Well i am not an artist, but i do have an idea. I would love to see a card that “unsilences” a card that has been silenced, lets say, if you are holding a dragon...
Sorry for the spam, I came up with 2 new cards (something more fitting for hunter ;)).
Note - I will make an extra post about my cards. I'm planning to review some of yours and then repost mine. So can you wait with your feedback? kthx Inb4 thx nurgling13 for reviewing my cards. I will try to make some corrections, before I repost them.
Sorry for the spam, I came up with 2 new cards (something more fitting for hunter ;)).
The mechanics fit Hunter, but the cards don't really seem to fit lore-wise. Exploring Draenor makes sense for a Hunter, but why is Kairoz the reward? What does he have to do with Hunters? And Wyrmrest Dragonkin doesn't feel like a Hunter card at all. With that one, a simple name change to "Drakonid Hunter" or "Drakonid Tracker" or something like that would work. I'd go with that one with a name change.
Thx for the reply. Yeah, I'm not familiar with the lore that much, so it's no surprise that you will constantly see some mistakes from me. I was just trying to find a good art and I was browsing through wiki. Would it be better to just make a name of my own?
Thx for the reply. Yeah, I'm not familiar with the lore that much, so it's no surprise that you will constantly see some mistakes from me. I was just trying to find a good art and I was browsing through wiki. Would it be better to just make a name of my own?
Which card are you talking about? For the Drakonid, I think just changing the name to Drakonid Hunter or something is fine, because the art would fit that. For Exploring Draenor, just making up a name wouldn't make as much sense, since the idea seems to be you explore Draneor and find this Dragon.
My idea for this week is a minion with an upgrade effect. I think it's a pity that there are so few cards that have an upgrade effect and so I wanted to try this mechanism on a Minion.
In Phase 1 of the card, the Minion has 5/5 with Rush and costs 8 mana. In phase 2 of the card the Minion has 5/5 with Rush and Lifesteal . In phase 3 of the card the Minion has 7/7 with Rush and Lifesteal. You have to play 2 Dragons to upgrade.
Do you have any balancing improvements or other feedback for me?
Sorry for the spam, I came up with 2 new cards (something more fitting for hunter ;)).
Note - I will make an extra post about my cards. I'm planning to review some of yours and then repost mine. So can you wait with your feedback? kthx Inb4 thx nurgling13 for reviewing my cards. I will try to make some corrections, before I repost them.
I lilke Wyrmest Drakoid cause it is very efficient.
The quest is not fit for hunter, as hunter is always not good at draw cards, and there's few low-cost dragon.
Hey, so I like the Hero Card more than your other ideas, but I personally think, that she is a bit undercosted. In my opinion she should cost 7 mana, in order for the battlecry to be a fair reward. While it's true, that you don't get anything if you play her w/o playing some secrets beforehand, just imagine how you will get some insane value if you have already played 2 or 3 secrets. You immediately get board presence with an impact on the board (most of the time a removal for some minions), not to mention the HP doesn't require you to pay additional mana for those secrets. So at 7 mana she will be just fine.
The spell is also pretty nice, but I personally think, that at 5 mana this will be better. Lightning Storm roughly deals the same damage for the same cast (if you include the Overload drawback), but you can use it 3 turns earlier. At 5 mana I don't think it's broken, even if it's a cheaper Flamestrike. The fact that hunter lacks draw and dragon synergy makes this card fine for now.
As for the Zom-Dragons - sorry, I don't like them that much. My initial thought was that this card is a bit slow in hunter, my second thought is the stitching part. How will you successfully build a 10-mana zom-dragon? Just look at the list here and see how differently the dragons cost. You either make a 2+8, a 4+6 or a 5+5.
As Phoenix said, it's a Wyrmrest Agent and I don't think that's that impressive. Keep the art, change the effect. Maybe give it Rush instead? Can you rename it to a cup instead?
Love the flavour, but I think that the card is a bit too wordy. Now, I'm not good at rephrasing cards and you should ask for others' opinion about this, but can you reword it like so: "At the end of your turn add a random dragon to your hand, if you already hold two or more"? In my personal opinion your card is also slightly understated. Can you buff the Attack to 3 or make it a 5 mana 3/7?
I'm going to start with the Chimera - I personally love the second card, because this will act as a link between dragons and hunter's beast synergy. Dunno if the others will approve it, because I have also seen something similar in the past, but this is the card I like the most.
