There's gonna be a lot of quests this week. Anyway may as well start the ball rolling with a couple ideas I came up with, and as always; will provide feedback for feedback and on interesting cards that come in.
divine bubble seems a bit too good. if it procs on a taunt minion, your opponent pretty much can do nothing that turn. do taunt minions lose taunt if they gain immune? i don't think so. corpse run would be interesting for deathrattle decks. shadowmeld would probably fit into miracle rogue.
certainly is flavorful. thats a nice demon you have there, shame if something were to happen to it. i can see so many people accidently casting this on their own demons.
You guys can pack it in, 'cause I have the winner right here:
Actually I'm thinking about going with this:
It's Blessing of Might but in Secret form, a surprise counter-move when the opponent tries to clear out one of your minions. It pairs best with a Taunt, letting them punch-up in a way that wasn't expected. Would also go great with Paragon of Light.
i love the idea! you have to enter with this card!
the real entry is a cool idea and couldn't really be abused by aggro outside of cards like righteous protector.
Notes: Hunted will apply permanent stealth on a 1-drop. Broken? Probably. Mighty Leap! ignores taunts and allows a minion to attack twice. Drunk is fairly straightforward.
Feedback appreciated
If Dire Frenzy did not exist, I would maybe be okay with Hunted. As it stands, you can create a 5/4 (or 8/7) minion with Lifesteal and Permastealth, which is crazy (I'm referring to Swamp Leech). 7 Health puts it out of range for basically all damage-based clears; you'd have to use something like Mass Dispel, Twisting Nether or a lucky Deadly Shot to deal with the problem.
I'd go with Drunk; that's a lot more amusing. You can use it as a control(ish) card, or supplement the funny Mayor Noggenfogger Warrior deck that tries to bypass Taunts and get around the Fool's Bane/Bladed Gauntlet rule about not-attacking heroes.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
There's gonna be a lot of quests this week. Anyway may as well start the ball rolling with a couple ideas I came up with, and as always; will provide feedback for feedback and on interesting cards that come in.
divine bubble seems a bit too good. if it procs on a taunt minion, your opponent pretty much can do nothing that turn. do taunt minions lose taunt if they gain immune? i don't think so.
You guys can pack it in, 'cause I have the winner right here:
Actually I'm thinking about going with this:
It's Blessing of Might but in Secret form, a surprise counter-move when the opponent tries to clear out one of your minions. It pairs best with a Taunt, letting them punch-up in a way that wasn't expected. Would also go great with Paragon of Light.
i love the idea! you have to enter with this card!
the real entry is a cool idea and couldn't really be abused by aggro outside of cards like righteous protector.
Yes, Taunt minions lose their Taunt when they become Immune or Stealthed.
Also, thanks :) I think I'm gonna go with Counter Attack, although it probably shouldn't be a Rare, and the word "Attack" is used an awful lot on the card. I might change the name to Counter Move or something lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
cannon fodder REALLY makes me want a 1 drop with poisonous released. i feel like "i'm into this" could use a different name. maybe "whip it good". omg, is that chubby anduin art? i feel like you have to use this card just for the art.
@Sillyraptor - Corpse run is the most interesting but make it discover the minion to be resurected like [card]Eternal Servitude[/car]. Given how situational the effect is, it would be balanced. Or maybe "Discover a Deathrattle minion that died this game. Summon it, then destroy it" so you just trigger a deathrattle that triggered this game. Oh and please, no orphans... Shadowmeld should be Rogue, but isn't as interesting. (Would upvote Corpse Run with those changes)
@joedarke7 - Very interesting. Good job! Flavor could be improved though. (Would upvote with better flavor). EDIT: I preferred the first version which was less wordy.
@Tomerick88 - Part of me don't like the idea of Aggroladins being able to pierce through Voidlords...
@Kovachut - This is too boring for a quest, and I think that contrary to what people think Quests won't score that well this comp.
@TheGentleman99 - Drunk's effect is too complicated and underpowered. Hunted is too dangerous over the long term even with your restriction. Mighty Leap is OP as fuck in rogue. In other words, I think you should find another idea. Drunk has the most exploitable flavor but shouldn't have that effect.
@acegameretc - It must be a spell.
