Hey crasyherbz, thanks for the feedback. I think having to trigger Magnetic four times is kind of a steep cost as well, but I forgot to account for Omega Assembly. Still, I don't know if I should change it just yet.
Now some feedback for everyone, as usual.
@AngryChicken While I like the simplicity of the design, I think it's kinda bland. Really smart what you did to circumvent the artwork problem.
@Shatterstar1998 I think the card will be fine if you make it hatch after playing 2 dragons.
@Lathy I like the flavor but it seems somewhat difficult to utilize this effectively due to the upgrade requirements and the cost.
@Demonxz95 Maybe it could cost 1 more 'cus the Lifesteal seems really strong. Also, while it's interesting that the final form is a hero, I dunno if it's a good choice, especially with such a weird hero power and so much life gain. The art is really good as well (looks like it comes from one of those card games in which all creatures have some sort of upgraded form) but is there no third form that you can use with the hero?
@crasyherbz I like the idea of telling a story through the upgrades and how similar the first two artworks are. I don't really like the Deathrattle effect in the third form as I don't feel it makes a lot of sense. Maybe you could change the story so this guy gets resurrected as a Death Knight and change the effect accordingly?
@linkblade91 The card is fine as a Deathrattle, maybe even a bit too slow. I don't know if I like the third artwork since it looks the most different from the other two.
Not sure about name or art. Hopefully you like the flavor :)
I like the idea, but I think the complexity makes it deserve to be an Epic. Also, the first art doesn't fit the flavor of the card and the other two arts.
Thinking of changing it to “Spend no Mana this turn to upgrade.” so Hero Powers are affected too.
Seems the right power level. It's only really function is to stall in the early game, combine with Doomsayer or doing a crazy Inner Fire combo. Not having to use your Hero Power seems way too harsh to include it your deck.
Chances are this is probably horribly unbalanced, but I already had the art ready so I figured I would use it somehow.
>>
Clarfication with Stage 3: The Lifesteal is a part of the hero, meaning your spells and weapons if you manage to get one as a Warlock, will have Lifesteal. When you return to normal though, your hero no longer has Lifesteal.
If this is horribly OP or UP, just go ahead and tell me. What really sucks is that you can't make Epic Hero cards, because they're locked to being Legendary and the orange gem will always be there no matter how hard you try.
I honestly think the complexity and power level of this card do warrant it to be a Legendary. Other than that, the card itself is kind of boring. You just need to stall out and the reward is more stalling.
Went with a story theme type of card with a before, during and after the battle card.
I like how it fit Odd Paladin while the reward contradict with its power cards like Level Up!. I also feel that the art for the Savior and the Griever should swap (the crying art is more fitting for the Griever flavor and the badass pose art is more fitting for Savior)
Dunno if this is balanced. I don't think it would work in Aggro Warrior but you could use it in a combo deck and I'm afraid it might be too good in that case.
This card is way too good even in just its 2nd form with 2 Upgrade!. You basically have a more potent, quicker Doomhammer that doesn't Overload.
@Linkblade: I don't know why the 3rd art suddenly become a humanoid. Elementals in the game doesn't have a humanoid form. Even the Giants or Lyra the Sunshard don't look humanoid.
@Waterwalker: The reason the first one has 1 Dragon requirement is for flavor reason: Ysera incubate the egg to hatch and it takes 2 Dragons to raise the eggs to become a brood.
@Demonxz95 Maybe it could cost 1 more 'cus the Lifesteal seems really strong. Also, while it's interesting that the final form is a hero, I dunno if it's a good choice, especially with such a weird hero power and so much life gain. The art is really good as well (looks like it comes from one of those card games in which all creatures have some sort of upgraded form) but is there no third form that you can use with the hero?
Nope, no third form unfortunately, unless it's just amazingly well hidden. It was already a miracle that I found artwork with two forms. I did try to take into account that you would have to hold on to the card for a ridiculously long time before it would become extremely powerful, but you are probably right about having too much life gain, so I will change that.
Your Mechaknuckles cards seem really good. I suppose the only thing I can really think of is that you'd need to swing with Mechaknuckles 2.0 all 4 times at once to really take advantage of the effect, because swinging with them twice in one turn basically just makes them another Mechaknuckles and you should probably add the "(Can attack 4 times a turn)" reminder text found on V-07-TR-0N and Vorpal Dagger.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Dunno if this is balanced. I don't think it would work in Aggro Warrior but you could use it in a combo deck and I'm afraid it might be too good in that case.
