Hello everyone!! This expansion has undergone many changes throughout it's time. I understand that this concept was done hundreds of times before. To be honest with you, I do my own twist just like everyone. I hope you have fun with the cards I made. Critique and other comments are welcome.
Update (2/11/2021): It has been a while since I last typed here. Over the course of time, Deltarune came out and I was busy with other things like making Battleground heroes and coming up with many other ideas, but when I learned that Deltarune came, it took me time to change this post in order to keep up with it. Although, you still must bear in mind that these cards may or may not be broken. I hope you enjoy them now with the unique archetypes I had made. To be honest with you, I may just be the only guy who has this going and still kicking strong despite its concept being done by many before. Nonetheless, I hope you enjoy it. It will still experience changes for the foreseeable future, but this post had already hit its standard stride some time ago...
MOST CARDS ARE BEING CHANGED AND MY REVIEW IS REALLY SHORT DUE TO MANY CARDS, YOU MAY SKIP IT UNTIL THE LAST PART.
Alright, I do have some time to review but the other custom classes you have made me hooked into it, I'll review them later.
Mage set:
Familiar: This is just a great balanced card, it's basically gnomish inventor with +1 attack that requires a heavy spell deck to draw (no ice block!), good card especially with Sans. Sans: Very good card, obviously better than Rhonin with his cute little missiles from his deathrattle haha. the flexibility of spell is very great and able to give mage some little burst is... great! (but kinda be op since giving control deck burst is something new, but who cares.)
Priest set:
Asriel: I always love rng-based cards, having that kind of hero power is actually amazing and is probably one of my favorites right now, but after the final form it's just the same hero power, should remove drawing part in final form since you will be in ultra late game and make it as 3-5 to make it contests with current priest hero power (of course in his final form).
Warrior set:
Undyne: this is much better than the guy who summons Ragnaros as hero, but is it worth it to have 15 health and deal two damage in late game? Perhaps, also it's better than Garrosh hero card. This card sounds pretty good.
Rogue set:
Chara: I like how you keep making the card better than Blizzard cards, I mean look at Anub'arak and this card, they're similar yet your cards are so much better! I think they both fills their role in differences way, Anub'arak pressures control while Chara provides value in late game. Also, this is a really cool card. Definitely keep it for rogue theme: killer.
Almost all of them have great design. Hope to see more great cards from yours, as they stand much better than my cards. But few of them needs a rework.
UPDATED FOR THE REST OF NEW AND CHANGED CARDS:
For those who are reading my post, the post I made earlier were outdated and most of cards are changed and has become better than it was, they are totally neat right now.
Now time to make my top 10 cards, doesn't have to be in order except from number 3 to 1 for being the best.
10. The River Person, I like this card alot but the buff should have been 3+/3+ since it's a legendary card and can't attack this turn. Cool card. 9. The Dog minions, I love kind of deck that becomes dangerous when you used all the power of the tribe in one deck, very nice cards. Only I worried about is the Dog Guard 7 mana 4/6, should have been 6 mana. 8. Sans, giving mage an extra tool feels amazing, nothing else to say about it! 7. Flowey, very strong card and I love it. 6. Lone guard, this should be what Saronite chain gang look like, it's super balanced. 5. W.D. Gaster, very awesome card, should have taunt with since having 1 legendary is pretty hard to win with., F2P would love this card so much. 4. Cleaning Buddy, a 2 mana minion with additional healing battlecry and deathrattle, I'd said it would better if it stayed with 2/4 stat due to not instantaneous 8 health restore. 3. Flake seller, super awesome card that can trigger combos with little health restoration such as Vilespine slayer, with little health added.. rogue can probably win the fight against aggro! 2. Asriel, RNG-based hero card that draws you a card on the kill? I'll take it! Love the hero power and it's deathrattle 1. Chara, another RNG-based hero that can dodge from a minion and spell! I think everyone hates this kind of design but for me... I don't mind it. Anyways, it's very awesome card, just buff it to 6/4 and it would be excellent. Get out of my way, Anub'arak!
Other winning cards are Muffet, Undyne, Flame spark, Dog Knight, and Astigmatism. (Sorry Papyrus, It seems nobody would like to face Charged Devilsaurs and King Krush over and over again, you need to get rework AGAIN. And Asgore, I just realized right now that you are more broken as hell than Papyrus), they are great now.
Excellent work, I feel that it took you a long time to make new cards and fix the others, I appreciate your work. EDIT: Well done once again.
Hello everyone!! This expansion has undergone many changes throughout it's time. I understand that this concept was done hundreds of times before. To be honest with you, I do my own twist just like everyone. I hope you have fun with the cards I made. Critique and other comments are welcome.
