would have to do more. Much more. Kedar sat in his room in the palace as a small battle concluded outside. A lone human had charged towards the castle - by himself. And killed almost a hundred. Incredibly impressive. Kedar wasn’t entirely sure if he himself could produce such a feat. Could it be one of the Heroes? Did Ezekiel or… Oh. The deserter had decided he would make something of himself. The idiot. Lev Rashe. Rashful as always. Despite his stupidity in inability to cooperate with others, his assistance could have pushed plans forward at least another three years. Maybe Kedar could convince Nyx that Lev could turn. Frustrated, Kedar went back to plotting, knowing full well he’d likely never succeed. And prayed.
Boundless?
In a small workshop in Gilneas, a single light flickered over a mechanism of spinning gears. Dust choked a room whose owner had clearly given up keeping orderly. Flashes of pulsing light and unstable magic spun from various half-finished innovations. In the center of it all, a gnome stood back, furiously glaring of her invention, clearly frustrated. Everything should obviously have worked. The klinkotrismics were set. The plusario beam had been tuned perfectly. Not a single flaw laid within the perfectly drawn out design. And yet, it continuously refused to activate. How could she not make a simple teleporter? The gnome flipped a switch. Nothing happened. She flicked it a few more times and then violently smacked the side for good measure. The machine began to vibrate. The gnome’s eyes lit up in hope, just as the machine stopped. Then, as if to frustrate the gnome further, the entire machine cracked in half. Well, there’s one last thing I guess I could try thought the gnome. She stood up and walked over to the wall behind her, where an unnecessarily large hammer stood. “Sorry Invention 3V3R5TR0M, it was nice knowing you,” the gnome said to the dusty air. With a great heave, the gnome brought the hammer down to crush the mechanism. As the hammer made contact, a strange reaction suddenly occurred. Two volatile components, never meant to be mixed, combined. The gnome watched, unable to act, as the gears started spinning, faster. And faster. And... “Oh Sh-” the gnome cursed, but was cut off as the machine exploded. Nearby, a few Ginean citizens watched, utterly confused, as the local tinkerer’s shop suddenly disappeared from existence.
The gnome suddenly found herself staring face-first into a cushion of red. She looked up. All around, a disgustingly magnificent castle gleamed. Pillars of obsidians etched with runic carvings were hung with what seemed to magical candles. The ceiling was a sheet of grey and black obsidians painting the image of a winged man. She had landed, painfully, in the center of a throne room.The gnome checked herself. All her clothing was intact. Her tinkering monocle was still held in place upon her head. Unfortunately, her misguided teleporter had refused to travel with her. She looked up around, seeing a strange man covered in metal and glowing with fire. He looked… evil.
“Who are you? I didn’t think any goddesses were this short.”
The voice was surprisingly calm despite the clear hit of annoyance. The gnome was momentarily shocked by the greeting.
“Hello! I’m Toki!”
“Shh, there are some very bad people that could be listening”
“Y’know, the time-tinkerer gnome, savior of Gilneas, and all that.”
“Hmmm”, the metallic man thought for a moment. A second later, he continued, “You could be useful. I hope your a fighter or I’ll have to kill you.”
“Umm… Yeah. I saved Gilneas from the Witchwood.”
“Witchwhat?”
“Just some shuddering baddies wocking all over.”
“Forget I asked.”
“You are?”
“My name is Kedar. Worldfire Kedar. And I need your help.”
Keywords
Soulcast Explanation
This set introduces the keyword Soulcast. The idea is that the demons on Asara are carelessly spending the life of others in their conquest for powers. It can cause an additional effect if your hero has a certain life total. Usually, this is a range of health, for example, the Hero card Nyx, Deathbringer triggers an additional effect if you have between 0-15 Health.
Other times, it will only trigger if you have more than a certain life total. One example of this is the card Power Word: Absolution.
Other times, it will only happen if you have a very specific Health total. There is currently only one example of this: Fiery Armageddon.
Soulcast is technically a set-exclusive keyword (despite reappearing in a later set). As a result, cards like Hooked Reaver and Mortal Strike will not be changed.
Elusive Explanation
Elusive has been in the game of Hearthstone for a LONG time. Cards like Faerie Dragon, Wee Spellstopper, and Tyrantus honestly deserve a keyword by now.
TAKE THAT BLIZZ! Anyway, all the cards with this ability will be changed.
Previous cards with this ability will be changed to contain the keyword Elusive.
This is an EVERGREEN keyword.
Some examples of some cards with Elusive in this set is below.
Even though Elusive isn't a very common keyword, it's been so consistent in its appearance throughout the expansions that I believe it deserves recognition!
Example Cards
Let's start with three cards mentioned in the first story above. (The one that you guys read, correct?)
Lev ran away while the other Heroes of Asara fought and died. Nobody likes him because of that.
This card is made to promote a new archetype, Lev Paladin. You use buffs such as Blessing of Might and Blessing of Kings to increase Lev's Attack. Use cards like Consecration and Silences to bypass taunts. You can even use minions to instantly trigger their Deathrattles or put up small Taunts to protect yourself from damage.
"Nyx has at least fourteen demons working at all times to come up with new dramatic entrances."
Nyx is the sole ruling god of Asara after defeating all others. He also really likes breakfast.
This card promotes the Control Warlock archetype as well as providing large amounts of incentive to play sacrificable minions. Cards like Gatekeeper and Illidan Stormrage provide cheap fodder to sacrifice.
"Sloth keeps telling Wrath to shut up and let him sleep."
This card will be given to all players for logging in after Tomb of Asara's release.
Eris is what you can call a really mean birch tree. I mean nobody likes her. Everyone, including Nyx hates her. Why? Because she enjoys watching Twilight. Ugh.
Anyway, you don't seem to be able to receive much needed dust from this annoying demon. What you will be getting to do is give your opponent a powerful Sin card. Each of these holds a powerful effect that could change the course of the game.
Example cards, Part 2
A few more cards that are kinda just awesome.
"Apatheia was once one of the great heroes. Then she declared that black was the new pink."
Apatheia, a former Hero of Arasa, is heavily bound by Eris's mind magic at all times. As a result, she's mostly emotionless. This card supports the idea of having all neutral cards in a deck. By granting them elusive, they are much more difficult for single removal, and still susceptible to AoE. This is suggested for an aggro or midrange deck.
If you think this is horribly overpowered... well, we've already prepared the perfect counter. Behold... the Devious Inquisition!
"Also known as the consequences of stealing Kedar's food."
Fiery Armageddon is a spell cast by "Worldfire" Kedar. It is able to wipe out an entire city if cast properly. Unfortunately, it has a tendency to get the user killed.
This spell is normally impossible to cast. It requires the use of a catalyst such as Sorcerer's Apprentice, Force of Will, or Worldfire Kedar. To receive maximum benefit from it, your hero must be at exactly 1 Health, which is really difficult to achieve. Even with Ice Blocks (which is only in wild) the existence of this card will discourage your opponent from setting your health to exactly 1.
"If you look really closely, you'll see a storm. And in that storm is an orb. And in that orb is another storm"
Toki accidently made one of these after hitting something really hard with a hammer. Afterward, Kedar helped to make another more "stable" version.
Since cards like Hagatha the Witch and Witch's Cauldron often give you spells you can't really do anything with, The Everstorm Orb turns it into something random.
