Function: Whenever a hero (ANY hero) takes fatigue damage, it would shuffle random class cards from your opponent's class for each damage taken into your deck.
Meaning if your opponent took 3 fatigue damage, it would shuffle 3 random cards from your opponent's class into your deck.
If you took 3 damage and drew an extra card after, it would first shuffle 3 cards into your deck and for the next card draw you would draw the cards you shuffled into your deck.
Didn't want to make the card too compressed so I made it simpler.
Took inspiration from the new steal rogue concept, so I made a card for the idea to work even better with a late game scenario. That deck currently lacks a late game and this is a win condition is some way. With the synergy of the new card
Tess Greymane
in Witchwood, we have a great anti fatigue and a good way to synergise well with Tess.
This card can be placed in some sort of fatigue deck with
Kingsbane
as an early and mid game I suppose.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Many of my peers went with cards that require reaching Fatigue to come into their own. I went in the exact opposite direction: with
Desperate Rewind
, the
last
thing you want to do is reach Fatigue!
A Mage seeking respite from Death, doing whatever s/he can to delay the inevitable, enters a state wherein catching up to the present (and letting Fatigue set in) will kill them. Gameplay-wise, this card works as a stalling tool following the rotation of
Ice Block
. While perhaps more dramatic, I would argue it's nowhere near as abusive, as you need to play it on your turn for a hefty cost; you can't just set-it-and-forget-it like you can with Ice Block.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I think this card could be core in many different decks, you need board control and a weapon like
Fool's Bane
or go for the dream fatigue OTK with double
Battle Rage
. Basically a harder to pull off cooler bloodlust.
It was a bit difficult to balance the hero power, but the hero card is balanced. I know that
Ysera
and
Malygos
have 4 attack, but summoning minions with 3 or less attack might be too weak.
He'll do it! He's CRAAAAAAAZY! On an unrelated note, he has a knack for horticulture.
First of all, in case it's not obvious - if the damage from drawing puts you at negative health, the health reset won't matter because you'll already be dead. key word being then.
If you draw your whole deck, deal 14 damage to yourself, and if you survive you get to live 10 turns through fatigue (6 + 7 + ... + 15), 11 with at least 4 Siphon Lifes. Thats a lot of turns. If your opponent beats you to the chase, you can turn the Battlecryon them and nuke them at 14 health or less, more if they've drawn more heavily into fatigue.
Its an elemental and not a demon because a) it kinda looks like one body-shape-wise, b) 15 attack might be too good in Gul'Dan's resurrect and c) wacky meme plays for elemental decks/arena, also its an unexplored statline that they might find useful. (spaghetti code buff - if you're left on 0 health before the health buff, you don't die after the draws, specifically so jaraxxus works, hence 14 damage nuke instead of the 15 you'd get from 1 + ... + 5 fatigue damage)
Hopefully that's not too much text :P (edit: after reading some other entries, i think i can get away with making mine a bit less condensed? tell me if I've gone over, mods) (second edit: spaced things out to make it easier to read, then clarified sequencing ;) ) (third: flavour, whoever gets it deserves a trophy)
Archimonde is one of the lords of the Burning Legion, but he's best known for speeding up computers.
Entrance: Tremble, mortals, and despair! Doom has come! Attack: You fall so easily. Death: You cannot escape my power!
This card doesn't necessarily have to be used during fatigue, but serves as a downside if you play it on tempo. However, when in fatigue, this will help you survive, and the downside turns into an upside.
Blizz, can i play class other than paladin?
This means that your opponent's fatigue damage starts from 2 and increments by 2
Function: Whenever a hero (ANY hero) takes fatigue damage, it would shuffle random class cards from your opponent's class for each damage taken into your deck.
Meaning if your opponent took 3 fatigue damage, it would shuffle 3 random cards from your opponent's class into your deck.
If you took 3 damage and drew an extra card after, it would first shuffle 3 cards into your deck and for the next card draw you would draw the cards you shuffled into your deck.
Didn't want to make the card too compressed so I made it simpler.
Took inspiration from the new steal rogue concept, so I made a card for the idea to work even better with a late game scenario. That deck currently lacks a late game and this is a win condition is some way. With the synergy of the new card Tess Greymane in Witchwood, we have a great anti fatigue and a good way to synergise well with Tess.
This card can be placed in some sort of fatigue deck with Kingsbane as an early and mid game I suppose.
