Current examples: Myra's Unstable Element, and whatever else comes from the "The Boomsday Project"!
We have whittled down ~200valid submissions to just 20 of the community's favorites. Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Industrial Sabotage as nice and cool as it is should never be a card I'm afraid. It can, and very often will, ruin any deck synergy your opponent might have. Plus they will just waste X mana when hitting a Sabotage! with no benefits whatsoever. Sabotage! cards should read "Costs and appears identical to to the card it replaced. When played, reshuffle the original card in your opponents deck" or something balanced in those lines. Got to go with the fun and different but still reasonable effects here and choose Leader of he Pack, Prodigy's Curse and The Perfect Crime.
Leader of the Pack: what a fun concept! Plus loved the art. I can imagine using this spell with the same animation of Elise's card pack opening. A great tool for any Hunter decks.
Prodigy's Curse: A bit of RNG but at the same time, with so many spell generating cards out there, I can imagine a deck around this unique mechanism! Plus with the new Spell Damage cards coming with Boomsday Project, this is quite a lovely and fun card!
The Perfect Crime: I believe this is my favorite. Maybe having a lower mana cost would make it perfect as the name suggests. A win condition like that gives the game another perspective! It's a whole different game, and the fact that a card so well designed and balanced can achieve that, makes me want to actually see this in the game! Well done!
Wait, so does "let's unite" just turn the game into the tavern brawl? That seems like it would get old real fast, considering a priest could just blackmail an opponent by saying "Play this tavern brawl with me for the 20th time or take 7 damage." It seems like a bit much.
"Oh s-is this a swear?CanWeEvenWriteSwearsHere?"byYourPalOtoThatHasDone(almost)ThisWholeThingOnAPhoneAt1:30am
So what happens if this wins?
...we ignore it and pick the real winner, I guess :/
Major props to Otovent for finishing up the poll while everyone else was missing, but...yeah. I would have left that out lol
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My stupid opinion. + means good, - means bad, ± is ok.
+1. Twisting portal - Only viable in discard questlock, Allows to play the portal in normal control warlock deck + quest + 2 cataclysms, not broken and could see play. ±2. Power Word: Skills - Basically an "I hate death knight heropowers", it's too disruptive and will never be printed. -3. The Perfect Crime - Completely useless. You waste 8 mana to get 9 cards that will likely be completely useless and just mess up your hand. -4. Let's Unite - just no. -5. Planetary Annihilation - forces you to build a deck around a single card that doesn't do much even when you combo it with Malygos. -6. Remorseless Winter - I have no idea what archetype you can put it into. You can't afford wasting 10 mana just to get unreliable boardclears in the future, plus if enemy has no minions on board you effectively lose a card draw. ±7. Perfect Curves - it's just a free damage + carddraw that forces you to play Assassin's Blade. Drawing cards is always good so it would obviously see play. -8. Leader of the Pack - Hunter is all about playing on curve. Spend 6 mana to get 5 cards you don't want might not even be worth it for Arenas. -9. Forge of the Eternal - Armor Up + endless fatigue. This type of cards makes the game full ResidentSleeper. -10. Oh Shit - a meme. --11. Industrial Sabotage - You basically win a game if it continues for 4-5 more turns. +12. Addictive Affiction - It's a solid meme. I like it, it's obviously not broken except for 10 mana cards. I suggest it doesn't change manacost on cards beyond (10) so you couldn't just win games against some combodecks at turn 2. -13. Patriot Arrow - completely broken. Insanely weakens every deck, with spellpower +1 it almost wins the game. If you manage to play it with Malygos on board, it kills the entire enemy deck. ±14. Attacktraction - Could be neat except the durabilty. I suggest it should force durabilty (2) for every made weapon. -15. Prodigy's Curse - A bad meme, there's almost no way to get spells without spells for Mage, especially in standard. ±16. Kairoz' Vision - Almost unplayable. The only use for it is to change the RNG outcomes, but our casino mage is long gone :'-( -17. Rebuilding Dalaran - Excuse me, what? Since when do mages prefer minions over spells? ±18. Electra's Giant Coil - Surprisingly a Shudderwock support - get rid of bunch of cards from your deck, clear board several times, draw something with Far Sights. Can see play but it will take some time to get used to it. -19. World in Flames - Another instawin card. With Aluneth and Book of Specters it will be easy to achieve. -20. Enter the Dream - Druid spell. You really want to give druid, who has insane ramps and carddraw, an endless rain of powerful undercosted cards?
Perfect Curves is a perfect card if played in the right deck and the art also makes the card better ( ͡° ͜ʖ ͡°). Also the Industrial Sabotage is very creative card. So my vote goes to these 2 for the uniqueness. Good luck to all!
The Perfect Crime: I believe this is my favorite. Maybe having a lower mana cost would make it perfect as the name suggests. A win condition like that gives the game another perspective! It's a whole different game, and the fact that a card so well designed and balanced can achieve that, makes me want to actually see this in the game! Well done!
