The idea is that this would make a powerful addition to Spell Hunter. It's hit-or-miss against
and midrange decks, brutal against minion-based control, yet too slow against aggro/zoo. Interestingly, since Spell Hunter is, at its heart, a control deck, this card could make pushing your opponent to fatigue a win condition. Unfortunately, Spell Hunter's main weakness has always been surviving long enough to play
and some beefed up
Lesser Emerald Spellstone
s, which this card doesn't necessarily resolve unless played against a midrange deck that's struggling to curve out. I thought it best to give Spell Hunter a card that reinforces its strengths while keeping its weaknesses intact.
"She's got the killing part down, but resurrecting is a different story."
A simple card, but impactful nonetheless. Reminiscent of the late Zombie Chow (may you rest in peace) and the current Emerald Hive Queen, this card is an essential "1 cost 2/3 with a drawback" that a lot of aggressive decks like to use. For decks that like to go big or go home, this minion is a strong turn 1 play that, combined with buff cards and other effects, can be pretty nasty early on. Burning five cards seems like an okay drawback at first, but it leaves you more open to fatigue later in the game if your opponent can outlast you.
Made a similar card for a Reddit competition few weeks ago. Reposting the notes here.
Grandfather Paradox is a powerful and versatile tech card designed to echo the tournament ban system. Its effect discourages meta calcification by punishing predictable decks or key cards.
To illustrate, if Even Warlock is popular, running Paradox along with 1 copy of Mountain Giant, Twilight Drake, etc. will destroy said cards in both of your decks.
Paradox's effect has limitations. Paradox can't remove cards from other classes: a Paradox Paladin cannot remove a
Druid's Hadronox, for instance. (This also serves to promote class identity.) You also risk running two or more dead cards with zero benefit.
EDIT: Picture formatting and rewording of design notes.
Suddenly going full Northshire doesn't seem so bad... when you're going full Shadow Trickster. Compare to
for balance. Note that while mass healing cards could remove a lot of cards in your opponent's deck, the same effect with
could possibly win the game right away, whereas that not necessarily the case here.