Hi...I was looking at my Undertale expansion and notice that it had happened a fair share of times, and I figured what was an expansion that wasn't discussed and Disney comes to mind. That is when I got the remarkable idea to take my crack at it (after all nobody else has done it, yet). I think I may start a revelation (and inspire copycats). Before I leave you to enjoy the cards, I have to explain a mechanic I'll be using, the hero and villain mechanic (The hero's start of game will resolve first and then, the villain's start of game resolves next. and lastly any other start of game Legendaries will resolve despite any changes that occurred previously). So as always that will be all for now and enjoy the cards that are currently here....
Priest (4/4):
In case your wondering, when Quasimodo's Start of Game ability triggers, Claude Frollo is taken from your deck and shuffled into your opponent's deck and soon Esmeralda is also shuffled into your opponent's deck.
Token (Priest)
Rogue (4/4):
Token (Rogue):
Druid (4/4):
Tokens (Druid):
Hunter (4/4):
Both Amo Slade and Todd have alternate version that are shuffled into your opponent's deck.
Token (Hunter):
Shaman (4/4):
Warlock (4/4):
A Non-Collectible card that comes from The Horned King.
Anyway, the amount usage of tokens is too high, it's not bad... It could probably confuse some people for the first time. But it's still ok nonetheless.
I'll say these are really cool cards, who doesn't want to have badass genies with strong immunities? I do wish! I already have named it shortly as "Magic Shield" which even works great against twisting nether and freezing trap, but I guess you can let it stay this way since it looks easier for some people out there without explanation, so don't add that.
Those cards are actually amazing, but I'm not going to make top 10 of those cards because all of them are amazing, but there a some flaws in few cards and I would like to correct them:
1. Draconic Duo, I don't like this card, it's simply copy pasted of a minion with very little difference, you just need some creative fuel if you want to make a good card, don't waste cards into useless ones especially copying an exact minion, but if you don't know who's that, it's Pit Lord.
2. Kenai, this card is actually good, no mistake... but there's an "empty" line below the text, this happens when you pressed enter to make line space in Hearthcards. After making an empty space line in the text being written in hearthcard and card's text would look worse because it becomes smaller, I hope you understand what I mean. here's an example I made it quickly, the 1st card without entering a space and a 2nd card entering a space after the text is done:
1, 2.
You can see a major difference and that's what you did to Kenai, everyone does mistake anyway. So fix it if you possibly can.
3. Miracleous Jester, I think this card is simply broken compared to Chara, the ability called agile should be used on certain strong late game characters and that has a weak stat too, this minion, however, has agile in early game will ruin the fun in the game, Chara is great because he is legendary and has really understated in very late game. Now about Esmeralda, I think it's fine, should lower the health by 1 or 2 I think... since you can draw her anytime especially early game.
This expansion is really nice and creative. The cards overall are pretty awesome. I'm heavily inspired by them!
Hi...I was looking at my Undertale expansion and notice that it had happened a fair share of times, and I figured what was an expansion that wasn't discussed and Disney comes to mind. That is when I got the remarkable idea to take my crack at it (after all nobody else has done it, yet). I think I may start a revelation (and inspire copycats). Before I leave you to enjoy the cards, I have to explain a mechanic I'll be using, the hero and villain mechanic (The hero's start of game will resolve first and then, the villain's start of game resolves next. and lastly any other start of game Legendaries will resolve despite any changes that occurred previously). So as always that will be all for now and enjoy the cards that are currently here....
Priest (4/4):
In case your wondering, when Quasimodo's Start of Game ability triggers, Claude Frollo is taken from your deck and shuffled into your opponent's deck and soon Esmeralda is also shuffled into your opponent's deck.
Token (Priest)
Rogue (4/4):
Token (Rogue):
Druid (4/4):
Tokens (Druid):
Hunter (4/4):
Both Amo Slade and Todd have alternate version that are shuffled into your opponent's deck.
Token (Hunter):
Shaman (4/4):
Warlock (4/4):
A Non-Collectible card that comes from The Horned King.
Mage (4/4):
Token (Mage):
Neutral (6/6):
Tokens (Neutral):
dude i liked the art of cards looks great if u draw them . what an amazin masterpiece
This cartoony graphic still works wonder!
Anyway, the amount usage of tokens is too high, it's not bad... It could probably confuse some people for the first time. But it's still ok nonetheless.
I'll say these are really cool cards, who doesn't want to have badass genies with strong immunities? I do wish!
I already have named it shortly as "Magic Shield" which even works great against twisting nether and freezing trap, but I guess you can let it stay this way since it looks easier for some people out there without explanation, so don't add that.
I like elementals and totems.
Those cards are actually amazing, but I'm not going to make top 10 of those cards because all of them are amazing, but there a some flaws in few cards and I would like to correct them:
1. Draconic Duo, I don't like this card, it's simply copy pasted of a minion with very little difference, you just need some creative fuel if you want to make a good card, don't waste cards into useless ones especially copying an exact minion, but if you don't know who's that, it's Pit Lord.
2. Kenai, this card is actually good, no mistake... but there's an "empty" line below the text, this happens when you pressed enter to make line space in Hearthcards. After making an empty space line in the text being written in hearthcard and card's text would look worse because it becomes smaller, I hope you understand what I mean. here's an example I made it quickly, the 1st card without entering a space and a 2nd card entering a space after the text is done:
1, 2.
You can see a major difference and that's what you did to Kenai, everyone does mistake anyway. So fix it if you possibly can.
3. Miracleous Jester, I think this card is simply broken compared to Chara, the ability called agile should be used on certain strong late game characters and that has a weak stat too, this minion, however, has agile in early game will ruin the fun in the game, Chara is great because he is legendary and has really understated in very late game. Now about Esmeralda, I think it's fine, should lower the health by 1 or 2 I think... since you can draw her anytime especially early game.
This expansion is really nice and creative. The cards overall are pretty awesome. I'm heavily inspired by them!
I like elementals and totems.