I'm pretty happy with the card's effect, just wondering if the stats are okay (e.g. if it should be a 3 mana 3/3).
"What do you call an Naga vagabond? Lonely, that's what."
What with the recent Azshara Cinematic, I just had to do a Naga pun. Based on the idea of being a vagrant who jumps at the opportunity to get ahead of the competition, this minion is underwhelming at first glace. However, given the right circumstances, it can easily become a strong tempo play and act as much needed board presence. For example, a turn 3 Lightning Storm leaves you with only 2 mana crystals to use on turn 4, but the Nagabond's ability allows you to play it for 2 mana, effectively negating the Overload's drawback.
I'm not sure about the cost. The effect is quite similar to Corridor Creeper, so maybe a 4/4 is too much. Maybe a 4 mana 3/4 with Taunt? I dunno.
Since I've submitted another card, this one just for fun. Pal is Paladin for short.
The effect feels a bit convoluted. A similar but more straightforward effect could be: "For each enemy minion, summon a random Paladin minion of the same cost". Of course, the cost would need to be higher, like 6 mana at least.
I'm pretty happy with the card's effect, just wondering if the stats are okay (e.g. if it should be a 3 mana 3/3).
"What do you call an Naga vagabond? Lonely, that's what."
What with the recent Azshara Cinematic, I just had to do a Naga pun. Based on the idea of being a vagrant who jumps at the opportunity to get ahead of the competition, this minion is underwhelming at first glace. However, given the right circumstances, it can easily become a strong tempo play and act as much needed board presence. For example, a turn 3 Lightning Storm leaves you with only 2 mana crystals to use on turn 4, but the Nagabond's ability allows you to play it for 2 mana, effectively negating the Overload's drawback.
Really neat concept! I think it's really good at 4, pretty sure you're good to go.
Thank you for your feedback. I didn't really think of adventure or expansion when adding the watermark. It's just a question of flavor and I felt that the BRM watermark was great for By Fire Be Merged! I'll go with Seven O'Cog, but I do agree it might be too powerful. I wonder if it could fit another class, maybe ?
Reminder of the card:
Since the Spare parts weren't really bound to any class thematically it would make sense for it to be in any class to be honest. If you want to go more mechanically into it would aside from Rogue both Mage and Priest be fitting. Still i think this card sits really neatly in Rogue, and damn do we need that miracle support :D
I cant decide which one I like better, some thoughts? By default I think a lot of people will do something with Imp so im leaning towards the secret.
I think that honestly your Imp- card is better. The effect is fairly interesting and you never get tired of Impuns ;) Tip the Scales (aside from lacking the "Secret:" thingy) is just pretty boring compared to Imp-rovise!
Thanks for your feedback everybody. I'll stay with rogue if I'm not too late for submitting my card. I really like the idea of making this a warrior card thematically though. With mage it would also be too powerful with the apprentice and layline guy, IMO.
I'm sorry, I didn't really take the time to review other cards but from what I've seen, I like the time flies pun for Druid. ^^
I'm not sure about the cost. The effect is quite similar to Corridor Creeper, so maybe a 4/4 is too much. Maybe a 4 mana 3/4 with Taunt? I dunno.
I prefer Tip the Scales, even though I don't really get the pun. But, as @Schlauchneid pointed, you need to indicate it's a Secret.
The effect feels a bit convoluted. A similar but more straightforward effect could be: "For each enemy minion, summon a random Paladin minion of the same cost". Of course, the cost would need to be higher, like 6 mana at least.
I'm rebumping my last version of Time Flies. I guess no one saw it because it was at the bottom of the page :_D
Really neat concept! I think it's really good at 4, pretty sure you're good to go.
Since the Spare parts weren't really bound to any class thematically it would make sense for it to be in any class to be honest.
If you want to go more mechanically into it would aside from Rogue both Mage and Priest be fitting.
Still i think this card sits really neatly in Rogue, and damn do we need that miracle support :D
I think that honestly your Imp- card is better. The effect is fairly interesting and you never get tired of Impuns ;)
Tip the Scales (aside from lacking the "Secret:" thingy) is just pretty boring compared to Imp-rovise!
Mod Working Reaaaaally Hardly
Thanks for your feedback everybody. I'll stay with rogue if I'm not too late for submitting my card. I really like the idea of making this a warrior card thematically though. With mage it would also be too powerful with the apprentice and layline guy, IMO.
I'm sorry, I didn't really take the time to review other cards but from what I've seen, I like the time flies pun for Druid. ^^
For Lordaeron!
Final Poll, now available!
You can find me here! Good luck everyone!
Too late to the party I guess. :/