Here are a handful of customs I haven't shown here yet, with the Treasure Goblin having been shown off in a thread I put up some time ago that asked a question or two about deck mechanics. Hope you enjoy, as these are my most recent works, and I'm proud to show them to you. All of these have been pulled from Reddit, where I originally posted them. I am happy to note that Claus, of Creation is now my most successful post, sitting with little more than 360 upvotes.
I like that "experimental" feeling they have, and I don't suppose most of them could ever be more than that outside of Tavern Brawl or some weird single-player content.
Most of the wording in their texts is really clunky, so I'd suggest:
Retentive Oozeling: "Whenever this loses Health, it gains that much Attack and vice-versa."
Commemoration: "Discover a friendly minion that died this game. Your minions gain its effects."
This wording for Commemoration is not only cleaner, but also easier to implement in the game UI, as so far you can only Discover cards (and Hero Powers which, in a way, count as cards).
I like that "experimental" feeling they have, and I don't suppose most of them could ever be more than that outside of Tavern Brawl or some weird single-player content.
Most of the wording in their texts is really clunky, so I'd suggest:
Retentive Oozeling: "Whenever this loses Health, it gains that much Attack and vice-versa."
Commemoration: "Discover a friendly minion that died this game. Your minions gain its effects."
This wording for Commemoration is not only cleaner, but also easier to implement in the game UI, as so far you can only Discover cards (and Hero Powers which, in a way, count as cards).
Thanks for the feedback. I was really looking forward to something from someone. I'd like to take a moment to respond to much of your comment.
With Retentive Oozeling, I experimented with a batch of different card texts, but couldn't find anything that worked and fit within the 4 line rule. The only reason I didn't use exactly your sample text is because I wanted to refrain from using "vice-versa". It felt out of place at the time, so I kept from writing it like this. A tad awkward. It was really difficult finding a body of text that made what I was shooting for clear enough to understand. Trust me when I say it took at least 10 minutes to find the card text published.
With Commemoration, I had to make it clear that you weren't Discovering a minion to add to your hand. The excess of card text is present for the purpose of clarity. I almost made Commemoration an 8 mana card, and even thought about removing the Discovered minion from your Resurrect pool (this idea was anti-flavor, so I went against the idea). Also, I almost made the card affect your hand, and maybe even your deck. In order to make sense of the theme and flavor, it only made sense that, just like a funeral, only those in attendance would be truly capable of remembering the dead best.
Thanks for stopping in. Nice to see a familiar face.
Hm, what's the problem with "vice-versa"? Honestly, I could even see it show up in-game in the near future. Anyway, the second part of the effect is hardly gonna matter, except if you're playing against Paladin or Priest.
And with Commemoration, well, you don't really HAVE to make it clear you're not adding the card to your hand; Eternal Servitude doesn't. I think you can even get away with lowering the cost to 7. This card is really hard to justify playing in Priest outside of Wild, which is already beyond broken anyway.
Of these, I really like Metalminded Dwarf (maybe after play testing the cost, since Warrior can hoard Armor so easily now) especially since you’re spending the Armor.
Treasure Goblin is interesting. It gives the same Deathrattle to the opponent’s minions too, correct?
I don’t get the first sentence of Blind Hunter, beyond a Hemet buff; What was your intention? I think the GVG wording of the second part is “to attack the wrong enemy.”
Impatient Investor would be an interesting Brawl but troll inducing in regular play.
Of these, I really like Metalminded Dwarf (maybe after play testing the cost, since Warrior can hoard Armor so easily now) especially since you’re spending the Armor.
Treasure Goblin is interesting. It gives the same Deathrattle to the opponent’s minions too, correct?
I don’t get the first sentence of Blind Hunter, beyond a Hemet buff; What was your intention? I think the GVG wording of the second part is “to attack the wrong enemy.”
Impatient Investor would be an interesting Brawl but troll inducing in regular play.
Considering Lackey, Twig of the World Tree, Aviana, the conversation concerning cheating out cards has pretty much been had. I almost made the Dwarf 1 mana cheaper.
Treasure Goblin affects every minion, including friendly and enemy Jade Golems, regardless of when they spawn.
I feel like Hemet needs some kind of support. It was partially a flavor concept. Regarding making your opponent's minions Beasts, it was a slight drawback I wanted intact for something as debatably strong as the chance to damage the wrong enemy. If I'm aiming a bow or a gun in one direction and you tackle me from the side, if I'm blindfolded, there's a chance I let loose a shot in the wrong direction. Blind Hunter could attack a 1/2 Taunt and end up "accidentally" damaging the Stealthed Poisonous minion that you can't target. This could also be the same result if he is attacked. The chance to damage the wrong enemy was intentionally worded. It was not a mistake. I wasn't borrowing from GvG.
