@Tomerick88 - That's up to you. At least I'd have the card in the highlight text all over this forum. Or you can show the token's image. Up to you.
I might make a 'custom' token for Bananas because I hate that it's plural and the other isn't.
@maxlot - Good explanation of Covetous Devotee. He's tough to balance because by himself, he's just a vanilla minion. But if he lives, he's one of the best C'Thun buffers with Blade of C'Thun. And he works well with Battlecry / Deathrattle summons. But it has low health and will be targeted so it's probably fine.
I really like the newer Menagerie Runaway. Very nice, simple state line and use of Taunt and charge.
Magicat, I definately misread it! Small text on small card with small screen, and me trying to go through them quick.
Submission suggestions:
Abandoned Hatchling - 0-cost synergies and simple Invoke effect
Signs of the End - A non-Invoke card with the same idea behind it
Mad Prophet Rosea - Huge Invoke
Menagerie Runaway - Multifaceted summon, works with menagerie buffs
Gloat - secret synergy secret
Edit - and imo, Menagerie Runaway is balanced. A 2/3 Taunt is about 2.5 mana(Frostwolf Grunt) 3/2 charge is about 3.5 mana (Wolfrider). Add class discount and your set.
Ok, final post. Fixed errors, updated a few. Will submit tomorrow night.
Questions: 1. Abercrombie - is this balanced? Should it deal damage instead of destroy? Or cost 10? 2. Queen Takes Pawn - reduced this to 3 mana, is that balanced?
Cards I'll feature will likely be: Warped Subject (challenges 1 and 2), Corpse Hybrid, Maniacal Laughter, Abercrombie, and Queen Takes Pawn (challenge 3)
Mur'ghoul: I'm rather fond of this. You often see cards rather similar to this being made from time to time that fetch copies of itself from your deck, but become really, really awful if you draw them both. Utilizing your keyword to walk around this issue is a very nice way of avoiding it.
Warped Subject: A very creative C'Thun buffer, though I will say that every other C'Thun buffer is a decent or good minion without the C'Thun buff. This one certainly isn't, but it's also not an ordinary C'Thun buffer, so I'm a little conflicted on it. I suppose the main question is what to use it with. The only issue I have with that is that there aren't any spells in Karazhan or WotOG that would work well with this, unless you consider Bananas a good combination with it. I feel like it would make a bit more sense if there were buffs within WotOG for that reason, though it's still probably fine on its own.
Writhing Tonic: Really nice and simple common card, seems perfectly balanced.
Shifting Sludge: Really interesting, despite its simple design. There are a lot of potential uses for it as both removal and as something to use on your own minions.
Splice: Having to discover and then target didn't exist before this point if I recall, but honestly I don't really care much because we've always had Choose One cards, this works in exactly the same way as many of them. I've always liked the idea of stitching minions together, and I really like your execution of it. It brings new meaning and use to every single minion in the game, not even just the ones which cost 3.
Corpse Hybrid: I like this for the same reasons I like Splice, but is there a double spacing between "Cost" and "minion" or is that just how it's formatted?
Maniacal Laughter: The only Maniacal Laughter this will cause is the outcome of some poor guy opening this in a pack and going insane. Okay, seriously though, it doesn't feel all that strong but I suppose there are some uses here and there for it. Definitely very fitting of an epic and pretty cool, though I do think it wouldn't be too strong for 0 mana.
Harvest for Parts: I'm conflicted on the flavor. It's very clear that this spell represents cutting people up and then using their parts to create Patchworks, but with the way the spell works, it doesn't technically do that, it just either cuts people up OR makes patchworks. The flavor is clear, but it's not what actually happens. I'm not sure if it definitely needs improving or even how you would, I'm conflicted on it. The card itself seems balanced enough, neither options being too strong or too weak.
Abercrombie: I thought it was too strong, and then realized it was a Deathrattle. Okay, I'm more on board with this guy now. It gives your opponent a full turn to respond to him, which makes such a gigantic difference, especially considering how Stitches scales. I think it's probably actually almost unplayable if you don't have Error or Strengthening Tonic in hand, which requires 10 mana from you and one of the two don't even save you half the time. Thing is, a situation in which you would play Twisting Nether is a situation you do not want to spend your turn playing a 5/3 without Taunt or Charge, you'll simply be dead far too often. And even if not quite dead yet, this doesn't heal you, so you're still not in a brilliant spot usually. I honestly think he deserves a buff.