I really like the concept of the perfect crime too but the only downside is any current or future unplayable cards (I.e. Snowfury Giant) that would derail the fun win condition.
Kairoz' Vision is identical to a card I made back in 2016, except mine cost 6 mana.
World in Flames is an autoinclude in every Mage deck (barring Baku mage), just because it lets you play with a 29 card deck. It doesn't matter if it deals 0 damage. It'd still be included.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
For some reason the token cards weren't loading earlier, but it looks okay now.
Also in response to questions on where Remorseless Winter would fit in, it's sort of like Carnassa, but for spells. It'd synergize with Coldwraith for extra draws, with Sorcerer's Apprentice to get crazy easy board control, with Vex Crow for cheap spell abuse (also of course for Wild it works with Flamewaker and Yogg-Saron), or with cards that already freeze like Water Elemental the spell basically lets you kill a minion and get a draw. Currently freeze is all too often used as "stall your opponent for one turn while you prepare to OTK", whereas this would give freeze some more real attrition, control-power. It lets you target individual threats such as a Hadronox hiding behind a board of taunts for cheap, easy removal. It would work in more aggressive tempo Mage decks as a late game tool to annihilate big threats keeping you from victory, or it would work in a slower deck to consistently shut your opponent down.
Oh, and are the poll results invisible until the poll ends?
For some reason the token cards weren't loading earlier, but it looks okay now.
Also in response to questions on where Remorseless Winter would fit in, it's sort of like Carnassa, but for spells. It'd synergize with Coldwraith for extra draws, with Sorcerer's Apprentice to get crazy easy board control, with Vex Crow for cheap spell abuse (also of course for Wild it works with Flamewaker and Yogg-Saron), or with cards that already freeze like Water Elemental the spell basically lets you kill a minion and get a draw. Currently freeze is all too often used as "stall your opponent for one turn while you prepare to OTK", whereas this would give freeze some more real attrition, control-power. It lets you target individual threats such as a Hadronox hiding behind a board of taunts for cheap, easy removal. It would work in more aggressive tempo Mage decks as a late game tool to annihilate big threats keeping you from victory, or it would work in a slower deck to consistently shut your opponent down.
Oh, and are the poll results invisible until the poll ends?
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
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This Week's Finalists
Competition-Specific Restrictions:
We have whittled down ~200 valid submissions to just 20 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
by Sindragosa0
by Vignu
by Yuvalito
by TrickyB3ast
by Troll64
by Hikarigami
by LittleCommie
by AngryChicken
by biggerbossman
by Schlauchneid
by sashashepto
by DemonicPlushie
by Pethax__
by Demonxz95
by Lathy
by Phoenixfeather
by Broeck1
by TheProgenitor
by CheeseEtc
by kaledine
Tokens
Remorseless Winter
Industrial Sabotage
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
We're sorry for any... inconvenience... Also discovered that polls have a 120 character limit... :l
Mod Working Reaaaaally Hardly
The joke is you.
Not really. As soon as you discover it, it magically disappears onto the bottom of your deck. If you draw it... I assume it does the same? ;););););)
(I know that's not the intention lol)
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Industrial Sabotage as nice and cool as it is should never be a card I'm afraid. It can, and very often will, ruin any deck synergy your opponent might have. Plus they will just waste X mana when hitting a Sabotage! with no benefits whatsoever. Sabotage! cards should read "Costs and appears identical to to the card it replaced. When played, reshuffle the original card in your opponents deck" or something balanced in those lines. Got to go with the fun and different but still reasonable effects here and choose Leader of he Pack, Prodigy's Curse and The Perfect Crime.
Leader of the Pack: what a fun concept! Plus loved the art. I can imagine using this spell with the same animation of Elise's card pack opening. A great tool for any Hunter decks.
Prodigy's Curse: A bit of RNG but at the same time, with so many spell generating cards out there, I can imagine a deck around this unique mechanism! Plus with the new Spell Damage cards coming with Boomsday Project, this is quite a lovely and fun card!
The Perfect Crime: I believe this is my favorite. Maybe having a lower mana cost would make it perfect as the name suggests. A win condition like that gives the game another perspective! It's a whole different game, and the fact that a card so well designed and balanced can achieve that, makes me want to actually see this in the game! Well done!
Congrats to all! But for me:
1. The Perfect Crime
2. Leader of the Pack
3. Prodigy's Curse
Wait, so does "let's unite" just turn the game into the tavern brawl? That seems like it would get old real fast, considering a priest could just blackmail an opponent by saying "Play this tavern brawl with me for the 20th time or take 7 damage." It seems like a bit much.
voted for "can we even write swear here"
Vote for my Card Design Submission! I love this one!
"Oh s-is this a swear?CanWeEvenWriteSwearsHere?"byYourPalOtoThatHasDone(almost)ThisWholeThingOnAPhoneAt1:30am
So what happens if this wins?