Blazing Roar isn't bad, but it might be too polarizing in some cases. Hunters lack the card draw, so in some cases this will be a dead card, in others - bonkers when you summon a 9+ mana dragon. Go with this one, if you wish, but I'm not really impressed by the design in the context of the hunter class. As for the 4 mana spell - well, kinda OP imho. Look, I like the flavour and I prefer this more than the Roar, but 1) change the art (try to find a pic showing a swarm of welps), 2) increase the cost to 5.
I kinda like the secret more. It punishes the opponent for playing on-curve. I think your card needs a bit of rewording "If your opponent spent all of their mana last turn....". Maye make it a 3/4 as well, but ask for others' opinions.
Lake Wyrm - why "another" instead of "a"? Slightly underwhelming if you ask me. The Rush part makes this card good, but the health needs a buff. I would personally make the minion with more health and the effect will give it an Attack boost instead. As for the Dragon in the middle - in the current meta this won't see play. You made it fair, it's not broken so gj, but that 2 mana 1/1 elemental doesn't see play and your card has -2/-1 in stats.
Well, once in a blue moon you will play this on turn 4, you will summon a Ysera and an irritated Bulgarian will send you a friend request. JK, I like it. Hunter has to draw a lot of cards, they have to keep 4 of them, so this won't be an easy task. I like it - it's fine.
Aaa, what? I understood what you mean, but you have to reword it better. Ok, how about a more simple design? Something like - Whenever a friendly dragon attacks, give it +2/+2 and and this loses 1 Durability.
The first card is kinda slow - it's a worst version of that 3 mana spell, which gives a similar deathrattle to all minions and this one is restricted to beasts only. About the second card - what's the logic behind this?
But I like the 10 mana spell a lot. Getting immense tempo in the late game is pretty fair. After all, have you have to reward yourself for reaching turn 10 (as a hunter), but at that time your opponent will have enough mana to react. And you can combine it with Spiteful or/and that 8 mana kobold wizard.
Inb4 the current cards are easier to evaluate. So thx for the cool theme, Tranndil.
I like that idea. It's very slow and hunter have some problems with draw, so it will be hard to upgrade it even on dragon deck. But the best form is amazing. About balance my proposition is 8 5/5, 8 6/5 (little upgrade, benefit should be bigger I think) and 8 7/7. Or maybe 9 5/5, 9 6/6 and 9 8/8 (Yupi typical dragon stats).
my first thought was phase 1: 5/5 phase 2: 6/6 phase 3: 8/8, but I found phase 2 so strong that you don't want to upgrade any more. So I stayed at 5/5, because 5/5 is already very strong with Lifesteal and Rush, but it might be worth playing 2 more Dragons to get +2/+2
Dragon Flute, is that you? Anyway I like the effect of the card, but I think, that the weapon is slightly underwhelming. Can you make it a 3 mana 3/2 and find another art?
I don't like it that much. It reminds me of that Un"Goro pterrordax in warlock. That one could target eggs and 1/1 minions, while yours hurts your own deck. Yes, true, that you can use it against other hunters (or druids), but I don't think that this will reliably act as a tech. Better than Hemet, no doubt.
Hmmm, ok, so this will go in a secret dragon hybrid hunter deck. Tbh I kinda believe, that this is too strong. True, that hunter lacks the draws and hybrid-builds frequently dilute your decks. But even if you don't make a one, which runs 8+ mana dragons, summoning a 5 mana Cobalt Scalebane on turn 3 or 4 will still be too much tempo. This is my personal opinion, it's better to ask about others' ones.
The drake is just a straight copy of Tundra Rhino. While I understand the purpose behind this (you named the dragon after the rhino after all), I don't like when people recycle old cards. Secondly I think, that hunter doesn't have enough cheap dragons nor good dragon synergies atm, so you won't actually gain much from that drake.
But I like how you redesigned the Companion spell. Just some small notes - can you choose a different art for the red drake and change the green one entirely? I'm not very familiar with WoW's lore, but I think, that azure drakes are the magic creatures and thus they fit the magic theme better.
Love the design and the flavour, but I think that it's kinda slow in hunter, because you only get an understated body on the board and the cost is kinda huge. Make it a 6 drop (and a 4/6 or a 4/7 dunno).
Hmmm, dunno. It can be a dead card against control decks, but this doesn't worry me at all. The thing, which worries me, is when you will play it against aggro or mid-range and do badly. Hunters lack the draw and in those MU you have to fight for the board at all cost, in order to gain control over it and win. While you can cheat out a big dragon pretty early, you have to keep 2 potentially bad cards (the unplayable dragon and the situational secret) and hope that your opponent will overcommit.... Sorry, I don't like the design.