Flying Monkey: Wait hang on, why the heck didn't I utilize Flying Monkeys in my Karazhan set?! Who makes a class inspired by stereotypical, old timey villains, gets presented with the minions of the wicked witch of the west which are beasts, making them fall in line with the fundamentals of the class and then... Doesn't use them? Ah, whatever. This is a really cool card, it fits with your class well as it provides buffs and your class makes a great Witch. Though I'm unsure why it has to randomly give you that or a rotten one, feels unnecessary.
Restock the Lab: I get the feeling this could cost 3, Primordial Glyph has a total cost of a whopping 0 mana and Arcane Intellect costs 3 for the same amount of cards with cycling and the cards granted are about as reliably good. I don't really picture myself ever running this.
Queen Takes Pawn: This is completely balanced. Summoning a copy of a minion costs 5 by default, and when it's limited to allies, it costs less, and when limited to enemies, I definitely think it's gotta be worth 4. This deserves the 1 mana cost reduction, the condition is suitable for it. The value is potentially insane, but often times you'll have nothing in hand to actually deal with the minion you want to cast in on and it'll be unable to help.
All in all, I think most of your cards were balanced, nothing seemed TOO strong. The flavor of the class is really good, as is the keyword, which you've been using in very creative ways and you're consistently throwing out new ideas and executing them well. I'll definitely vote for it. That said, I don't necessarily agree with showing Maniacal Laughter, I don't think it really represents your overall class all that well in comparison to some others and its use isn't all that clear. I think I would put a card with Mutate up there, as users who are new to the class and are only seeing these five should be given an example of what your classes unique keyword can do and how it could potentially be used.
I don't know if anyone has been reading my short stories in the lore section of the Jester class but, if so, I have updated my submission to include this instalment.
@Tox - Set looks good, I'll try to do more detail in a little bit
@maxlot - Thankd for your feedback! Some responses
Warped Subject - Don't forget you can use Splice on it! Stitch a 3-Cost minion on your C'Thun!
Corpse Hybrid - Hrm, I think it's the formatting. Will check before I submit.
Maniacal Laughter - This is intended as a more fun card that can highroll sometimes like Renouce Darkness. Will probably leave as 1. And likely will showcase Shifing Sludge instead.
Harvest for Parts - My last card designed, I knew what I wanted it to do but struggled with the name. Not sure what to do with it. But that said there is a future card that will allow both Merge effects to trigger.
Abercrombie - How would you suggest buffing this? I've considered giving Stitches Taunt and probably buffing Abercrombie's stats, but it is a fine line to walk with that huge Deathrattle and high cost.
Flying Monkey - This was intended to give the class a ping token, as they lack 1-damage effects. It would also work with Maniacal Laughter. However I'm considering changing it to a (1) 1/2 that gives Bananas as a Battlecry or something. I need another 1-drop minion and fewer 3-drop cards.
Restock the Lab - This was originally 3, but went back and forth on the cost. I'll see if there's any other feedback on it. Might go back to 3.
For the first time in... Forever... It seems like Oto and i managed to make most of the cards in reasonable time.
I'll likely not be able to give out any feedback today, but hit me up if you want some, and i'll try and do it tomorow.
For now, these are what we're currently going with. (Most cards doesn't have art yet tho.)
Karazhan
Uh, so this is awkward.
I did end up swapping it for something else, so you can use it. Still though, this is crazy for both of us.
It wasn't exactly the most innovative idea to begin with. There are only so many things you could do that would fit a portal mechanic. Fits the scribbler better also.
Hi again, I'm expecting people have wondered where I've vanished off to after saying I was gonna do reviews and post a draft of my class here, and I'm really sorry for vanishing again too.
The short version of events is, I've been attending a funeral for my great grandmother, and been in the midsts of a huge falling out between myself and several family members. There are, of course, a lot of other things I've been tied up with too, but those are the main ones.
