yeah but you have to hoard them and not play them and the cards need to be exactly those that are generated, it's hard cause if you run a lot of card generators you will have a hard time not overdrawing. also you need to do something or else you die to combo/aggro.
final spark is just a plain bad card.. you would rather play void reaper.. it's so much better in detonating goblin bombs cause it's not a win more card.. like what's the scenario you are looking for 8 mana deal 8 damage to enemy face with 2 legendary cards? AMAZING! hunter got double kill command for 6... (a BASIC card)
Thanks for the feedback! I will consider more about the card's power level in the future. If I could change it now, AT LEAST I will make it draw a card too.
PuppetmasterMarigold- the battlecry and the effect seem unrelated.. weak thematic to the battlecry (I mean why does she summon 7 recruits?), also the card isn't insane enough you need to restrict your deck..
In the submission topic, Triple said that the card is based off a Touhou character, Alice Margatroid. She creates and uses dolls for fighting, and have a bunch around her, hence the battlecry effect, I guess. The 1/1 Recruits would most likely reference them.
final spark is just a plain bad card.. you would rather play void reaper.. it's so much better in detonating goblin bombs cause it's not a win more card.. like what's the scenario you are looking for 8 mana deal 8 damage to enemy face with 2 legendary cards? AMAZING! hunter got double kill command for 6... (a BASIC card)
Thanks for the feedback! I will consider more about the card's power level in the future. If I could change it now, AT LEAST I will make it draw a card too.
yeah it should have an additional effect killing your own minions is mostly bad, even when they have deathrattles, and I see the combo it isn't good enough. should have "deathrattles trigger twice" then it would be very cool and useful! also a 16 damage combo to face with 2 legendaries makes more sense.
about marigold.. it should summon mechanical dolls then.. recruits are of a specific synergy and make no sense
I don't know why they only see potential with Goblin Bombs considering there is a Deathrattle Hunter going around that aims to kill off their eggs and carnivourous cubes, activate spider bomb, Kathrena. I love the card as it is just by virtue of it being a last resort activator for your deathrattles and I voted for it :)
Personally, I love build-around cards that really make you think about the deck building. Some cards, when you read them, immediately suggest a deck. Not to rag on it, but Graft-Bot 300 fits this category. If you're going to make a Graft-Bot 300 deck, what will you do? Fill it with minions that don't have text. Similarly, for Coin Flipper, in order to build around it, you're probably going to put in every coin-generating card available to you. While these are certainly well-designed cards, and I don't mean to single them out, the most thought-provoking cards IMO are the ones where there are a variety of interesting uses.
Critter Launcher, for instance, has some obvious synergy with 1-attack poisonous minions or Twilight Summoner (and might be a little too powerful for that reason), but there's also potential combos with Drakkari Enchanter or Baron Rivendare, which is what makes the card intriguing to me.
As such, I'll be voting for my card (Medivh, the Obsessed), Flark's Final Spark, and Critter Launcher.
Thoughts? What metrics are the rest of y'all using to select your cards?
Graftbot says 'summon' so you can use a token deck.. it only costs 2 so it's a 2 cost addler grizzly in token decks.
final spark is just a plain bad card.. you would rather play void reaper.. it's so much better in detonating goblin bombs cause it's not a win more card.. like what's the scenario you are looking for 8 mana deal 8 damage to enemy face with 2 legendary cards? AMAZING! hunter got double kill command for 6... (a BASIC card)
Similarly, for Coin Flipper, in order to build around it, you're probably going to put in every coin-generating card available to you.
Coin Flipper was an expansion card in my Year Comp entry, helping to push a "Coin Rogue" archetype. It's build-around flexibility is much more restricted when you don't assume there are more Coin-generators, It's a side-effect of our community's mindset: people judge WCDC cards relative to how Hearthstone exists in the here and now :(
Critter Launcher, for instance, has some obvious synergy with 1-attack poisonous minions or Twilight Summoner (and might be a little too powerful for that reason), but there's also potential combos with Drakkari Enchanter or Baron Rivendare, which is what makes the card intriguing to me.
Critter Launcher Recruits 1-Cost minions, not 1-Attack minions. Not necessarily trying to undermine your decision to vote for Cheese, but still: you are misreading the card.
Thoughts? What metrics are the rest of y'all using to select your cards?
I voted for myself and myself alone, because I want to win :P I have never won before, and it would be silly to risk losing to my own votes.
Well, you're both right, and I'm terrible at reading cards, apparently.
