Rogue lacks the ability to remove a board outside of
Vanish
, which is not really a removal but more of a delay, so I thought why not add one? Now this is not your average aoe damage spell that deals X damage to all (enemy) minions. This one is more versatile but also more restricted. Now I'm not that good at balancing, I wasn't really sure whether making it deal only 4 damage is more balanced or too weak already.
While in constructed this could be a bit too convenient as a cheap
silence
effect, in arena it could be just right.
Sort of an
Recombobulator
for enemy minions. It offers a cheap
transform
effect, but unlike
Hex
, it's not exactly a removal. It still offers a half solution for buffs and effects that you otherwise can't deal with. The plan is to leave a weaker minion behind more often than a stronger one.
"I guess I can understand where he gets his name from"
I would think that the animation for this would be similar to
Astral Communion
, and when the effect disappears, the minions would be on the board. If your hand contains more than 7 spells, it just uses 7 random mana costs from your hand and still discards everything. If you play this card and
Gadgetzan Auctioneer
draws a minion for you, the effect still happens, you just also discard the minion you drew.
Image isn't showing up if I use the button so I had to attach it.
Note: Very unique spell for Paladin on turn 2, having a
Silver Hand Recruit
on board early on is very powerful and recruiting a
Secret
, especially
Avenge
becomes a power house.
Took my inspiration from Ultimate Infestation and balanced off Siphon Soul. Obviously quite OP but considering Hunter's lack of control tools and card draw I thought this would be appropriate. Thematically an ambush would eliminate the enemy, loot their corpse (draw card) and cover their tracks (secret).
Because the "Frost Shaman" is inherently inadequate, shaman's cards about "freeze/frozen" is almost useless in the arena, so I would like to design a spell for the Shaman to increase the value and performance of Shaman's "freeze/frozen" cards (like Ice Breaker, Moorabi).
Also this spell has a certain degree of tacticality.
When a card is "drafted," it is similar to
discover
except that the choices follow the balance rules for arena drafting. Also, and cards "drafted" will be added to your deck for later games of the run, in addition to being added to your hand in this game.
"With this, your opponent will have a hard time staying positive"
Kind of a postponed boardclear. Gives imidiate board precense but can't stop lethal.
Mod Working Reaaaaally Hardly
Rogue lacks the ability to remove a board outside of Vanish , which is not really a removal but more of a delay, so I thought why not add one? Now this is not your average aoe damage spell that deals X damage to all (enemy) minions. This one is more versatile but also more restricted. Now I'm not that good at balancing, I wasn't really sure whether making it deal only 4 damage is more balanced or too weak already.
Don't move:
While in constructed this could be a bit too convenient as a cheap silence effect, in arena it could be just right.
Sort of an Recombobulator for enemy minions. It offers a cheap transform effect, but unlike Hex , it's not exactly a removal. It still offers a half solution for buffs and effects that you otherwise can't deal with. The plan is to leave a weaker minion behind more often than a stronger one.
Sometimes, it's not gonna be that great of an idea to draft six copies of a card.
I am the one who made the druid version of this oh hearthcards.net, look at whom it belongs. "CheeseEating" is obviously me.
Remember guys, Arena is Standard. You can't get Injured Kvaldir out of this.
NOTE: You don't keep a copy of the minion in hand.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
A Mind Control you can play around.
EDIT: Fixed the errors on the card.
"I guess I can understand where he gets his name from"
I would think that the animation for this would be similar to Astral Communion , and when the effect disappears, the minions would be on the board. If your hand contains more than 7 spells, it just uses 7 random mana costs from your hand and still discards everything. If you play this card and Gadgetzan Auctioneer draws a minion for you, the effect still happens, you just also discard the minion you drew.
Image isn't showing up if I use the button so I had to attach it.
Note: Very unique spell for Paladin on turn 2, having a Silver Hand Recruit on board early on is very powerful and recruiting a Secret , especially Avenge becomes a power house.
Took my inspiration from Ultimate Infestation and balanced off Siphon Soul. Obviously quite OP but considering Hunter's lack of control tools and card draw I thought this would be appropriate. Thematically an ambush would eliminate the enemy, loot their corpse (draw card) and cover their tracks (secret).
Artwork: Elven Ambush by viciouscircle75 ( https://viciouscircle75.deviantart.com/art/Elven-Ambush-185352745 )
My entry:
Tokens:
Almost Google Translation:
Because the "Frost Shaman" is inherently inadequate, shaman's cards about "freeze/frozen" is almost useless in the arena, so I would like to design a spell for the Shaman to increase the value and performance of Shaman's "freeze/frozen" cards (like Ice Breaker, Moorabi).
Also this spell has a certain degree of tacticality.
When a card is "drafted," it is similar to discover except that the choices follow the balance rules for arena drafting. Also, and cards "drafted" will be added to your deck for later games of the run, in addition to being added to your hand in this game.
This card helps druid with one of the weeknesses of the class: single target removal. Basicly it helps you get the board while you sacrifice HP.
Image credit: https://linggarbramanty.deviantart.com/art/Spell-522480541
image credit: art
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