I guess I'll submit this, but I totally have no idea how to keep this balanced. I can't even imagine how it might work out in the simplest situations, let alone when one of the players casts Defile. Any suggestions for stats?
When you design your card, you should be asking yourself: "do the negative aspects of this card outweigh the positives, if I were to think about this objectively?" If the answer is "Yes", you're on the right track. The outcome of playing your card should be negative in basically every situation outside of the one that calls for it. We're coming right up to the edge of "make a card that is pretty much garbage."
You know how I roll. I will start to comment on your cards a bit later, but now I'll just spam my first ideas:
Bonus:
San'layan Cultist seems the most interesting, but I don't think it will hinder you too much. Maybe, rise its manacost (and stats, of course)? Otherwise, it seems a little price to pay.
On the first glance it may not, but imagine if you get it (or both of them) on turn 1. I hope you like to get hit with 8/16 damage. True that getting both of those cultists means having a bad RNG (and it's thus super unlikely), but still. I want to mention something else as well - that card gives information to your opponent. They know when and how many cultist you have in your hand. So I also agree that this card is kinda interesting.
So, we have this knight with no honor that will only attack weaker enemies. Gameplay-wise, it can be a pretty good anti-aggro tool, specially in Arena.
At the beginning, I thought the version that checks health is more interesting, but then I realised it's basically a Lightspawn that is capped at 4 and cannot attack heroes, with the upside of costing 1 less mana.
Which one do you prefer? Maybe it could use a different stat distribution...
I'd appreciate some feedback here. Which version do you prefer? Also, if you think the card is bland, tell me and I'll try another concept.
I'm going to start reviewing others' cards in a second, but since you were kind enough to review my own ones, I will start with you:
I actually like the flavour of this card. It's a duelist who isn't worthy to challenge the big boys. I also kinda love the stat distribution.
Imho you should go with the first card, but I would change the art if I were you. Not to mention that since the text doesn't mention the enemy heroes and since the body is an annoying one to deal with early on, I would also change the text a bit: "Can only attack minions, which cost 2 or less". I think that you should also decrease the Health to 4, as a 3 mana 4/5 (w/o a drawback) would be bonkers at least in Arena.
Following linkblade's comment, I've narrowed down my cards.
16 other cards:
Global feedback coming tomorrow!
Jump Into the Fray is my favorite card. It is just so flavorful and unique. Chew is really weak since your opponent can just ping you to get back the minion. Dimensius is OPAF given the fact that you can just sit it down with token spammer Deathrattle minions and then hit your opponent.
Hey guys! I have three cards I wanna run by you today.
The first is a shaman spell that makes use of an under-utilized mechanic. With careful planning, you can use this spell and a totem to destroy two threats, but it's rarely that neat. For this one, I want to know if the wording sounds natural and consistent, and I'd like to know if there is an actual WoW spell whose name would fit better than this one I just made up.
Next is the one I'm most excited about. I always wanted a tool to turn shaman tokens into defensive tools, rather than offensive ones. This fits into even shaman, freeze shaman, and control shaman. Mostly, I'm wondering if there's a better name, as the one I chose is too on-the-nose but I'm drawing a blank for better ones. Also, does it seem too strong? I feel like this is easily countered by a handful of cards, but might be way too tough to punch through for others. It might also be a weaker Spreading Plague. Who knows.
Lastly, we have something that I think could be really cool, but I'm having trouble bringing it together. The idea is that, if you run this card, you start with a free minion on board, but at any point, you could draw into this card and give your opponent a much stronger free minion. A risky card to be used for early tempo gain. I'm having trouble making the text sound natural and succinct, and I honestly have no idea if it will be brokenly strong or way too risky to play. Also, it has to be a legendary, since running two would be too strong, but I don't know WoW lore, so any name drops of characters who might fit this card's flavor would be greatly appreciated.
Thanks for your help!
I like the Vicious Lightning the best given that it gave you very powerful effect and emphasize the positioning again. I'd change the name into Chain Lightning, fitting the flavor better as well as being an official Shaman WoW ability.
Quick question: Can I use a card I made for a previous competition that didn't win? If so I have have the perfect card for this. If yes, then ladies and gentlemen, I present one of my personal and most successful custom card (coming in second), Drekavac the Defiler!
I think the card need more utility than just being a big Taunt because of the high cost you pay. Maybe give him Rush, Divine Shield or Lifesteal? Otherwise, yes you can submit a card as long as it didn't win.
So, it looks like I am taking a shotgun approach this time. Feedback is welcome and the favor will be returned. Note: These are basic design directions, so any suggestion on balancing and flavoring is highly appreciated!
Blood Sacrifice is my favorite of the bunch because of its creativity. Seem really balance too but I think it might be better as a Druid card and renamed it to something like Nature's Sacrifice?
Bi-Polar Bear and Ancient Ogre seems balance, but I just can't get the flavor. Why would a bear wants to freeze your minion? Why would the Ogre gave you negative spell damage?