I like the Metalminded Smith since he expands on a basic precept of weapons, trading life for value. I think his numbers are also done well; the high Cost mitigates the cheat-out factor, and the defensive stats focus his power on his ability rather than any tempo from his body.
The Blind Hunter's random-damage thing is unique, though it's a bit unintuitive, as SideItem has demonstrated. I imagine it would be off-putting to see him attack a thing, and get damaged by it, but do his damage to something else. That doesn't make it a bad card per se, but it would be a bad experience for those slower on the upkeep.
Retentive Oozeling looks unique, but practically it's worse Enrage. Also, out of curiosity, how would it work with debuff effects? It's just funny to me that a Dark Conviction used on it would do nothing.
Impatient Investor could lead to some interesting gameplay, and it's also very unique. I'm just not sure if it should exist as a resource for Constructed. That much cycle can be dangerous in a more inconsistent, greedy deck. It would be neat as an Arena exclusive, though.
I tried my best to get the Dwarf to have a well balanced stat total considering what it brings to the table. The hardest part was tackling the mana cost appropriately. Considering I almost made this 1 mana cheaper, what forced my hand with its cost was the idea of an early Gorehowl. Woecleaver was the secondary concern. Though with all the cheating out players can manage with a variety of cards, I knew that it would likely be fine if I made MMD 4-6 mana.
With BH, I was originally going to make a Zookeeper that used only just the Beast text. I couldn't really find something like that, and almost went with a pointless Elise variant instead using the Beast text. Opted instead for something with a little more meat to its' bones. A 3 mana 3/5 is quite the total stack of stats for cost, so something that doesn't really help you is a decent deal, I'd like to think, not to mention I find it funny when something so simple can be frustrating. I'm someone who studies people, so when something like this has the ability to twist people up, I get a bit of a grin going.
With RO, the only thing that really changes its stats while unsilenced would be additional stats from buffs. It will always retain exactly 8 total stat points while no additions have been made. Tacking a Spikeridged Steed onto RO would only just add to its permanent total stats. Debuffs be damned, this thing can also never be considered injured/damaged, considering how when lowering its' health total, it would set its' health to the current amount to avoid restoring health to it for the purpose of cheating the mechanic in the player's favor.
The Investor is a fun one, and admittedly, it's one of the only cards that I took inspiration from existing designs for creation purposes. That Arena exclusive Dragon is the obvious inspiration. Though I did not take complete inspiration from our new "friend", the basic mechanic of shuffling cards in and drawing that many has always been a handy one. Dirty Rat is a good example of combo disruption, and in my opinion, we need more of that, as frustrating as it is. If I weren't so adamant about four lines of text per card, the text would also include the condition that a midgame mulligan would occur only after the turn player hasn't done anything for 30 seconds with their turn, whether it be spending mana or attacking with their minions.
Here are a handful of customs I haven't shown here yet, with the Treasure Goblin having been shown off in a thread I put up some time ago that asked a question or two about deck mechanics. Hope you enjoy, as these are my most recent works, and I'm proud to show them to you. All of these have been pulled from Reddit, where I originally posted them. I am happy to note that Claus, of Creation is now my most successful post, sitting with little more than 360 upvotes.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
The images appear to be broken on my side. Working quickly to fix this. Stay tuned.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
The post has been fixed. The cards should be visible to everyone now. Sorry for the inconvenience.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Those cards are so weird. lol
I like that "experimental" feeling they have, and I don't suppose most of them could ever be more than that outside of Tavern Brawl or some weird single-player content.
Most of the wording in their texts is really clunky, so I'd suggest:
Retentive Oozeling: "Whenever this loses Health, it gains that much Attack and vice-versa."
Commemoration: "Discover a friendly minion that died this game. Your minions gain its effects."
This wording for Commemoration is not only cleaner, but also easier to implement in the game UI, as so far you can only Discover cards (and Hero Powers which, in a way, count as cards).
Thanks for the feedback. I was really looking forward to something from someone. I'd like to take a moment to respond to much of your comment.
With Retentive Oozeling, I experimented with a batch of different card texts, but couldn't find anything that worked and fit within the 4 line rule. The only reason I didn't use exactly your sample text is because I wanted to refrain from using "vice-versa". It felt out of place at the time, so I kept from writing it like this. A tad awkward. It was really difficult finding a body of text that made what I was shooting for clear enough to understand. Trust me when I say it took at least 10 minutes to find the card text published.
With Commemoration, I had to make it clear that you weren't Discovering a minion to add to your hand. The excess of card text is present for the purpose of clarity. I almost made Commemoration an 8 mana card, and even thought about removing the Discovered minion from your Resurrect pool (this idea was anti-flavor, so I went against the idea). Also, I almost made the card affect your hand, and maybe even your deck. In order to make sense of the theme and flavor, it only made sense that, just like a funeral, only those in attendance would be truly capable of remembering the dead best.