My point stands, methinks, even though my specific examples do not.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
I don't know why they only see potential with Goblin Bombs considering there is a Deathrattle Hunter going around that aims to kill off their eggs and carnivourous cubes, activate spider bomb, Kathrena. I love the card as it is just by virtue of it being a last resort activator for your deathrattles and I voted for it :)
warlock has 3 egg activators and also cube of course but they all kill the egg, deathrattle zooegglock isn't a thing though.. why? cause killing your deathrattles isn't good most of the time, the reason why in hunter it's good is cause the egg/cube/whelp stays on board so you can keep getting value.. all this final spark does is activating it once and that's it it's also more situational cause it destroys ALL your board too.. if anything it should read "destroy all your deathrattles, and even then it's still worse than play dead.. considering it's a legendary spell it should have another effect.. what seems the most logical to boost the fire power of flark is to trigger deathrattles twice
Coin flipper- how many coins does a rogue would generates? around 3 per game? 3 moonfires.. MEH... you can't play this and malygos on the same turn so I don't see the point.
Its original "point" is no longer obvious, because it's no longer packaged with other means to generate additional Coins, from my custom Year. My "Coin Rogue" archetype was all about generating and spending Coins in new ways, via text such as "Battlecry: Spend 3 Coins to do (X)", etc. Coin-Flipper turning them into psuedo-Moonfires allowed you to vent excess Coins into damage; this let said Coin Rogue clear better, free up their hand if they had too many Coins, and/or make that last push for lethal.
I did not allow for Spell Damage synergy during the Year comp, because that would have been insanely busted with all of the Coins being generated; hence the stat-line. It's bulky enough to theoretically survive multiple turns, something a Maly Rogue wouldn't care about. I let it slide in the WCDC because it's hard to pair Coin-Flipper with Malygos without advance preparation, people don't bother to imagine additional cards/only assess relative to what actually exists, and because I wanted the card to be more appealing.
It ultimately doesn't matter either-way because I'm not going to win.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Coin flipper- how many coins does a rogue would generates? around 3 per game? 3 moonfires.. MEH... you can't play this and malygos on the same turn so I don't see the point.
Its original "point" is no longer obvious, because it's no longer packaged with other means to generate additional Coins, from my custom Year. My "Coin Rogue" archetype was all about generating and spending Coins in new ways, via text such as "Battlecry: Spend 3 Coins to do (X)", etc. Coin-Flipper turning them into psuedo-Moonfires allowed you to vent excess Coins into damage; this let said Coin Rogue clear better, free up their hand if they had too many Coins, and/or make that last push for lethal.
I did not allow for Spell Damage synergy during the Year comp, because that would have been insanely busted with all of the Coins being generated; hence the stat-line. It's bulky enough to theoretically survive multiple turns, something a Maly Rogue wouldn't care about. I let it slide in the WCDC because it's hard to pair Coin-Flipper with Malygos without advance preparation, people don't bother to imagine additional cards/only assess relative to what actually exists, and because I wanted the card to be more appealing.
It ultimately doesn't matter either-way because I'm not going to win.
My argument was more toward the scenario that If rogue generates so many coins it's really broken with edwin/gadgetzan/questing/malygos you would rather do something broken like that than play coin flipper,to cast the coins as moonfires, would trim a bit from the stats to make the effect more powerful, since you want this to be a build around you would really want to card to be a powerhouse of the deck or a straight win condition, this needs a buff in my opinion.
The cards I mentioned are from the classic set so having rogue getting tonnes of coins is VERY problematic, in every current format, and it would break rogue (more than it is right now)
about winning the comp.. I don't know.. you see I am ONE vote(well,3) in this competition who knows what the average Hpwner votes.. the card IS cool and very thematic so.. you have a chance.
about winning the comp.. I don't know.. you see I am ONE vote(well,3) in this competition who knows what the average Hpwner votes.. the card IS cool and very thematic so.. you have a chance.
I thank you for the kind words, but I as a mod have complete access to the vote data. I wasn't just being defeatist; it was a conclusion based on the evidence :(
To remark further about Coin-Flipper/my Coin Rogue, I rotated Gadgetzan Auctioneer in my Year, and acquiring the Coins came with their own checks & balances because of a unique mechanic. I was/am aware of the dangers ;P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I don't get why everybody likes Trial and Error and Graft-Bot 3000. Trial and Error seems to be a low power level card that wants you to summon Goblin Bombs just to destry them, thereby getting low value from them. And Graft-Bot 3000 encourages playing vanilla minions, that are generally boring because of their lack of effects, and would probably be insane in a token deck.
