I like it as something simple but attention grabby. I think based on Murmuring Elemental it might be better as a 1/1 and only apply to the current turn. Can probably keep it at (1) Cost, Choose Ones are less common than Battlecries.
Note: the fact that "Gift to the Fallen" can re-summon enemy minions is intentional, make it more tricky and interesting to use. Edit: I just realised that the way it's worded, it would re-summon the enemy minions on your side, which is not what I intended.. will have to change the text if it's the idea I choose.
You probably already know this/are just using the card images you already have, but the prompt says that the submissions should be in the Basic frames.
Gift to the Fallen: My favorite of the three, although I guess I'll have to see what the final wording ends up being. Mass death board reset could be fun, or a Kel'Thuzad effect for one turn just for you.
Call out the Guardians: Decent, if a bit underwhelming in wow factor. I would suggest making it Cost (10) with a (5) reduction if you're at 10 or less Health. As written it's unusable/has no effect unless you're below 10 Health, which might be intended but isn't as fun.
Divine Confinement: An interesting take on removal, although I'm torn between it being too good (on big vanilla creatures it's basically a two-mana Polymorph) and underpowered. That situationality might be a plus though since it encourages actual decision making.
You probably already know this/are just using the card images you already have, but the prompt says that the submissions should be in the Basic frames.
Gift to the Fallen: My favorite of the three, although I guess I'll have to see what the final wording ends up being. Mass death board reset could be fun, or a Kel'Thuzad effect for one turn just for you.
Call out the Guardians: Decent, if a bit underwhelming in wow factor. I would suggest making it Cost (10) with a (5) reduction if you're at 10 or less Health. As written it's unusable/has no effect unless you're below 10 Health, which might be intended but isn't as fun.
Divine Confinement: An interesting take on removal, although I'm torn between it being too good (on big vanilla creatures it's basically a two-mana Polymorph) and underpowered. That situationality might be a plus though since it encourages actual decision making.
Thanks a lot for the response! I really like your change idea about "Call out the Guardians" with the conditional cost reduce rather than the "dead in hand" feel. I think my favorit idea out of the three I presented is "Divine Confinement" , and I believe it's a fair card because it's situational enough and still leave a mini divine shield minion that you might regret not trading into if you go face instead (opponent have buff for it, etc..). I think it encourage decision making as you said, and that's what interest me the most in creating custom cards, usually.
Funny thing is, I already had the idea for the Shaman mass resurrect "à la Kel'Thuzad" , but I thought the priest idea was more fun and intersting.
Re-wording "Gift to the Fallen" was atrocious, and I still don't like the wording on it that much, but any other way to do it I came up with would make it 4 lines, which looked ugly.. Annoying.
Hey guys, needing some more feedback. I just came up with the final version of my previous Saurok Assassin. Which one do you think better? The 2nd one can be problematic to deal with, but very vulnerable to small AOE damage while the 1st one can be cleared fast with some ping but can deal reasonable amount of damage while it's in play. Art credit: https://www.artstation.com/paradidlle
Go with the 1st version, stealth on is probably too much i think.
So, we are basically creating cards that will be ridiculously OP if we can pair it with other card(s), but since it's arena drafts, nobody can guarantee what other cards you draft, meaning it's unlikely you get the synergy, it's okay?
Because that's what I feel when I look at the list of Arena-Only cards. Generous Spirit is good on its own, but pair it with Doomsayer makes it complete bonkers. Smoke Bomb is basically Conceal with cycle, decent most of time, OP when paired with cards like Auctioneer. Crackling Doom is already decent, and its downside is completely nullified if you can play Lava Shock
Even the cards not chosen have this vibe to it. Axe of the Eclipse (Warrior) is a 6 mana AoE Execute with Whirlwind, Boon of Elune (Druid) gives you 4 Moonfire, which is pretty much an IWIN if you have Malygos
PS How do you include multiple cards w/o all the mess it causes? Like [/card] showing up in actual texts and some cards not properly shown...
You do it by writing the names of cards properly :) You have empty space characters in some of them (crackling doom for example) before you close with [/card] :)
Sorry for spamming this topic, but I had a new idea. And then I had one more idea, but I forgot that one while creating "Will of the Forsaken".... bugger.
Will of the Forest: rly bad for arena, you could never draw into it, or at least in time and you dont pick many discard cards anyway.
But maybe it could make it more viable? Nonetheless, the card shuffles itself, so it's not THAT bad :P I think I have one last thing to try. Not sure how it would work with Silence though.
Arena Champion: dont think it would be worth it, its just too random, you might not draw into it soon enough to buff like ideally an early drop and then you might not get that buffed minion ... nah, just too gimmick. Im not gonna say dont think of new ideas, but Love Potion Trap is the best one so far.
This is a good card, but its like on a "normal" power level :D this can easilly be a constructed card. We r goin for a little bit more than that :) But to be honest, mby changing stats to a 2/2 would do it, then it would be a really powerful 1-drop.
You probably already know this/are just using the card images you already have, but the prompt says that the submissions should be in the Basic frames.
Gift to the Fallen: My favorite of the three, although I guess I'll have to see what the final wording ends up being. Mass death board reset could be fun, or a Kel'Thuzad effect for one turn just for you.
Call out the Guardians: Decent, if a bit underwhelming in wow factor. I would suggest making it Cost (10) with a (5) reduction if you're at 10 or less Health. As written it's unusable/has no effect unless you're below 10 Health, which might be intended but isn't as fun.
