At first ,we can see that the fix that makes sense and that is balanced is ,"get a 0 mana draw a mana card , for every mana crystal you ramp after 10 mana"
But I'm not here to say some creative idea (in my mind) that will be unbalanced idea and inevitably turn out to be a shit idea, so here it goes
Just like they made one hero card in an expansion they can make a one quest ,so it's not out of the ordinary.
Quest: ramp 5-8 mana crystals after reaching 10 mana
Reward: 3 mana 4/2 weapon battlecry: " get twenty mana crystals and for the rest of the game your max is 20"
Name of weapon: rampatheos or manatheos
Patheos:disease of having too much money
Thoughts?
I thought of no max mana also thought of changing "ramping for each extra mana crystals" with "ramping for each time you ramp" so the weapon doesn't become op on this quest or that 3 mana get a crystal for each minnion spell
It's an interesting idea but definitely would need some tuning to work... I think the restriction of only being able to ramp after 10 crystals is a bit unreasonable. Even if the ramp deck can get to 10 crystals earlier than other decks, that is still way too late to only begin working on the quest. I think making it something like ramp 8 crystals from the start would be a bit better. You would still be forced to make some ramp plays after hitting 10 crystals, but it could be done on a slightly more reasonable time frame.
The quest reward could be really cool to combo with the "forbidden" effects such as Forbidden Ancient for Druid in wild, but if a quest like this was released, there would probably be more "spend all you mana" cards made to capitalize on it. Also if Druid got that much mana, I'm sure it would open the doors for plenty of OTK combos for the class as well which could be cool (or terrible depending on one's view)
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At first ,we can see that the fix that makes sense and that is balanced is ,"get a 0 mana draw a mana card , for every mana crystal you ramp after 10 mana"
But I'm not here to say some creative idea (in my mind) that will be unbalanced idea and inevitably turn out to be a shit idea, so here it goes
Just like they made one hero card in an expansion they can make a one quest ,so it's not out of the ordinary.
Quest: ramp 5-8 mana crystals after reaching 10 mana
Reward: 3 mana 4/2 weapon battlecry: " get twenty mana crystals and for the rest of the game your max is 20"
Name of weapon: rampatheos or manatheos
Patheos:disease of having too much money
Thoughts?
I thought of no max mana also thought of changing "ramping for each extra mana crystals" with "ramping for each time you ramp" so the weapon doesn't become op on this quest or that 3 mana get a crystal for each minnion spell
It's an interesting idea but definitely would need some tuning to work... I think the restriction of only being able to ramp after 10 crystals is a bit unreasonable. Even if the ramp deck can get to 10 crystals earlier than other decks, that is still way too late to only begin working on the quest. I think making it something like ramp 8 crystals from the start would be a bit better. You would still be forced to make some ramp plays after hitting 10 crystals, but it could be done on a slightly more reasonable time frame.
The quest reward could be really cool to combo with the "forbidden" effects such as Forbidden Ancient for Druid in wild, but if a quest like this was released, there would probably be more "spend all you mana" cards made to capitalize on it. Also if Druid got that much mana, I'm sure it would open the doors for plenty of OTK combos for the class as well which could be cool (or terrible depending on one's view)