Coin-Flipper basically turns Coins into Choose One cards: you can throw them such-that they act like
Moonfire
s, or just spend them like normal. The card has obvious (and powerful) synergy with Spell Damage and Combo.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Buff synergy with a
Prince Keleseth
style effect. Wants you to run a balance of enough buff spells to make the effect consistent, but also enough minions to make buffing your deck powerful.
Passive hero power:
At the end of your turn, heal 1 health for each
Overloaded
Mana Crystal
Entrance voiceover:
I forsee great things happening
Created this card with the idea of making a strong Shaman alternative outside of Evolve and Bloodlust.
Focuses on the unique mechanic of
Overload
coupled with cost/vs reward consideration. Added the hero power passive to slightly improve staying power during your locked turns.
"
Things are going to get worse before they get better. Only by working together can we overcome the darkness."
By adding cards to the deck you make it inconsistent, but you start with more HP, which is powerful against aggro strategies. By cutting cards you start with less HP, which is very risky, but your deck will be much more consistent. This card opens a lot of possibilities in deckbuilding, but at the same time you have to be very careful about the risks of inconsistency and health.
Can you make a combo deck work? Can you make an aggro deck with a small combo? Can you make a 40-card control deck that is consistent enough? Can you make a 40-card Reno List? The options are endless ...
Hya is considered a vanilla (it also wrote on her!), so she will get the +2/+2. I choose this wording for keep semplicity, I think that something like "Start of game: If your deck has only Vanilla minions ecxept Hya, all others minions..." wahhha too many usless words! I like it more, let me know what kind of wording you'd had arranged.
Only the vanilla minions that start in your deck/hand will get the bonus: vanillas created by hero powers or spells wont (examples:Silver Hand Recruit, Wispering Woods)
It goes Basic on the top down to Common, Rare, Epic, and Legendary at the bottom. The cards are only sorted in the rarity, not by cost or anything else.
EDIT: I hope this isn't too much of a change (art and name). I've decided to go with a more familiar character to the warcraft universe; Lord Garithos (known from WCIII). Garithos was known as disdainful to the non-human races in the Alliance. I've sort of tried to implement it in the way that he segregates the "lesser" from the "elite". I'ts hard to find the prober art, but this artwork is named "Garithos", so I presume it's ment to be him, and not someone else.
Use cards like Test Subject , Lyra the Sunshard , Thoughtsteal , Psionic Probe , Devour Mind , Crystalline Oracle , Shifting Shade , Shadow Visions , Mind Vision , Cloning Device , Convert and Archbishop Benedictus to get cards that don’t start in your deck.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Similar to Doomcaller , but can immediately pose a huge board threat by directly summoning C'Thun through deathrattle.
More spell damage synergy but comes with high mana cost for slower decks. Hope you guys like it :)
This would be the Wish spell first seen in Dungeon Run.
Coin-Flipper basically turns Coins into Choose One cards: you can throw them such-that they act like Moonfire s, or just spend them like normal. The card has obvious (and powerful) synergy with Spell Damage and Combo.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Buff synergy with a Prince Keleseth style effect. Wants you to run a balance of enough buff spells to make the effect consistent, but also enough minions to make buffing your deck powerful.
Passive hero power: At the end of your turn, heal 1 health for each Overloaded Mana Crystal
Entrance voiceover: I forsee great things happening
Created this card with the idea of making a strong Shaman alternative outside of Evolve and Bloodlust.
Focuses on the unique mechanic of Overload coupled with cost/vs reward consideration. Added the hero power passive to slightly improve staying power during your locked turns.
Aggro druid has never been better!
" Things are going to get worse before they get better. Only by working together can we overcome the darkness."
By adding cards to the deck you make it inconsistent, but you start with more HP, which is powerful against aggro strategies. By cutting cards you start with less HP, which is very risky, but your deck will be much more consistent. This card opens a lot of possibilities in deckbuilding, but at the same time you have to be very careful about the risks of inconsistency and health.
Can you make a combo deck work? Can you make an aggro deck with a small combo? Can you make a 40-card control deck that is consistent enough? Can you make a 40-card Reno List? The options are endless ...
"It's me, the guy she told y'a not to worry about." (ノ◕ヮ◕)ノ*:・゚✧
Each destroyed weapon buffs one random minion, one minion can get multiple buffs.
It can be any DK:
Rules Clarification.
Vanilla is a new keyword, but most of us already know what it mean: Vanilla minions has no rule text (examples: Snowflipper Penguin , Am'gam Rager , Pit Fighter ).
Hya is considered a vanilla (it also wrote on her!), so she will get the +2/+2. I choose this wording for keep semplicity, I think that something like "Start of game: If your deck has only Vanilla minions ecxept Hya, all others minions..." wahhha too many usless words! I like it more, let me know what kind of wording you'd had arranged.
Only the vanilla minions that start in your deck/hand will get the bonus: vanillas created by hero powers or spells wont (examples:Silver Hand Recruit, Wispering Woods)
The +2/+2 bonus may be silenced.
Edit: Nerfed the card, Thanks @eScapegoat1270 for giving your thoughts.
It goes Basic on the top down to Common, Rare, Epic, and Legendary at the bottom. The cards are only sorted in the rarity, not by cost or anything else.
EDIT: I hope this isn't too much of a change (art and name). I've decided to go with a more familiar character to the warcraft universe; Lord Garithos (known from WCIII). Garithos was known as disdainful to the non-human races in the Alliance. I've sort of tried to implement it in the way that he segregates the "lesser" from the "elite". I'ts hard to find the prober art, but this artwork is named "Garithos", so I presume it's ment to be him, and not someone else.
I know, there are no neutral spells yet, but I expect there will be some within a few years.
This card theoretically allows players to build a deck around the "Shapeshifter" cards Spellshifter , Pumpkin Peasant , Swift Messenger , and Gilnean Royal Guard .
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)