Some of my first ideas. The druid card is my favorite but having trouble with the wording without getting more than 4 lines. By final form I mean ofcourse the combined effect of the 2 choose one options (see all minions in the Fandral Staghelm hearthstone wiki page.)
I think your Worgen Druid problem can be fix by changing the effect to: "Your next Choose One effect have both effects combined and add a "Naturalize" spell to your opponent's hand." The other two cards seem really similar to Muck Hunter and Marsh Drake
@Kovachut: Gah, miss one! I really love Mutual Agony and Promise of Power. However, you really to replace the art of Promise of Power since it really look like a Warlock card rather than Mage. Maybe something like this?
Repost my cards. Completely change the flavor of the Priest card and digs up an old idea:
@ all Well, while I was reviewing the cards my browser just shut down and I lost all of my novels. I will begin tomorrow. Sorry, Leute. Very, very quick reviews from page 5:
- Henry - NO. Too chaotic. - The_m4khh - Yes, you might buff the health to 3. - nobravery - No. This isn't a drawback especially in zoo. Defile = Clown Fiesta. - Renolord - No, too weak. - Cheese - Bloodthirst. Emissary. DImensios. - Shatter - Tooth fairy - devastating in mill rogue. => No Echidna - Am... board presence (w/o a set up), milling an opponent's card and too much text... No. Faceless - too disrupting against control/combo decks. Spirit Healer - Yes. Very flavourful and at the same time strong in priest with auchenei. Go with this one. Inb4 thx for the feedback, but I purposely included Gul'dan just because I wanted to make a card, which shows how Jaina turns into the dark side. But the art you are suggesting is also pretty nice. Thx a bunch. <3
I based this idea halfway on Majordomo Executus and halfway on the Hobbit. Here's a janky as Quest for Rogue. Thematically you are enriching your opponent so that they attract the attention of a dragon. Although giving your opponent coins can have some other rather alarming effects.
The Quest doesn't have much support in Standard. Hoarding Dragon is clearly the main enabler, and if you combo it with Sonya, Cheat Death, or Umbra you can give your opponent a lot of coins in a hurry. Additionally you can use Lorewalker Cho with Wanted coins if you need to get real spicy.
The reward is good, no doubt. But it suffers the same problem as Jaraxxus in that is sets your health dangerously low.
Rune of Spectres: a spin on Book of Specters (whoops typo), but minions die instead. Could enable cubes/other deathrattles and act as fetch for said minions, but the cheap draw would be more valuable (and less detrimental vs control) for zoo. Corruption is mentioned to reduce card text/add clarity to the effect via mouse-over.
The Noob Killer: uuh this is probably the wierdest thing I've ever made xP idk, played on turn one it sets up turn 3 lethal without shadow word death, burn damage to kill you with, freeze effects or crab effects... if this was introduced to the game, people would really hate it because they'd have to constantly consider with every deck they build that this could show up on the opponent's board as a tech win condition, I'm not sure what i was thinking but hey its still sorta balanced while still being impactful and it has a severe upside with a severe drawback.. what can I say, it's so bad, it's good? :P (also, not that it matters really because i doubt this idea goes anywhere, but the taunt not working thing is not part of the battlecry, it's an aura effect that lasts while it's alive. I guess it could also be used as a mass dispel against taunt druid if you have lethal on the board and have the health to survive the battlecry?)
Bilgewater Diplomat: I wanted to mess around with the concept of a negative combo, so here it is.I'd imagine this is only useful in tempo rogue, and in those decks it helps with activating combo cards like Vilespine Slayer on curve while also getting stats on the board. On Play sfx: "I'm watching you..." Combo sfx: "Whoa, what do you think you're doing?"
Millhouse's Apprentice: Not as big of a negative effect as Millhouse Manastorm, but still pretty big for the stats.
Recruit Gobbler: A big detriment because you can't use it in most aggressive decks, and it renders your hero power useless, unless your Uther of the Ebon Blade.
Reckless Pyromancer: To clarify, it would deal 10 damage to your face right away as cards in the past have shown. Not bad for a finisher with two Frostbolt and an Arcane Missiles, for 21 damage. (Actually, now that I think about it, this may be too strong, but that's up for interpretation.)
Feedback would be appreciated.
Bumping for additional feedback, but due to LInkblade's earlier comment, not sure any of these qualify anymore. I'll try to come up with more ideas in the morning, but this prompt is pretty difficult this time, I may just skip the competition this week.
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Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Ok I went back to the drawing board and created a card that is more detrimental and situational. Can I get some feedback?
To clarify, the battlecries are applied to random targets as well.
"Science isn't about why! Its about why not!"
From my ongoing custom expansion (Untold Tales), feel free to check it out ... #Sell_Out :D
Feedback?
