You're goddamn right. Abomination as well. Everything that deals at least 1 damage to all characters... As a 10 mana spell you could cast this with Bloodbloom, Voodoo Doctor yourself and still have room to play Baron Geddon and auto-win; as a warlock.
You're goddamn right. Abomination as well. Everything that deals at least 1 damage to all characters... As a 10 mana spell you could cast this with Bloodbloom, Voodoo Doctor yourself and still have room to play Baron Geddon and auto-win; as a warlock.
Wouldn't this result in a draw? Unless you had armor?
Why does everyone keep talking about cards like Ice Block, Moonfire, even just plain old armor that would be a problem. Don't all cards require some level of strategy to play? Why is this card just assumed that it should be a 10 mana win the game?
You're goddamn right. Abomination as well. Everything that deals at least 1 damage to all characters... As a 10 mana spell you could cast this with Bloodbloom, Voodoo Doctor yourself and still have room to play Baron Geddon and auto-win; as a warlock.
Wouldn't this result in a draw? Unless you had armor?
The first one would, but the second one wouldn't as you heal for 2 and then deal 2 damage; you still have 1 hp, but your opponent would have -1. If they didn't have armor.
Bloodbloom, 2 mana = 10 damage to yourself Voodoo Doctor, 1 mana = Go up to 3 Baron Geddon, 7 mana = Go back down to 1, your opponent goes to -1 if they don't have armor
You're goddamn right. Abomination as well. Everything that deals at least 1 damage to all characters... As a 10 mana spell you could cast this with Bloodbloom, Voodoo Doctor yourself and still have room to play Baron Geddon and auto-win; as a warlock.
Wouldn't this result in a draw? Unless you had armor?
The first one would, but the second one wouldn't as you heal for 2 and then deal 2 damage; you still have 1 hp, but your opponent would have -1. If they didn't have armor.
Bloodbloom, 2 mana = 10 damage to yourself Voodoo Doctor, 1 mana = Go up to 3 Baron Geddon, 7 mana = Go back down to 1, your opponent goes to -1 if they don't have armor
Three card combo at 10 mana
Right... Well, still doesn't sound that broken considering you need 4 cards for this combo (2 are legendaries so decreased draw odds), more than 10 health to start, and assume they have 0 armor.
Anyone else think it might be interesting for a card like "Set Both Players Health to 1, End your turn when this is played" Cost 10 Mana. I get there's a lot of potential to just get smoked after playing it, but I feel like this could generate the occasional big swing in the other direction depending on board presence. It would certainly require careful play.
Edit: I have modified this card to destroy mana crystals also. Please be aware the design of this is to be played in only the right conditions, such as board control, empty board, opponents hand is empty, opponent does not have a weapon equip (or at least you have taunt presence), etc. Also, this is a Neutral Legendary Spell. I know they don't exist currently, but I have no doubt they will eventually.
well good try, now we realize this was a bad idea so we scrapped it. We are very lucky we did before the August 7th release. Nice job making it sound like it was just some random dude asking about "what if". Anyway, just wanted to PM you and let you know what i thought..
Anyone else think it might be interesting for a card like "Set Both Players Health to 1, End your turn when this is played" Cost 10 Mana. I get there's a lot of potential to just get smoked after playing it, but I feel like this could generate the occasional big swing in the other direction depending on board presence. It would certainly require careful play.
Edit: I have modified this card to destroy mana crystals also. Please be aware the design of this is to be played in only the right conditions, such as board control, empty board, opponents hand is empty, opponent does not have a weapon equip (or at least you have taunt presence), etc. Also, this is a Neutral Legendary Spell. I know they don't exist currently, but I have no doubt they will eventually.
well good try, now we realize this was a bad idea so we scrapped it. We are very lucky we did before the August 7th release. Nice job making it sound like it was just some random dude asking about "what if". Anyway, just wanted to PM you and let you know what i thought..
Basically a guaranteed win for your opponent really. If they have anything on the board that can do damage, i.e. minions or a weapon, you've basically just lost unless you have a strong enough wall of taunts that have survived 2 turns (none having been played the turn this card is played). Interesting concept, too unreliable, unlikely win.
You're goddamn right.
Abomination as well. Everything that deals at least 1 damage to all characters... As a 10 mana spell you could cast this with Bloodbloom, Voodoo Doctor yourself and still have room to play Baron Geddon and auto-win; as a warlock.
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Why?
Ice block is a thing as well as armor for Druid and Warrior. Seems like instawin every time for those classes.
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Would be fun if it also had "both players discard their hands".
I wasn't planning on going for a run today. But those cops came out of nowhere.
Wouldn't this result in a draw? Unless you had armor?
Who came up with this idea, Trump?
Why does everyone keep talking about cards like Ice Block, Moonfire, even just plain old armor that would be a problem. Don't all cards require some level of strategy to play? Why is this card just assumed that it should be a 10 mana win the game?
The first one would, but the second one wouldn't as you heal for 2 and then deal 2 damage; you still have 1 hp, but your opponent would have -1. If they didn't have armor.
Bloodbloom, 2 mana = 10 damage to yourself
Voodoo Doctor, 1 mana = Go up to 3
Baron Geddon, 7 mana = Go back down to 1, your opponent goes to -1 if they don't have armor
Three card combo at 10 mana
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The card you’re looking for would need to be like worldfire from MtG
its abusable, but with the stipulation that you might just lose to your own play.
itd probably need to remove armor and boardstate at the very least
Right... Well, still doesn't sound that broken considering you need 4 cards for this combo (2 are legendaries so decreased draw odds), more than 10 health to start, and assume they have 0 armor.
Still, this would be pretty funny as a pull from Grand Archivist.
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well good try, now we realize this was a bad idea so we scrapped it. We are very lucky we did before the August 7th release. Nice job making it sound like it was just some random dude asking about "what if". Anyway, just wanted to PM you and let you know what i thought..
Sincerely,
Peter Whalen
ROFL... thanks Pete
Basically a guaranteed win for your opponent really. If they have anything on the board that can do damage, i.e. minions or a weapon, you've basically just lost unless you have a strong enough wall of taunts that have survived 2 turns (none having been played the turn this card is played). Interesting concept, too unreliable, unlikely win.
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Mecha'thun was clearly the better choice.
Interesting concept, but this should also have 'hero powers disabled until the end of the game'. Then it would be more fair.
No brain - no pain.