With echo, you can do a variable amount of damage to kill one or more targets and/or use it to up the size of your deck. The wording on adding Ocean Depths to your deck seems inconsistent across the cards McF4rtson made, but I took the wording of this from Saltspring Wand.
I thought of a neat card to play with both the computer mechanics and the idea of adding cards to your deck. This is especially designed with Reservoir 20+ cards in mind, when they are drawn in the late game. You double the cards in your deck and they are immediately casted when drawn. Because of the power, this can be played only when you have at most 10 cards in your deck. It especially works in the Even Sea Witch, a deck that has to compete with Odd Sea Witch for continuous shuffling cards in the deck in a faster rate than Even can.
Naida was one of the first Sea Witches, but she was banished from the depths by her sisters because of her inclination to EVIL. Looking for a new home, she has met Hagatha and they are now terrorizing the Witchwood together. You know the saying: "Two witches are better than one."
"They will hear my echoes and their flesh will melt in moments."
Works across multiple copies of the card.
Greedy heal/control sea witch weapon that gets punished hard by weapon removal.
Also keeps witchwood flavour of echo, being slow and value oriented with some tempo flexibility.
Interesting synergy with
Ebon Dragonsmith
. The discount doesnt affect echo copies like with
Ghost Light Angler
and
Far Sight
, but it does let you use the weapon 4 times instead of 3, which is probably significant enough to see play.
(edited to fit the word 'instead' and small art shift)
I'm a huge fan of the Higborne cards for the Sea Witch class, as well as the deck size manipulation concept. Hope you'll like my entry, although it may be on the "nerf now plz" side of the spectrum :)
(The Highborne cards can be found in the original topic by McF4rtson)
Since The Witchwood aims at creating new archetypes, here's my try on making a "Cripple Seawitch" card - a new type of deck that's more focused on board presence and trades.
My fan creations : My entry for this week's competition (7.16) : CANNON FODDER [1mana Hunter spell] Choose a minion. Recruit a 1-Cost minion to attack it. My entry for CCC #4 : THE CHEF (2nd place!- Thanks everyone!). A new basic card for each class. Trying to improve the basic set in terms of strength and diversity by giving each class a new basic card.
A twist on the regular Sea Witch playstyle; instead of granting you deck size advantage and healing, it thins it and turns it into damage on your opponent. Obviously works well with things like
Warlord Kalithresh
,
low
Reservoir
cards (such as
Fishing Season
); and offers an alternate win condition for the Death Knight of this class,
Vashj the Disgraced
.
With echo, you can do a variable amount of damage to kill one or more targets and/or use it to up the size of your deck. The wording on adding Ocean Depths to your deck seems inconsistent across the cards McF4rtson made, but I took the wording of this from Saltspring Wand.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I thought of a neat card to play with both the computer mechanics and the idea of adding cards to your deck. This is especially designed with Reservoir 20+ cards in mind, when they are drawn in the late game. You double the cards in your deck and they are immediately casted when drawn. Because of the power, this can be played only when you have at most 10 cards in your deck. It especially works in the Even Sea Witch, a deck that has to compete with Odd Sea Witch for continuous shuffling cards in the deck in a faster rate than Even can.
Check out my custom Bard class!
YOGG-SARON IS NOWHERE
Naida was one of the first Sea Witches, but she was banished from the depths by her sisters because of her inclination to EVIL. Looking for a new home, she has met Hagatha and they are now terrorizing the Witchwood together. You know the saying: "Two witches are better than one."
"They will hear my echoes and their flesh will melt in moments."
A good source of healing and card draw provided you have the Ocean Depths in your deck to draw from.
Click the image to see my custom class, the Time Traveler (semi-finalist for Deathwing Meets a Friendwing, Class Competition #4)
To control the board against big minions
My Entry alongside a Token. I love the card shuffle theme of the class!
Keel Ferryman
Can draw your Ocean Depths or get a card to play potentially on Turn 3.
(Couldn't find a nice way to shorten the text so that it would fit nicely in the box, so the card text looks a bit ugly)
Works across multiple copies of the card.
Greedy heal/control sea witch weapon that gets punished hard by weapon removal.
Also keeps witchwood flavour of echo, being slow and value oriented with some tempo flexibility.
Interesting synergy with Ebon Dragonsmith . The discount doesnt affect echo copies like with Ghost Light Angler and Far Sight , but it does let you use the weapon 4 times instead of 3, which is probably significant enough to see play.
(edited to fit the word 'instead' and small art shift)
Here's my attempt at a Witchwood class card for the Sea Witch custom class ("Which Witch"): https://i.imgur.com/wHG8Rfu.png
Angry surfer bro.
I'm a huge fan of the Higborne cards for the Sea Witch class, as well as the deck size manipulation concept. Hope you'll like my entry, although it may be on the "nerf now plz" side of the spectrum :)
(The Highborne cards can be found in the original topic by McF4rtson)
This card is focused to both fill your deck with card for the Reservoir conditions that require lots of cards in the deck and work with murlocs.
Since The Witchwood aims at creating new archetypes, here's my try on making a "Cripple Seawitch" card - a new type of deck that's more focused on board presence and trades.
I dunno
My fan creations :
My entry for this week's competition (7.16) : CANNON FODDER [1mana Hunter spell] Choose a minion. Recruit a 1-Cost minion to attack it.
My entry for CCC #4 : THE CHEF (2nd place!- Thanks everyone!).
A new basic card for each class. Trying to improve the basic set in terms of strength and diversity by giving each class a new basic card.
A twist on the regular Sea Witch playstyle; instead of granting you deck size advantage and healing, it thins it and turns it into damage on your opponent. Obviously works well with things like Warlord Kalithresh , low Reservoir cards (such as Fishing Season ); and offers an alternate win condition for the Death Knight of this class, Vashj the Disgraced .