The last upgrade should be stronger imo. Maybe include "immune while attacking".
Either that or the upgrade mechanic is too tough to pull off for a relatively small reward. Megnetize one mech might be more balanced (without immune).
Could an echo card upgrade itself? If a spell had echo and a requirement to play more if itself to upgrade could you have only on copy of it in hand, start casting it and have it upgrade the echo versions?
Support for quest pally. Keywords (that don't require aditional text) in hs are: Taunt, Stealth, Windfury, Lifesteal, Divine Shield, Charge, Rush and Poisonous. I don't know how balanced it is, maybe it would be better at 5 mana.
@linkblade91 The card is fine as a Deathrattle, maybe even a bit too slow. I don't know if I like the third artwork since it looks the most different from the other two.
Unfortunately, I don't really have much of a choice regarding the art. The first two go perfectly together because they were done by the same person, so any piece of art I put alongside them will inherently stand out. The artist did not include an ice elemental in their themed quartet of images, and I just couldn't find a faceless female-looking ice elemental to match them up with.
I guess she reacquires her prominent features and attire after freezing back into her "true form", but it's not ideal.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@NoahMcGrath - Crystal Spellstone seems really weak until it's final form. The first 2 versions are unplayable unless you have a really big minion in play. Also don't forget to put a period inside the parentheses.
@sweetflake - First: fit your card text into 4 lines. Second, try not to use art that is already used by a Hearthstone card. Third "Played as Echo" is very confusing. I'm trying but I don't understand what you mean. Conclusion: you idea is cool, discovering new hero powers could be really fun, but you need to up the bar on your execution.
@sweetflake - First: fit your card text into 4 lines. Second, try not to use art that is already used by a Hearthstone card. Third "Played as Echo" is very confusing. I'm trying but I don't understand what you mean. Conclusion: you idea is cool, discovering new hero powers could be really fun, but you need to up the bar on your execution.
Thanks for your advise. Is this version better:
The perfect counter against decks that rely on a specific hero power. Imagine Frost Lich Jaina with Life Tap or Odd Paladin with Greater Healing. Or you can use it to improve your own heropower.
This makes the small and medium stones better and the big one a little harder to combo. There are 8 keywords that don't require additional text : Taunt, Stealth, Windfury, Lifesteal, Divine Shield, Charge, Rush and Poisonous.
Note: Charge overwrites rush and stealth overwrites taunt (until stealth is lost).
This makes the small and medium stones better and the big one a little harder to combo. There are 8 keywords that don't require additional text : Taunt, Stealth, Windfury, Lifesteal, Divine Shield, Charge, Rush and Poisonous.
Note: Charge overwrites rush and stealth overwrites taunt (until stealth is lost).
This makes the small and medium stones better and the big one a little harder to combo. There are 8 keywords that don't require additional text : Taunt, Stealth, Windfury, Lifesteal, Divine Shield, Charge, Rush and Poisonous.
Note: Charge overwrites rush and stealth overwrites taunt (until stealth is lost).
it gives immune, OP AS F*** :D
I guess immune is a keyword.... Anyone know how to reformulate this in a way to exclude immune? Just have the text write "except immune" at the end?
Would giving random adaptations instead of keywords work better? You wouldn't be able to get lifesteal, charge, rush and windfury but you'd be able to get elusive, deathrattle and stat increase.
This makes the small and medium stones better and the big one a little harder to combo. There are 8 keywords that don't require additional text : Taunt, Stealth, Windfury, Lifesteal, Divine Shield, Charge, Rush and Poisonous.
Note: Charge overwrites rush and stealth overwrites taunt (until stealth is lost).
it gives immune, OP AS F*** :D
I guess immune is a keyword.... Anyone know how to reformulate this in a way to exclude immune? Just have the text write "except immune" at the end?
Would giving random adaptations instead of keywords work better? You wouldn't be able to get lifesteal, charge, rush and windfury but you'd be able to get elusive, deathrattle and stat increase.
Don't feel obligated to apply all the advice you get here. You'll never please everybody. It's your imagination, you should submit the card you want. That said, Immune would be a real problem. Adaptations are cool - this would be kinda like the Primordial Wand.
