I like this one a lot, for several reasons. First of all, you've got something that's missing from a lot of custom cards: it supports existing archetypes, by helping out both Hadronox Druid and classic Ramp Druid. Secondly, while it clearly has a "best use," it is flexible, since it can summon either player's minions. Thirdly, both players can interact with the effect, which puts additional emphasis on the skill of the players, and is overall a healthy mechanic. Lastly, the effect combines a standard Druid keyword with an effect that comes most often in Priest, which seems fitting with the "Nightmare" theme of the card.
Overall, I approve. Do check your punctuation, though.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
This doesn't work with Hadronox at all. When Hadronox died, it creates a board of taunts. To make space to play this card, one of your taunts has to die, and then a random taunt minion would be the last minion to die. It will very rarely work out that Hadronox would have been the last minion to die when you can actually play this. Even if you had space on the board, it's not ideal to play Hadronox when you have a board. It's better to refill the board if and after they manage to clear it.
Nice presentation :) And the card is cool in theory, but then you get like 5-cost Malygos etc. ... there r definitely combos, that would make this card utterly broken.
Nice presentation :) And the card is cool in theory, but then you get like 5-cost Malygos etc. ... there r definitely combos, that would make this card utterly broken.
Definitely true - but is it more broken than say, Eternal Servitude?
I do think, because it's druid, the mana cost should be increased to 6. Can't play it with Cube that way (without innervate anyway).
Nice presentation :) And the card is cool in theory, but then you get like 5-cost Malygos etc. ... there r definitely combos, that would make this card utterly broken.
Definitely true - but is it more broken than say, Eternal Servitude?
I do think, because it's druid, the mana cost should be increased to 6. Can't play it with Cube that way (without innervate anyway).
At 6 mana one would lose too much tempo by playing it on curve with a 4 mana dead minion as target tho...
Rollback Post to RevisionRollBack
English isn't my first language, so please excuse any mistakes.
Nice presentation :) And the card is cool in theory, but then you get like 5-cost Malygos etc. ... there r definitely combos, that would make this card utterly broken.
Definitely true - but is it more broken than say, Eternal Servitude?
I do think, because it's druid, the mana cost should be increased to 6. Can't play it with Cube that way (without innervate anyway).
Nice presentation :) And the card is cool in theory, but then you get like 5-cost Malygos etc. ... there r definitely combos, that would make this card utterly broken.
Definitely true - but is it more broken than say, Eternal Servitude?
I do think, because it's druid, the mana cost should be increased to 6. Can't play it with Cube that way (without innervate anyway).
Hello there! Another day, another card :)
English isn't my first language, so please excuse any mistakes.
very op
I like this one a lot, for several reasons. First of all, you've got something that's missing from a lot of custom cards: it supports existing archetypes, by helping out both Hadronox Druid and classic Ramp Druid. Secondly, while it clearly has a "best use," it is flexible, since it can summon either player's minions. Thirdly, both players can interact with the effect, which puts additional emphasis on the skill of the players, and is overall a healthy mechanic. Lastly, the effect combines a standard Druid keyword with an effect that comes most often in Priest, which seems fitting with the "Nightmare" theme of the card.
Overall, I approve. Do check your punctuation, though.
#gNOmeferatu
Thank you!
English isn't my first language, so please excuse any mistakes.
I'd love this card if there wasn't Hadronox...
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Well Hadronox is going to rotate, sooner or later :D
English isn't my first language, so please excuse any mistakes.
This doesn't work with Hadronox at all. When Hadronox died, it creates a board of taunts. To make space to play this card, one of your taunts has to die, and then a random taunt minion would be the last minion to die. It will very rarely work out that Hadronox would have been the last minion to die when you can actually play this. Even if you had space on the board, it's not ideal to play Hadronox when you have a board. It's better to refill the board if and after they manage to clear it.
Nice presentation :) And the card is cool in theory, but then you get like 5-cost Malygos etc. ... there r definitely combos, that would make this card utterly broken.
- Click Here To Join Us On Discord! -
Definitely true - but is it more broken than say, Eternal Servitude?
I do think, because it's druid, the mana cost should be increased to 6. Can't play it with Cube that way (without innervate anyway).
At 6 mana one would lose too much tempo by playing it on curve with a 4 mana dead minion as target tho...
English isn't my first language, so please excuse any mistakes.
Still 21dmg from hand with 6-cost malygos :)
- Click Here To Join Us On Discord! -
i need this in my life
May I ask you to help me wording this correctly then? Cannot spot the mistake here
English isn't my first language, so please excuse any mistakes.