Click the image to go to my custom Time Traveler class.
...we ignore it and pick the real winner, I guess :/
Major props to Otovent for finishing up the poll while everyone else was missing, but...yeah. I would have left that out lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
World in flames. Because some people just want to see the world burn.
My stupid opinion. + means good, - means bad, ± is ok.
+1. Twisting portal - Only viable in discard questlock, Allows to play the portal in normal control warlock deck + quest + 2 cataclysms, not broken and could see play.
±2. Power Word: Skills - Basically an "I hate death knight heropowers", it's too disruptive and will never be printed.
-3. The Perfect Crime - Completely useless. You waste 8 mana to get 9 cards that will likely be completely useless and just mess up your hand.
-4. Let's Unite - just no.
-5. Planetary Annihilation - forces you to build a deck around a single card that doesn't do much even when you combo it with Malygos.
-6. Remorseless Winter - I have no idea what archetype you can put it into. You can't afford wasting 10 mana just to get unreliable boardclears in the future, plus if enemy has no minions on board you effectively lose a card draw.
±7. Perfect Curves - it's just a free damage + carddraw that forces you to play Assassin's Blade. Drawing cards is always good so it would obviously see play.
-8. Leader of the Pack - Hunter is all about playing on curve. Spend 6 mana to get 5 cards you don't want might not even be worth it for Arenas.
-9. Forge of the Eternal - Armor Up + endless fatigue. This type of cards makes the game full ResidentSleeper.
-10. Oh Shit - a meme.
--11. Industrial Sabotage - You basically win a game if it continues for 4-5 more turns.
+12. Addictive Affiction - It's a solid meme. I like it, it's obviously not broken except for 10 mana cards. I suggest it doesn't change manacost on cards beyond (10) so you couldn't just win games against some combodecks at turn 2.
-13. Patriot Arrow - completely broken. Insanely weakens every deck, with spellpower +1 it almost wins the game. If you manage to play it with Malygos on board, it kills the entire enemy deck.
±14. Attacktraction - Could be neat except the durabilty. I suggest it should force durabilty (2) for every made weapon.
-15. Prodigy's Curse - A bad meme, there's almost no way to get spells without spells for Mage, especially in standard.
±16. Kairoz' Vision - Almost unplayable. The only use for it is to change the RNG outcomes, but our casino mage is long gone :'-(
-17. Rebuilding Dalaran - Excuse me, what? Since when do mages prefer minions over spells?
±18. Electra's Giant Coil - Surprisingly a Shudderwock support - get rid of bunch of cards from your deck, clear board several times, draw something with Far Sights. Can see play but it will take some time to get used to it.
-19. World in Flames - Another instawin card. With Aluneth and Book of Specters it will be easy to achieve.
-20. Enter the Dream - Druid spell. You really want to give druid, who has insane ramps and carddraw, an endless rain of powerful undercosted cards?
Perfect Curves is a perfect card if played in the right deck and the art also makes the card better ( ͡° ͜ʖ ͡°). Also the Industrial Sabotage is very creative card. So my vote goes to these 2 for the uniqueness. Good luck to all!
I really like the concept of the perfect crime too but the only downside is any current or future unplayable cards (I.e. Snowfury Giant) that would derail the fun win condition.
Kairoz' Vision is identical to a card I made back in 2016, except mine cost 6 mana.
World in Flames is an autoinclude in every Mage deck (barring Baku mage), just because it lets you play with a 29 card deck. It doesn't matter if it deals 0 damage. It'd still be included.
Because you want to see literally every Mage play with a 29-card deck?
#gNOmeferatu
Or just because there's a card called Raven Familiar
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Looks like my boy made a ruckus ( ͡° ͜ʖ ͡°)
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
No way i could reach the poll, more than 120 for Industrial Sabotage xd, good luck to the finalists
For some reason the token cards weren't loading earlier, but it looks okay now.
Also in response to questions on where Remorseless Winter would fit in, it's sort of like Carnassa, but for spells. It'd synergize with Coldwraith for extra draws, with Sorcerer's Apprentice to get crazy easy board control, with Vex Crow for cheap spell abuse (also of course for Wild it works with Flamewaker and Yogg-Saron), or with cards that already freeze like Water Elemental the spell basically lets you kill a minion and get a draw. Currently freeze is all too often used as "stall your opponent for one turn while you prepare to OTK", whereas this would give freeze some more real attrition, control-power. It lets you target individual threats such as a Hadronox hiding behind a board of taunts for cheap, easy removal. It would work in more aggressive tempo Mage decks as a late game tool to annihilate big threats keeping you from victory, or it would work in a slower deck to consistently shut your opponent down.
Oh, and are the poll results invisible until the poll ends?
Step 1 Remorsless winter
Step 2 Flamewaker+ Flamewaker + Sorcerer's apprentice
Step 3 Profit
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."