Hey guys, what do you think about my candidates, which one should I go with?
I didn't check every suggestion. I'm sorry if any of my card is similar/same.
The first one's art doesn't fit with the fact that it's a mage card and I can't see why the art is related to the effect.
The third one shouldn't be for hunter. In fact, I think hunter is the class who can make the least use out of this.
For the second one, it's my favorite. It have a unique effect, nice art, and is very related to the feel of the Boomsday Project expansion. The only problem I see is that 1-cost would probrably be too OP and you should consider raising that.
First of all, thank you so much for the reviews! <3
About the first card (The Grand Final); I was looking for an art that is blasting some cards to represent damage you are taking from them, and come out with it. Unfortunately, I couldn't hear your opinion about card text.. but thanks anyways ^^
About third one (For the Horde!); I was first thinking about making it a Warrior card, but then I think about big recruit hunter deck and hunter DK. The problem with Build-a-Beast is, sometimes you can't find cheap optimal options, and its hard to play them. Also, hunters have cards like Stitched Tracker to get copy of big beasts to your hand (Also, sometimes you draw all your big beasts and your only option to send back to your deck is Dire Frenzy). Overall, I think it is the card recruit hunter would like to have.
For the second one (Boomsday Project); I'm glad that you like it. (I kinda expect a card like that from the expension). I was thinking about making it start of the game type of card, so you don't have to try drawing that card. I end up with that one, and I believe mana-cost doesn't really matter unless I make it too high (7+).(and don't forget it's legendary spell, it gotta be strong). However, I'd like to hear your opinion about which mana would it look more optimal for you.
Overload mechanism works like sapphire spellstone's upgrade mechanism. Free Lightning Storm still overloads you 2 mana so it will help you to get another free one. I kept the mana cost low since this card doesn't give you instant advantage when you play it. Please share your comments. Reference cards: Crystal Core, Rhonin, Lesser Sapphire Spellstone
@Choco: I like the idea of the first one but I don't know why you made the charging process so much worse than Rin, the First Disciple's Seals. The reward is more of an instant win but I still think the charging cards could do something like deal 1/2/3/4 damage.
@Baranus: Looks good to me. One grammar thing - it should be "costs" or "Costs" not "cost". Blizzard has been inconsistent with the capitalization of that word re: Naga Sea Witch and Bright-Eyed Scout.
I like the idea but, healing to full hp might be a bit too much, eventhough you give them extra turn. You can still go with this form and get my vote, but I'd reduce the heal to half of your hp.
Only one day left to subit, but I am still coming up with new ideas, so any thoughts are appreciated.
or
Limitless Charger's charging process
I dont get how first card works, I assume you play these cards like rin's tokens. I personally don't like cards that rewards a game winning card, eventhough it requires you to pass 4 turns. What would be interesting to me is, you could make each card summon an elemental in dormant form, and last card could open them and give them some buffs like rush/windfurry/lifesteal etc.
I like the second one. It might need some max damage cap. but cool idea.
@Choco: I like the idea of the first one but I don't know why you made the charging process so much worse than Rin, the First Disciple's Seals. The reward is more of an instant win but I still think the charging cards could do something like deal 1/2/3/4 damage.
This is a card i made a long time ago. Just changed it to legendary to fit the requirements.
So basically it makes you concede the game and by "honor" i mean your ranking so neither player would gain or lose any rank.
I have no idéa if this is balanced becouse it would cost you 1 slot and often a dead draw to have it in you deck. But maybe its worth it if you really try to push for legend.
It's probrably to late to give feedback now but I would like to say that
1. Cards shouldn't effect anything out of the match. Rank rewards, win rewards, quest rewards, etc., should be equal for everyone. Playing this card would be very annoying for the winning side and will break the ranking system.
I like the second one. It might need some max damage cap. but cool idea.
I can't add max damage cap now because 5 lines of card text would be too much, but I agree that it's probrably to OP. So I toned down the card as much as I can.
I will submit this one because the other one may be boring from using the same card art for the tokens, and this one's effect pretty fit the incredible card art as well, along with the "invention" and "science" theme for Boomsday. For the aegis, it's from another game, so not a lot of people will like it or get the Dota 2 reference.