Hmm, well I looked both at your cards and I like the second one, but only slightly. I will advise you to come up with other cards. The first drake is kinda underwhelming. While the immune part makes it good, the fact that's an understated body with a normal rush effect doesn't seem that strong. Hunter doesn't have that many great synergies, so this will feel kinda out of place. Make it a 4/3 and ask for others' opinions. As for the second drake - I like the flavour and probably the art as well. But it doesn't feel quite strong in hunter yet just because there aren't any good cards to play on curve as a follow up.
Nice. You just gave hunter a card draw. The flavour is sweet, because as much as I remember, when you tame a beast, it's kinda weakened in the process or it's not that loyal to you (until you give it food). I really like the design, so gj.
It's kinda weird to me how I see a fire-breathing whelp on the picture and its effect is actually a poisonous one. I will close my eyes about this thing, because this is a mechanic, which destroys another minion upon impact (and your minion doesn't have to be necessarily venomous).
But dunno how to evaluate your card. Obviously this is a "cheap" control tool. Obviously if you have lots of dragons in your hand, you will make a huge swing, because you will get enough deadly whelps on the board, which will deal with the opponent's annoying minions. Amm.... my issue is how rarely you will end up with a hand full of dragons. After all, this is hunter we are talking about - the aggressive class, the one having troubles with drawing cards and holding on them. Dunno mate, maybe the balance is alright, but I don't think I can evaluate your card properly. Ask for others' opinions.
I like it. It's a nice design. Maybe the tempo will be too much, when you hold a dragon in your hand and you play it on turn 2, but I like the card nevertheless. If you decide to use Dire Frenzy and to cheat out buffed bats, then at least one bat has to survive in order to get buffed. Since the condition is kinda hard to pull off, I think the design is nice.
Definitely the first card. Nothing much to add, I just like how hunters can use it even now. So the design is fine. [edit] I also thought about this beeing a bit too good because of the extra health point... Make it a 1/4???
2nd drake - amm, this requires you to have a minimum amount of 3 dragons, in order to be worth the play. After 4 this becomes bonkers, but it's still pretty weak to silence. And I don't think, that a buff hunter deck can afford to run it. Sorry, I don't like it.
3rd drake - I like the flavour, how this swoops from your deck into your starting hand. But, you know, in some cases having a reliable 1 drop in your hand could be problematic against some decks (combo, slow control ones). Against aggro this will certainly die to a ping. Soo, dunno how to evaluate it properly. It's strong, but I prefer the first card.
1) Missing uppercases, full stops and a bold phrase in the HP, stating that this is a HP. 2) I'm not really impressed by the battlecry. While I understand the purpose behind this one (you give hunter some sustainability), most of the time you will either play 3 dragons or 2/4. So the Hero Card will heal you for 9 (and give you 5 armour) or for 6/12. I don't think it's really worth it, since people normally prefer battlecries, which have a direct impact on the board. 3) About the HP - ok, it's pretty strong (in the good way). Kinda RNG dependent, but w/o a proper context I can't evaliate it any further.
1) Why are "Cards" written with an uppercase? You have missed the word "Hero Power" in the new hero power.
2) Do you mean "until the start of your next turn"? I get, that the text will become more than 4 lines, but some things have to be rowerded better. 3) The Satyr is nice (missing an uppercase). Dreadmare and Nightmare are also nice. About Ysera Roars - amm, I don't like the title and most importantly - this is a broken reno jackson (heal + board clear for 2 mana), so change it. About the drake - I know, that that's a corrupted version, but I think it's way too stuffed. The stat distribution makes it survive several hits and it has poisonous on top of it. Make it a 5 mana 4/7 with Divine shield?
Why random? It's either random or a specific minion (which has the biggest attack in comparison to all other minions). Also can you use some articles (like "a" or "the"). As for the design - I like it.
You also forgot the uppercases and the full stops.
Lunatic Dragon. ??? I get the "remove (the top) card(s) of you(r) deck" part, but I can't comprehend the part about those in your hand. How will this function? Inb4 I still think, that this is way too punishing.
About your first card:
Very common mistake is when people use “When” instead of “Whenever”. “When” should be used if action can only occur once (for example on Secrets, after it triggers it can’t be triggered second time because the secret is gone). “Whenever” should be used if it can happen multiple times. (Whenever a minion takes damage/Whenever you equip a weapon e.t.c on a minion or a weapon. But if something like “Whenever a minion takes damage” is on a Secret, it has to be “When a minion takes damage” because after such secret triggers it no longer can be triggered again).
So change it to "when", remove the comma (see Dragonfire Potion) and write Dragons with an uppercase. I like this card more, because it provides a nice buff to dragon decks. Duskbreaker stays busted to me, but your one is just fine.