I mean you won't have to even worry about Overload anymore. What could possibly go wrong?
The Remaining Cards
Every single class in this expansion features a certain archetype or concept that I'm attempting to promote.
Warrior (Control Warrior)
This mostly prepares for the next set. Tyrant Ikari increases the effectiveness of whirlwind against enemy minions. Warcry and Bloodlinked Blade show synergy for when your hero is at 12 or less health. Note that Warcry can still be cast when at less than 12 Health, it just doesn't gain any armor.
"Soon, Ikari realized that being a demon wasn't as fun as the advertisements claimed."
"The preferred weapon of Linkblade93"
"Can't hurt common penguins. Kills heroes in a second. Hearthstone logic."
"AHHHHH ZABEENNYYYYAAAA"
Shaman (RNGesus Shaman)
Shaman kinda just does it's own thing as usual. It's there... has a whole ton of awesome cards... and yeah. Duskfire Totem combined with Vile Spellfins offers a potential OTK. Gale is just some meaningless wind... until your Totems start being really annoying.
"If you look really closely, you'll see a storm. And in that storm is an orb. And in that orb is another storm"
"I'll huff and I'll puff and do absolutely nothing!"
"REEEEEEEEE - Every Eight-Year-Old Totem"
Rogue (Nightblood Rogue)
I don't really have a concept for this rogue, so I threw in a win condition. It's a lot like Kingsbane in effect. You just build a really strong weapon. Unlike Kingsbane, this weapon is extremely susceptible to weapon destruction.
Seek is a really nice draw spell. Deceit's Assassin continues the "give the next minion you play" cycle and Senseless Shadows is a homage to ShadowsOfSense.
"It's original wielder was fortunately quite squeamish to blood. Otherwise, everyone would be very dead right now"
"Seek and ye shall find... unless you're looking for your car keys"
"She just really really moody all the time."
"Xinstiiapmesesnesfoswodahsih"
Paladin (Lev Paladin/ Sacrifice Paladin)
Paladin represents two forms of sacrifice. Tyrant Etena 'absorbs' your own minions as 'food' to grow. It should be pretty self explanatory. Etenan Blackwatch follows the cycle of giving the next minion you play a bonus effect. Ruinous Blade can act both as a more expensive Consecration or allow you to prepay for it.
Lev, the Last Hero is pretty much the only non-evil character in the set (well technically, Kedar is secretly good too. Guys... read the story) It's a super complex card. You always start the game with this card, and the idea is that you load this with a whole ton of enchantment cards. You can even include temporary taunt minions or minions with strong Deathrattle effects to have them trigger quickly.
"Etena actually didn't want to be a demon. His big brother Ikari dragged him into the business"
"He kinda just watches... nobody is stupid enough to attack anyway."
The main goal of this expansion for hunter is to validity hand is empty hunter. Downpour Drake helps remove pesky spells that you can't find targets from your hand to help allow a devastating Seiryu to refill your hand.
"Dragon rangers! Assemble!"
"Doesn't actually like rain that much."
"Hunters hunt and Warriors war. But do Druids... Dru?"
"Asks for sick days 367 days a year."
Druid (Wisp Druid)
Wisp Druid is something that I've wanted to have for a long time. Spindlewight grants a whole ton of wisps... and the cost of incredibly weak future card draw. Wispering Hymn helps remove pesky 0-cost cards from your deck and Spindleseeker buffs them. Note that it can buff 0-card minions on the board, in your hand, or even in your deck!
"He likes whispering to the wisps. They kind of just ignore him though."
"Sorry. We'll fire him for real this time"
"Why can't watermelons grow on trees? Why can't wisps be 3/3 minions?"
"In times like this, don't worry about the moral issues."
Warlock (Sacrifice Control Warlock)
Warlock just symbolizes the epitome of evil. Endless Void makes you virtually invincible from Fatigue. Nyx himself is featured as a powerful, board-clearing hero card. Rise From the Grave, combined with a Voidlord or Gatekeeper can generate powerful value.
"Endless means it goes on for a really long time."
"After awakening, the zombies feasted on flesh. The necromancer prefered funnel cake."
"He kinda just goes around stealing gates and keeping them. Don't worry, he's banned from Ravnica already"
"Sacrificing Imps for Imps since 1984."
"Nyx has at least fourteen demons working at all times to come up with new dramatic entrances."
Mage (Fiery Armageddon OTK Mage)
Force of Will or Worldfire Kedar are both possible ways to trigger Fiery Armageddon. Of course, you'll have to be very careful if you want the full 100 damage. Unstable Acolyte is the set's Magma Rager meme card and Deceiving Intellect is just an annoying secret that your opponent will want to play around... but can't.
"Kedar thinks of himself as a exquisite pyrotechnic. A severely misunderstood one."
"Also known as the consequences of stealing Kedar's food."
"Jace feigned interest."
"Wait no, don't touch me there."
"This isn't an Arcane Intellect and you're totally wasting your turn trying to play around it."
Priest (Shadow Word Priest)
The big combo here is Darkweaver Nihil and Shadow Word: Void. You can clear the board for only 6 mana (and a 4/6 body!). Power Word:Absolution also demonstrates an alternate usage of Soulcast.
"It's not a stage mom, it's a lifestyle!"
"Because Psychic Scream at 7 and Twisting Nether at 8 wasn't bad enough."
"Has a normal length nose that doesn't grow when she lies."
"I grant you absolution. You just killed him! I said I grant absolution so everything's good now."
Neutral (Neutral-Only Neutral)
The goal of the neutral set is push two things. Neutral only, and combo/anti combo pieces. Oh, and Eris is just there because she can be, as much as we dislike it. Devious inquisition is a hard counter to Apatheia and Harbinger of Death brings forth a powerful legendary such as Nyx, Deathbringer (or backfires and triggers Eris the Discordant's sin)
"Sloth keeps telling Wrath to shut up and let him sleep."
"Apatheia was once one of the great heroes. Then she declared that black was the new pink."
"Who's the weird grim reaper guy you're talking about? I'm not him."
"NOBODY EXPECTS THE DEVIOUS INQUISITION!"
"Remember. Two. Plus. Two. Is. Five."
"▲▼▲▼◄►◄►"
Card Cycles
◇ "Negate-Your-Own-Stuff" Cycle ◇
Tyrant Etena is one of the two "Tyrant" legionaries in this expansion. It kills your own minions (through hero power, played, or otherwise summoned) to give itself more power. Nightblood does something similar, but with weapons. Although they both seem very strong, and borderline broken, both are susceptible to minion removal or weapon removal.
Also, they told me to have ten example cards, but I only prepared six... so here are two more! (Tyrant Etena and Nightblood are new inclusions. Everstorm Orb is an example card above.)
◇ More Cycles ◇
◇ "Buff the next minion played" Cycle. ◇
◇ Downfall Cycle ◇
Notable Combos
◇ Darkweaver Nihil + Shadow Word: Void ◇
These two are powerful tools to help out the Control Priest archetype. Shadow Word: Void is a powerful board clear like Psychic Scream (and probably a stronger effect for Priest than Twisting Nether). The fact that it is a Shadow Word allows it to synergize with Darkweaver Nihil.
