Hello! I'm sorry yet again for my long gaps of time. it is because i'm slowly losing hope in this kind of work, sure, I had some support, but not enough, not that i want too much, but I just want to know that fellow players are getting the same ideas as me (and how blizzard should add more heroes). Now anyway, Here we are the very first weekly competition!! the rules are simple just make your own custom story that I would use later along the time. the coolest, funniest or gruesome stories win. just remember, don't involve class based heroes(ie Jaina, Rexxar etc) in your stories, just use your own or a character similar to these class based heroes, Anything goes! and may the best storyteller/maker win!!
Before I end this, I want you to do me a favor and vote for the possible next hero. Anyway you can ask me questions about the rules. This starts from tomorrow till Friday of this week. at the end of this week I will be naming the most coolest story, the most gruesome story and the most funniest story. then I will declare the true winner. anyone can attend. good luck and have fun.
Not familiar with Kuzco. Can you please give me a brief summarize ? Thanks Best of luck to anyone that participate, I'm looking forward to read some of your stories.
Not familiar with Kuzco. Can you please give me a brief summarize ? Thanks
Kuzco is the main protagonist of disney's emperor's new grove, and the emperor's new school(which in my opinion is the worst animated series to exist) and can be seen at the end of its sequel kronk's new grove(fyi kronk is the secondary antagonist alongside ysma who is the main antagonist of the entire franchise)
(P.S. None of this stuff is lore accurate. As far as we know, Kil'jaeden had no children)
Hakmud was to be the successor to Kil'jaeden when it was time for him to retire. How terribly things turned out...
Hakmud was born to Kil'jaeden and his first and only wife (who he would soon divorce due to always being busy ruling) Uxorem. He lived a happy life, preparing for his day to join the triumvirate. He had close ties to the spirits of the land, using this to grow powerful. He did not identify himself as a shaman, for he only had (and used) power over the spirits, none of the other elements. When Kil'jaeden and the rest of the triumvirate received Sargeras' bargain of power in exchange for loyalty, Hakmud attempted to convince his father to not accept the deal. Kil'jaeden would not change his mind. Hakmud would then attempt to escape with Velen from the planet. The spirits of Argus cried out to him, trying to drag him into the spirit world. And he let them. He would live hundreds of years in the spirit world, until he caught the attention of an inquisitor, Vrax'thul. "So much knowledge to be learned! The master will be pleased with his new gift." Hakmud attempted to use the spirits to assist him but then realized, he is a spirit. And those who are spirits, travel quickly. He let himself be captured and jailed by the inquisitor, waiting for his chance to escape. He saw his opening. He left, feeling the call of the Prophet Velen, he made his way to Azeroth. Before he left, the inquisitor uttered a soft curse "Beshmaj, Ukmunu Verosha!." Hakmud felt as if a portion of his soul had been left with the inquisitor. Upon lading in Azuremyst Isle, Velen assisted him in becoming corporeal once more, commending him on his ability to remain in spirit form for so long without becoming trapped in it forever. After being caught up to speed on the events on Azeroth, Hakmud decided to make his way to Bloodmyst Isle and assist the draenei in fighting back the blood elves. He encountered one of the blood elven leaders, Rok'mathar. He called to the spirits of the world, pleading for there assistance in battle. They did not answer. Rok'mathar was a powerful fire mage and had managed to shoot a flaming fireball at Hakmud. The fireball hit him directly on the head, knocking him unconscious. Rok'mathar, thinking that he was dead, went on to more important matters. Divinus, a member of the Light's Chosen, would later find the draenei and bring him to Velen. Velen was able to heal Hakmud but could not restore his connection to the spirit's. Hakmud would decide to become a merchant assisting adventurer's in whatever way he could, gathering as much knowledge as possible to share with his allies. He would become know as Hakmud the Enlightened, rather than Hakmud of Argus. With the recent connection of Azeroth with Argus, Hakmud has decided to stay on Azeroth, not wishing to hear the endless screeching of the spirits, wishing for release. He did, however, visit, just to get one more look at his ancient home. He was shocked by what he saw. The demons and the void, they had ruined everything! He despised them, wishing to destroy them. Little did he know that he would soon become a pawn of the void...
