Hey guys, this is my first ever submission to the competition. Started playing Hearthstone in Feb and I've been following this competition since April, and finally decided to pitch in. This is a card to promote fun beginning or end of turn effects, triggered effects and deathrattles. Mana cost is debatable I guess. In hindsight, I should've probably kept it at 5, but I'm too lazy to change it now.
Credit for the art goes to Chaoyuanxu from DeviantArt.
For me, the pun in the name is kinda not funny? IMO, it makes the card feels worse from the unsucessful pun
Thanks @cecil and @ffind for your feedback, from your feedbacks, I'll go with Inspiring Commander
I changed the text to be more clear that it trigger's your hero power for free twice withut actaually using it, and changed the stat to 5/4/5, to be able to synergy with Baku and also the average value of the effect is about a card costing 1-Mana, like Holy Smite, Lost in the Jungle, Claw. So it's 4-Cost vanilla stats + 1-Cost effect, but it could have extra value in odd decks or after playing hero cards.
At the end of the day, it comes down to a question of whether you want to go for the memes, or for the most interesting and strongest effect. Personally, I'd recommend going for the Scryer Spy. I wonder, though, if maybe it'd work better as a 3 mana 2/3, to make it more likely for the effect to both go off and get value (run it into something, since taking 2 damage is more likely than taking 1, and then bounce it for the heal and the duplicate).
@ffinderous
I think Soul Transfer is the most interesting of the cards, and what it needs is just a little clause at the end: "half its health, rounded down." So that, eventually, from 2 or 3 Health the minion will be dropped to 1, and then the next Echo would kill them. Puts a soft cap on how many times it can be used on one target. In an odd way, it can also be used as an execute like Inner Rage sometimes is.
@Chocfudges
The Inspiring Commander is probably the most interesting of the three, especially given, from its wording, it activates the Hero Powers for free, giving it a bonus +4 mana on play (or, given the weak nature of base Hero Powers themselves, +2 Mana). The other two are fine, but simple (and "The Enfrostser" is not a pleasing name to say, on top of the "The" implying a singular, Legendary status)
@Wailor
The Feedback does kinda make sense, making it 1 mana and removing the Cycle, but then it just kinda looks like a reinterpretation of Bestial Wrath. (At the very least, "Sic'em/Seek'em" is a much better name). I suppose, in the context of Spell Hunter, it's a little stronger, especially for a 7 mana Flamestrike + 5 Armor + turning on Build-a-Beast. I think I just talked myself into agreeing with the feedback, making it a one mana card.
@eScapegoat1270
My preference is for the Twin Astral Engine. The health is huge, but the utter lack of attack probably prevents it from snowballing too hard in a world with Magnetic, so I think you could get away with making it a mech.
Thanks for feedback, and sorry for reply late. I still don't which of my cards should be submited, but I've made some improve for them.
@ffinderous My favorite is Emerald Dream, though some may not be down for Fatigue Druid. Shadowy Apparition is really convoluted for a card that doesn't do much, and as it is now, it wouldn't even work; your hero doesn't attack in Priest. Soul Transfer would just be used as a big burst card- it deals 12 damage for 9 with Leeroy. Also, it's not clear by what you mean by "at least 1".
@DestroyeR Twisted Boarstag is a decent idea but too hard to pull off. You'd need to run Bite and/or Claw just for his sake, and those cards are bad enough that it's probably not worth. My issue with Chaotic Boomgineer is that it's too vague. Drawing cards and creating Zombeasts, for instance, are random, yet I don't think the idea was to double those. Pack Mentality is definitely my favorite. It's a simple effect yet affects deckbuilding, and you have to think about when you want to play it. My only issue is that 5 Mana seems a bit low, but that's just me.
@ffinderous My favorite is Emerald Dream, though some may not be down for Fatigue Druid. Shadowy Apparition is really convoluted for a card that doesn't do much, and as it is now, it wouldn't even work; your hero doesn't attack in Priest. Soul Transfer would just be used as a big burst card- it deals 12 damage for 9 with Leeroy. Also, it's not clear by what you mean by "at least 1".