Divine Confinement: An interesting take on removal, although I'm torn between it being too good (on big vanilla creatures it's basically a two-mana Polymorph) and underpowered. That situationality might be a plus though since it encourages actual decision making.
Thanks a lot for the response! I really like your change idea about "Call out the Guardians" with the conditional cost reduce rather than the "dead in hand" feel. I think my favorit idea out of the three I presented is "Divine Confinement" , and I believe it's a fair card because it's situational enough and still leave a mini divine shield minion that you might regret not trading into if you go face instead (opponent have buff for it, etc..). I think it encourage decision making as you said, and that's what interest me the most in creating custom cards, usually.
Funny thing is, I already had the idea for the Shaman mass resurrect "à la Kel'Thuzad" , but I thought the priest idea was more fun and intersting.
Re-wording "Gift to the Fallen" was atrocious, and I still don't like the wording on it that much, but any other way to do it I came up with would make it 4 lines, which looked ugly.. Annoying.
Gift to the Fallen: seems rather weak, you rly dont want to spend a card to give your opponent his minions back.
Ancestral Rebirth: now this one seems quite good for the prompt.
So, i don't play arena often, but is mostly about tempo right? how this looks?
i know, i miss the "n" xD
Well, you missed more than "n" :D but this is just basically a Kor'kron Elite with deathrattle "If this kills a minion, return it to your hand." ... just too bland rly, try something more interesting :)
Just come up with a non-minion card XD This card is always the top card of your deck (Just like Quest), should I add it in the card text? This weapon provide cheap single removal, cheap combo and a 1mana card draw make it not too out of place in the late game. Since the Deathrattle force you draw a card, it cannot be used to prevent fatigue (well, it's not likely happen in arena anyway).
Thoughts on this? The point is that instead of the typical discover, this minion lets you "draft" a card using the same algorithms used during the arena draft.
Thoughts on this? The point is that instead of the typical discover, this minion lets you "draft" a card using the same algorithms used during the arena draft.
So in short, it will Discover a card and put it in your deck for the rest of the Arena run?
Thoughts on this? The point is that instead of the typical discover, this minion lets you "draft" a card using the same algorithms used during the arena draft.
So in short, it will Discover a card and put it in your deck for the rest of the Arena run?
Yes, though the discover mechanics are a little different... they don't balance the options the same way
Just come up with a non-minion card XD This card is always the top card of your deck (Just like Quest), should I add it in the card text? This weapon provide cheap single removal, cheap combo and a 1mana card draw make it not too out of place in the late game. Since the Deathrattle force you draw a card, it cannot be used to prevent fatigue (well, it's not likely happen in arena anyway)
Seems fine, mby weak even. Also the card will not be on the top of your deck, just cause you say it, yes it has to be on the card; btw do you mean it starts as one of your mulligan options? since you listed Quest as an example, Quest doesnt start at the top of your deck. You seem to be very confused about things :)
Thoughts on this? The point is that instead of the typical discover, this minion lets you "draft" a card using the same algorithms used during the arena draft.
Yeah, Arena is not a Dungeon Run, pls dont try to make it into one :)
@Sinti Couldn't find proper words for this haha. Yes, I mean the card will always starts as one of my mulligan options just like Quest card. Do you have any idea for the text?
@Sinti Couldn't find proper words for this haha. Yes, I mean the card will always starts as one of my mulligan options just like Quest card. Do you have any idea for the text?
Dunno, i guess "Starts in your hand" is what a tooltip on wiki says about quests, so you could just spell it out on the card, but it just feels too awkward.
@Sinti Guess I will skip it for the "Start of game" competition then lul
Thats not rly what you want from your card tho :) "Start of the Game" and "Starts in your hand" r quite different mechanics, but mby u can tweak it more for that purpose in that theme, yeah :)
My original idea of it was a 3/1 Pickpocket Dagger which "at the start of the game, shuffle 3 copy of it into your deck. Place it in your hand" instead of infinite value Undeath Dagger. Just made some tweak when the restrictions got changed.
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Feedback highly appreciated...
You probably already know this/are just using the card images you already have, but the prompt says that the submissions should be in the Basic frames.
Lots of cool ideas so far. I can't make a cardnow but had a simple idea that hopefully isn't already taken.
Kidnap - Rogue - (8): Return an enemy minion to your hand.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I hope this card ain't o.p.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
- Click Here To Join Us On Discord! -
So, i don't play arena often, but is mostly about tempo right? how this looks?
i know, i miss the "n" xD
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- Click Here To Join Us On Discord! -
Just come up with a non-minion card XD This card is always the top card of your deck (Just like Quest), should I add it in the card text?
This weapon provide cheap single removal, cheap combo and a 1mana card draw make it not too out of place in the late game. Since the Deathrattle force you draw a card, it cannot be used to prevent fatigue (well, it's not likely happen in arena anyway).
Thoughts on this? The point is that instead of the typical discover, this minion lets you "draft" a card using the same algorithms used during the arena draft.
- Click Here To Join Us On Discord! -
@Sinti
Couldn't find proper words for this haha. Yes, I mean the card will always starts as one of my mulligan options just like Quest card. Do you have any idea for the text?
- Click Here To Join Us On Discord! -
@Sinti
Guess I will skip it for the "Start of game" competition then lul
- Click Here To Join Us On Discord! -
My original idea of it was a 3/1 Pickpocket Dagger which "at the start of the game, shuffle 3 copy of it into your deck. Place it in your hand" instead of infinite value Undeath Dagger. Just made some tweak when the restrictions got changed.