@Kovachut: Isn't 7 elementals too much? By the time you can play Therazane, you've already played more than half of your Battlecries. The Warrior quest works because the reward is totally unrelated to the requirements. If it were to buff your Taunt minions in some way, I'm not sure it would have been viable.
@TheGentleman99: Drunk is the best one but I think you should allow it to affect heroes as well, just so you can pull off that wacky combo with Bladed Gauntlet some guy mentioned earlier. I don't know if Hunted is such a problem as people say since I haven't been playing a lot of Constructed, so I don't know whether Dire Frenzy is actually powerful or just too slow, but I dare say it is fine, just not so cool as Drunk. Mighty Leap is definitely a no-go as it is even better than the old Leeroy + Cold Blood + Shadowstep combo.
@acegamerperson: I don't know what to think. I'm not sure a weapon that can't kill minions on its own would be of any use.
@CheeseEtc: I like all three of them, especially I'm Into This, it made me chuckle. My least favorite is Gluttony but I'd vote for any of them.
@joedarke7: "Discover a card" has so much variance it is actually a downside. Maybe you should narrow the options somehow.
@thepowrofcheese: Cool card, lost a bit of its coolness when Echo became a thing.
@ihascorm: Let Malchezaar's Imp go, please.
@linkblade91: I like this a lot. Would vote for it.
@LarryMoments: It feels kinda pointless. It's bad when you compare it to Whirlwind and terrible when you compare it to Defile.
@ASifyouwoulD: I like Mystical Protection better, just not as a 1-Cost card. If it could cost more and also affect your minions, it would be much better, albeit it wouldn't qualify. The Secret seems overcomplicated (and the wording is wrong; it should say "when" instead of "whenever" as it only triggers once) and the Warrior card seems really bad.
@AnRQui96: Single Out is the best one, though somewhat weak. The Hunter card feels stronger than it looks, too strong for my taste, and the Oil is just so wasteful.
@Sillyraptor: Divine Bubble would fit better in Hunter (Paladins use Divine Shield; Hunter is the class that makes the most use of Immune), and still a bit too strong in my opinion. At 1 mana it's just bonkers. You also should specify that the effect wears off at the end of turn if you really intend to go with it. I've seen Corpse Run's effect more than once before and I'm not a really big fan of it, though it's fine. Challenging Stance is interesting but I don't know how to evaluate it properly.
I'm thinking of going with this. It works kinda like a delayed Snipe.
I had a few ideas to start with. Thoughts on any of these? Interesting enough? Flavorful enough? Balanced enough? Tell me what you think.
I like Vengeful Rattle. Theme-wise, it kinda feels like a Warlock card, though. Sacrificing your own minions is kinda their thing. I think it could use a rename, like Suicide Bomber or Strategic Sacrifice or something. Also, grammar-wise, it should be "Its", not "It's". There also probably shouldn't be a new line after "minion"
Would this include killing one of your minions via Battlecry or a triggered effect like Knife Juggler? I think that would be too strong. Perhaps reword it to specify attacking only.
Shuriken is great, but might be too good when you have spell damage. Travel Form I assume is only for your hero. Phase feels odd for mage, whom prefers straight up removal over trickery. Of these three cards, Shuriken is my favorite.
Thanks everyone for your feedback. It's helped a lot for balancing my cards. I'm giving up on Mighty Leap! for now, as it either becomes too OP or too situational. I really like the concept and theme for Hunted, so I'll probably keep working on it and tweaking it, though I kinda like where it's at. Drunk seems to be the winner, and I like the idea of it affecting heroes as well, so i'll make sure to implement that.
Here's my card again, now with art. It becomes a copy of the card to the right. If there's no other card next to it, it's a 1 Mana 'do nothing' spell.
It feels kinda like a cop-out, in that you made a 1-Cost card where the mana cost means essentially nothing. It could just have easily been a 0-Cost spell. That would actually be better for the 'Do nothing' Combo-trigger case. I would like it a lot better if it did something when it wasn't transformed to justify it being 1 mana.
The attack also activate during your opponent's turn.
This is a card for zoo warlock to get through the taunt. As we know, "Taunt is cheat".
Which one is better? Could anyone give me some suggestions and comments?
Well, there are a lot of grammar mistakes first off, you might wanna fix those. Might want to buff Bristle a little bit, otherwise its my favorite out of the 3.
Woah, woah, hold up a minute. Nathanos Blightcaller + Counterfeit Coin + really any damaging spell = GG. Playing 5 Echo cards does require some setup, but I feel like it would be fairly easy to consistently complete by turn 6, meaning a deck based around this card could pretty consistently pull off a turn 7 OTK... Honestly, because of this possibility, I've no idea how to balance the card.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Woah, woah, hold up a minute. Nathanos Blightcaller + Counterfeit Coin + really any damaging spell = GG. Playing 5 Echo cards does require some setup, but I feel like it would be fairly easy to consistently complete by turn 6, meaning a deck based around this card could pretty consistently pull off a turn 7 OTK... Honestly, because of this possibility, I've no idea how to balance the card.
