These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit
only one entry
. An entry normally consists of only
one
collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic
only once
, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic
, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for
submissions only
. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make
only minor changes
to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some
minimal additional commentary
to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You
may not
submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of
your own creation
. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome,
you MUST host your card somewhere other than Hearthcards.
Save it and upload it to
Imgur
,
Photobucket
, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP:
Though not a rule exactly, we
highly
recommend that you insert your images using this icon on the bar above the post text editor:
. Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Preview Phase
(Starts Now! Ends 21:00 UTC 03/05/18
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase
(Starts 21:00 UTC 03/05/18, Ends 21:00 UTC 07/05/18)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase
(Starts 21:00 UTC 07/05/18, Ends 21:00 UTC 08/05/18)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase
(Starts 21:00 UTC 08/05/18, Ends 21:00 UTC 09/05/18)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(
ab
) / (
c
) =
x
Where,
a
= The total number of submissions on the same page as the submission.
b
= The total number of up-votes that the submission received.
c
= The total number of up-votes on the same page as the submission.
x
= The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a
Wild Card
, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our
Winners' Gallery
!
They will be allowed to select the next card design competition theme.
And a unique
Avatar Border
& "
Card Design Champion
" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this
FAQ
to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Y'all remember Darkspeaker? No? Exactly. Unlike Darkspeaker, this has the potential to be good. Provided you have 4-mana removal, this could be used to catch up to your opponent; switching stats with their 12/12* and then destroying their brand new 3/6. On the flip side, this also could be used as a tool to prevent your opponent from catching up to you with their big minions.
1. To use as a tech card against Ramp Druids. It doesn't completely ruin them, as they have a chance to get their crystals back by destroying this minion, but it might already be too late by then.
2. To synergize with cards like
Felguard
and
Arcane Golem
. (Cus we need SOME reason to play Arcane Golem, am I right?)
3. To use your opponents unspent mana crystals. This is the coolest part. In case you haven't noticed, whenever you end your turn with unspent mana crystals, you can still see those crystals on your opponents turn. There hasn't been a purpose for this so far, but that could change if a card like this existed. So on turn 5 you can play this minion and spend all your mana, and then proceed to use your opponent's unspent mana on that same turn.
Flavor text: What doesn't kill you just isn't finished yet.
Here come my entry for this competition. Venessa mechanic works just like
Poisonous
, but actually a slow-acting Poison. Minions damaged by Venessa (through
Battlecry
and attack damage) will get a debuff (just like
Voodoo Doll
), which mean healing them to full health cannot negate her
Deathrattle
. However, she is vulnerable to
Silence
just like her father. She can work as a small instant removal or a large board removal that required some set up. Playing Venessa in a right time can make her damage the whole board and force your opponent to choose from killing her as soon as possible or keeping her safe to protect their board.
Battlecry
: Throw 2 axe to enemy minions as well as
Cleave
.
Deathrattle
: Nobody catch the return axes so…
The negative
deathrattle
have positive effects in particular situations. For example it can be uesd with
Acolyte of Pain
,
Rotface
,
Blackhowl Gunspire
etc. It's an interesting card that Warriors need.
This is the Submission Topic. The Discussion Topic is here .
Competition Theme: Life and Death
This week's theme comes from SWGolgoth , whose " Goblin Hot Potato was the winner of our " Litterally just a 1-Cost spell" competition!
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor:
. Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
( ab ) / ( c ) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our
Winners' Gallery
!
They will be allowed to select the next card design competition theme.
And a unique
Avatar Border
& "
Card Design Champion
" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Good Luck!
I want a new title, but Flux won't let me have one,
Both tempo and combo potential card.
Token:
TOKEN:
Y'all remember Darkspeaker? No? Exactly. Unlike Darkspeaker, this has the potential to be good. Provided you have 4-mana removal, this could be used to catch up to your opponent; switching stats with their 12/12* and then destroying their brand new 3/6. On the flip side, this also could be used as a tool to prevent your opponent from catching up to you with their big minions.
* Deathwing , Tyrantus , Other Deathwing , you get the idea.
Tech card for warlocks in matchups that frequently go to fatigue and fair stats otherwise.
i think Kabal classes have enough draw cards...including hero power of course
and also, you can reuse this card anytime you want!
Copies' refers to the copies of this card created by Echo. So if you play this five times, for example, it would be a 5/3.
Always liked Bomb Squad , I feel like the game could benefit from some give and take cards.
Weekly Card Design Competition 10.15
Tokens
bepisThere are 3 reasons to use this card:
1. To use as a tech card against Ramp Druids. It doesn't completely ruin them, as they have a chance to get their crystals back by destroying this minion, but it might already be too late by then.
2. To synergize with cards like Felguard and Arcane Golem . (Cus we need SOME reason to play Arcane Golem, am I right?)
3. To use your opponents unspent mana crystals. This is the coolest part. In case you haven't noticed, whenever you end your turn with unspent mana crystals, you can still see those crystals on your opponents turn. There hasn't been a purpose for this so far, but that could change if a card like this existed. So on turn 5 you can play this minion and spend all your mana, and then proceed to use your opponent's unspent mana on that same turn.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Flavor text: What doesn't kill you just isn't finished yet.
Here come my entry for this competition. Venessa mechanic works just like Poisonous , but actually a slow-acting Poison. Minions damaged by Venessa (through Battlecry and attack damage) will get a debuff (just like Voodoo Doll ), which mean healing them to full health cannot negate her Deathrattle . However, she is vulnerable to Silence just like her father. She can work as a small instant removal or a large board removal that required some set up. Playing Venessa in a right time can make her damage the whole board and force your opponent to choose from killing her as soon as possible or keeping her safe to protect their board.
♩"When the voidlord's played, and it's on your nerve. Who you gonna call?"
"Soul Stitcher!"
"When the Spikeridged Steed, is riding you down. Who you gonna call?"
"Soul Stitcher!"
"He ain't afraid of no ghost."
Just Silence .. and Transform effects... and Cabal Shadow Priest ..
"Elephants guide me." -Thrall
Cannon:
The cannon works the same way it does in the dungeon run however it does not refresh your hero power if it kills something.
Battlecry : Throw 2 axe to enemy minions as well as Cleave .
Deathrattle : Nobody catch the return axes so…
The negative deathrattle have positive effects in particular situations. For example it can be uesd with Acolyte of Pain , Rotface , Blackhowl Gunspire etc. It's an interesting card that Warriors need.