Hakmud would travel with adventurers, experiencing many stories:
Goblins vs. Gnomes
Hakmud would learn much from both the goblins and the gnomes (especially Dr. Boom). He knew that this knowledge may come in handy some day soon, in case he goes to a goblin ruled town or a town full of gnomes. With his newfound knowledge on explosions, Hakmud moved on.
Naxxramas
Hakmud found himself in the dread citadel of Naxxramas. The only thing that interested him was Maexxna. How could a beast become so lethal? If he could figure that out it could greatly assist him and his allies in their future endeavors. He decided to move on to somewhere a little...hotter.
Blackrock Mountain
This is not what Hakmud said when he said that he wanted something hotter. He hated fire. He decided to learn from the battle tactics of Emperor Thaurissan. He was quite feared and respected by the Dark Iron Dwarves, for both his imposing figure and for his might in combat. Knowledge on how to lead could be helpful in the future.
The Grand Tournament
With all the knowledge Hakmud had gained, he decided to join the Grand Tournament as a scholar rather than as fighter. His mentor during this time was Eydis Darkborne. He somehow managed to get her to talk to him about the Lich King and his perverse magic. This information would be essential in battle against the Lich King. He hoped that he would never have to meet the Lich King.
League of Explorers
Ah, Elise Starseeker, Hakmud's celebrity crush. Being able to join her on one of her expeditions was thrilling for him. He didn't care if he had to fight a million naga or 10 evil ethereal mummy people (from whom he learned quite a bit) as long as he was with his favorite person. He hoped that he would get the chance again.
Whispers of the Old Gods
Hakmud felt a certain call to the land of Silithus, to the land of C'Thun. He would be taught the ways of the old gods by Princess Huhuran. She would teach him that there is power in death and how to harness it. He would sow destruction throughout the world in the name of the master. For C'thun!
Karazhan
C'thun sent Hakmud to Karazhan to find a chance to get close to Medivh, to see if he could coax him to move a bit closer to Silithus. Empowered by C'thun, Hakmud easily dealt with Prince Malchezar, gaining the favor of Medivh. If C'thun could corrupt Medivh, the Hour of Twilight would quickly come with him.
Gadgetzan
Hakmud was then sent to Gadgetzan, a city full of corruption nearby the prison of C'thun. He had already sent Kazakus and his kabal to corrupt the rest of the city but that would take a while. Hakmud decided to "side" with the Jade Lotus, considering it the greatest threat to the Kabal. If he could corrupt the Jade Lotus, Gadgetzan would be C'thun's.
Un'goro
Hakmud had been having soaring success with his most recent mission so C'thun devised a bold plan, corrupt Un'goro. Tanaris would soon be his and if he could corrupt Un'goro, he may have a change at the whole of Azeroth. C'thun had Clutchmother Zavas spawn as many mantid as she could to aid Hakmud in his ventures.
Knights of the Frozen Throne
One of C'thun's greatest threats was Yogg'saron, who was trapped in Ulduar. On his way to Ulduar, Hakmud was confronted and killed by the Lich King and revived as a Death Knight. Hakmud would fight for the Lich King for a short time before Yogg'Saron managed to corrupt him and empower him to kill the Lich King.
Kobolds
With Hakmud now loyal to Yogg'Saron, he went back to Kalimdor to invade a dungeon full of kobolds, a fitting first mission for him. He easily dealt with the denizens of the dungeon, finding other followers of the old gods such as Blackseed. C'thun also sent minions to attempt to bring Hakmud back to Ahn'qiraj and torture him where only he could control Hakmud. They all knew how useful, and powerful, Hakmud truly was.
The Witchwood
Hakmud had grown tired of the Old Gods. They all called for him but he resisted. He knew that his one true master would show his hand soon enough. So he went to the Eastern Kingdoms where none of the Old Gods had power, to Gilneas, the land of the Worgen. After discovering the Witchwood, Hakmud would set up a base there, assisting any adventurers he saw. He met a variety of different people, learning much about the denizens of Azeroth.
