Entrance - Now, where did I put it last time? Normal battlecry - Not here. Alternative one - Ah finally, here it is . Attack - I have no time for You. Beat it. Death - Blast'd from the past.
Some of you may be wondering where you can include this in - well, he doesn't offer a tremendous value in a control deck, but he can still cycle himself, which is nice. Combo decks could use him as replacement for Coldlight Oracles , but I think, that he can shine to some extent in Aluneth decks just because he offers you the ability to find one of your already used burn spells.
My idea for this competition. Your opponent will take double damage from fatigue after he/she draws this. If you don't have board, it will be difficult for your opponent to remove this if he/she doesn't have removal spells.
Flavor text:
-HWAAAAAGHGHAAABAGH!!!
-...
-I knew that wasn't the way to call Dragons...
Just a quick note on how it works: This card will just
summon
a random Legendary Dragon if you aren't in Fatigue, but if you're in Fatigue it will
summon
the random Legendary Dragon AND two copies of it.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
Not sure if someone already made a card with this text, but here it is anyway. Basically, you steal cards from your opponent's deck instead of fatiguing when you draw a card. If both you and your opponent have no cards... well then it won't work (Or maybe it will fatigue equal to their counter? who knows!) Note: It specifically only activates when you would take fatigue damage.
A card for
combo
-ing, but with a downside that prevents over-use for Miracle plays. If you play 4 spells using this, that's 10 damage. 6 spells is over 20, so you're probably dead at that point. It can be useful even without a Miracle play. Even if you just play one spell with it, it pays for itself, so you can use it to trigger the
Combo
on
Eviscerate
, for example.
For the non-Shamans who yearned for a
Flamewreathed Faceless
in their deck, fear no more! Instead of borrowing mana from next turn, this minion borrows your deck! After this minion is played, you will not be able to draw cards and instead you will take fatigue damage until it dies, but this is payment for being able to
summon
such a large minion on turn 4. Playing this card is quite risky since if it is silenced or transformed, you've essentially lost the game. It's also possible to 'cheat' out this minion by recruiting it from your deck, using cards such as
Guild Recruiter
,
Oaken Summons
and
Kathrena Winterwisp
.
Lazzuxei
was created as a very late game support for slow
Deathrattle
builds. Before the fatigue war it is mostly a single target removal, which does not work well against minions with
Divine Shield
or with Immunity, + not so dangerous body on the board, which can be resurrected by
N'Zoth, the Corruptor
. Once you start taking fatigue damage, this minion becomes an infinite value - its
Deathrattle
is a full board clear (once again, it does not work well against
Divine Shield
or Immune) and minion generating chain -
Dhaundax
is shuffled into your deck, preventing you from taking Fatigue damage next turn.
It provides double single target removal (Rush +
Deathrattle
), healing and shuffles
Lazzuxei
into your deck.
Entrance - Now, where did I put it last time?
Normal battlecry - Not here.
Alternative one - Ah finally, here it is .
Attack - I have no time for You. Beat it.
Death - Blast'd from the past.
Some of you may be wondering where you can include this in - well, he doesn't offer a tremendous value in a control deck, but he can still cycle himself, which is nice. Combo decks could use him as replacement for Coldlight Oracles , but I think, that he can shine to some extent in Aluneth decks just because he offers you the ability to find one of your already used burn spells.
Love the tribes.
"Kingdoms befallen,
Castles burned.
But none could deny,
Victory was earned."
Wished to be pink.
Then did.
Then fired myself.
Then did again.
So let's talk about The Deciever...
Art: https://pixabay.com/en/monkey-cool-abstract-funny-cap-1235244/
My idea for this competition. Your opponent will take double damage from fatigue after he/she draws this. If you don't have board, it will be difficult for your opponent to remove this if he/she doesn't have removal spells.
Flavor text:
-HWAAAAAGHGHAAABAGH!!!
-...
-I knew that wasn't the way to call Dragons...
Just a quick note on how it works: This card will just summon a random Legendary Dragon if you aren't in Fatigue, but if you're in Fatigue it will summon the random Legendary Dragon AND two copies of it.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.

See my submission to the WCDC here and upvote if you like it.
WCDC 8.3
Can be paired with Coldlight Oracle on the same turn in Mill Rogue, or played the turn before, and the turn after could be used to do a ton of stuffs
Vote for my Card Design Submission! I love this one!
"He has quite a strange aversion: green gems"
The weird condition is intended to stop jade idol from doing its things
It has to be snakes.
He always says, "I'm not tired at all", while heavily panting.
Not sure if someone already made a card with this text, but here it is anyway. Basically, you steal cards from your opponent's deck instead of fatiguing when you draw a card. If both you and your opponent have no cards... well then it won't work (Or maybe it will fatigue equal to their counter? who knows!) Note: It specifically only activates when you would take fatigue damage.
Check out crazy OTK Decks and Hearthstone Myths at my channel: https://www.youtube.com/user/TheHappy115
I know someday Millhouse will succeed as "impended"
Miracle miracle miracle...
A card for combo -ing, but with a downside that prevents over-use for Miracle plays. If you play 4 spells using this, that's 10 damage. 6 spells is over 20, so you're probably dead at that point. It can be useful even without a Miracle play. Even if you just play one spell with it, it pays for itself, so you can use it to trigger the Combo on Eviscerate , for example.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
For the non-Shamans who yearned for a Flamewreathed Faceless in their deck, fear no more! Instead of borrowing mana from next turn, this minion borrows your deck! After this minion is played, you will not be able to draw cards and instead you will take fatigue damage until it dies, but this is payment for being able to summon such a large minion on turn 4. Playing this card is quite risky since if it is silenced or transformed, you've essentially lost the game. It's also possible to 'cheat' out this minion by recruiting it from your deck, using cards such as Guild Recruiter , Oaken Summons and Kathrena Winterwisp .
Edit : Formatting; grammar.
Year of the Serpent

Lazzuxei was created as a very late game support for slow Deathrattle builds. Before the fatigue war it is mostly a single target removal, which does not work well against minions with Divine Shield or with Immunity, + not so dangerous body on the board, which can be resurrected by N'Zoth, the Corruptor . Once you start taking fatigue damage, this minion becomes an infinite value - its Deathrattle is a full board clear (once again, it does not work well against Divine Shield or Immune) and minion generating chain - Dhaundax is shuffled into your deck, preventing you from taking Fatigue damage next turn. It provides double single target removal (Rush + Deathrattle ), healing and shuffles Lazzuxei into your deck.
Tokens under the cut
The Suffering Soul's Stats and Cost are set to match the fatigue damage you would take.
The cost being set at the maximum of 10.