Here are the last two example cards... Seriously, why did we raise it to 10? I had trouble finding six good cards in this set!
◇ More Combos◇
(or a bunch of things)
Thanks to Vilegloom for making this Year of the Phoenix Symbol
With a little help from Toki, we bring you the next expansion, "Rise of the Eternals". Toki, with the help of her mysterious dinosaur friend, has managed to shift the world into a new timeline, in which the good guys aren't all dead. The gods and the Heroes of Asara must rally together to defeat an oncoming onslaught of darkness. Shall they win or shall madness finally descend upon the world as they have in alternate universes before.
Rise of the Eternals - Story
In a small workshop in Gilneas, a single light flickered over a mechanism of spinning gears. Dust choked a room whose owner had clearly given up keeping orderly. Flashes of pulsing light and unstable magic spun from various half-finished innovations. In the center of it all, a gnome stood back, furiously glaring of her invention, clearly frustrated. Everything should obviously have worked. The klinkotrismics were set. The plusario beam had been tuned perfectly. Not a single flaw laid within the perfectly drawn out design. And yet, it continuously refused to activate. How could she not make a simple teleporter? The gnome flipped a switch. Nothing happened. She flicked it a few more times and then violently smacked the side for good measure. The machine began to vibrate. The gnome’s eyes lit up in hope, just as the machine stopped. Then, as if to frustrate the gnome further, the entire machine cracked in half. Well, there’s one last thing I guess I could try thought the gnome. She stood up and walked over to the wall behind her, where an unnecessarily large hammer stood. “Sorry Invention 3V3R5TR0M, it was nice knowing you,” the gnome said to the dusty air. With a great heave, the gnome brought the hammer down to crush the mechanism. As the hammer made contact, a strange reaction suddenly occurred. Two volatile components, never meant to be mixed, combined. The gnome watched, unable to act, as the gears started spinning, faster. And faster. And... “Oh Sh-” the gnome cursed, but was cut off as the machine exploded. Nearby, a few Ginean citizens watched, utterly confused, as the local tinkerer’s shop suddenly disappeared from existence.
The gnome suddenly found herself staring face-first into a cushion of red. She looked up. All around, a disgustingly magnificent castle gleamed. Pillars of obsidians etched with runic carvings were hung with what seemed to magical candles. The ceiling was a sheet of grey and black obsidians painting the image of a winged man. She had landed, painfully, in the center of a throne room.The gnome checked herself. All her clothing was intact. Her tinkering monocle was still held in place upon her head. Unfortunately, her misguided teleporter had refused to travel with her. She looked up around, seeing a strange man covered in metal and glowing with fire. He looked… evil.
“Who are you? I didn’t think any goddesses were this short.”
The voice was surprisingly calm despite the clear hit of annoyance. The gnome was momentarily shocked by the greeting.
“Hello! I’m Toki!”
“Shh, there are some very bad people that could be listening”
“Y’know, the time-tinkerer gnome, savior of Gilneas, and all that.”
“Hmmm”, the metallic man thought for a moment. A second later, he continued, “You could be useful. I hope your a fighter or I’ll have to kill you.”
“Umm… Yeah. I saved Gilneas from the Witchwood.”
“Witchwhat?”
“Just some shuddering baddies wocking all over.”
“Forget I asked.”
“You are?”
“My name is Kedar. Worldfire Kedar. And I need your help.”
Kedar flung an unnecessarily large amount of magic at the Everstorm Orb. As usual, a senselessly random amount of chaotic magic returned. Toki stood nearby, as usual tinkering away. They were standing in Kedar’s room, surrounded in a magnificent amount of gears and tinkering tools. At least, it used to be Kedar’s room… Toki had caused quite the transfiguration.
It had been surprisingly easy to convince Nyx that Toki wasn’t a “good guy”. The conversation went something along the lines of “Toki is a evil time person”. Apparently, Nyx seemed to recognize her from somewhere previously and questionlessly agreed. The two continued to tinker with the Everstorm Orb. Neither could figure how to configure it properly.
“You know, I know a guy.” Toki said, after struggling for another three hours.
“But not everyone has evil alter temporal anomalies wandering around that Nyx has supposedly seen previously” Kedar replied, obviously frustrated at thee fruitless work.
“Actually, he might.” Toki said, “Although it might be ‘it might’ or ‘she might,’ I’m not entirely sure.”
“I thought you knew the guy.”
“Uhhhh Linkblade92 is weeeeeird”
“Who?”
“The super duper awesome dinosaur detective?”
“Are all of your friends weird?”
“No,” Toki replied indignantly, “Maybe... Yes.”
“Okay, how do we contact him?”
“We don’t. He comes to us.”
As if on queue, a large dinosaur suddenly appeared in the room. He was dressed in a strange orange afro and wielded duel bells.
“Hello friends! I’m Linkblade42!”
“Ignore that one. Linkblade42 is the troll among all Linkblades,” said Toki, eyes rolling.
“How many are there?” Asked a very much confuzzled Kedar.
“89.”
“Huh.”
Linkblade42 suddenly disappeared. Another dinosaur took his place. Unlike the previous, he was wearing a classic Sherlock Holmes outfit, complete with trenchcoat and monocle.
“Hello friends! I’m Linkblade42!”
“Great. Another monocle. I’m starting to think it’s a symbol for madness.
Toki ignored Kedar’s sarcasm. “Hey Linkblade92, can you get this Everstorm Orb to move us back in time?”
“Sure thing!”
Linkblade92 picked up the orb… and ate it.
Keywords
Soulcast Explanation
This set once again uses the keyword Soulcast. It will be the last time doing so. Certain classes, including Warrior, Paladin, Priest, and Hunter all have cards that have additional effects when your hero is at a certain life total.
Soulcast is a set-exclusive keyword (despite appearing in an earlier set). As a result, cards like Hooked Reaver and Mortal Strike will not be changed.
Inspire Explanation
Inspire originally occurred in the set The Grand Tournament. Personally, I don't think it received as grand of a representation as I'd hoped. I've brought it back once again in this set, so we can enjoy it once more.
Example Cards
Fancy, eh? (Note my laziness to create an intro to these example cards)
"Oooooo, Shiny!"
"Arke, despite being over a millenia old, still acts like a snobby teen."
"Roshar has no idea why using a bow takes recoil damage."
This card Symbolizes the time travel aspect of the expansion. Toki and Linkblad92 moved through time in order to have Kedar fix the past. This is shown by having a board clear that is incoming, although impossible to avoid.
Arke, like Nix from the previous expansion, is one of the main good guys of the story. She can resurrect her friends as well as provide a large amount of healing.
The Hero Power, Bless, also casts a collectable card: Deus Ex Machina.
Roshnar is one of the other awakened Eternals. Whenever she dies during your turn (generally through attacking), she resurrects herself. That way, you can Attack (twice a turn too!) without worrying about dying. Actually, you want to take fatal damage...
Side Note: Time was a severe issue for this expansion.
Sorry for the lack of quality.
The Remaining Cards
Every single class in this expansion features a certain archetype or concept that I'm attempting to promote.
Warrior (12 or less Health Warrior)
Warrior has multiple tools that benefit when your hero is at 12 or less Health. For example, the card Warcry, from the previous set, reduces your health while gaining large amounts of armor (assuming you're above 12 Health).
