I misremembered the functioning of Arcane Blast from which I based the wording of my submitted card. It's not against the rules to edit a card to make it function like intended, is it? Sorry about that. I would write: Battlecry: Deal 1 damage. Damage is doubled for each additional Spell Damage.
It should work like this: Spell Damage +1 deals *2* damage. Spell Damage +2 deals *4*. +3 deals *8*, etc. Spell Damage +5 gives a *32* damage Battlecry and a win condition.
Was on vacation so missed this week’s deadline. My card was a Rogue Legendary that allowed Rogues to access Secrets from other classes but at an increased cost (and cost of having this vanilla minion in the deck). If you remove this card from your deck, non-Rogue Secrets in the deck become red and the deck is unplayable (similar to Wild cards in a Standard deck).
thoughts?
I misremembered the functioning of Arcane Blast from which I based the wording of my submitted card. It's not against the rules to edit a card to make it function like intended, is it? Sorry about that.
I would write: Battlecry: Deal 1 damage. Damage is doubled for each additional Spell Damage.
It should work like this: Spell Damage +1 deals *2* damage. Spell Damage +2 deals *4*. +3 deals *8*, etc. Spell Damage +5 gives a *32* damage Battlecry and a win condition.
For Lordaeron!
Any changes I should make before I submit it?
I'd say you are good to go.
TBH, it's the card I like the most. :-)
For Lordaeron!
Was on vacation so missed this week’s deadline. My card was a Rogue Legendary that allowed Rogues to access Secrets from other classes but at an increased cost (and cost of having this vanilla minion in the deck). If you remove this card from your deck, non-Rogue Secrets in the deck become red and the deck is unplayable (similar to Wild cards in a Standard deck).
Final Poll is now up!
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