@sweetflake - First: fit your card text into 4 lines. Second, try not to use art that is already used by a Hearthstone card. Third "Played as Echo" is very confusing. I'm trying but I don't understand what you mean. Conclusion: you idea is cool, discovering new hero powers could be really fun, but you need to up the bar on your execution.
Thanks for your advise. Is this version better:
Yes this is a lot better. Cleaner looking and easier to understand. Just remember that you have a full sentence inside the parentheses (You need to capitalize add punctuation.).
Why would you ever want to play Your Power? The only thing that I can see where it is useful is if you want to give a Mage a different hero power so that they can't ping your minions. Even then, it seems like an extremely excessive counterplay, just to have a few minions survive on the board. It's unnecessary and just increases the amount of text in the card. I would just ditch the token (Unless you can tell me why it's worthwhile), and try and look for some art that looks "upgraded". Having the same art across all three of the power levels is quite confusing, maybe even taking the image to Photoshop and adding a simple glow to make it look more majestic would work. Besides that, you have a really cool idea, just that the execution is a bit misguided.
Your Power is a counterplay in some matchups where the opponent Hero Power is very important for his game like odd pala, Jaina or Rexxar. If you dont need the counterplay you don't have to play the spell.
Thanks for the idea with photoshop. I will give it a try.
Hey crasyherbz, thanks for the feedback. I think having to trigger Magnetic four times is kind of a steep cost as well, but I forgot to account for Omega Assembly. Still, I don't know if I should change it just yet.
Now some feedback for everyone, as usual.
@AngryChicken While I like the simplicity of the design, I think it's kinda bland. Really smart what you did to circumvent the artwork problem.
@Shatterstar1998 I think the card will be fine if you make it hatch after playing 2 dragons.
@Lathy I like the flavor but it seems somewhat difficult to utilize this effectively due to the upgrade requirements and the cost.
@Demonxz95 Maybe it could cost 1 more 'cus the Lifesteal seems really strong. Also, while it's interesting that the final form is a hero, I dunno if it's a good choice, especially with such a weird hero power and so much life gain. The art is really good as well (looks like it comes from one of those card games in which all creatures have some sort of upgraded form) but is there no third form that you can use with the hero?
@crasyherbz I like the idea of telling a story through the upgrades and how similar the first two artworks are. I don't really like the Deathrattle effect in the third form as I don't feel it makes a lot of sense. Maybe you could change the story so this guy gets resurrected as a Death Knight and change the effect accordingly?
@linkblade91 The card is fine as a Deathrattle, maybe even a bit too slow. I don't know if I like the third artwork since it looks the most different from the other two.
I like the idea, but I think the complexity makes it deserve to be an Epic. Also, the first art doesn't fit the flavor of the card and the other two arts.
Seems the right power level. It's only really function is to stall in the early game, combine with Doomsayer or doing a crazy Inner Fire combo. Not having to use your Hero Power seems way too harsh to include it your deck.
I honestly think the complexity and power level of this card do warrant it to be a Legendary. Other than that, the card itself is kind of boring. You just need to stall out and the reward is more stalling.
I like how it fit Odd Paladin while the reward contradict with its power cards like Level Up!. I also feel that the art for the Savior and the Griever should swap (the crying art is more fitting for the Griever flavor and the badass pose art is more fitting for Savior)
This card is way too good even in just its 2nd form with 2 Upgrade!. You basically have a more potent, quicker Doomhammer that doesn't Overload.
@Linkblade: I don't know why the 3rd art suddenly become a humanoid. Elementals in the game doesn't have a humanoid form. Even the Giants or Lyra the Sunshard don't look humanoid.
@Waterwalker: The reason the first one has 1 Dragon requirement is for flavor reason: Ysera incubate the egg to hatch and it takes 2 Dragons to raise the eggs to become a brood.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Nope, no third form unfortunately, unless it's just amazingly well hidden. It was already a miracle that I found artwork with two forms. I did try to take into account that you would have to hold on to the card for a ridiculously long time before it would become extremely powerful, but you are probably right about having too much life gain, so I will change that.