Even if this doesn't make it into the final poll, I really enjoyed designing these cards. Thanks for all the feedback.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hey guys. I‘d like to compete. Could u tell me where u get the art for the cards from?
I often google somethig like "succubus artwork" or "wow artwork"
then create card on hearthcards.net
then copy image into imgur
then copy image adress from imgur to hearthpwn.com
Here's the complete guide of participating in the weekly CDC. Go have a look.
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/197220-hearthstone-card-creation-a-primer
First of all, thank you so much for the reviews! <3
About the first card (The Grand Final); I was looking for an art that is blasting some cards to represent damage you are taking from them, and come out with it. Unfortunately, I couldn't hear your opinion about card text.. but thanks anyways ^^
About third one (For the Horde!); I was first thinking about making it a Warrior card, but then I think about big recruit hunter deck and hunter DK. The problem with Build-a-Beast is, sometimes you can't find cheap optimal options, and its hard to play them. Also, hunters have cards like Stitched Tracker to get copy of big beasts to your hand (Also, sometimes you draw all your big beasts and your only option to send back to your deck is Dire Frenzy). Overall, I think it is the card recruit hunter would like to have.
For the second one (Boomsday Project); I'm glad that you like it. (I kinda expect a card like that from the expension). I was thinking about making it start of the game type of card, so you don't have to try drawing that card. I end up with that one, and I believe mana-cost doesn't really matter unless I make it too high (7+).(and don't forget it's legendary spell, it gotta be strong). However, I'd like to hear your opinion about which mana would it look more optimal for you.
Only one day left to subit, but I am still coming up with new ideas, so any thoughts are appreciated.
or
Limitless Charger's charging process
Overload mechanism works like sapphire spellstone's upgrade mechanism. Free Lightning Storm still overloads you 2 mana so it will help you to get another free one. I kept the mana cost low since this card doesn't give you instant advantage when you play it. Please share your comments. Reference cards: Crystal Core, Rhonin, Lesser Sapphire Spellstone
@Choco: I like the idea of the first one but I don't know why you made the charging process so much worse than Rin, the First Disciple's Seals. The reward is more of an instant win but I still think the charging cards could do something like deal 1/2/3/4 damage.
@Baranus: Looks good to me. One grammar thing - it should be "costs" or "Costs" not "cost". Blizzard has been inconsistent with the capitalization of that word re: Naga Sea Witch and Bright-Eyed Scout.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
I like the idea but, healing to full hp might be a bit too much, eventhough you give them extra turn. You can still go with this form and get my vote, but I'd reduce the heal to half of your hp.
I dont get how first card works, I assume you play these cards like rin's tokens. I personally don't like cards that rewards a game winning card, eventhough it requires you to pass 4 turns. What would be interesting to me is, you could make each card summon an elemental in dormant form, and last card could open them and give them some buffs like rush/windfurry/lifesteal etc.
I like the second one. It might need some max damage cap. but cool idea.
Thanks for your feedback! Changed version:
It's probrably to late to give feedback now but I would like to say that
1. Cards shouldn't effect anything out of the match. Rank rewards, win rewards, quest rewards, etc., should be equal for everyone. Playing this card would be very annoying for the winning side and will break the ranking system.
2. The art is bad, not because it's ugly, but it doesn't fit with the hearthstone art style. Just look around and compare this with real hearthstone card art. For where to find good card art for the weekly CDC, you can check this manual: https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/197220-hearthstone-card-creation-a-primer
3. The effect and the name of the card is unrelated to the lore and feel of world of warcraft.
I can't add max damage cap now because 5 lines of card text would be too much, but I agree that it's probrably to OP. So I toned down the card as much as I can.
I will submit this one because the other one may be boring from using the same card art for the tokens, and this one's effect pretty fit the incredible card art as well, along with the "invention" and "science" theme for Boomsday. For the aegis, it's from another game, so not a lot of people will like it or get the Dota 2 reference.
Even if this doesn't make it into the final poll, I really enjoyed designing these cards. Thanks for all the feedback.
#Deck of Wonders :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So um... looks at clock... The uh... Poll is here... sorry for the delay heh.
Mod Working Reaaaaally Hardly