"Don't worry about the random possibility of being teleported into the center of the Asarian sun."
"Because Arabian Knights was already taken for copyrights."
"Unfortunately he doesn't work for queendoms."
"And three strikes your out of the Ysera's grasp!"
There's also this guy.
"FLAVORTEXT!"
I think the card is self-explanatory. Big robot to kill things. Yay.
Shaman (Overload Shaman)
Shaman has a lot of Overload Synergy in this new expansion. Lightning Rush suddenly Overloads for 6, while dealing a large amount of damage. Cyr Caelus, the legendary creature for Shaman in this expansion greatly benefits from this, as it can summon an entire board of itself.
"Please ignore those other six copies of me. They can get out of hand sometimes."
"Icarians flew too close to the sun, but at least they flew."
"Queue sizzling noises."
Rogue (0-Cost Spell Miracle Rogue)
Rogue wants to go all out Miracle. With the combo of Twelve the Shadow and Shadowstrike, the goal is to create an OTK with Gadgetzan Auctioneer, Shadowstrike, Twelve the Shadow, and an empty deck. Seems easy? Luckily, we have a Goldeater Geist in this set to help prevent such.
"The hat came from a very confused rice farmer. Whatever this mysterious thing he called rice is."
"Ooo! Glowing katana!"
"Spend two mana to get two coins! Best deal ever!"
"Well… a guy who knows a spy."
Paladin (Inspire/Divine Shield Paladin)
Divine Shield Paladin mostly relies on cards with Divine Shield and Inspire effects to stay alive. Auramancer grants Taunt and Lifesteal, which are both powerful keywords.
"Elektor wasn't elected. This is a monarchy, fools."
"Loyal, at least until they're offered food."
"Oooooo, fancy auras... what does it do?" "Makes me look cool."
"Secretly likes Lunic Elemental."
Eternal Elektor's Tokens:
Hunter (10 or less Health Hunter)
The character Roshar took a lot of thinking to make. The idea is that it's hero power lets you kill your own hero repeatedly, only to "resurrect" it immediately. Otherwise, there is some synergy with having less than 10-Health (Soulcast (0-10)) through Grim Rush and Starlit Panther.
"Roshar has no idea why using a bow takes recoil damage."
"Don't worry, it's not that grim. They play music."
"Ineffective during the day... or cloudy nights"
"66.67% Accuracy"
Eternal Roshar's Tokens:
Druid (Mana Destruction)
Druid has a bunch of tools that require you to destroy your Mana Crystals for additional effects.
"The world snoozed the first sixteen alarm clocks."
"Because it didn't work the first time we tried."
"Apparently making Mana Crystals into gems... which they already were... changes their effect."
"Algalon has a lot of kids. They copy his poses."
Warlock (Demons pt. 2)
Warlock doesn't really have a central idea. The legendary is a large game changer, and encourages the use of spells. Many more cards (some not shown) encourage Health loss for a bonus of attack (ex Touch of Madness)
"I'M NOT CRAZY YOU ARE"
"Just eat this Bloodbloom."
"Fails to recognize other paragons. What a narcissist."
"ERAUOYTONYZARCMI (pt.2)"
Mage (Spell Damage/Inspire Mage)
The Mage class works with both the Inspire Effect and spell damage.
"The prodigies all got nerfed in the last update. Asara was becoming too strong."
"Hi Fluxflashor. Please upvote me."
"Why is there only one Phoenix in the YEAR OF THE PHOENIX?"
"Solic? Never heard of him... I like Astral more."
Wildcard: Toki, Timesavior
"I swear! I'm the good Toki! Just ask bad Toki!"
Priest (30+ Health Priest)
This priest set focuses on being 30 or above in Health, to utilize the Soulcast mechanic. Deus Ex Machina is the most important card here. You restore your hero to full Health, but at the cost of taking double damage. It's a huge lifesaving card that threatens your future. Eternal Arke also utilizes this concept with her Hero Power casting this spell.
"Arke, despite being over a millenia old, still acts like a snobby teen."
"Being blessed too much could be a bad thing. We're not sure yet."
"You get a shield. You get a shield! You... are an enemy so you don't get one - HA!"
"Stop asking for blessings... okay, you're nice, take one."
Eternal Arke's Tokens:
Wildcard:
"And you thought 10 mana 12/12s were OP."
Neutral (The other cards that are kinda just here)
There isn't a really set direction for this neutral set. I just wanted to include cards that would work well in certain situations. For example, Heiromancer Ceres, is a Neutral alternative for mass Taunt removal as minions with Immune can't have Taunt. Linkblade92 acts as a Combo deterrent as well as provides hand information - since cards "Eaten" are revealed.
"Ceres is actually a conjoinment of 1000 miniature 'Cere's"
"Linkblade92's magic is channeled by eating things. Somehow, he manages to keep his weight in check at the same time.
"Hey! Let me try that... and to make it fair, you can have this!"
"Keeping Rogues coinless for generations."
"What could it be? Another egg?"
"Hasn't yet met Megafin."
Card Cycles
◇ "Costless" Cycle ◇
All these cards technically don't have a mana cost to them. However, they can't be played or discovered. All of them are game changing in a significant way, and encourage decks to revolve around them. World's Awakening is probably the least effective of the group. It suddenly starts both players off at two mana, encouraging control archetypes. Madness's Descent trades consistency for pure power. Prodigy's curse forces players to run minions that can generate random spells such as Mystyk Phoenix and Nexus-Champion Saraad.
◇ More Cycles ◇
◇ "Eternal" Cycle. ◇
◇ "3/9 Elementals" Cycle ◇
Notable Combos
◇ Cyr Caelus + Lightning Rush ◇
This summons a board full of 3/3s for your opponent to deal with for the cost of 4 mana. Smile and watch them struggle. (Although you can't play anything next turn. Sorry)
This card also helps things out if you don't like the drawbacks. (It's also crucial for Overload synergy for future sets)
The final expansion, titled “Gods and Kingdoms” (GaK) features Asara at the height of its power. Party is cheap and music wreathes the streets. People revel, loud and bright, day and night. But, not all things are luminous. Rumors hint at the rising dissatisfaction. The supposedly perfect gods bicker amongst themselves over the littlest things, causing devastating in their wake. Ominous omens hint at a possible future in which a darkness rises and heroes must rise up to meet it.... But, why should you needlessly worry about such a miserable possibility? Enjoy life while you can. Act on Impulse . Ignorance is bliss. Feast without avail with the new keyword Burn.
Live Fast and Die Young is phrase that means to take lots of risks, have lots of fun while doing it and not suffer through old age. These two concepts describe the tone of the expansion.
Gods and Kingdoms - Story
Legacy: Whenever you play another card from you class, do something.
Hello! Welcome to the Hunter Media, I am your host, Antonia Bordeaux, the best hunter for exciting stories. Here in the Asara City, there’s always a fascinating story waiting to be found. Today, we will be exploring the city and
Oh look! It’s King Gilgamesh. He loves his golden crown, golden armor, golden... are those golden fibers woven into socks? Quite the gilded look! Let us speak to him.
Hello your majesty, King Gilgamesh, how do you think your rule has been?
King Gilgamesh: “Well, I, as the great king and hero of this land, has saved the kingdom from imminent destruction back during the Great Cataclysm.”