I guess I'll submit this, but I totally have no idea how to keep this balanced. I can't even imagine how it might work out in the simplest situations, let alone when one of the players casts Defile. Any suggestions for stats?
THERE IS NO GAME.
This card has great stats and an amazing effect but fatigue goes like this 30-1=29-2=27-3=24-4=20-5=15-6=11-7=4-8=RIP
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
You know how I roll. I will start to comment on your cards a bit later, but now I'll just spam my first ideas:
Bonus:
On the first glance it may not, but imagine if you get it (or both of them) on turn 1. I hope you like to get hit with 8/16 damage. True that getting both of those cultists means having a bad RNG (and it's thus super unlikely), but still. I want to mention something else as well - that card gives information to your opponent. They know when and how many cultist you have in your hand. So I also agree that this card is kinda interesting.
Oh and thx for the feedback.
Following linkblade's comment, I've narrowed down my cards.
16 other cards:
Global feedback coming tomorrow!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Leave it to cheese to make 19 cards for a prompt...
Of them, I like Chew and Arcane Golem Mk II
Wished to be pink.
Then did.
Then fired myself.
Then did again.
@Cheese, I actually like Alicia Cuthbert ...
I'm going to start reviewing others' cards in a second, but since you were kind enough to review my own ones, I will start with you:
I actually like the flavour of this card. It's a duelist who isn't worthy to challenge the big boys. I also kinda love the stat distribution.
Imho you should go with the first card, but I would change the art if I were you. Not to mention that since the text doesn't mention the enemy heroes and since the body is an annoying one to deal with early on, I would also change the text a bit: "Can only attack minions, which cost 2 or less". I think that you should also decrease the Health to 4, as a 3 mana 4/5 (w/o a drawback) would be bonkers at least in Arena.
Bonus card:
Token:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
@ all
Well, while I was reviewing the cards my browser just shut down and I lost all of my novels. I will begin tomorrow. Sorry, Leute.
Very, very quick reviews from page 5:
- Henry - NO. Too chaotic.
- The_m4khh - Yes, you might buff the health to 3.
- nobravery - No. This isn't a drawback especially in zoo. Defile = Clown Fiesta.
- Renolord - No, too weak.
- Cheese - Bloodthirst. Emissary. DImensios.
- Shatter - Tooth fairy - devastating in mill rogue. => No
Echidna - Am... board presence (w/o a set up), milling an opponent's card and too much text... No.
Faceless - too disrupting against control/combo decks.
Spirit Healer - Yes. Very flavourful and at the same time strong in priest with auchenei. Go with this one.
Inb4 thx for the feedback, but I purposely included Gul'dan just because I wanted to make a card, which shows how Jaina turns into the dark side. But the art you are suggesting is also pretty nice. Thx a bunch. <3
I based this idea halfway on Majordomo Executus and halfway on the Hobbit. Here's a janky as Quest for Rogue. Thematically you are enriching your opponent so that they attract the attention of a dragon. Although giving your opponent coins can have some other rather alarming effects.
The Quest doesn't have much support in Standard. Hoarding Dragon is clearly the main enabler, and if you combo it with Sonya, Cheat Death, or Umbra you can give your opponent a lot of coins in a hurry. Additionally you can use Lorewalker Cho with Wanted coins if you need to get real spicy.
The reward is good, no doubt. But it suffers the same problem as Jaraxxus in that is sets your health dangerously low.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Been awhile since I've done these contests. When does the submissions thread normally go up?
Which of these do you guys think I should submit?
Rune of Spectres: a spin on Book of Specters (whoops typo), but minions die instead. Could enable cubes/other deathrattles and act as fetch for said minions, but the cheap draw would be more valuable (and less detrimental vs control) for zoo. Corruption is mentioned to reduce card text/add clarity to the effect via mouse-over.
The Noob Killer: uuh this is probably the wierdest thing I've ever made xP idk, played on turn one it sets up turn 3 lethal without shadow word death, burn damage to kill you with, freeze effects or crab effects... if this was introduced to the game, people would really hate it because they'd have to constantly consider with every deck they build that this could show up on the opponent's board as a tech win condition, I'm not sure what i was thinking but hey its still sorta balanced while still being impactful and it has a severe upside with a severe drawback.. what can I say, it's so bad, it's good? :P
(also, not that it matters really because i doubt this idea goes anywhere, but the taunt not working thing is not part of the battlecry, it's an aura effect that lasts while it's alive. I guess it could also be used as a mass dispel against taunt druid if you have lethal on the board and have the health to survive the battlecry?)
Bilgewater Diplomat: I wanted to mess around with the concept of a negative combo, so here it is.I'd imagine this is only useful in tempo rogue, and in those decks it helps with activating combo cards like Vilespine Slayer on curve while also getting stats on the board.
On Play sfx: "I'm watching you..."
Combo sfx: "Whoa, what do you think you're doing?"
Here's my attempt at a reborn card for the latest WCDC: Irked Troll