Oh I forgot about the coin! Maybe it should be 1-cost spells or something?
Here is what I came up with this week. Overall 1 mana giving poison is really strong, especially if you can pair it with these 1/5 taunt tokens. On the other hand, the Deathrattle option isn't as powerful but is usable in token Druid or a lil reward while pairing with Fandral.
@Kovachut: Isn't 7 elementals too much? By the time you can play Therazane, you've already played more than half of your Battlecries. The Warrior quest works because the reward is totally unrelated to the requirements. If it were to buff your Taunt minions in some way, I'm not sure it would have been viable.
@TheGentleman99: Drunk is the best one but I think you should allow it to affect heroes as well, just so you can pull off that wacky combo with Bladed Gauntlet some guy mentioned earlier. I don't know if Hunted is such a problem as people say since I haven't been playing a lot of Constructed, so I don't know whether Dire Frenzy is actually powerful or just too slow, but I dare say it is fine, just not so cool as Drunk. Mighty Leap is definitely a no-go as it is even better than the old Leeroy + Cold Blood + Shadowstep combo.
@acegamerperson: I don't know what to think. I'm not sure a weapon that can't kill minions on its own would be of any use.
@CheeseEtc: I like all three of them, especially I'm Into This, it made me chuckle. My least favorite is Gluttony but I'd vote for any of them.
@joedarke7: "Discover a card" has so much variance it is actually a downside. Maybe you should narrow the options somehow.
@thepowrofcheese: Cool card, lost a bit of its coolness when Echo became a thing.
@ihascorm: Let Malchezaar's Imp go, please.
@linkblade91: I like this a lot. Would vote for it.
@LarryMoments: It feels kinda pointless. It's bad when you compare it to Whirlwind and terrible when you compare it to Defile.
@ASifyouwoulD: I like Mystical Protection better, just not as a 1-Cost card. If it could cost more and also affect your minions, it would be much better, albeit it wouldn't qualify. The Secret seems overcomplicated (and the wording is wrong; it should say "when" instead of "whenever" as it only triggers once) and the Warrior card seems really bad.
@AnRQui96: Single Out is the best one, though somewhat weak. The Hunter card feels stronger than it looks, too strong for my taste, and the Oil is just so wasteful.
@Sillyraptor: Divine Bubble would fit better in Hunter (Paladins use Divine Shield; Hunter is the class that makes the most use of Immune), and still a bit too strong in my opinion. At 1 mana it's just bonkers. You also should specify that the effect wears off at the end of turn if you really intend to go with it. I've seen Corpse Run's effect more than once before and I'm not a really big fan of it, though it's fine. Challenging Stance is interesting but I don't know how to evaluate it properly.
I'm thinking of going with this. It works kinda like a delayed Snipe.
I think I'll just not put too much thought into the contest. Unless this is broken beyond belief I'll just roll with the one idea I got:
Flavour: Whatever happens, do not let the little tyke taste blood, hear?
I had a few ideas to start with. Thoughts on any of these? Interesting enough? Flavorful enough? Balanced enough? Tell me what you think.
Here are my ideas so far:
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
This is my card, and just like Corn Syrup in America, No one can stop me.
"Science isn't about why! Its about why not!"
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Here's my card again, now with art. It becomes a copy of the card to the right. If there's no other card next to it, it's a 1 Mana 'do nothing' spell.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Thanks everyone for your feedback. It's helped a lot for balancing my cards. I'm giving up on Mighty Leap! for now, as it either becomes too OP or too situational. I really like the concept and theme for Hunted, so I'll probably keep working on it and tweaking it, though I kinda like where it's at. Drunk seems to be the winner, and I like the idea of it affecting heroes as well, so i'll make sure to implement that.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
A card to replace Power Overwhelming.
The attack also activate during your opponent's turn.
This is a card for zoo warlock to get through the taunt. As we know, "Taunt is cheat".
Which one is better? Could anyone give me some suggestions and comments?
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
Considering lowering Nathanos's cost, thoughts?
Edit: I forgot about the Coin, will probably change it to 1-cost spells.
Unpopular opinion: Rogue is OP
Well, there are a lot of grammar mistakes first off, you might wanna fix those. Might want to buff Bristle a little bit, otherwise its my favorite out of the 3.
Unpopular opinion: Rogue is OP
#gNOmeferatu
Unpopular opinion: Rogue is OP
Here is what I came up with this week. Overall 1 mana giving poison is really strong, especially if you can pair it with these 1/5 taunt tokens. On the other hand, the Deathrattle option isn't as powerful but is usable in token Druid or a lil reward while pairing with Fandral.
Hoo boy. Can't wait to see how many of the submissions are Quests. Your thoughts?
My Ideas for this week:
Tokens:
Got no skill? Just click here -> Face Hunter