Thanks for stopping in. Nice to see a familiar face.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Hm, what's the problem with "vice-versa"? Honestly, I could even see it show up in-game in the near future. Anyway, the second part of the effect is hardly gonna matter, except if you're playing against Paladin or Priest.
And with Commemoration, well, you don't really HAVE to make it clear you're not adding the card to your hand; Eternal Servitude doesn't. I think you can even get away with lowering the cost to 7. This card is really hard to justify playing in Priest outside of Wild, which is already beyond broken anyway.
Of these, I really like Metalminded Dwarf (maybe after play testing the cost, since Warrior can hoard Armor so easily now) especially since you’re spending the Armor.
Treasure Goblin is interesting. It gives the same Deathrattle to the opponent’s minions too, correct?
I don’t get the first sentence of Blind Hunter, beyond a Hemet buff; What was your intention? I think the GVG wording of the second part is “to attack the wrong enemy.”
Impatient Investor would be an interesting Brawl but troll inducing in regular play.
Considering Lackey, Twig of the World Tree, Aviana, the conversation concerning cheating out cards has pretty much been had. I almost made the Dwarf 1 mana cheaper.
Treasure Goblin affects every minion, including friendly and enemy Jade Golems, regardless of when they spawn.
I feel like Hemet needs some kind of support. It was partially a flavor concept. Regarding making your opponent's minions Beasts, it was a slight drawback I wanted intact for something as debatably strong as the chance to damage the wrong enemy. If I'm aiming a bow or a gun in one direction and you tackle me from the side, if I'm blindfolded, there's a chance I let loose a shot in the wrong direction. Blind Hunter could attack a 1/2 Taunt and end up "accidentally" damaging the Stealthed Poisonous minion that you can't target. This could also be the same result if he is attacked. The chance to damage the wrong enemy was intentionally worded. It was not a mistake. I wasn't borrowing from GvG.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Ah, didn’t grok that at first. That’s novel.
Thoughts on a few on these:
I like the Metalminded Smith since he expands on a basic precept of weapons, trading life for value. I think his numbers are also done well; the high Cost mitigates the cheat-out factor, and the defensive stats focus his power on his ability rather than any tempo from his body.
The Blind Hunter's random-damage thing is unique, though it's a bit unintuitive, as SideItem has demonstrated. I imagine it would be off-putting to see him attack a thing, and get damaged by it, but do his damage to something else. That doesn't make it a bad card per se, but it would be a bad experience for those slower on the upkeep.
Retentive Oozeling looks unique, but practically it's worse Enrage. Also, out of curiosity, how would it work with debuff effects? It's just funny to me that a Dark Conviction used on it would do nothing.
Impatient Investor could lead to some interesting gameplay, and it's also very unique. I'm just not sure if it should exist as a resource for Constructed. That much cycle can be dangerous in a more inconsistent, greedy deck. It would be neat as an Arena exclusive, though.
@TProg Welcome to the fray, champion.
I tried my best to get the Dwarf to have a well balanced stat total considering what it brings to the table. The hardest part was tackling the mana cost appropriately. Considering I almost made this 1 mana cheaper, what forced my hand with its cost was the idea of an early Gorehowl. Woecleaver was the secondary concern. Though with all the cheating out players can manage with a variety of cards, I knew that it would likely be fine if I made MMD 4-6 mana.
With BH, I was originally going to make a Zookeeper that used only just the Beast text. I couldn't really find something like that, and almost went with a pointless Elise variant instead using the Beast text. Opted instead for something with a little more meat to its' bones. A 3 mana 3/5 is quite the total stack of stats for cost, so something that doesn't really help you is a decent deal, I'd like to think, not to mention I find it funny when something so simple can be frustrating. I'm someone who studies people, so when something like this has the ability to twist people up, I get a bit of a grin going.
With RO, the only thing that really changes its stats while unsilenced would be additional stats from buffs. It will always retain exactly 8 total stat points while no additions have been made. Tacking a Spikeridged Steed onto RO would only just add to its permanent total stats. Debuffs be damned, this thing can also never be considered injured/damaged, considering how when lowering its' health total, it would set its' health to the current amount to avoid restoring health to it for the purpose of cheating the mechanic in the player's favor.
The Investor is a fun one, and admittedly, it's one of the only cards that I took inspiration from existing designs for creation purposes. That Arena exclusive Dragon is the obvious inspiration. Though I did not take complete inspiration from our new "friend", the basic mechanic of shuffling cards in and drawing that many has always been a handy one. Dirty Rat is a good example of combo disruption, and in my opinion, we need more of that, as frustrating as it is. If I weren't so adamant about four lines of text per card, the text would also include the condition that a midgame mulligan would occur only after the turn player hasn't done anything for 30 seconds with their turn, whether it be spending mana or attacking with their minions.
Thank you for your presence here.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.