I’m sure your efforts were great, but didn’t the holy Eternals and time traveling heroes assist our victory?
KG: “What silly Eternals? Time travel? My sole efforts as the great hero are the reason this kingdom exists! Guards! Arrest this fool!”
Oh my. It seems those guards aren’t too happy to see me. I’ll start running now. He sure has his silly whims.
??: Hey, this way.
Oh, thank you strange ninja character.
??: I’m a rogue, not this strange ninja character you speak of. Now, quickly, this way. Even if we can outwit the king, his guards are still quite the nuisance.
Well, I suppose. Rumors say that rogues control the move of every person in the city!
??: That is true. Should the foolish king ever overstep his bounds, we’ll quickly dethrone him. It’s a mutual agreement. Wait a minute. Aren’t you the reporter Antonia? A member of the secret Rogue Organization can’t appear in the news. Delete this!
Oh, but the stories I can create! Wait, don’t kill me! AHHHHHHHHHHHHHHHHH!
*Clashing of steel*
Huh. I’m not dead?
Ezekiel: Ma’am, are you okay?
Oh wow! It’s the warrior Ezekiel! I heard you’ve never lost a match in the arena!
Ez: Well, that is where the strongest of the strong train. As a result, we AWESOME warriors are the greatest protectors of this AWESOME city! Just look at these AWESOME muscles.
They look… wonderful. Erm, what can you tell people about this arena?
Ez: If you want to see AWESOME people like me do AWESOME fights, come to the AWESOME coliseum!
I’ll just start walking in this direction until you stop saying “awesome”.
Ez: Bye!!!
Well. That guys was annoying. I mean he did save my life but, annoying people are…
*WALOOPAAAAAAAAAAAAAAA*
Oh! It looks like the revelry is in full swing! Once again, it’s being led by the Revelmage Kedar. He certainly seems happy weaving all that fire in the streets. Let’s talk to him.
Kedar: Hi there! Oh! The News Hunters Company. Yeah! Join the fun! Free drinks for everyone!
I’ll pass. The shamanic brews are too strong.
Kedar: ALL HAIL DECIAAAAAAAAAAAAAAAA!
Uhh… Okay…
Kedar: *Promptly collapses*
Well. I guess that’s the story of the revelry. They party too much for their deity, Decia.
Priest Guy: Join the church! We preach dualism, the balance of all things and screaming.
I said normal religions.
???: WE WARLOCKS GIVE TAX EXEMPTION?
Oh. Now I’m interested. Who’s whispering creepily to me?
???: THE CULLLTTTTTT OF THE FALLLLENNN GODDDD.
You mean the guys who sent the Cataclysm on multiple worlds with dragons and demons? No thanks.
Other random telepath: How about the Dreamland Association. We give you nightmares.
What the. No. I don’t want any. Why are you still in existance… and why are there so many weird groups in this country.
Literally Everyone: *Shrugs*
Well. At least we know that the most important group in the city is The News Hunters Company. We’re the ones bringing you news around the city. And if you mess with us, we may or may not post some negative media coverage about you… or harass you with interviews and annoying paparazzi. Just buy our newspapers, or else.
Keywords
Soulcast Explanation
Burn is a set an evergreen keyword. It means to remove a certain number of cards from your deck.This will disambiguate between discarding from your hand and discarding from your deck. The idea is that you will be removing cards directly from your deck. This can increase the rate towards Fatigue as well as limit the number of "bad cards" (Like with Hemet, Jungle Hunter ) in your deck. Burn can target specific cards or just cards in general.
Note: Drawing a card while already having ten in hand does count as Burning it.
Cards in the past will be changed to use the keyword Burn
Example Include:
Legacy Explanation
Legacy is a set exclusive keyword.
Whenever you play a card from your class, whether a minion, spell, weapon, or even Hero card, you will trigger the all Legacy effects.
Example Cards
Fancy, eh? (Note my laziness to create an intro to these example cards)
"Balanced, as all things should be."
"Do exactly as you like. That is the true meaning of pleasure. Pleasure leads to joy and joy leads to happiness."
"Kedar thinks of himself as a exquisite pyrotechnic. A very very drunk one."
Dualism is the religion of the Priests, who try to find balance in the world with both the powers of dark and light. Ignoring the Thanos reference, Dualism can generate the following cards (in addition to existing ones).
New Power Words:
New Shadow Words:
God-King Gilgamesh, an obvious reference to Fate fans, is the ruler of the city-realm of Asara. He shares a lot of similarities with Lyra the Sunshard. The more cards from your class you play, the more you get. It can be a powerful tool for a plausible miracle Paladin.
After returning to the past and saving the world, Kedar returned to his pastime of spending his days partying. A lot.
The mage class features a large number of cards that can trigger the keyword Burn. Normally, those cards are gone forever, but Revelmage Kedar allows you to play them again, albeit with random targets.
Cards in this set that can Burn:
The Remaining Cards
Every single class in this expansion features a certain archetype or concept that I'm attempting to promote as they quarrel for dominance through political maneuvers, overwhelming might, or religious dominance. Anything goes.
Warrior (Tempo Warrior - The Coliseum)
Warrior for this expansion represents Asara's coliseum - the epicenter of grand entertainment, where the greatest warriors fight man and beast for glory! Into the Ring promotes players to run large minions while The Crowd Goes Wild! encourage players to run smaller ones. Allowing warriors multiple methods to dominate the board.
"AWESOMEAWESOMEAWESOMEAWESOMEAWESOME"
"How can people get into something that's smaller than an ogre's finger?"
"Underdog never stood under a dog. Not while they had more Attack."
First of all... WHAT THE HECK IS THAT EPIC SPELL? The shamans have given up their life of carving boring totems, so they made a party... and rose it to the next level. They never stop this party, even if they have to Overload to the next day, like Like No Tomorrow! One of them even decided to ascend to divinity as an eternal of parties!
"So you're telling me that killing myself has a 1% chance of becoming immortal?"
"Tuesday already?"
"Has been told he as a cold yet sweet personality."
"Drank the Mogu Stout despite Apprentice Brewmaster's warnings"
Demigod Decia // Eternal Decia Tokens
Rogue (Binding Rogue - The Secret Mafia)
Rogues represent the secret spy networks of Asara. Nobody's really sure who leads it, but they do know that nobody
"The ultimate craft of alterDollmaster Dorian"
"Hold my coin. No. I really don't want anything in return. Just take it!"
"No! She has two eyes, not four!"
"I'm confidant I was a 2/1 in a past life..."
Paladin (Legacy Paladin - The Royal Crown)
Paladins heavily focus on the keyword Legacy. Playing one Paladin card causes buffs on all the others. The Legendary God-King Gilgamesh can generate an infinite number of spells while his Golden Rule can help add more fuel to the fire.
"Do exactly as you like. That is the true meaning of pleasure. Pleasure leads to joy and joy leads to happiness."
"Treat the way you wish to be treated."
"Oooooo, fancy auras... what does it do?" "Makes me look cool."
"One day, I'll be a really real knight!"
Wildcard: Seer-Queen Nicneven
Hunter (Gazette Hunter - The News Hunters Co.)
Antonia Bordeaux (A tribute to our fallen American reporter) is the head anchor of The News Hunters Co. They travel all around searching for the best scoop. The main goal is to encourage your opponent to draw more cards and report on it (for buffs!).