As for the second card - I like how this acts like the general of the dragons. Logically he will get buffed by them just like that murloc legendary with charge. But I'm not quite ok with his effect, as the requirements are hard to fulfill for hunter. Not to mention, that the card draw part kinda seems weird. Add a different effect and repost your ideas.
Ok, I like it. I was hardly comparing this to Nourish, then to arcane intelect, but since you must have a dragon in your hand, in order for this to be worth, then I think it's nice.
So far I have seen really good cards, which will certainly reach the final poll.
First idea. I think Swamp Dragon Egg synergies are the way to go given Hunter's Deathrattle synergies and the obvious fact that they're trying to push an Egg Hunter archetype.
Remeber this character from the Bloodmist Isle? Anyhow thought it would fit nicely in a dragon hunter. Sort of like Kathrena Winterwisp with double trigger. You get to have a dragon at the start of your game for all your dragon synergies. I think I like this guy better than my Eranikus suggestion.
I didn't want to reduce his stats too much since he is neither dragon nor beast.
The "Start of Game" part makes the card bonkers. I personally think that having card advantage a) from the start and b) w/o any sacrifice will put you in a much more favourable (and unfair) position over your opponent. The only "bad" thing about this card is how she's kinda understated, but this doesn't matter that much, when you can still cycle her later on.
Not to mention, that the cards she is giving you are specific. If dragon hunter ought to be a thing some day, then she just provides them with the synergy they need. You won't feel bad anymore, if you are holding cards in your hand and you are obligated to play them and lose their value, just because you didn't draw your dragon on time. And there's the deck thinning part.
Look, I understand that hunter is in a bad shape and normally they would profit card draws, but this isn't the way to do it.
Deathrattle has always been a thing for hunter.. I think this would be a pretty solid card.
or here's a variant.. Tell me what you guy's think..
Well i am not an artist, but i do have an idea. I would love to see a card that “unsilences” a card that has been silenced, lets say, if you are holding a dragon...
Sorry for the spam, I came up with 2 new cards (something more fitting for hunter ;)).
Note - I will make an extra post about my cards. I'm planning to review some of yours and then repost mine. So can you wait with your feedback? kthx Inb4 thx nurgling13 for reviewing my cards. I will try to make some corrections, before I repost them.
This is a really interesting competition theme! I've had a few ideas thus far, and I'll happily review the other ideas here tomorrow morning.
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Thx for the reply. Yeah, I'm not familiar with the lore that much, so it's no surprise that you will constantly see some mistakes from me. I was just trying to find a good art and I was browsing through wiki. Would it be better to just make a name of my own?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
My idea for this week is a minion with an upgrade effect. I think it's a pity that there are so few cards that have an upgrade effect and so I wanted to try this mechanism on a Minion.
In Phase 1 of the card, the Minion has 5/5 with Rush and costs 8 mana. In phase 2 of the card the Minion has 5/5 with Rush and Lifesteal . In phase 3 of the card the Minion has 7/7 with Rush and Lifesteal. You have to play 2 Dragons to upgrade.
Do you have any balancing improvements or other feedback for me?
Got no skill? Just click here -> Face Hunter
Here's my initial thoughts of some good dragon hunter synergy cards. Any thoughts? I'll try to give feedback to others when I get home from work :)
So I will start reviewing some cards, some time later I will continue:
*clears throat*
Page 1
The spell is also pretty nice, but I personally think, that at 5 mana this will be better. Lightning Storm roughly deals the same damage for the same cast (if you include the Overload drawback), but you can use it 3 turns earlier. At 5 mana I don't think it's broken, even if it's a cheaper Flamestrike. The fact that hunter lacks draw and dragon synergy makes this card fine for now.
As for the Zom-Dragons - sorry, I don't like them that much. My initial thought was that this card is a bit slow in hunter, my second thought is the stitching part. How will you successfully build a 10-mana zom-dragon? Just look at the list here and see how differently the dragons cost. You either make a 2+8, a 4+6 or a 5+5.
As Phoenix said, it's a Wyrmrest Agent and I don't think that's that impressive. Keep the art, change the effect. Maybe give it Rush instead? Can you rename it to a cup instead?
As for the 4 mana spell - well, kinda OP imho. Look, I like the flavour and I prefer this more than the Roar, but 1) change the art (try to find a pic showing a swarm of welps), 2) increase the cost to 5.
