I'm designing a custom expansion, and this is one of the Priest Epics that I came up with. I'm having some trouble balancing the card's stats with its effect so if I could get some feedback, I would love to hear it!
Well, I ain't no balance guru, but I feel this card is fairly balanced as is, you might want to lower the cost by one as the only real synergy I can think of is circle of healing, and that requires some setup already, unless you plan to make more cheap aoe heals for priest, making it 5 cost seems like the way to go. I like the idea though and it supports a very minion based priest.
i think it should cost 6 because it's an inspire effect, those are dangerous when the minion is low cost because you can do it every turn (regardless of how much the sheep-minded circle jerkers tell you how inspire didn't work and blah blah blah), besides if you leave it at 6 mana it can be a viable tool for even priest.
i think it should cost 6 because it's an inspire effect, those are dangerous when the minion is low cost because you can do it every turn (regardless of how much the sheep-minded circle jerkers tell you how inspire didn't work and blah blah blah), besides if you leave it at 6 mana it can be a viable tool for even priest.t
Well then I would make it a 2/6 for 6 as it still dies to most of the same removal but is slightly harder to remove with minions, at the moment it feels too weak and too much of a tempo loss (if this gets no triggers you lose) if it dies, but at thej same time, I don't want a "if you can't remove this immediately you lose" that's a very fair point but I think the real problem with this is aoe heals can just snowball the game out of control, so maybe even it buffing itself would be better than it buffing other minions.
One of my buddies suggested taking it down to 5 cost and having it give +1/+1 instead, and I can see a lot of similar opinions here, so I'll probably go with that. Thanks for all the suggestions!
i think it should cost 6 because it's an inspire effect, those are dangerous when the minion is low cost because you can do it every turn (regardless of how much the sheep-minded circle jerkers tell you how inspire didn't work and blah blah blah), besides if you leave it at 6 mana it can be a viable tool for even priest.t
Well then I would make it a 2/6 for 6 as it still dies to most of the same removal but is slightly harder to remove with minions, at the moment it feels too weak and too much of a tempo loss (if this gets no triggers you lose) if it dies, but at thej same time, I don't want a "if you can't remove this immediately you lose" that's a very fair point but I think the real problem with this is aoe heals can just snowball the game out of control, so maybe even it buffing itself would be better than it buffing other minions.
6 mana 2/6 is actually a fair stat line for it.
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I'm designing a custom expansion, and this is one of the Priest Epics that I came up with. I'm having some trouble balancing the card's stats with its effect so if I could get some feedback, I would love to hear it!
Really? I just got it out of Aiden Hall's HS Gallery. Good to know.
Well, I ain't no balance guru, but I feel this card is fairly balanced as is, you might want to lower the cost by one as the only real synergy I can think of is circle of healing, and that requires some setup already, unless you plan to make more cheap aoe heals for priest, making it 5 cost seems like the way to go. I like the idea though and it supports a very minion based priest.
Uhhhhh, what do I put here :P
I agree on the point that it probably should cost 5 instead.
i think it should cost 6 because it's an inspire effect, those are dangerous when the minion is low cost because you can do it every turn (regardless of how much the sheep-minded circle jerkers tell you how inspire didn't work and blah blah blah), besides if you leave it at 6 mana it can be a viable tool for even priest.
Uhhhhh, what do I put here :P
One of my buddies suggested taking it down to 5 cost and having it give +1/+1 instead, and I can see a lot of similar opinions here, so I'll probably go with that. Thanks for all the suggestions!