@thepowrofcheese - I like it! I don't remember seeing a card similar to this. Would upvote.
Changed the name of my card. It was obvious in hindsight.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Thanks for the feedback; I actually made Shadowmeld a druid card on purpose for flavor reasons and that it would be abused in Rogue; but I agree Hero Stealth costs more than 1 so its gone. I took some advice and remade Corpse Run to Discover and destroy so it'd be better in a Deathrattle deck and made a new card that I think is neat (I found this art and HAD to use it); Divine Bubble is still here.
Also not overly fond of Divine Bubble and Challenging Stance as names, if anyone has any ideas i'd gladly listen but i'm coming up blank
Now some feedback!
Kovachut I like quests but this seems a bit to basic to be a quest; although it would push the Elemental Shaman archetype. Love the quest reward though, just may need a higher requirement because shaman does have a LOT of low cost elementals if you plan on keeping the requirement.
TheGentleman Stealthing a 1 cost minion seems OP but it's not overly TOO OP, still don't really like it but not OP. Mighty Leap is cool as it's a taunt bypasser so it can be used for finisher, however I think it may be OP because you can just drop a big minion and make it attack your opponent immediately with this, not to mention twice if you happen to be running two. May need reworking but it's interesting
Acegamerperson its gotta be a spell so none of these work unfortunately
CheeseEtc I love I'm Into This (needs capital Into), gives zoo lock another tool to find a low cost demon or even a kobold librarian. May be a little strong in its current state but I can't really figure out how to bring that down. I wouldn't vote for Gluttony, but Cannon Fodder would be up there too, 2 really strong ideas though.
Joedarke The reworking brought it's power level back down to earth as you got rid of that Snowfury Giant situation RNG; 4 or less is a good choice as the most you can get is a 5 with a double echo; I like this card.
thepowerofcheese Neat card, completely RNG based and with a bit of clever play you can work it to be the exact card you need. I believe it's balanced enough because of the high skill level with it. One question though; what happens when you draw it? There's no card on the right of it so maybe change it to the left? Idk maybe you had something in mind. Would vote for this though.
ihascorm VERY OP card in my eyes. Play this turn 6 and you basically get a free doom guard or whatever you wanna do because there are no repercussions. Needs a drawback if its going to be returning discarded cards at such a low cost; maybe damage to hero for every card returned.
linkblade91 I love the card, works as a strong counter secret akin to Wandering Monster, and the high attack added wouldn't be an issue because most of the time the minion would be dead or cleared afterwards, I think it's great
LarryMoments It is a little underwhelming but is a pretty good card; seems like flavor wise it's just YELLING for Lifesteal like a conditional Spirit Lashl. I really don't know what needs to be added to it because it's just on the cusp of being okay, play around with some ideas.
ASifyouwoulD Rush on ALL friendly minions seems either way too good or way to bad. Pirate Warrior would make this way to OP because they'd just flood the board and every other warrior wouldn't care about it. Remember, Houndmaster Shaw is a 3/6 that gives others rush for 5 and Tundra Rhino is a 2/5 that gives Charge for 5; so the effect may be worth a little more than 1. Name is a bit lazy too.
waste of space post. ignore this please.
the real entry is a cool idea and couldn't really be abused by aggro outside of cards like righteous protector.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
First ideas
As usual, the rest of my ideas.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
could go with counter offensive or counter blow,
I changed my idea up a little bit, so that Echo would work on all the cards that can be discovered.
Ok, my first actual idea. Please let me know if it's too close to a winner, as I know I've seen something similar before.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Detailed feedback while I can afford it:
@Sillyraptor - Corpse run is the most interesting but make it discover the minion to be resurected like [card]Eternal Servitude[/car]. Given how situational the effect is, it would be balanced. Or maybe "Discover a Deathrattle minion that died this game. Summon it, then destroy it" so you just trigger a deathrattle that triggered this game. Oh and please, no orphans... Shadowmeld should be Rogue, but isn't as interesting. (Would upvote Corpse Run with those changes)
@joedarke7 - Very interesting. Good job! Flavor could be improved though. (Would upvote with better flavor). EDIT: I preferred the first version which was less wordy.
