I thought what Paladin would need in Arena is some single target removal. Also, while putting something on the bottom of the deck in a normal game is basically the same as destroying it, Arena decks can be a lot slower, with more balanced play, so there's a higher chance that minion is going to come back at the worst possible time.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Though playing the weapon itself is a loss of tempo, it can be quickly regained by utilizing is effect which is very powerful. Too powerful for Constructed but on the necessary power level for Arena specific cards. Since I had the idea that only one Arena specific card can be available for a class, I didn't design this weapon around
Crackling Doom
, which provides too much of a sinergy, but with other
Overload
cards it's all right. Let's say, on turn 4 you play Crescent Spirit Blade and on turn 5 you play
Earth Elemental
. Then you attack, unlock your crystals and draw three cards. I'd say it's preeeety good.
This also includes targeted Battlecry effects, such as Blazecaller or Twilight Acolyte .
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Having card advantage is quite important in Arena. I reckon doubling on your draws can help quite a bit.
Divine Shield then 3 damage to all minions.
A little awkward with wording, but I think it's just right balance-wise, it also requires some deck building skill to make it work well.
Good Luck to everyone, difficult prompt this week.
I thought what Paladin would need in Arena is some single target removal. Also, while putting something on the bottom of the deck in a normal game is basically the same as destroying it, Arena decks can be a lot slower, with more balanced play, so there's a higher chance that minion is going to come back at the worst possible time.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
"They almost look...alive." Famous last words of Gerald Fugnozzet, gnome adventurer.
Totem Golem
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My Entry for this week's Card Design Competition - Season 8.16:
THERE IS NO GAME.
Alternate burn when you don't want to rely on Discard. Especially true in Arena since you most likely won't have the synergy.
The auto-draw is really easy to achieve in constructed deck, but since we're talking about Arena exclusive, it might not be so easy.
Update: Reduced the numbers of demon needed for auto-draw and fixed grammar error.
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Transforms every Minion in your Hand/Deck into a Beast. Gives you massive Synergie with other Cards.
Got no skill? Just click here -> Face Hunter
This Card is Here to buff Shaman if your enemy doesn't deal with this you can buff this up to a 2/4 then a 4/6 and so on.
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
Though playing the weapon itself is a loss of tempo, it can be quickly regained by utilizing is effect which is very powerful. Too powerful for Constructed but on the necessary power level for Arena specific cards. Since I had the idea that only one Arena specific card can be available for a class, I didn't design this weapon around Crackling Doom , which provides too much of a sinergy, but with other Overload cards it's all right. Let's say, on turn 4 you play Crescent Spirit Blade and on turn 5 you play Earth Elemental . Then you attack, unlock your crystals and draw three cards. I'd say it's preeeety good.
"The Naaru have not forgotten us!"