With everything going on I've been considering conceding this round with some sort of "Odyn refuses to work with the old gods" reasoning, but considering how disappointed I've been to see other entries go, and the fact I've gotten to this round, I figure I don't want to let people down who have been following the Keeper so far. Thus, my brain willing, I'm just gonna post my submission somewhen (likely directly before the deadline =v) and hope for the best, because I don't think I have time for feedback anymore (and its a little unfair to ask for more feedback without having done any more in return).
So yeah, that's the current situation, but if I don't manage to get a submission in I'd like to give an early apology to anyone who was looking forwards to it. Either way, I'm super glad to have made it this far!
Hi again, I'm expecting people have wondered where I've vanished off to after saying I was gonna do reviews and post a draft of my class here, and I'm really sorry for vanishing again too.
The short version of events is, I've been attending a funeral for my great grandmother, and been in the midsts of a huge falling out between myself and several family members. There are, of course, a lot of other things I've been tied up with too, but those are the main ones.
With everything going on I've been considering conceding this round with some sort of "Odyn refuses to work with the old gods" reasoning, but considering how disappointed I've been to see other entries go, and the fact I've gotten to this round, I figure I don't want to let people down who have been following the Keeper so far. Thus, my brain willing, I'm just gonna post my submission somewhen (likely directly before the deadline =v) and hope for the best, because I don't think I have time for feedback anymore (and its a little unfair to ask for more feedback without having done any more in return).
So yeah, that's the current situation, but if I don't manage to get a submission in I'd like to give an early apology to anyone who was looking forwards to it. Either way, I'm super glad to have made it this far!
Don't worry about it, real life happens, sometimes there's no way around that.
If you want, feel free to still ask for feedback even though you can't give any yourself. I'd be happy to help, and I think other people won't mind either :D
Ok, final post. Fixed errors, updated a few. Will submit tomorrow night.
Questions: 1. Abercrombie - is this balanced? Should it deal damage instead of destroy? Or cost 10? 2. Queen Takes Pawn - reduced this to 3 mana, is that balanced?
Cards I'll feature will likely be: Warped Subject (challenges 1 and 2), Corpse Hybrid, Maniacal Laughter, Abercrombie, and Queen Takes Pawn (challenge 3)
I'm only going to comment on the things that either annoys me, or that i feel like could be improved.
Abercrombie: I don't feel like this is that exciting. A delayed and more expensive Twisting Neither is kinda mediocre, and you don't seem to have any cheap options to activate it yourself. Furthermore the flavor is odd. Old Gods is about the Old Gods and the Void, whereas Abercrombie is about the Scourge, which was created by the Legion, who are relatively unrelated.
Flying Monkey: Honestly, just remove the Rotten Bana, at random, and the pluralis indication on "Bananas".
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
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@Tomerick88 - That's up to you. At least I'd have the card in the highlight text all over this forum. Or you can show the token's image. Up to you.
I might make a 'custom' token for Bananas because I hate that it's plural and the other isn't.
@maxlot - Good explanation of Covetous Devotee. He's tough to balance because by himself, he's just a vanilla minion. But if he lives, he's one of the best C'Thun buffers with Blade of C'Thun. And he works well with Battlecry / Deathrattle summons. But it has low health and will be targeted so it's probably fine.
I really like the newer Menagerie Runaway. Very nice, simple state line and use of Taunt and charge.
Magicat, I definately misread it! Small text on small card with small screen, and me trying to go through them quick.
Submission suggestions:
Abandoned Hatchling - 0-cost synergies and simple Invoke effect
Signs of the End - A non-Invoke card with the same idea behind it
Mad Prophet Rosea - Huge Invoke
Menagerie Runaway - Multifaceted summon, works with menagerie buffs
Gloat - secret synergy secret
Edit - and imo, Menagerie Runaway is balanced. A 2/3 Taunt is about 2.5 mana(Frostwolf Grunt) 3/2 charge is about 3.5 mana (Wolfrider). Add class discount and your set.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Response below:
Mur'ghoul: I'm rather fond of this. You often see cards rather similar to this being made from time to time that fetch copies of itself from your deck, but become really, really awful if you draw them both. Utilizing your keyword to walk around this issue is a very nice way of avoiding it.
