To make miracle rogue stronger. Certainly powerful but hard to achieve every turn even for miracle rogues. Just to clarify if the 4th card you play requires a target, the combo you discover (if requires a target) will also choose the same target. Can discovering
Headcrack
's combo make some disgusting plays?
This card pushes deckbuilding around
Spell Damage
. With the latest additions from Boomsday, it could be viable.
Spell Damage +5
gives a *32* damage
Battlecry
and a win condition.
The battlecry prevents your opponent from disrupting the 2-turn kill (2TK). For a secured 2TK, you play this weapon together with the combo pieces in a single turn. However if you suspect your opponent can't remove your weapon, you can perform the combo in 3 turns for more flexibility (equip weapon in 1 turn; play combo pieces the next turn; he dies the turn after). Like any other OTK decks, play many draw cards to gather your combo pieces.
Battlecries and Deathrattles are, in terms of flavor, the sounds a minion makes when they're summoned or killed respectively. It would make sense if Murmur, the primordial embodiment of sound, could manipulate both types of cards that "make sound."
He'd obviously be great in Deathrattle decks. Minions would provide their value immediately without fear of silence or transformation effects. He'd also make N'Zoth, the Corruptor able to resurrect himself.
Freeze minions are any minion with the words 'Freeze' or 'Frozen' in the text box (not the title).
I thought this would be a Shaman only card, but I think there's sufficient neutrals to make it viable for weapon classes for control (your hero gains Freeze with weapon), Elemental Mage or some zoo variants.
Use this card to build around by collecting enough coins to pull off a special "wombo-combo".
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To make miracle rogue stronger. Certainly powerful but hard to achieve every turn even for miracle rogues. Just to clarify if the 4th card you play requires a target, the combo you discover (if requires a target) will also choose the same target. Can discovering Headcrack 's combo make some disgusting plays?
Paracelsus — the first alchemist who mentioned elemetals in his work.
One blast, one kill.
This card pushes deckbuilding around Spell Damage . With the latest additions from Boomsday, it could be viable. Spell Damage +5 gives a *32* damage Battlecry and a win condition.
Edit: Art by Marta Nael https://www.artstation.com/artwork/PdKxB
Edit 2: Sorry, I hope it's not against the rules. My card didn't work as intended and I modified the wording.
For Lordaeron!
Can you get that perfect curve and destroy your opponent's deck at turn 10?
REMOVED
I want a new title, but Flux won't let me have one,
The battlecry prevents your opponent from disrupting the 2-turn kill (2TK). For a secured 2TK, you play this weapon together with the combo pieces in a single turn. However if you suspect your opponent can't remove your weapon, you can perform the combo in 3 turns for more flexibility (equip weapon in 1 turn; play combo pieces the next turn; he dies the turn after). Like any other OTK decks, play many draw cards to gather your combo pieces.
2TK:
2x Beakered Lightning , 2x Dust Devil , 2x Zap!
( Forked Lightning is unreliable if your opponent has no board. Can replace 1 Zap! with Lightning Bolt .)
"Light the fuses!" - Boommaster Flark
Goblin Bomb , Whirliglider , Explodinator , Boommaster Flark , Leper Gnome , Voodoo Doll , Carnivorous Cube, Devilsaur Egg .
Artist: Foreest83 on DeviantArt
NOTE : He would start off in his Battlecry form.
Battlecries and Deathrattles are, in terms of flavor, the sounds a minion makes when they're summoned or killed respectively. It would make sense if Murmur, the primordial embodiment of sound, could manipulate both types of cards that "make sound."
He'd obviously be great in Deathrattle decks. Minions would provide their value immediately without fear of silence or transformation effects. He'd also make N'Zoth, the Corruptor able to resurrect himself.
He'd also let you slow down or prevent powerful Battlecries like Spiteful Summoner , Shudderwock , Amara, Warden of Hope , etc.
Frostlord, Ahune
Freeze minions are any minion with the words 'Freeze' or 'Frozen' in the text box (not the title).
I thought this would be a Shaman only card, but I think there's sufficient neutrals to make it viable for weapon classes for control (your hero gains Freeze with weapon), Elemental Mage or some zoo variants.
Standard has:
Neutral: Frost Elemental Frozen Crusher Hyldnir Frostrider Glacial Shard
Shaman: Moorabi Voodoo Hexxer Brrrloc
Mage: Water Elemental Ice Walker Coldwraith
Good luck!