This week's theme comes from
kalkans1
, whose "Lybell the Vengeance" was the winner of our
Burn Baby Burn
competition!
Competition-Specific Restrictions:
You must create a Legendary spell.
It cannot be a Quest.
Current examples:
Myra's Unstable Element
, and whatever else comes from the "The Boomsday Project"!
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit
only one entry
. An entry normally consists of only
one
collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic
only once
, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic
, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for
submissions only
. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make
only minor changes
to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some
minimal additional commentary
to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You
may not
submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of
your own creation
. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome,
you MUST host your card somewhere other than Hearthcards.
Save it and upload it to
Imgur
,
Photobucket
, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
A Note on Group Submissions: if you team up with other people to submit an entry, you must enclose that information in your submission and
none
of you may upvote that entry.
That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
TIP:
Though not a rule exactly, we
highly
recommend that you insert your images using this icon on the bar above the post text editor:
. Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Preview Phase
(Starts Now! Ends 21:00 UTC 19/7/2018)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase
(Starts 21:00 UTC 19/7/2018, Ends 21:00 UTC 23/7/2018).
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase
(Starts 21:00 UTC 23/7/2018, Ends 21:00 UTC 24/7/2018).
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase
(Starts 21:00 UTC 24/7/2018, Ends 21:00 UTC 25/7/2018).
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(
ab
) / (
c
) =
x
Where,
a
= The total number of submissions on the same page as the submission.
b
= The total number of up-votes that the submission received.
c
= The total number of up-votes on the same page as the submission.
x
= The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a
Wild Card
, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our
Winners' Gallery
!
They will be allowed to select the next card design competition theme.
And a unique
Avatar Border
& "
Card Design Champion
" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this
FAQ
to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Bringing back Kazakus-style customization. Or is it Mech-Galvadon? Playable-ish in non-Mech decks but so much better in a Mech deck.
You'll be able to build a 3-Cost, 6-Cost, or 9-Cost Mech and give it 2 Upgrades. (Picking 1 of 3 options - twice)
I'll present the options in the Spoiler below.
The Chassis
The Upgrades
The different values contained in the parentheses in
Upgrade - Salvage Bot(s)
and
Upgrade Flamethrower
are for the different chassis'. The lowest value goes with a MK-III chassis and the highest with the MK-IX.
You would pick the chassis first of course and only see the number that corresponded to your chosen chassis but I didn't want to make so many more pictures that would be mostly the same.
A very flexible card. Can be used in tempo mage to fill up your hand in midgame, in elemental mage to get the elemental with specific cost you want, in big spell mage to get a big spell for next turn etc. Can be used to draw cards you want when you have a bad hand and/or unlucky draws in a game.
That means if you win you get twice: the progress for daily quests that require wins, the gold from said quests, the rank stars, the legend progress, the cards rewards from adventures bosses, the progress to every-3-wins-gold, the 10g reward itself, and everything else you'd get for winning said match.
Double the pain double the gain!
Edit: Changed the order of the effects. You gain armor when playing the card not at the start of the game.
Clarification edit: It seems there's a bit of confusion with my card this week, so I'll try and clarify. No, the spell's effects would not be done at random. You would have complete control over the spell you select as if you were casting it straight from your hand. So, if you choose Fireball as your spell, you get to decide what to nuke with it. If you chose Free From Amber, you would get to discover and choose which 8+ cost minion to summon. The only caveat here is the chosen spell must to be played immediately. So, unlike a normal Fireball from the hand where you could change your mind about casting it, with Clairvoyance, once Fireball has been selected, something would have to get fried.
This card costs only 1 mana but it is designed for late game. Powerful control tool that most likely would be utilized in zoo decks. In zoo decks you tap a lot so you are much closer to fatigue. With this you may equalize a little + most likely you won't play high cost minions in this type of decks so even rolling this for 5 times won't harm your gameplan at all. But in control decks this card can find a place as well. If your Gul'dan is already played, Skull summons demons for free then why not to sacrifice some Mana Crystals to negate opponent's
combo
?
Downsides: Dead draw till late game and may be "geisted".
