Spell Damage
stacks in one turn. For example: One spell played, gain
Spell Damage
+1. Second spell played, gain other
Spell Damage
+1 (Spell Damage +2 total) and etc. After turn is over this effect starts from begining again.
I've never participated in such a thing, but here's my submission:
It's pretty self-explanatory. A spell version of Pyros. The last card, I decided not to add directly to your hand, because it makes the game a bit too simple. You'd just play the cards on curve and win. This makes it a finisher (or a draw, if you don't have 16+ health), but you probably can't rely on it solely.
Priest i think is more about resurrection ..this kind of spells encourages mid range priest with powerful combos after resurrection .Velen,Lyra,radiant elemental, etc
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
[DELETED]
a spell for warrior
Legendary Shaman Spell
My Entry for this week's Card Design Competition - Season 8.16:
Ey yo
KAPPA.
Spell Damage stacks in one turn. For example: One spell played, gain Spell Damage +1. Second spell played, gain other Spell Damage +1 (Spell Damage +2 total) and etc. After turn is over this effect starts from begining again.
"Sometimes you need to hunt together."
I've never participated in such a thing, but here's my submission:
It's pretty self-explanatory. A spell version of Pyros. The last card, I decided not to add directly to your hand, because it makes the game a bit too simple. You'd just play the cards on curve and win. This makes it a finisher (or a draw, if you don't have 16+ health), but you probably can't rely on it solely.
Priest i think is more about resurrection ..this kind of spells encourages mid range priest with powerful combos after resurrection .Velen,Lyra,radiant elemental, etc
Wow. It's been a while since my last entry. Here's a new tool for Dead Man's Hand Warrior, that can hopefully revive the class.
[DELETED]
Flavor: "Anyone wants a popsicle?"
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Love the tribes.