@DestroyeR Twisted Boarstag is a decent idea but too hard to pull off. You'd need to run Bite and/or Claw just for his sake, and those cards are bad enough that it's probably not worth. My issue with Chaotic Boomgineer is that it's too vague. Drawing cards and creating Zombeasts, for instance, are random, yet I don't think the idea was to double those. Pack Mentality is definitely my favorite. It's a simple effect yet affects deckbuilding, and you have to think about when you want to play it. My only issue is that 5 Mana seems a bit low, but that's just me.
Thanks for feedback. Shadowy Apparition should be changed as "after your Hero Power deals damage..." And for Soul Transfer, I guess I missed "Health" in bracket.
For your card... I guess I've seen a similar one in this topic.
@ffinderous My favorite is Emerald Dream, though some may not be down for Fatigue Druid. Shadowy Apparition is really convoluted for a card that doesn't do much, and as it is now, it wouldn't even work; your hero doesn't attack in Priest. Soul Transfer would just be used as a big burst card- it deals 12 damage for 9 with Leeroy. Also, it's not clear by what you mean by "at least 1".
@DestroyeR Twisted Boarstag is a decent idea but too hard to pull off. You'd need to run Bite and/or Claw just for his sake, and those cards are bad enough that it's probably not worth. My issue with Chaotic Boomgineer is that it's too vague. Drawing cards and creating Zombeasts, for instance, are random, yet I don't think the idea was to double those. Pack Mentality is definitely my favorite. It's a simple effect yet affects deckbuilding, and you have to think about when you want to play it. My only issue is that 5 Mana seems a bit low, but that's just me.
Malfurion the Pestilent does exist, so not that hard. As for Chaotic Boomgineer: to make things simpler, I decided so only effects with the word “random” in it would trigger twice. Yes, that makes inconsistencies (like Meat Wagon’s effect triggering twice, but not Guild Recruiter’s effect) but it would be way easier to identify which cards benefit from it.
So I came up with this. Thoughts?
For me, the pun in the name is kinda not funny? IMO, it makes the card feels worse from the unsucessful pun
Also, 7-cost is too much, look at Ancestral Spirit, Desperate Stand or Corpse Raiser.
Thanks @cecil and @ffind for your feedback, from your feedbacks, I'll go with Inspiring Commander
I changed the text to be more clear that it trigger's your hero power for free twice withut actaually using it, and changed the stat to 5/4/5, to be able to synergy with Baku and also the average value of the effect is about a card costing 1-Mana, like Holy Smite, Lost in the Jungle, Claw. So it's 4-Cost vanilla stats + 1-Cost effect, but it could have extra value in odd decks or after playing hero cards.
Thanks for feedback, and sorry for reply late. I still don't which of my cards should be submited, but I've made some improve for them.
Bump my cards with some modifications.
Shouldn’t have ‘The’ on the card’s name if it’s not a legendary. Other than that, I think the Enfroster is better
but cmon really, which one of these is better?
simplified the card.
@ffinderous My favorite is Emerald Dream, though some may not be down for Fatigue Druid. Shadowy Apparition is really convoluted for a card that doesn't do much, and as it is now, it wouldn't even work; your hero doesn't attack in Priest. Soul Transfer would just be used as a big burst card- it deals 12 damage for 9 with Leeroy. Also, it's not clear by what you mean by "at least 1".
@DestroyeR Twisted Boarstag is a decent idea but too hard to pull off. You'd need to run Bite and/or Claw just for his sake, and those cards are bad enough that it's probably not worth. My issue with Chaotic Boomgineer is that it's too vague. Drawing cards and creating Zombeasts, for instance, are random, yet I don't think the idea was to double those. Pack Mentality is definitely my favorite. It's a simple effect yet affects deckbuilding, and you have to think about when you want to play it. My only issue is that 5 Mana seems a bit low, but that's just me.
Thanks for feedback. Shadowy Apparition should be changed as "after your Hero Power deals damage..." And for Soul Transfer, I guess I missed "Health" in bracket.
For your card... I guess I've seen a similar one in this topic.
Malfurion the Pestilent does exist, so not that hard. As for Chaotic Boomgineer: to make things simpler, I decided so only effects with the word “random” in it would trigger twice. Yes, that makes inconsistencies (like Meat Wagon’s effect triggering twice, but not Guild Recruiter’s effect) but it would be way easier to identify which cards benefit from it.
[Comment was made before realizing DestroyerR already submitted their entry. Disregard]
Final Poll is now up!
You can find me here! Good luck everyone!