Hello! I'm sorry yet again for my long gaps of time. it is because i'm slowly losing hope in this kind of work, sure, I had some support, but not enough, not that i want too much, but I just want to know that fellow players are getting the same ideas as me (and how blizzard should add more heroes). Now anyway, Here we are the very first weekly competition!! the rules are simple just make your own custom story that I would use later along the time. the coolest, funniest or gruesome stories win. just remember, don't involve class based heroes(ie Jaina, Rexxar etc) in your stories, just use your own or a character similar to these class based heroes, Anything goes! and may the best storyteller/maker win!!
Before I end this, I want you to do me a favor and vote for the possible next hero. Anyway you can ask me questions about the rules. This starts from tomorrow till Friday of this week. at the end of this week I will be naming the most coolest story, the most gruesome story and the most funniest story. then I will declare the true winner. anyone can attend. good luck and have fun.
Not familiar with Kuzco. Can you please give me a brief summarize ? ThanksBest of luck to anyone that participate, I'm looking forward to read some of your stories.
"What have you got there,
PinocchioMalygos?"(P.S. None of this stuff is lore accurate. As far as we know, Kil'jaeden had no children)
Hakmud was to be the successor to Kil'jaeden when it was time for him to retire. How terribly things turned out...
Hakmud was born to Kil'jaeden and his first and only wife (who he would soon divorce due to always being busy ruling) Uxorem. He lived a happy life, preparing for his day to join the triumvirate. He had close ties to the spirits of the land, using this to grow powerful. He did not identify himself as a shaman, for he only had (and used) power over the spirits, none of the other elements. When Kil'jaeden and the rest of the triumvirate received Sargeras' bargain of power in exchange for loyalty, Hakmud attempted to convince his father to not accept the deal. Kil'jaeden would not change his mind. Hakmud would then attempt to escape with Velen from the planet. The spirits of Argus cried out to him, trying to drag him into the spirit world. And he let them. He would live hundreds of years in the spirit world, until he caught the attention of an inquisitor, Vrax'thul. "So much knowledge to be learned! The master will be pleased with his new gift." Hakmud attempted to use the spirits to assist him but then realized, he is a spirit. And those who are spirits, travel quickly. He let himself be captured and jailed by the inquisitor, waiting for his chance to escape. He saw his opening. He left, feeling the call of the Prophet Velen, he made his way to Azeroth. Before he left, the inquisitor uttered a soft curse "Beshmaj, Ukmunu Verosha!." Hakmud felt as if a portion of his soul had been left with the inquisitor. Upon lading in Azuremyst Isle, Velen assisted him in becoming corporeal once more, commending him on his ability to remain in spirit form for so long without becoming trapped in it forever. After being caught up to speed on the events on Azeroth, Hakmud decided to make his way to Bloodmyst Isle and assist the draenei in fighting back the blood elves. He encountered one of the blood elven leaders, Rok'mathar. He called to the spirits of the world, pleading for there assistance in battle. They did not answer. Rok'mathar was a powerful fire mage and had managed to shoot a flaming fireball at Hakmud. The fireball hit him directly on the head, knocking him unconscious. Rok'mathar, thinking that he was dead, went on to more important matters. Divinus, a member of the Light's Chosen, would later find the draenei and bring him to Velen. Velen was able to heal Hakmud but could not restore his connection to the spirit's. Hakmud would decide to become a merchant assisting adventurer's in whatever way he could, gathering as much knowledge as possible to share with his allies. He would become know as Hakmud the Enlightened, rather than Hakmud of Argus. With the recent connection of Azeroth with Argus, Hakmud has decided to stay on Azeroth, not wishing to hear the endless screeching of the spirits, wishing for release. He did, however, visit, just to get one more look at his ancient home. He was shocked by what he saw. The demons and the void, they had ruined everything! He despised them, wishing to destroy them. Little did he know that he would soon become a pawn of the void...
