Hi everyone! Here is my submission this week. This card is designed for both extreme aggro and control warrior that gives your hero permanent attack. You hero would damage the minions who attack your hero and attack in your turn. If this card
combo
with
Dead Man's Hand
, you will become a real warrior!
Will not deal damage if your last spell doesn't deal damage or if this is the first spell you cast this turn. If an area spell is casted, this spell will deal damage equal to the total damage dealt by the area damage spell.
Copy can be Minion or Spell and will be a real Minion/Spell. If the card were just a trap, it would be too strong because you lose not only a turn but also a card draw. To compensate for the very strong effect, the opponent receives an additional copy of a card from his deck. It also gives you a psychological advantage. The opponent will have to fear with each card that his turn is over.
Adding more spells to your deck is good and gives value, you just don;t know when you'll draw them or if you'll be able to play them. It also means it could be in the back of the deck when you really need it or in front of a card you want or need more. Hopefully, this is balanced enough.
Hi everyone! Here is my submission this week. This card is designed for both extreme aggro and control warrior that gives your hero permanent attack. You hero would damage the minions who attack your hero and attack in your turn. If this card combo with Dead Man's Hand , you will become a real warrior!
Also, the side effect of "Destroy your hero power" could be solved by Sulfuras , Death Knight and Sir Finley Mrrgglton .
Please vote for Bristle!
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
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"Too bad you can't cast it with pyroblast"
Will not deal damage if your last spell doesn't deal damage or if this is the first spell you cast this turn. If an area spell is casted, this spell will deal damage equal to the total damage dealt by the area damage spell.
Copy can be Minion or Spell and will be a real Minion/Spell. If the card were just a trap, it would be too strong because you lose not only a turn but also a card draw. To compensate for the very strong effect, the opponent receives an additional copy of a card from his deck. It also gives you a psychological advantage. The opponent will have to fear with each card that his turn is over.
Token:
Got no skill? Just click here -> Face Hunter
A perfect fit for a Hand Druid, to convert your "useless" Treant s into more beefy ones.
REMOVED
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
Adding more spells to your deck is good and gives value, you just don;t know when you'll draw them or if you'll be able to play them. It also means it could be in the back of the deck when you really need it or in front of a card you want or need more. Hopefully, this is balanced enough.
"That's what you get for stealing that honey!"
To aid quest hunter.
Why u hav to be mad? is only card gaem.
REMOVED
"Join the Horde!" They said! "You'll get a free mount!" They said!
"Science isn't about why! Its about why not!"
"I don't have a shield, so I guess you'll have to do!"
A nice cheap survival tool for control/odd warriors who need it. It works perfectly with cards such as: Shield Slam , Rotface , Blackhowl Gunspire (lol), and of course Grommash Hellscream .
You can target an enemy minion and use this break their weapon, or just use this as a 1 mana hero power.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.