Preview Phase (Starts Now! Ends 21:00 UTC 15/Feb/2018) During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 15/Feb/2018, Ends 21:00 UTC 19/Feb/2018) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 19/Feb/2018, Ends 21:00 UTC 20/Feb/2018) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 20/Feb/2018, Ends 21:00 UTC 21/Feb/2018) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
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I feel like this doesn’t capture the spirit of the boss. Thaddock is a quest rogue, so in my opinion her card should be helpful to quest rogue, but that also might be too common of an idea.
This is an interesting theme. Some cool ideas can come out of this. Here are my first 3:
Yes, 2 of them are Priest. I swear this wasn't intended.
Seriona, a very Priestly Dragon (I think that's here on the artwork for Twilight's Call), I mean just look at her and her deck. Her ability will continuous wittle away the Attack of all enemy minions if you don't kill it (for hopefully obvious reasons, this doesn't go below 1). In addition to being a Dragon and making your opponent's minions weaker, decreasing their Attack helps you get over 4 Attack minions so they aren't much of a problem anymore. It extends the range of cards like Potion of Madness, Shadow Word: Pain, Shadow Word: Death, Shadow Madness and Shadow Word: Horror... and also Scorp-o-matic. It can also inadvertently remove targets for Shadowreaper Anduin, so be careful.
Lyris the Wild Mage is faithful to her Dungeon Run counterpart, Wild! This is pretty wild if you don't kill it immediately and can even wreck some havoc on the turn it's played.
Graves the Cleric helps keep your minions alive (unless you have Auchenai Soulpriest, then they die). No longer do you have to sink mana into healing because Graves does it for you at the end of the turn. It may seem overpowered as a Pit Fighter, but minion healing is generally priced as practically nothing so that's why I did it.
Frostfur: Support for a Control-ish Freeze Shaman.
Fungalmaster Flurgl: A little but of random fun. They evolve into minions that cost (2) more since you then lose all synergy. If it seems too powerful I can always change it to just (1).
Elder Jari: A nice tool for Control Druid. At first, I wanted it to Double your current Armor, but that seemed too typical. So, I changed it to a spell-synergy control Druid minion.
I feel like this doesn’t capture the spirit of the boss. Thaddock is a quest rogue, so in my opinion her card should be helpful to quest rogue, but that also might be too common of an idea.
Wow this is going to be veeeeery interesting! I got 3 ideas right here, I tried to stick with the flavour, but not sure how insane some of these are.
Tad is a Recruit on steroids minion, which you can use in three ways. Summoning your essential Murlocs. Summoning your big beasties or act like a Dirty Rat for both players. Tad can be used in many ways, but not as a win condition, as your opponent might pull out an Ultrasaur against that Bog Creeper!
Blackseed transforms literally everything (Not including the thing he evolves) into something random but probably better, quite unpredictable, but easier to pull out if there are things you want to keep, just as how you Unstable Evolution until you find a minion you want, it also acts for your opponent, and is a double double-edged sword, as it can give weak or OP thingies.
Lyris: I'm not sure a Standard card should summon a Wild card.
When Naxx rotated out and Ball of Spiders was still in Standard, it still summoned Webspinners. Granted, both were made before anyone (maybe even Team 5 themselves) knew formats were going to be a thing.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Regarding the Warden, it gains both the enhancements as well as the innate effects (taunt, end of, etc) of said card. The enhancements are applied in the order that the silenced minion got them.
Example. Stonetusk Boar gets Dinosized then its attack reduced to one. When the Warden silences it, it would be a 1/10 minion with charge.
Rewards you for being "AFK", assuming it doesnt get waylaid like it does in it's boss fight. Statline okay? Not broken? I don't think it is.
Maybe its just me but I feel like most of the time, unless behind a taunt, it's a 7 0/8 'taunt' minion. Maybe increase its health to 10 or reduce mana by 1?
Well this will be fun. Though we're kinda limited on ideas.
A.F. Kay: So I wanted to take her minion reduction theme, though I think the previous idea of rewarding you for being AFK is cooler so I don't know if I'll use this one.
Candlebeard: I wanted to make a pirate themed N'zoth, for I love pirates.
Rewards you for being "AFK", assuming it doesnt get waylaid like it does in it's boss fight. Statline okay? Not broken? I don't think it is.
Oh I like this card! A couple changes grammar wise that needs to be made: Her name is "A. F. Kay" and the s in "Spend" does not need to be capitalized.
This is the Discussion Topic. The Submissions Topic will be up in 24 Hours.
Competition Theme: Dungeon Dwellers
This week's theme comes from Tourqon, whose "Spiritspeaker Azun" was the winner of our "Third Time's the Charm" competition!
Competition-Specific Restrictions:
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 15/Feb/2018)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 15/Feb/2018, Ends 21:00 UTC 19/Feb/2018)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 19/Feb/2018, Ends 21:00 UTC 20/Feb/2018)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 20/Feb/2018, Ends 21:00 UTC 21/Feb/2018)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
You can find me here! Good luck everyone!