"Also runs a TV show called Arts Unknown displaying the artwork of all Asarans."
"So, what did you do in the last fifteen seconds?"
"Who put this ticking bomb in my Goblin Bomb?"
"Often clashes cross-dimensionally with the Gadgetzan Gazette for scoops."
Druid (Mill Druid - The Dreamweavers Association)
The Druids are a mysterious bunch, manipulating the members of the city through their dreams. People who seem healthy at one point mysteriously succumb to bouts of fatigue. Not even those awake are free from their grasp, as they induce living daymares. Oh and Mill Druid.
Dreamweaver chooses from the same Dream pool as Ysera.
"His job is to guide souls to blissful dreams. He's also a sadist."
"I GOT AN IDEA! letsdoittomorrow"
"Giants sometimes ask the Dreamweavers for Nightmares. It's a awkward conversation."
"Succubus Dreams cost 4500 a night. As dreams, they're somehow legal."
Warlock (Quest/Attrition Warlock - Cult of the Fallen God)
Warlocks strive to finish the Quest provided by this set: to revive the evil god, Nyx.
"The Cult of the Fallen Go offers a surprising number of benefits. Promised immortality. Enormous Power. Tax exemption. Unfortunately, all the members keep dying.
"It kills everything with blood. And mechs for some reason."
"Poke."
"Live fast..."
Raise the Fallen God // Eternal Nyx Tokens
Mage (Burn Mage - The Revelry)
The Mage class works with the keyword Burn. Like the shamans, they spend a lot of time partying.
"Kedar thinks of himself as a exquisite pyrotechnic. A very very drunk one."
"loud. simply very loud."
"It doesn't matter if the spell is useless, so long as you look cool doing it."
"... Die young"
Priest (Word Priest - The Church of Dualism)
This priest set focuses on playing "Incantations" - Power or Shadow words. The church praises balance in the world, a bit of both good and evil.
"They're still debating whether to be good or evil."
There isn't a really set direction for this neutral set. I just wanted to include cards that would work well in certain situations. For example, Heiromancer Ceres, is a Neutral alternative for mass Taunt removal as minions with Immune can't have Taunt. Linkblade92 acts as a Combo deterrent as well as provides hand information - since cards "Eaten" are revealed.
"After going on with alter timelines and egos, Apatheia gave up and decided to just stick with pink."
"Super effective against fire extinguishers."
"Because hoarding just one thing wasn't enough."
"Honestly, Phoenixfeather made this card just to have more cards with his keywords."
"It kinda just... Stands there."
"Hello darkness my old friend..."
Wildcard: Mana Geist
"That's a wraith! Shush. I can't find better art okay?"
Card Cycles
◇ False Eternal Cycle ◇
All of these generate a "Eternal" card one way or another. Eternal Decia and Eternal Dua are new deities introduced while Eternal Nyx is a variance on a previous card, Nyx, Deathbringer, from this year's first expansion. All of them come with massive game-changing effects.
The first of these is the least gamebreaking. It provides an additional amount of Mana and Card draw. This allows Shamans explosive turns at the expense of future ones.
The second represents the Priest's Church of Dualism. The reigning Eternal, Dua, focuses on the concept of using a large number of Power and Shadow Words.
The third card creates something... awesome - but the quest is extremely difficult. Not only do you have to survive a large number of turns, your minions can rarely attack or establish board presence. Even after you manage to survive, Eternal Nyx doesn't generate a way to kill your opponent as you succumb to fatigue. You have to use the innumerable number of attrition cards such as Dark Pact and Taunts as well as board clears such as Twisting Nether and Bloodraze to simply outlast your opponent.
◇ "Timebending" Cycle. ◇
◇ "Help Everyone with Hugs" Cycle. ◇
Unlike previous expansions, this one doesn't have a large number of combos. Sure, there are still a large number of weird cards, but it seems much "calmer" than previous sets. Well, sorta.
Notable Combos
◇ Revelmage Kedar + Sparkwing + Sylvos the Everburning ◇
Note: Revel Kedar is a example card from previously this expansion!!!
After returning to the past and saving the world, Kedar returned to his pastime of spending his days partying. A lot.
The mage class features a large number of cards that can trigger the keyword Burn. Normally, those cards are gone forever, but Revelmage Kedar allows you to play them again, albeit with random targets. Sparkwing helps you burn a large number of cards.
With any luck, you're whole deck will be gone.Wait what?
That's where Sylvos comes in. It saves yourself from fatigue, so you can continue Burning away!
I wasn't alone in making this expansion. There were a bunch of other guys who also had to experience this struggle to the finals, competing with dozens of other contestants throughout the way. It wasn't an easy journey and there were probably too many cards that needed to be made. I wish you all the best of luck!
Aside from Vilegloom, who probably did more work than anyone else for this Year Creation Competition; I'd like to thank linkblade91 for just being there to hear my nonsensical ranting and running a lot of the FC thread as I went AWOL; ShadowsOfSense for helping make the YCC threads; Fluxflashor for being god; The entire Hearthstone Fan Creations community for existing; and anyone else I forgottomentionbecauseI'mtootiredrightnowandIhavetosleep.
Hello. I'm Phoenixfeather, or just "Nix" for short. After arguing with Nozdormu for the longest time (actually, no time at all given the time bubble we used), I've devised a possible guideline for the future. To satisfy my own narcissism, I've demanded to continue with the Year of the Phoenix. With that, Nozdormu - who've I've exiled into the wildlands as punishment - gave up on me. Anyway, without further ado, I present the Year of the Phoenix.
You can click one of these cards to skip to that set!
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Set Summaries (Edited From Phase 1)
Expansion 1: Tomb of Asara
The first expansion is “Tomb of Asara” (ToA), which details the shattered kingdom of a hidden realm. Long ago, the supposed heroes of Asara were insufficient in stopping the demonic onslaught. The benevolent gods who once ruled have fallen. Demons and corrupted deities rule against an oppressed people. Civilians are merely slaves waiting to be used. Even in this hopeless world, bitter slivers of resistance remain in the hopes of liberating the doomed people. In this desolate landscape, fuel the hunger of the demons with the keyword Soulcast or hide from them with the new evergreen keyword Elusive .
Pronounce Asara as [azh-ahr-uh]
Expansion 2: Rise of the Eternals
The second expansion is “Rise of the Eternals” (RotE). With the help of the time traveller Toki, you’ve travelled back in time in the hopes of changing Asara’s timeline. Here, we’ll view a polar opposite to the previous expansion. Instead of demonics reigning supreme, the powers of the light must spring up to meet it. Since times have changed, some of the “bad guys” have even turned good! This set is meant to symbolize a phoenix’s resurrection, so we’ve decided to “resurrect” two keywords. Rally your forces to fight for a wavering future with the power of various deities with the revived keyword Inspire or secure its downfall with the recurrence of Soulcast .
Expansion 3: Gods and Kingdoms
The final expansion, titled “Gods and Kingdoms” (GaK) features Asara at the height of its power. With the help of Toki, the world has once again returned to its former glory. The royals can once again return to their frivolities. Party is cheap and music wreathes the streets. People revel, loud and bright, day and night. But, not all things are luminous. Rumors hint at the rising dissatisfaction. The supposedly perfect gods bicker amongst themselves over the littlest things, causing devastating in their wake. Ominous omens hint at a possible future in which a darkness rises and heroes must rise up to meet it.... But, why should you needlessly worry about such a miserable possibility? Enjoy life while you can. Act on Impulse . Ignorance is bliss. Feast without avail with the new keyword Burn.
