Interesting design and good flavor, but very weak overall. Paladin and hunter are too slow, Shaman and Mage lose you the game, warrior and druid aren't worth playing. Priest is cool but it wouldn't work with Reno. Warlock is probably too weak but it's a fun idea. The best card is rogue: it's interesting, it's powerful, and it makes things exciting. The big problem is, what if you get a warlock or hunter card that requires targeting a beast/demon, and thus you can't play them? Overall, cool set, but mostly meme cards
What do you mean restart? It means it has mulligan phase with 30 cards in the deck? Or number of card when play Chromie's Getaway. it goes back to the mulligan phase with 30 cards. the cards offered to you are not the same as the first time you played. its like a rematch, and the only difference is a 5/5 dragon hitting your face.
And the synergy of that Priest spell and Reno Jackson. Its broken. I thought about it, but I really wanted to show you guys Path to Immortality despite this broken interaction.
Spells deal no damage, but would it deal damage with Spell Power? they won't deal damage, even with spell power.
And last one, I think you should change Shaman spell's card text into ''Destroy ALL minions. Your opponent takes two turns'' yes, that wording might be better.
Replied to you in the quote. Sorry for my bad English :)
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Some of my creations are below, sorted from new to old
What confuses me is the value of restarting the game and giving your opponent a 5/5. Is it simply meant to be a panic button for a second chance at a lost match? I don't think that would be healthy for the game, it kind of echoes the era of ubiquitous Yogging.
Shaman card should probably be 1 mana instead.
Purge seems too strong, I have a feeling that getting to 80 hp is not THAT hard to accomplish. 10-15 damage instead of 1000 maybe? Still wicked OP, but not quite insta-win.
I honestly like all of them. You can easily change Reno to only heal to your previous health max, so I think that problematic interaction doesn't overshadow the great design. Balance of those can not be easily judged - they all have huge potentials to be a key piece in a well-built deck.
Hi guys. I made a legendary spell for each of the 9 classes. These effects are pretty insane. What do you think about the cards?
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
I love the Priest and Warrior one! They're all really well thought out.
Path of immortality with R. Jackson in wild? Break the game? The algorithm would crash the server.
I think everybody's nuts.
Interesting design and good flavor, but very weak overall. Paladin and hunter are too slow, Shaman and Mage lose you the game, warrior and druid aren't worth playing. Priest is cool but it wouldn't work with Reno. Warlock is probably too weak but it's a fun idea. The best card is rogue: it's interesting, it's powerful, and it makes things exciting. The big problem is, what if you get a warlock or hunter card that requires targeting a beast/demon, and thus you can't play them? Overall, cool set, but mostly meme cards
All of these except for priest are fantastic. Really good job here!
I'll view these when I get home from school. I will give my opinion in a bit, seems to be fantastic feedback.
I normally don't care for fan-made cards, but I really like all of these. Nice ideas!
The dream is perfect crime into Tracking
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Wow these are all REALLY cool.
What confuses me is the value of restarting the game and giving your opponent a 5/5. Is it simply meant to be a panic button for a second chance at a lost match? I don't think that would be healthy for the game, it kind of echoes the era of ubiquitous Yogging.
Shaman card should probably be 1 mana instead.
Purge seems too strong, I have a feeling that getting to 80 hp is not THAT hard to accomplish. 10-15 damage instead of 1000 maybe? Still wicked OP, but not quite insta-win.
I honestly like all of them. You can easily change Reno to only heal to your previous health max, so I think that problematic interaction doesn't overshadow the great design. Balance of those can not be easily judged - they all have huge potentials to be a key piece in a well-built deck.
My favorite? The Druid one. Anyone ever encounter a Druid in wild that play Ragnaros the Firelord Carnivorous Cube Faceless Manipulator and then Deathwing in a single turn?