Update (2/11/2021): It has been a while since I last typed here. Over the course of time, Deltarune came out and I was busy with other things like making Battleground heroes and coming up with many other ideas, but when I learned that Deltarune came, it took me time to change this post in order to keep up with it. Although, you still must bear in mind that these cards may or may not be broken. I hope you enjoy them now with the unique archetypes I had made. To be honest with you, I may just be the only guy who has this going and still kicking strong despite its concept being done by many before. Nonetheless, I hope you enjoy it. It will still experience changes for the foreseeable future, but this post had already hit its standard stride some time ago...
Mage (7/7 cards):
Warlock (7/7 cards):
Tokens (Warlock):
Muffet's Spider cards
Priest (7/7 cards):
Tokens (Priest):
Warrior (7/7 cards):
Tokens (Warrior):
Rogue (7/7 cards):
Token (Rogue):
Hunter (7/7 cards):
Token (Hunter):
Druid (7/7 cards):
Tokens (Druid):
Paladin (7/7 cards):
Shaman (7/7 cards):
Neutral (14/14):
Rare:
Epic:
Legendary:
Tokens (Neutral):
This happened
MOST CARDS ARE BEING CHANGED AND MY REVIEW IS REALLY SHORT DUE TO MANY CARDS, YOU MAY SKIP IT UNTIL THE LAST PART.
Alright, I do have some time to review but the other custom classes you have made me hooked into it, I'll review them later.
Mage set:
Familiar: This is just a great balanced card, it's basically gnomish inventor with +1 attack that requires a heavy spell deck to draw (no ice block!), good card especially with Sans.
Sans: Very good card, obviously better than Rhonin with his cute little missiles from his deathrattle haha. the flexibility of spell is very great and able to give mage some little burst is... great! (but kinda be op since giving control deck burst is something new, but who cares.)
Priest set:
Asriel: I always love rng-based cards, having that kind of hero power is actually amazing and is probably one of my favorites right now, but after the final form it's just the same hero power, should remove drawing part in final form since you will be in ultra late game and make it as 3-5 to make it contests with current priest hero power (of course in his final form).
Warrior set:
Undyne: this is much better than the guy who summons Ragnaros as hero, but is it worth it to have 15 health and deal two damage in late game? Perhaps, also it's better than Garrosh hero card. This card sounds pretty good.
Rogue set:
Chara: I like how you keep making the card better than Blizzard cards, I mean look at Anub'arak and this card, they're similar yet your cards are so much better! I think they both fills their role in differences way, Anub'arak pressures control while Chara provides value in late game. Also, this is a really cool card. Definitely keep it for rogue theme: killer.
Almost all of them have great design. Hope to see more great cards from yours, as they stand much better than my cards. But few of them needs a rework.
UPDATED FOR THE REST OF NEW AND CHANGED CARDS:
For those who are reading my post, the post I made earlier were outdated and most of cards are changed and has become better than it was, they are totally neat right now.
Now time to make my top 10 cards, doesn't have to be in order except from number 3 to 1 for being the best.
10. The River Person, I like this card alot but the buff should have been 3+/3+ since it's a legendary card and can't attack this turn. Cool card.
9. The Dog minions, I love kind of deck that becomes dangerous when you used all the power of the tribe in one deck, very nice cards. Only I worried about is the Dog Guard 7 mana 4/6, should have been 6 mana.
8. Sans, giving mage an extra tool feels amazing, nothing else to say about it!
7. Flowey, very strong card and I love it.
6. Lone guard, this should be what Saronite chain gang look like, it's super balanced.
5. W.D. Gaster, very awesome card, should have taunt with since having 1 legendary is pretty hard to win with., F2P would love this card so much.
4. Cleaning Buddy, a 2 mana minion with additional healing battlecry and deathrattle, I'd said it would better if it stayed with 2/4 stat due to not instantaneous 8 health restore.
3. Flake seller, super awesome card that can trigger combos with little health restoration such as Vilespine slayer, with little health added.. rogue can probably win the fight against aggro!
2. Asriel, RNG-based hero card that draws you a card on the kill? I'll take it! Love the hero power and it's deathrattle
1. Chara, another RNG-based hero that can dodge from a minion and spell! I think everyone hates this kind of design but for me... I don't mind it. Anyways, it's very awesome card, just buff it to 6/4 and it would be excellent. Get out of my way, Anub'arak!
Other winning cards are Muffet, Undyne, Flame spark, Dog Knight, and Astigmatism.
(Sorry Papyrus, It seems nobody would like to face Charged Devilsaurs and King Krush over and over again, you need to get rework AGAIN. AndAsgore, I just realized right now that you are more broken as hell than Papyrus), they are great now.Excellent work, I feel that it took you a long time to make new cards and fix the others, I appreciate your work.
EDIT: Well done once again.
I like elementals and totems.
Great attempt on rebalancing all cards, this expansion follows the rule in a good way on Hearthstone and is pretty original by itself. I like it.
Except Chara that ignores the rule, but hey I still like it.
I like elementals and totems.