Honestly, you can ignore the above. It's not really that important as I you'll see all the sets below anyway. What matters starts below.
Hearthstone Rule Changes
<section class="p-article-content u-typography-format">The Hearthstone Rulebook is receiving updates with the next Hearthstone patch. Read on for more information!
</section>Wished to be pink.
Then did.
Then fired myself.
Then did again.
Year of the Phoenix by Ni
xPlease excuse my lack of artistic ability. I was too embarrassed to ask Vilegloom for more stuff...
The first expansion is “Tomb of Asara” (ToA), which details the shattered kingdom of a hidden realm. Long ago, the supposed heroes were insufficient in stopping the demonic onslaught. The benevolent gods who once ruled have fallen. Demons and corrupted deities rule against an oppressed people. Civilians are merely slaves waiting to be used. Even in this hopeless world, bitter slivers of resistance remain in the hopes of liberating the doomed people
Keywords
Example Cards
Let's start with three cards mentioned in the first story above. (The one that you guys read, correct?)
"Kedar… Apatheia… Twelve… Ezra ... Ezekiel… Ceres... Nicneven... Gil... Elektor... Roshnar... Arke... I'm sorry."
Lev ran away while the other Heroes of Asara fought and died. Nobody likes him because of that.
This card is made to promote a new archetype, Lev Paladin. You use buffs such as Blessing of Might and Blessing of Kings to increase Lev's Attack. Use cards like Consecration and Silences to bypass taunts. You can even use minions to instantly trigger their Deathrattles or put up small Taunts to protect yourself from damage.
"Nyx has at least fourteen demons working at all times to come up with new dramatic entrances."
Nyx is the sole ruling god of Asara after defeating all others. He also really likes breakfast.
This card promotes the Control Warlock archetype as well as providing large amounts of incentive to play sacrificable minions. Cards like Gatekeeper and Illidan Stormrage provide cheap fodder to sacrifice.
"Sloth keeps telling Wrath to shut up and let him sleep."
This card will be given to all players for logging in after Tomb of Asara's release.
Eris is what you can call a really mean birch tree. I mean nobody likes her. Everyone, including Nyx hates her. Why? Because she enjoys watching Twilight. Ugh.
Anyway, you don't seem to be able to receive much needed dust from this annoying demon. What you will be getting to do is give your opponent a powerful Sin card. Each of these holds a powerful effect that could change the course of the game.
Example cards, Part 2
A few more cards that are kinda just awesome.
"Apatheia was once one of the great heroes. Then she declared that black was the new pink."
Apatheia, a former Hero of Arasa, is heavily bound by Eris's mind magic at all times. As a result, she's mostly emotionless. This card supports the idea of having all neutral cards in a deck. By granting them elusive, they are much more difficult for single removal, and still susceptible to AoE. This is suggested for an aggro or midrange deck.
If you think this is horribly overpowered... well, we've already prepared the perfect counter. Behold... the Devious Inquisition!
"Also known as the consequences of stealing Kedar's food."
Fiery Armageddon is a spell cast by "Worldfire" Kedar. It is able to wipe out an entire city if cast properly. Unfortunately, it has a tendency to get the user killed.
This spell is normally impossible to cast. It requires the use of a catalyst such as Sorcerer's Apprentice, Force of Will, or Worldfire Kedar. To receive maximum benefit from it, your hero must be at exactly 1 Health, which is really difficult to achieve. Even with Ice Blocks (which is only in wild) the existence of this card will discourage your opponent from setting your health to exactly 1.
"If you look really closely, you'll see a storm. And in that storm is an orb. And in that orb is another storm"
Toki accidently made one of these after hitting something really hard with a hammer. Afterward, Kedar helped to make another more "stable" version.
Since cards like Hagatha the Witch and Witch's Cauldron often give you spells you can't really do anything with, The Everstorm Orb turns it into something random.
I mean you won't have to even worry about Overload anymore. What could possibly go wrong?
The Remaining Cards
Every single class in this expansion features a certain archetype or concept that I'm attempting to promote.
Warrior (Control Warrior)
Shaman (RNGesus Shaman)
Rogue (Nightblood Rogue)
Paladin (Lev Paladin/ Sacrifice Paladin)
Hunter (Dragon/Hand Hunter)
Druid (Wisp Druid)
Warlock (Sacrifice Control Warlock)
Mage (Fiery Armageddon OTK Mage)
Priest (Shadow Word Priest)
"I grant you absolution. You just killed him! I said I grant absolution so everything's good now."
Neutral (Neutral-Only Neutral)
"Sloth keeps telling Wrath to shut up and let him sleep."
Card Cycles
◇ "Negate-Your-Own-Stuff" Cycle ◇
Tyrant Etena is one of the two "Tyrant" legionaries in this expansion. It kills your own minions (through hero power, played, or otherwise summoned) to give itself more power. Nightblood does something similar, but with weapons. Although they both seem very strong, and borderline broken, both are susceptible to minion removal or weapon removal.
Also, they told me to have ten example cards, but I only prepared six... so here are two more! (Tyrant Etena and Nightblood are new inclusions. Everstorm Orb is an example card above.)
◇ More Cycles ◇
◇ "Buff the next minion played" Cycle. ◇
◇ Downfall Cycle ◇
Notable Combos
◇ Darkweaver Nihil + Shadow Word: Void ◇
These two are powerful tools to help out the Control Priest archetype. Shadow Word: Void is a powerful board clear like Psychic Scream (and probably a stronger effect for Priest than Twisting Nether). The fact that it is a Shadow Word allows it to synergize with Darkweaver Nihil.
Here are the last two example cards... Seriously, why did we raise it to 10? I had trouble finding six good cards in this set!
◇ More Combos◇
(or a bunch of things)
Thanks to Vilegloom for making this Year of the Phoenix Symbol
Year of the Phoenix - Expansion 1 - Complete
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Year of the Phoenix by Ni
xWith a little help from Toki, we bring you the next expansion, "Rise of the Eternals". Toki, with the help of her mysterious dinosaur friend, has managed to shift the world into a new timeline, in which the good guys aren't all dead. The gods and the Heroes of Asara must rally together to defeat an oncoming onslaught of darkness. Shall they win or shall madness finally descend upon the world as they have in alternate universes before.
Keywords
Example Cards
Fancy, eh? (Note my laziness to create an intro to these example cards)
"Arke, despite being over a millenia old, still acts like a snobby teen."
This card Symbolizes the time travel aspect of the expansion. Toki and Linkblad92 moved through time in order to have Kedar fix the past. This is shown by having a board clear that is incoming, although impossible to avoid.
Arke, like Nix from the previous expansion, is one of the main good guys of the story. She can resurrect her friends as well as provide a large amount of healing.
The Hero Power, Bless, also casts a collectable card: Deus Ex Machina.
Roshnar is one of the other awakened Eternals. Whenever she dies during your turn (generally through attacking), she resurrects herself. That way, you can Attack (twice a turn too!) without worrying about dying. Actually, you want to take fatal damage...