Your Mechaknuckles cards seem really good. I suppose the only thing I can really think of is that you'd need to swing with Mechaknuckles 2.0 all 4 times at once to really take advantage of the effect, because swinging with them twice in one turn basically just makes them another Mechaknuckles and you should probably add the "(Can attack 4 times a turn)" reminder text found on V-07-TR-0N and Vorpal Dagger.
Click the image to go to my custom Time Traveler class.
The last upgrade should be stronger imo. Maybe include "immune while attacking".
Either that or the upgrade mechanic is too tough to pull off for a relatively small reward. Megnetize one mech might be more balanced (without immune).
Could an echo card upgrade itself? If a spell had echo and a requirement to play more if itself to upgrade could you have only on copy of it in hand, start casting it and have it upgrade the echo versions?
What do you think?
Support for quest pally. Keywords (that don't require aditional text) in hs are: Taunt, Stealth, Windfury, Lifesteal, Divine Shield, Charge, Rush and Poisonous. I don't know how balanced it is, maybe it would be better at 5 mana.
This week I would like to manipulate Hero Powers. This is my first approach:
Unfortunately, I don't really have much of a choice regarding the art. The first two go perfectly together because they were done by the same person, so any piece of art I put alongside them will inherently stand out. The artist did not include an ice elemental in their themed quartet of images, and I just couldn't find a faceless female-looking ice elemental to match them up with.
I guess she reacquires her prominent features and attire after freezing back into her "true form", but it's not ideal.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@NoahMcGrath - Crystal Spellstone seems really weak until it's final form. The first 2 versions are unplayable unless you have a really big minion in play. Also don't forget to put a period inside the parentheses.
@sweetflake - First: fit your card text into 4 lines. Second, try not to use art that is already used by a Hearthstone card. Third "Played as Echo" is very confusing. I'm trying but I don't understand what you mean. Conclusion: you idea is cool, discovering new hero powers could be really fun, but you need to up the bar on your execution.
Here's my idea for the week.
==>==>
Possible Lightning spells are: Lightning Bolt, Forked Lightning, Lightning Storm, Beakered Lightning, and in Wild Jade Lightning.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Temporary art but what about the effect?
Love the tribes.
Thanks for your advise. Is this version better:
The perfect counter against decks that rely on a specific hero power. Imagine Frost Lich Jaina with Life Tap or Odd Paladin with Greater Healing. Or you can use it to improve your own heropower.
I don't know these cards should be which class, and I hope my ideas are not boring... If you think so, please... give some arts about ring. Thanks.
So you could have a deck with two of these weapons and 28 high cost minions and if you have your weapon in turn 1 the game is won?
ok how about this?
This makes the small and medium stones better and the big one a little harder to combo. There are 8 keywords that don't require additional text : Taunt, Stealth, Windfury, Lifesteal, Divine Shield, Charge, Rush and Poisonous.
Note: Charge overwrites rush and stealth overwrites taunt (until stealth is lost).
it gives immune, OP AS F*** :D
Love the tribes.
I guess immune is a keyword.... Anyone know how to reformulate this in a way to exclude immune? Just have the text write "except immune" at the end?
Would giving random adaptations instead of keywords work better? You wouldn't be able to get lifesteal, charge, rush and windfury but you'd be able to get elusive, deathrattle and stat increase.
Don't feel obligated to apply all the advice you get here. You'll never please everybody. It's your imagination, you should submit the card you want. That said, Immune would be a real problem. Adaptations are cool - this would be kinda like the Primordial Wand.
Yes this is a lot better. Cleaner looking and easier to understand. Just remember that you have a full sentence inside the parentheses (You need to capitalize add punctuation.).
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Why would you ever want to play Your Power? The only thing that I can see where it is useful is if you want to give a Mage a different hero power so that they can't ping your minions. Even then, it seems like an extremely excessive counterplay, just to have a few minions survive on the board. It's unnecessary and just increases the amount of text in the card. I would just ditch the token (Unless you can tell me why it's worthwhile), and try and look for some art that looks "upgraded". Having the same art across all three of the power levels is quite confusing, maybe even taking the image to Photoshop and adding a simple glow to make it look more majestic would work. Besides that, you have a really cool idea, just that the execution is a bit misguided.
Your Power is a counterplay in some matchups where the opponent Hero Power is very important for his game like odd pala, Jaina or Rexxar. If you dont need the counterplay you don't have to play the spell.
Thanks for the idea with photoshop. I will give it a try.