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Uniquely Magical
This week's theme comes from kalkans1 , whose "Lybell the Vengeance" was the winner of our Burn Baby Burn competition!
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
A Note on Group Submissions: if you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 19/7/2018)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 19/7/2018, Ends 21:00 UTC 23/7/2018).
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 23/7/2018, Ends 21:00 UTC 24/7/2018).
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 24/7/2018, Ends 21:00 UTC 25/7/2018).
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
( ab ) / ( c ) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery !
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Good Luck!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Bringing back Kazakus-style customization. Or is it Mech-Galvadon? Playable-ish in non-Mech decks but so much better in a Mech deck.
You'll be able to build a 3-Cost, 6-Cost, or 9-Cost Mech and give it 2 Upgrades. (Picking 1 of 3 options - twice)
I'll present the options in the Spoiler below.
The Chassis
The Upgrades
The different values contained in the parentheses in Upgrade - Salvage Bot(s) and Upgrade Flamethrower are for the different chassis'. The lowest value goes with a MK-III chassis and the highest with the MK-IX.
You would pick the chassis first of course and only see the number that corresponded to your chosen chassis but I didn't want to make so many more pictures that would be mostly the same.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Synergy with Stargazer Luna
This would keep hitting new targets until either there are no new targets, or the damage hits zero.
A very flexible card. Can be used in tempo mage to fill up your hand in midgame, in elemental mage to get the elemental with specific cost you want, in big spell mage to get a big spell for next turn etc. Can be used to draw cards you want when you have a bad hand and/or unlucky draws in a game.
That means if you win you get twice: the progress for daily quests that require wins, the gold from said quests, the rank stars, the legend progress, the cards rewards from adventures bosses, the progress to every-3-wins-gold, the 10g reward itself, and everything else you'd get for winning said match.
Double the pain double the gain!
Edit: Changed the order of the effects. You gain armor when playing the card not at the start of the game.
My submission this week.
Hope you all like it. Enjoy.
Clarification edit: It seems there's a bit of confusion with my card this week, so I'll try and clarify. No, the spell's effects would not be done at random. You would have complete control over the spell you select as if you were casting it straight from your hand. So, if you choose Fireball as your spell, you get to decide what to nuke with it. If you chose Free From Amber, you would get to discover and choose which 8+ cost minion to summon. The only caveat here is the chosen spell must to be played immediately. So, unlike a normal Fireball from the hand where you could change your mind about casting it, with Clairvoyance, once Fireball has been selected, something would have to get fried.
source image: https://www.deviantart.com/van-syl-production/art/Blood-Ritual-304984040
This card costs only 1 mana but it is designed for late game. Powerful control tool that most likely would be utilized in zoo decks. In zoo decks you tap a lot so you are much closer to fatigue. With this you may equalize a little + most likely you won't play high cost minions in this type of decks so even rolling this for 5 times won't harm your gameplan at all. But in control decks this card can find a place as well. If your Gul'dan is already played, Skull summons demons for free then why not to sacrifice some Mana Crystals to negate opponent's combo ?
Downsides: Dead draw till late game and may be "geisted".
Flavor Text: "to be honest, it's more like a signed contract than a curse, but, Elemental Lords have a reputation that they want to preserve"
------------------------------------------------------------------------------------------------------------------------------------------
Thougth to include some cards that usually brakes the elemental chain, things like Acolyte of Pain , Mana Tide Totem , Flametongue Totem the Corpsetaker , The Lich King or even the Tol'vir Stoneshaper and Thunder Lizard , but at the same time you can play, just a few elemental synergy cards, like Servant of Kalimos , Blazecaller , etc cause your minions always will active them.
Synergies with many warrior cards like: Execute, King Mosh, Blood Warriors, Death Revenant, Sudden Genesis
just to name a few.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
"The ground shook under my feet..."
"Floop's wooped the doop! Loop?"
Synergy with all the existing/latest/still to be announced Treant cards!
They just looked at each other and walked away .
They grow up so fast.
Check out crazy OTK Decks and Hearthstone Myths at my channel: https://www.youtube.com/user/TheHappy115
HI guys, just an idea. probably too slow but it's a miracle mage.