Sorry for the lack of quality.
The Remaining Cards
Every single class in this expansion features a certain archetype or concept that I'm attempting to promote.
Warrior (12 or less Health Warrior)
There's also this guy.
"FLAVORTEXT!"
I think the card is self-explanatory. Big robot to kill things. Yay.
Shaman (Overload Shaman)
Rogue (0-Cost Spell Miracle Rogue)
Paladin (Inspire/Divine Shield Paladin)
Eternal Elektor's Tokens:
Hunter (10 or less Health Hunter)
Eternal Roshar's Tokens:
Druid (Mana Destruction)
Warlock (Demons pt. 2)
Mage (Spell Damage/Inspire Mage)
Wildcard: Toki, Timesavior
"I swear! I'm the good Toki! Just ask bad Toki!"
Priest (30+ Health Priest)
"Stop asking for blessings... okay, you're nice, take one."
Eternal Arke's Tokens:
Wildcard:
"And you thought 10 mana 12/12s were OP."
Neutral (The other cards that are kinda just here)
"Ceres is actually a conjoinment of 1000 miniature 'Cere's"
Card Cycles
◇ "Costless" Cycle ◇
All these cards technically don't have a mana cost to them. However, they can't be played or discovered. All of them are game changing in a significant way, and encourage decks to revolve around them. World's Awakening is probably the least effective of the group. It suddenly starts both players off at two mana, encouraging control archetypes. Madness's Descent trades consistency for pure power. Prodigy's curse forces players to run minions that can generate random spells such as Mystyk Phoenix and Nexus-Champion Saraad.
◇ More Cycles ◇
◇ "Eternal" Cycle. ◇
◇ "3/9 Elementals" Cycle ◇
Notable Combos
◇ Cyr Caelus + Lightning Rush ◇
This summons a board full of 3/3s for your opponent to deal with for the cost of 4 mana. Smile and watch them struggle. (Although you can't play anything next turn. Sorry)
This card also helps things out if you don't like the drawbacks. (It's also crucial for Overload synergy for future sets)
◇ More Combos◇
AND TO FINISH THINGS OFF WITH A BANG!
Year of the Phoenix - Expansion 2 - Complete
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Year of the Phoenix by Ni
xThe final expansion, titled “Gods and Kingdoms” (GaK) features Asara at the height of its power. Party is cheap and music wreathes the streets. People revel, loud and bright, day and night. But, not all things are luminous. Rumors hint at the rising dissatisfaction. The supposedly perfect gods bicker amongst themselves over the littlest things, causing devastating in their wake. Ominous omens hint at a possible future in which a darkness rises and heroes must rise up to meet it.... But, why should you needlessly worry about such a miserable possibility? Enjoy life while you can. Act on Impulse . Ignorance is bliss. Feast without avail with the new keyword Burn.
Live Fast and Die Young is phrase that means to take lots of risks, have lots of fun while doing it and not suffer through old age. These two concepts describe the tone of the expansion.
Keywords
Example Cards
Fancy, eh? (Note my laziness to create an intro to these example cards)
"Do exactly as you like. That is the true meaning of pleasure. Pleasure leads to joy and joy leads to happiness."
Dualism is the religion of the Priests, who try to find balance in the world with both the powers of dark and light. Ignoring the Thanos reference, Dualism can generate the following cards (in addition to existing ones).
New Power Words:
New Shadow Words:
God-King Gilgamesh, an obvious reference to Fate fans, is the ruler of the city-realm of Asara. He shares a lot of similarities with Lyra the Sunshard. The more cards from your class you play, the more you get. It can be a powerful tool for a plausible miracle Paladin.
After returning to the past and saving the world, Kedar returned to his pastime of spending his days partying. A lot.
The mage class features a large number of cards that can trigger the keyword Burn. Normally, those cards are gone forever, but Revelmage Kedar allows you to play them again, albeit with random targets.
Cards in this set that can Burn:
The Remaining Cards
Every single class in this expansion features a certain archetype or concept that I'm attempting to promote as they quarrel for dominance through political maneuvers, overwhelming might, or religious dominance. Anything goes.
Warrior (Tempo Warrior - The Coliseum)
Shaman (Overload Shaman - The Revelry)
Demigod Decia // Eternal Decia Tokens
Rogue (Binding Rogue - The Secret Mafia)
Paladin (Legacy Paladin - The Royal Crown)
Wildcard: Seer-Queen Nicneven
Hunter (Gazette Hunter - The News Hunters Co.)
Druid (Mill Druid - The Dreamweavers Association)
"His job is to guide souls to blissful dreams. He's also a sadist."
Warlock (Quest/Attrition Warlock - Cult of the Fallen God)
Raise the Fallen God // Eternal Nyx Tokens
Mage (Burn Mage - The Revelry)
Priest (Word Priest - The Church of Dualism)
"Nom nom nom, delicious."
Words of Radiance // Eternal Dua Tokens
Wildcard: Tome of Incantations
"The text is the the same as Book of Specters, but backward."
Neutral (The outcast rando guys)
"After going on with alter timelines and egos, Apatheia gave up and decided to just stick with pink."
Wildcard: Mana Geist
"That's a wraith! Shush. I can't find better art okay?"
Card Cycles
◇ False Eternal Cycle ◇
All of these generate a "Eternal" card one way or another. Eternal Decia and Eternal Dua are new deities introduced while Eternal Nyx is a variance on a previous card, Nyx, Deathbringer, from this year's first expansion. All of them come with massive game-changing effects.
◇ "Timebending" Cycle. ◇
◇ "Help Everyone with Hugs" Cycle. ◇
Unlike previous expansions, this one doesn't have a large number of combos. Sure, there are still a large number of weird cards, but it seems much "calmer" than previous sets. Well, sorta.
Notable Combos
◇ Revelmage Kedar + Sparkwing + Sylvos the Everburning ◇
Note: Revel Kedar is a example card from previously this expansion!!!
After returning to the past and saving the world, Kedar returned to his pastime of spending his days partying. A lot.
The mage class features a large number of cards that can trigger the keyword Burn. Normally, those cards are gone forever, but Revelmage Kedar allows you to play them again, albeit with random targets. Sparkwing helps you burn a large number of cards.
With any luck, you're whole deck will be gone.Wait what?
That's where Sylvos comes in. It saves yourself from fatigue, so you can continue Burning away!
Cards in this set that can Burn:
◇ More Combos◇
From Eternal Decia
Year of the Phoenix - Expansion 3 - Complete
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Tributes and Thanks
I wasn't alone in making this expansion. There were a bunch of other guys who also had to experience this struggle to the finals, competing with dozens of other contestants throughout the way. It wasn't an easy journey and there were probably too many cards that needed to be made. I wish you all the best of luck!
Year of the Chimera
by ThisOtherGuyTox, Otovent, and Cogito_Ergo_Sum
Year of the Gryphon
By Teknician
Year of the Dragon
By Demonxz95, and Shatterstar1998
Year of the Scorpion
By CheeseETC
Also, hi Corra. Please don't punch me.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Reserved by Phoenix for future edits.
This will likely become a statistics page for the expansion.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Ta Da! We're online!
Wished to be pink.
Then did.
Then fired myself.
Then did again.