I tried to keep the flavor of the Brimstone Warden boss battle. This would be a nice anti-aggro tool and with a big immediate draw back, but one that would be made up at some point.
Silence
would obviously prevent that, but if he gets silenced, he's still a 3-mana 5/6 which is pretty damn good stats.
This is quite similar to the actual dungeon boss. Note: Playing George is not the full heal and only the 5 armor. You lose your ability to swap if one of the two die (activated by
secret
) and since secrets only activate during your turn, hitting an enemy with a weapon at low health won't activate the
secret
. It is worth noting that the Tag Team spell is added to your hand (and can be played each of your turns), allowing you to
combo
use both hero powers. It helps provide protection as well as flexible hero powers to buff your minions or create them. This card would be for control types of paladins. Would be very interesting to try and counter the
secret
swap with Minions that destroy or steal secrets too! Also worth mentioning swapping heroes doesn't change your health total.
Edit: I'm not sure how to fix this bug, but I uploaded the images in attachments, sorry!
So how does this work? When the card is played, a hand from each players had is reveal to both players, this is the only time it is revealed and both players are aware of which card in their and their opponents hand where reveal. When a player plays the card that was revealed the opposite player draws 3 cards as a punishment for not remembering which of their where revealed. This could create some really interesting choices for players as they are forced to decide whether playing a certain card is worth the drawback, or you could play the card in a found style deck where you try to have an empty hand when you play it, it's up to you.
Since I saw her the most during my first few dungeons I made Seriona into a card that becomes stronger the more minions are present. Dragon synergy is good but sapping attack from your enemy's minions could help keep your own minions alive longer. At seven mana it's right in that awkward spot between other good dragons like
Bone Drake
and
Primordial Drake
so it should have a good balance between power and viability. I hope you like it.
Keywords that can trigger twice with this:
Battlecry
,
deathrattle
,
enrage
,
spell damage
,
overload
,
combo
,
secret
,
choose one
, inspire,
discover
, adapt, reward, lifesteal, recruit. Any combination of those (example: "Battlecry: Adapt") will get double on all of them (example: the previous minion actually adapted four times instead of one).
Kept in the flavor of the minion that it rewards both players with overdraw factor that your opponent will most likely have to endure (because I'm sure everyone who has played this boss has overdrawn). Rogue class card though obviously because what rogue wouldn't love to have a card like this in their mill deck
In order to play her, you'll need to play at least three big Mage spells. The mana cost also prevents her from being used in crazy OTKs. Perfect for when you need an extra boost, or in this case....more time.
I tried to keep the flavor of the Brimstone Warden boss battle. This would be a nice anti-aggro tool and with a big immediate draw back, but one that would be made up at some point. Silence would obviously prevent that, but if he gets silenced, he's still a 3-mana 5/6 which is pretty damn good stats.
This is quite similar to the actual dungeon boss. Note: Playing George is not the full heal and only the 5 armor. You lose your ability to swap if one of the two die (activated by secret ) and since secrets only activate during your turn, hitting an enemy with a weapon at low health won't activate the secret . It is worth noting that the Tag Team spell is added to your hand (and can be played each of your turns), allowing you to combo use both hero powers. It helps provide protection as well as flexible hero powers to buff your minions or create them. This card would be for control types of paladins. Would be very interesting to try and counter the secret swap with Minions that destroy or steal secrets too! Also worth mentioning swapping heroes doesn't change your health total.
Edit: I'm not sure how to fix this bug, but I uploaded the images in attachments, sorry!
Check out crazy OTK Decks and Hearthstone Myths at my channel: https://www.youtube.com/user/TheHappy115
Based on Mushhuckster Max and his Hero Power Mushroom, Mushroom .
Mushrom Potion = 1 mana Kazakus potion.
www.loganapple.com
So how does this work? When the card is played, a hand from each players had is reveal to both players, this is the only time it is revealed and both players are aware of which card in their and their opponents hand where reveal. When a player plays the card that was revealed the opposite player draws 3 cards as a punishment for not remembering which of their where revealed. This could create some really interesting choices for players as they are forced to decide whether playing a certain card is worth the drawback, or you could play the card in a found style deck where you try to have an empty hand when you play it, it's up to you.
The idea was to create a combo card for miracle Rogue as well as an interesting way for milling.
P/s: I have no idea the images wouldn't show up. So here is the attached images.
Here's a nice tool for Recruit Warrior that can contest the board on turn 1, if necessary.
"Spoiler: actually, there is an escape right behind the concede button".
Quest Rewards:
"The Legends say that he "Kraxx" his enemies into very small pieces."
Intro: Your power is mine to control!
Since I saw her the most during my first few dungeons I made Seriona into a card that becomes stronger the more minions are present. Dragon synergy is good but sapping attack from your enemy's minions could help keep your own minions alive longer. At seven mana it's right in that awkward spot between other good dragons like Bone Drake and Primordial Drake so it should have a good balance between power and viability. I hope you like it.
Blackseed, Blackseed, what we gonna do?
Transform effects like that are normally very Shaman-exclusive, but I wanted to give everyone access to this sort of clown fiesta.
My first ever submission.
"-This is madness! -This is VOODOO!"
Keywords that can trigger twice with this: Battlecry , deathrattle , enrage , spell damage , overload , combo , secret , choose one , inspire, discover , adapt, reward, lifesteal, recruit. Any combination of those (example: "Battlecry: Adapt") will get double on all of them (example: the previous minion actually adapted four times instead of one).
Click to see my Hearthstone projects:
- "You ain't never had a friend like her."
Summon : Quick! Wish for something outrageous!
Attack: Your wish is my command.
Death: Did your wish come true?
Kept in the flavor of the minion that it rewards both players with overdraw factor that your opponent will most likely have to endure (because I'm sure everyone who has played this boss has overdrawn). Rogue class card though obviously because what rogue wouldn't love to have a card like this in their mill deck
Weekly Card Design Competition 10.15
In order to play her, you'll need to play at least three big Mage spells. The mana cost also prevents her from being used in crazy OTKs. Perfect for when you need an extra boost, or in this case....more time.
(I apologize for that pun.)
might be too op, sorry
yo