I voted for Medivh, the Obsessed, Coin-Flipper and Escape Reality, btw,
Congratulations to Bagari; the new Discussion thread is open.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
yeah but you have to hoard them and not play them and the cards need to be exactly those that are generated, it's hard cause if you run a lot of card generators you will have a hard time not overdrawing. also you need to do something or else you die to combo/aggro.
Thanks for the feedback! I will consider more about the card's power level in the future. If I could change it now, AT LEAST I will make it draw a card too.
In the submission topic, Triple said that the card is based off a Touhou character, Alice Margatroid. She creates and uses dolls for fighting, and have a bunch around her, hence the battlecry effect, I guess. The 1/1 Recruits would most likely reference them.
yeah it should have an additional effect killing your own minions is mostly bad, even when they have deathrattles, and I see the combo it isn't good enough. should have "deathrattles trigger twice" then it would be very cool and useful! also a 16 damage combo to face with 2 legendaries makes more sense.
about marigold.. it should summon mechanical dolls then.. recruits are of a specific synergy and make no sense
I don't know why they only see potential with Goblin Bombs considering there is a Deathrattle Hunter going around that aims to kill off their eggs and carnivourous cubes, activate spider bomb, Kathrena. I love the card as it is just by virtue of it being a last resort activator for your deathrattles and I voted for it :)
Well, you're both right, and I'm terrible at reading cards, apparently.
My point stands, methinks, even though my specific examples do not.
#gNOmeferatu
warlock has 3 egg activators and also cube of course but they all kill the egg, deathrattle zooegglock isn't a thing though.. why? cause killing your deathrattles isn't good most of the time, the reason why in hunter it's good is cause the egg/cube/whelp stays on board so you can keep getting value.. all this final spark does is activating it once and that's it it's also more situational cause it destroys ALL your board too.. if anything it should read "destroy all your deathrattles, and even then it's still worse than play dead.. considering it's a legendary spell it should have another effect.. what seems the most logical to boost the fire power of flark is to trigger deathrattles twice
Its original "point" is no longer obvious, because it's no longer packaged with other means to generate additional Coins, from my custom Year. My "Coin Rogue" archetype was all about generating and spending Coins in new ways, via text such as "Battlecry: Spend 3 Coins to do (X)", etc. Coin-Flipper turning them into psuedo-Moonfires allowed you to vent excess Coins into damage; this let said Coin Rogue clear better, free up their hand if they had too many Coins, and/or make that last push for lethal.
I did not allow for Spell Damage synergy during the Year comp, because that would have been insanely busted with all of the Coins being generated; hence the stat-line. It's bulky enough to theoretically survive multiple turns, something a Maly Rogue wouldn't care about. I let it slide in the WCDC because it's hard to pair Coin-Flipper with Malygos without advance preparation, people don't bother to imagine additional cards/only assess relative to what actually exists, and because I wanted the card to be more appealing.
It ultimately doesn't matter either-way because I'm not going to win.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My argument was more toward the scenario that If rogue generates so many coins it's really broken with edwin/gadgetzan/questing/malygos you would rather do something broken like that than play coin flipper,to cast the coins as moonfires, would trim a bit from the stats to make the effect more powerful, since you want this to be a build around you would really want to card to be a powerhouse of the deck or a straight win condition, this needs a buff in my opinion.
The cards I mentioned are from the classic set so having rogue getting tonnes of coins is VERY problematic, in every current format, and it would break rogue (more than it is right now)
about winning the comp.. I don't know.. you see I am ONE vote(well,3) in this competition who knows what the average Hpwner votes.. the card IS cool and very thematic so.. you have a chance.
I thank you for the kind words, but I as a mod have complete access to the vote data. I wasn't just being defeatist; it was a conclusion based on the evidence :(
To remark further about Coin-Flipper/my Coin Rogue, I rotated Gadgetzan Auctioneer in my Year, and acquiring the Coins came with their own checks & balances because of a unique mechanic. I was/am aware of the dangers ;P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I don't get why everybody likes Trial and Error and Graft-Bot 3000. Trial and Error seems to be a low power level card that wants you to summon Goblin Bombs just to destry them, thereby getting low value from them. And Graft-Bot 3000 encourages playing vanilla minions, that are generally boring because of their lack of effects, and would probably be insane in a token deck.
I voted for Medivh, the Obsessed, Coin-Flipper and Escape Reality, btw,
Rasmus Svendsen
Congratulations to Bagari; the new Discussion thread is open.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Congrats. Bagari, very good card!
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Thanks guys i really appreciate it!
Congratulations Bagari!
Also I didn't expect my card to get this far so I'd like to say thank you to anyone who voted for it!
CG to da WINNER! :)
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