Aaa, what? I understood what you mean, but you have to reword it better. Ok, how about a more simple design? Something like - Whenever a friendly dragon attacks, give it +2/+2 and and this loses 1 Durability.But I like the 10 mana spell a lot. Getting immense tempo in the late game is pretty fair. After all, have you have to reward yourself for reaching turn 10 (as a hunter), but at that time your opponent will have enough mana to react. And you can combine it with Spiteful or/and that 8 mana kobold wizard.
Inb4 the current cards are easier to evaluate. So thx for the cool theme, Tranndil.
Thx for the post, you are right about the quest part. Inb4 I think I wrote something in Italic. ;)
Got no skill? Just click here -> Face Hunter
Super simple idea, feedback appreciated o/
Page 2 (and I will probably continue in the evening)
I don't like it that much. It reminds me of that Un"Goro pterrordax in warlock. That one could target eggs and 1/1 minions, while yours hurts your own deck. Yes, true, that you can use it against other hunters (or druids), but I don't think that this will reliably act as a tech. Better than Hemet, no doubt.
But I like how you redesigned the Companion spell. Just some small notes - can you choose a different art for the red drake and change the green one entirely? I'm not very familiar with WoW's lore, but I think, that azure drakes are the magic creatures and thus they fit the magic theme better.
Love the design. Go with this.
The first drake is kinda underwhelming. While the immune part makes it good, the fact that's an understated body with a normal rush effect doesn't seem that strong. Hunter doesn't have that many great synergies, so this will feel kinda out of place. Make it a 4/3 and ask for others' opinions. As for the second drake - I like the flavour and probably the art as well. But it doesn't feel quite strong in hunter yet just because there aren't any good cards to play on curve as a follow up.
Page 3
2nd drake - amm, this requires you to have a minimum amount of 3 dragons, in order to be worth the play. After 4 this becomes bonkers, but it's still pretty weak to silence. And I don't think, that a buff hunter deck can afford to run it. Sorry, I don't like it.
3rd drake - I like the flavour, how this swoops from your deck into your starting hand. But, you know, in some cases having a reliable 1 drop in your hand could be problematic against some decks (combo, slow control ones). Against aggro this will certainly die to a ping. Soo, dunno how to evaluate it properly. It's strong, but I prefer the first card.
2) I'm not really impressed by the battlecry. While I understand the purpose behind this one (you give hunter some sustainability), most of the time you will either play 3 dragons or 2/4. So the Hero Card will heal you for 9 (and give you 5 armour) or for 6/12. I don't think it's really worth it, since people normally prefer battlecries, which have a direct impact on the board.
3) About the HP - ok, it's pretty strong (in the good way). Kinda RNG dependent, but w/o a proper context I can't evaliate it any further.
3) The Satyr is nice (missing an uppercase). Dreadmare and Nightmare are also nice. About Ysera Roars - amm, I don't like the title and most importantly - this is a broken reno jackson (heal + board clear for 2 mana), so change it. About the drake - I know, that that's a corrupted version, but I think it's way too stuffed. The stat distribution makes it survive several hits and it has poisonous on top of it. Make it a 5 mana 4/7 with Divine shield?
About your first card:
So far I have seen really good cards, which will certainly reach the final poll.
First idea. I think Swamp Dragon Egg synergies are the way to go given Hunter's Deathrattle synergies and the obvious fact that they're trying to push an Egg Hunter archetype.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
How about this one?
Remeber this character from the Bloodmist Isle? Anyhow thought it would fit nicely in a dragon hunter. Sort of like Kathrena Winterwisp with double trigger. You get to have a dragon at the start of your game for all your dragon synergies. I think I like this guy better than my Eranikus suggestion.
I didn't want to reduce his stats too much since he is neither dragon nor beast.
The "Start of Game" part makes the card bonkers. I personally think that having card advantage a) from the start and b) w/o any sacrifice will put you in a much more favourable (and unfair) position over your opponent. The only "bad" thing about this card is how she's kinda understated, but this doesn't matter that much, when you can still cycle her later on.
Not to mention, that the cards she is giving you are specific. If dragon hunter ought to be a thing some day, then she just provides them with the synergy they need. You won't feel bad anymore, if you are holding cards in your hand and you are obligated to play them and lose their value, just because you didn't draw your dragon on time. And there's the deck thinning part.
Look, I understand that hunter is in a bad shape and normally they would profit card draws, but this isn't the way to do it.
Really didn't think about it that way.. thanks for pointing that out for me. I think this tiny tweak should make it less bonkers.
Maybe, could even add a token 2/1 Dragon to your hand on your next draw if you don't have any in your deck. Would that be too much flavour?
Tell me what you think of the card..