@Tomerick88 - Part of me don't like the idea of Aggroladins being able to pierce through Voidlords...
@Kovachut - This is too boring for a quest, and I think that contrary to what people think Quests won't score that well this comp.
@TheGentleman99 - Drunk's effect is too complicated and underpowered. Hunted is too dangerous over the long term even with your restriction. Mighty Leap is OP as fuck in rogue. In other words, I think you should find another idea. Drunk has the most exploitable flavor but shouldn't have that effect.
@acegameretc - It must be a spell.
@thepowrofcheese - I like it! I don't remember seeing a card similar to this. Would upvote.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Here's an idea. Tell me what y'all think.
:)
bepisChanged the name of my card. It was obvious in hindsight.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here I have my idea, I'm not sure if it's UP, but considering the Upness of most Warlock cards I'm not sure if I should buff it a little.
The joke is you.
These are my three ideas for now. Any thoughts? Trick shot is my favorite of the three.
Thanks for the feedback; I actually made Shadowmeld a druid card on purpose for flavor reasons and that it would be abused in Rogue; but I agree Hero Stealth costs more than 1 so its gone. I took some advice and remade Corpse Run to Discover and destroy so it'd be better in a Deathrattle deck and made a new card that I think is neat (I found this art and HAD to use it); Divine Bubble is still here.
Also not overly fond of Divine Bubble and Challenging Stance as names, if anyone has any ideas i'd gladly listen but i'm coming up blank
Now some feedback!
Kovachut I like quests but this seems a bit to basic to be a quest; although it would push the Elemental Shaman archetype. Love the quest reward though, just may need a higher requirement because shaman does have a LOT of low cost elementals if you plan on keeping the requirement.
TheGentleman Stealthing a 1 cost minion seems OP but it's not overly TOO OP, still don't really like it but not OP. Mighty Leap is cool as it's a taunt bypasser so it can be used for finisher, however I think it may be OP because you can just drop a big minion and make it attack your opponent immediately with this, not to mention twice if you happen to be running two. May need reworking but it's interesting
Acegamerperson its gotta be a spell so none of these work unfortunately
CheeseEtc I love I'm Into This (needs capital Into), gives zoo lock another tool to find a low cost demon or even a kobold librarian. May be a little strong in its current state but I can't really figure out how to bring that down. I wouldn't vote for Gluttony, but Cannon Fodder would be up there too, 2 really strong ideas though.
Joedarke The reworking brought it's power level back down to earth as you got rid of that Snowfury Giant situation RNG; 4 or less is a good choice as the most you can get is a 5 with a double echo; I like this card.
thepowerofcheese Neat card, completely RNG based and with a bit of clever play you can work it to be the exact card you need. I believe it's balanced enough because of the high skill level with it. One question though; what happens when you draw it? There's no card on the right of it so maybe change it to the left? Idk maybe you had something in mind. Would vote for this though.
ihascorm VERY OP card in my eyes. Play this turn 6 and you basically get a free doom guard or whatever you wanna do because there are no repercussions. Needs a drawback if its going to be returning discarded cards at such a low cost; maybe damage to hero for every card returned.
linkblade91 I love the card, works as a strong counter secret akin to Wandering Monster, and the high attack added wouldn't be an issue because most of the time the minion would be dead or cleared afterwards, I think it's great
LarryMoments It is a little underwhelming but is a pretty good card; seems like flavor wise it's just YELLING for Lifesteal like a conditional Spirit Lashl. I really don't know what needs to be added to it because it's just on the cusp of being okay, play around with some ideas.
ASifyouwoulD Rush on ALL friendly minions seems either way too good or way to bad. Pirate Warrior would make this way to OP because they'd just flood the board and every other warrior wouldn't care about it. Remember, Houndmaster Shaw is a 3/6 that gives others rush for 5 and Tundra Rhino is a 2/5 that gives Charge for 5; so the effect may be worth a little more than 1. Name is a bit lazy too.
Weekly Card Design Competition 10.15
many thanks
[deck]Deck ID or Code[/deck]Card Name Pyramid shine
found out it has to be a spell. how is this?
[deck]Deck ID or Code[/deck]Card Name Pyramid shine
Ideas for this week.
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