Image Source: Blizzard Entertainment
--------------------------------------- -----------
Noticeably more proactive than Doomsayer .
For this prompt, I wanted to make a card that wasn't useless for most of the game. Problem being, the card needs to interact with an empty deck in some way, and I don't want the player to have to sit around and wait for Fatigue, so... let's make an empty deck! Sylvanas Windrunner , Raptor Hatchling , Cairne Bloodhoof , Majordomo Executus , Devilsaur Egg , Tirion Fordring , Malorne , Exploding Bloatbat , Obsidian Statue , Sneed's Old Shredder , Crystalline Oracle , Twig of the World Tree ... The possibilities are endless, but the price is high. Unless you're able to quickly win off of the value provided, you'll succumb to the effects of Fatigue soon enough.
Buyer beware!
#gNOmeferatu
You can find me here! Good luck everyone!
Many of my peers went with cards that require reaching Fatigue to come into their own. I went in the exact opposite direction: with Desperate Rewind , the last thing you want to do is reach Fatigue!
A Mage seeking respite from Death, doing whatever s/he can to delay the inevitable, enters a state wherein catching up to the present (and letting Fatigue set in) will kill them. Gameplay-wise, this card works as a stalling tool following the rotation of Ice Block . While perhaps more dramatic, I would argue it's nowhere near as abusive, as you need to play it on your turn for a hefty cost; you can't just set-it-and-forget-it like you can with Ice Block.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Summon : "The tauren shall honor our promise."
Attack: "You get the horns."
Emotes:
EDIT: Adjusted image sizes.
I think this card could be core in many different decks, you need board control and a weapon like Fool's Bane or go for the dream fatigue OTK with double Battle Rage . Basically a harder to pull off cooler bloodlust.
YOGG-SARON IS NOWHERE
Extra value generation with a really fun mechanic inspired from Toki
It was a bit difficult to balance the hero power, but the hero card is balanced. I know that Ysera and Malygos have 4 attack, but summoning minions with 3 or less attack might be too weak.
Tokens:
and go on...
sorry about fatigue image...i couldn't find better one
/edit. fatigue card's cost would be 10 in maximum
i didn't think more than 10 mana
You can't spell "studying" without "dying".
...Soul of Wyrm. Soul of Root. Heart of Void...
A powerful effect, that can get out of hand quickly.
It's a tech card like Skulking Geist for Control vs. Control matchups ;).
It works similar to Atiesh : whenever you take fatigue damage, you are able to choose between 3 cards with the same cost as the damage you took.
"Straight to the grave deeps"
He'll do it! He's CRAAAAAAAZY!
On an unrelated note, he has a knack for horticulture.
First of all, in case it's not obvious - if the damage from drawing puts you at negative health, the health reset won't matter because you'll already be dead. key word being then.
If you draw your whole deck, deal 14 damage to yourself, and if you survive you get to live 10 turns through fatigue (6 + 7 + ... + 15), 11 with at least 4 Siphon Lifes. Thats a lot of turns.
If your opponent beats you to the chase, you can turn the Battlecry on them and nuke them at 14 health or less, more if they've drawn more heavily into fatigue.
Its an elemental and not a demon because a) it kinda looks like one body-shape-wise, b) 15 attack might be too good in Gul'Dan's resurrect and c) wacky meme plays for elemental decks/arena, also its an unexplored statline that they might find useful.
(spaghetti code buff - if you're left on 0 health before the health buff, you don't die after the draws, specifically so jaraxxus works, hence 14 damage nuke instead of the 15 you'd get from 1 + ... + 5 fatigue damage)
Hopefully that's not too much text :P
(edit: after reading some other entries, i think i can get away with making mine a bit less condensed? tell me if I've gone over, mods)
(second edit: spaced things out to make it easier to read, then clarified sequencing ;) )
(third: flavour, whoever gets it deserves a trophy)
Here's my attempt at a reborn card for the latest WCDC: Irked Troll
Archimonde is one of the lords of the Burning Legion, but he's best known for speeding up computers.
Entrance: Tremble, mortals, and despair! Doom has come!
Attack: You fall so easily.
Death: You cannot escape my power!
This card doesn't necessarily have to be used during fatigue, but serves as a downside if you play it on tempo. However, when in fatigue, this will help you survive, and the downside turns into an upside.