These are the card I created to help sustain a discolock archetype, and made it at least viable. Let me know if you like it, and feel free to suggest any changes you feel.
LOL, really dude? You can only cast it two times (if you have at least 8 mana), dealing 4 damage to yourself while losing a lot of tempo. And not only that, you also have to draw from your deck the previously discarded cards next. Is this a joke? The card is terrible bro, garbage tier I would say.
Burning 4 mana and 2 life just to add two cards to your deck is something nobody would ever do.
At 4 mana, the echo effect might as well not exist. Nobody is going to waste 8 mana in a turn for an effect that is both slow (you have to wait to draw the card), random (you can't choose what card you get, so it has a good chance of simply diluting your deck with bad cards in critical late-game turns), and doesn't affect the current board in any way except for deal 2 damage to your face.
Anytime you play it, you're losing so much tempo for an effect that practically does nothing, and in many cases makes your deck worse.
Other cards look okay, except the hero card's effect could be more cleanly written as "Whenever you discard a card, deal 1 damage to a random enemy. Battlecry: Discard your hand."
Ok, i heard your points and you all are right: blood sacrifice even as discard-oriented card is very poor.
Following, there is another version of it. The point i considered in creating this card:
- it doesn't have to be OP, just fair. - It must somehow make sense with name/art (blood sacrifice=take a little damage to get something good off) - It must fit in a discolock, better if an Odd one (because quest) - best if it's situational, and better if the sinegy is strong
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Hi everyone! I finally found some time to create a few viable discolock oriented cards (previous thread: https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/218597-first-try-let-me-know )
These are the card I created to help sustain a discolock archetype, and made it at least viable.
Let me know if you like it, and feel free to suggest any changes you feel.
Blood sacrifice is very weak.
Too weak? Can you be more specific in what you would change to balance it into a not-op alternative?
LOL, really dude? You can only cast it two times (if you have at least 8 mana), dealing 4 damage to yourself while losing a lot of tempo. And not only that, you also have to draw from your deck the previously discarded cards next. Is this a joke? The card is terrible bro, garbage tier I would say.
You can make it cost 2 and remove the self-damage, and it would be decent in a very specific deck.
Burning 4 mana and 2 life just to add two cards to your deck is something nobody would ever do.
At 4 mana, the echo effect might as well not exist. Nobody is going to waste 8 mana in a turn for an effect that is both slow (you have to wait to draw the card), random (you can't choose what card you get, so it has a good chance of simply diluting your deck with bad cards in critical late-game turns), and doesn't affect the current board in any way except for deal 2 damage to your face.
Anytime you play it, you're losing so much tempo for an effect that practically does nothing, and in many cases makes your deck worse.
Other cards look okay, except the hero card's effect could be more cleanly written as "Whenever you discard a card, deal 1 damage to a random enemy. Battlecry: Discard your hand."
Everybody, get in here!
Ok, i heard your points and you all are right: blood sacrifice even as discard-oriented card is very poor.
Following, there is another version of it.
The point i considered in creating this card:
- it doesn't have to be OP, just fair.
- It must somehow make sense with name/art (blood sacrifice=take a little damage to get something good off)
- It must fit in a discolock, better if an Odd one (because quest)
- best if it's situational, and better if the sinegy is strong