Wait, hero! It's dangerous to go alone (without knowledge of the bosses in the Dungeon Run)! Take This!
https://www.hearthpwn.com/forums/hearthstone-game-modes/dungeon-run/209346-all-boss-decks-dungeon-run-index
I just couldn't help it.
Jokes aside, I think "being put into the battlefield" also accounts for being played. Does anyone know if that's correct?
How many cards will be Xol adding a random beam at the end of each turn? Lol.
Not sure who ill do yet but I’m definitely excited for this one
Gonna be a few easy ones that people will try to grab.
Is this too wordy? It does have to go to 5 lines, which is usually a no-no
The boss is " George & Karl "
Karl is a token card, NOT a collectible card
Tentative:
AFK
(no stat line yet, high health, 0 attack)
“At the end of your opponents turn, spend your unspent mana crystals and summon a minion that costs that much”
rewards you for being “AFK” by not spending much mana on your own turn, with the hopes that it survives your opponents
This is an interesting theme. Some cool ideas can come out of this. Here are my first 3:
Yes, 2 of them are Priest. I swear this wasn't intended.
Seriona, a very Priestly Dragon (I think that's here on the artwork for Twilight's Call), I mean just look at her and her deck. Her ability will continuous wittle away the Attack of all enemy minions if you don't kill it (for hopefully obvious reasons, this doesn't go below 1). In addition to being a Dragon and making your opponent's minions weaker, decreasing their Attack helps you get over 4 Attack minions so they aren't much of a problem anymore. It extends the range of cards like Potion of Madness, Shadow Word: Pain, Shadow Word: Death, Shadow Madness and Shadow Word: Horror... and also Scorp-o-matic. It can also inadvertently remove targets for Shadowreaper Anduin, so be careful.
Lyris the Wild Mage is faithful to her Dungeon Run counterpart, Wild! This is pretty wild if you don't kill it immediately and can even wreck some havoc on the turn it's played.
Graves the Cleric helps keep your minions alive (unless you have Auchenai Soulpriest, then they die). No longer do you have to sink mana into healing because Graves does it for you at the end of the turn. It may seem overpowered as a Pit Fighter, but minion healing is generally priced as practically nothing so that's why I did it.
Click the image to go to my custom Time Traveler class.
Nice theme! Here's what I've come up with so far:
Frostfur: Support for a Control-ish Freeze Shaman.
Fungalmaster Flurgl: A little but of random fun. They evolve into minions that cost (2) more since you then lose all synergy. If it seems too powerful I can always change it to just (1).
Elder Jari: A nice tool for Control Druid. At first, I wanted it to Double your current Armor, but that seemed too typical. So, I changed it to a spell-synergy control Druid minion.
Wow this is going to be veeeeery interesting! I got 3 ideas right here, I tried to stick with the flavour, but not sure how insane some of these are.
Tad is a Recruit on steroids minion, which you can use in three ways. Summoning your essential Murlocs. Summoning your big beasties or act like a Dirty Rat for both players. Tad can be used in many ways, but not as a win condition, as your opponent might pull out an Ultrasaur against that Bog Creeper!
Blackseed transforms literally everything (Not including the thing he evolves) into something random but probably better, quite unpredictable, but easier to pull out if there are things you want to keep, just as how you Unstable Evolution until you find a minion you want, it also acts for your opponent, and is a double double-edged sword, as it can give weak or OP thingies.
Seriona is like the most straightforward one, its a Pint-Size Potion on a stick, you can use this to trade effectively, or use things like Shadow Word: Pain or Shadow Word: Horror,even Cabal Shadow Priest or cards like Shadow Madness or Potion of Madness!
And no, I didn't copied, just a coincidence since I made it just as I saw the rules.The joke is you.
@waterwaIker
Seems like a nice way to slow down Mage, especially that pesky Secret-Rush Mage. So it's good to me.
@LookingForOwls
Too convoluted. It just feels like a "Flamewaker Plus". Also, yes, five lines is too much.
@Demonxz95
Seriona: It's kinda cool. You could also make it reduce Attack by 2 if you're holding a Dragon. Just an idea.
Lyris: I'm not sure a Standard card should summon a Wild card.
Graves: My favourite out of the three. Maybe it should only heal all other minions, that way it's not as hard to kill.
Click the image to go to my custom Time Traveler class.
Rewards you for being "AFK", assuming it doesnt get waylaid like it does in it's boss fight. Statline okay? Not broken? I don't think it is.
Regarding the Warden, it gains both the enhancements as well as the innate effects (taunt, end of, etc) of said card. The enhancements are applied in the order that the silenced minion got them.
Example. Stonetusk Boar gets Dinosized then its attack reduced to one. When the Warden silences it, it would be a 1/10 minion with charge.
Well this will be fun. Though we're kinda limited on ideas.
A.F. Kay: So I wanted to take her minion reduction theme, though I think the previous idea of rewarding you for being AFK is cooler so I don't know if I'll use this one.
Candlebeard: I wanted to make a pirate themed N'zoth, for I love pirates.
Pathmaker Hamm: The maddest bomber of them all.
Feedback for feedback. Which is best? Tried to get the "spirit" of the boss without just making their hero power an effect.