Hakmud would travel with adventurers, experiencing many stories:
Goblins vs. Gnomes
Hakmud would learn much from both the goblins and the gnomes (especially Dr. Boom). He knew that this knowledge may come in handy some day soon, in case he goes to a goblin ruled town or a town full of gnomes. With his newfound knowledge on explosions, Hakmud moved on.
Naxxramas
Hakmud found himself in the dread citadel of Naxxramas. The only thing that interested him was Maexxna. How could a beast become so lethal? If he could figure that out it could greatly assist him and his allies in their future endeavors. He decided to move on to somewhere a little...hotter.
Blackrock Mountain
This is not what Hakmud said when he said that he wanted something hotter. He hated fire. He decided to learn from the battle tactics of Emperor Thaurissan. He was quite feared and respected by the Dark Iron Dwarves, for both his imposing figure and for his might in combat. Knowledge on how to lead could be helpful in the future.
The Grand Tournament
With all the knowledge Hakmud had gained, he decided to join the Grand Tournament as a scholar rather than as fighter. His mentor during this time was Eydis Darkborne. He somehow managed to get her to talk to him about the Lich King and his perverse magic. This information would be essential in battle against the Lich King. He hoped that he would never have to meet the Lich King.
League of Explorers
Ah, Elise Starseeker, Hakmud's celebrity crush. Being able to join her on one of her expeditions was thrilling for him. He didn't care if he had to fight a million naga or 10 evil ethereal mummy people (from whom he learned quite a bit) as long as he was with his favorite person. He hoped that he would get the chance again.
Whispers of the Old Gods
Hakmud felt a certain call to the land of Silithus, to the land of C'Thun. He would be taught the ways of the old gods by Princess Huhuran. She would teach him that there is power in death and how to harness it. He would sow destruction throughout the world in the name of the master. For C'thun!
Karazhan
C'thun sent Hakmud to Karazhan to find a chance to get close to Medivh, to see if he could coax him to move a bit closer to Silithus. Empowered by C'thun, Hakmud easily dealt with Prince Malchezar, gaining the favor of Medivh. If C'thun could corrupt Medivh, the Hour of Twilight would quickly come with him.
Gadgetzan
Hakmud was then sent to Gadgetzan, a city full of corruption nearby the prison of C'thun. He had already sent Kazakus and his kabal to corrupt the rest of the city but that would take a while. Hakmud decided to "side" with the Jade Lotus, considering it the greatest threat to the Kabal. If he could corrupt the Jade Lotus, Gadgetzan would be C'thun's.
Un'goro
Hakmud had been having soaring success with his most recent mission so C'thun devised a bold plan, corrupt Un'goro. Tanaris would soon be his and if he could corrupt Un'goro, he may have a change at the whole of Azeroth. C'thun had Clutchmother Zavas spawn as many mantid as she could to aid Hakmud in his ventures.
Knights of the Frozen Throne
One of C'thun's greatest threats was Yogg'saron, who was trapped in Ulduar. On his way to Ulduar, Hakmud was confronted and killed by the Lich King and revived as a Death Knight. Hakmud would fight for the Lich King for a short time before Yogg'Saron managed to corrupt him and empower him to kill the Lich King.
Kobolds
With Hakmud now loyal to Yogg'Saron, he went back to Kalimdor to invade a dungeon full of kobolds, a fitting first mission for him. He easily dealt with the denizens of the dungeon, finding other followers of the old gods such as Blackseed. C'thun also sent minions to attempt to bring Hakmud back to Ahn'qiraj and torture him where only he could control Hakmud. They all knew how useful, and powerful, Hakmud truly was.
The Witchwood
Hakmud had grown tired of the Old Gods. They all called for him but he resisted. He knew that his one true master would show his hand soon enough. So he went to the Eastern Kingdoms where none of the Old Gods had power, to Gilneas, the land of the Worgen. After discovering the Witchwood, Hakmud would set up a base there, assisting any adventurers he saw. He met a variety of different people, learning much about the denizens of Azeroth.
Edit: Expanded on Hakmud's story
welp due to small competition, I would have to declare you the winner Allankap. congrats.