Warped Subject: A very creative C'Thun buffer, though I will say that every other C'Thun buffer is a decent or good minion without the C'Thun buff. This one certainly isn't, but it's also not an ordinary C'Thun buffer, so I'm a little conflicted on it. I suppose the main question is what to use it with. The only issue I have with that is that there aren't any spells in Karazhan or WotOG that would work well with this, unless you consider Bananas a good combination with it. I feel like it would make a bit more sense if there were buffs within WotOG for that reason, though it's still probably fine on its own.
Writhing Tonic: Really nice and simple common card, seems perfectly balanced.
Shifting Sludge: Really interesting, despite its simple design. There are a lot of potential uses for it as both removal and as something to use on your own minions.
Splice: Having to discover and then target didn't exist before this point if I recall, but honestly I don't really care much because we've always had Choose One cards, this works in exactly the same way as many of them. I've always liked the idea of stitching minions together, and I really like your execution of it. It brings new meaning and use to every single minion in the game, not even just the ones which cost 3.
Corpse Hybrid: I like this for the same reasons I like Splice, but is there a double spacing between "Cost" and "minion" or is that just how it's formatted?
Maniacal Laughter: The only Maniacal Laughter this will cause is the outcome of some poor guy opening this in a pack and going insane. Okay, seriously though, it doesn't feel all that strong but I suppose there are some uses here and there for it. Definitely very fitting of an epic and pretty cool, though I do think it wouldn't be too strong for 0 mana.
Harvest for Parts: I'm conflicted on the flavor. It's very clear that this spell represents cutting people up and then using their parts to create Patchworks, but with the way the spell works, it doesn't technically do that, it just either cuts people up OR makes patchworks. The flavor is clear, but it's not what actually happens. I'm not sure if it definitely needs improving or even how you would, I'm conflicted on it. The card itself seems balanced enough, neither options being too strong or too weak.
Abercrombie: I thought it was too strong, and then realized it was a Deathrattle. Okay, I'm more on board with this guy now. It gives your opponent a full turn to respond to him, which makes such a gigantic difference, especially considering how Stitches scales. I think it's probably actually almost unplayable if you don't have Error or Strengthening Tonic in hand, which requires 10 mana from you and one of the two don't even save you half the time. Thing is, a situation in which you would play Twisting Nether is a situation you do not want to spend your turn playing a 5/3 without Taunt or Charge, you'll simply be dead far too often. And even if not quite dead yet, this doesn't heal you, so you're still not in a brilliant spot usually. I honestly think he deserves a buff.
Flying Monkey: Wait hang on, why the heck didn't I utilize Flying Monkeys in my Karazhan set?! Who makes a class inspired by stereotypical, old timey villains, gets presented with the minions of the wicked witch of the west which are beasts, making them fall in line with the fundamentals of the class and then... Doesn't use them? Ah, whatever. This is a really cool card, it fits with your class well as it provides buffs and your class makes a great Witch. Though I'm unsure why it has to randomly give you that or a rotten one, feels unnecessary.
Restock the Lab: I get the feeling this could cost 3, Primordial Glyph has a total cost of a whopping 0 mana and Arcane Intellect costs 3 for the same amount of cards with cycling and the cards granted are about as reliably good. I don't really picture myself ever running this.
Queen Takes Pawn: This is completely balanced. Summoning a copy of a minion costs 5 by default, and when it's limited to allies, it costs less, and when limited to enemies, I definitely think it's gotta be worth 4. This deserves the 1 mana cost reduction, the condition is suitable for it. The value is potentially insane, but often times you'll have nothing in hand to actually deal with the minion you want to cast in on and it'll be unable to help.
All in all, I think most of your cards were balanced, nothing seemed TOO strong. The flavor of the class is really good, as is the keyword, which you've been using in very creative ways and you're consistently throwing out new ideas and executing them well. I'll definitely vote for it. That said, I don't necessarily agree with showing Maniacal Laughter, I don't think it really represents your overall class all that well in comparison to some others and its use isn't all that clear. I think I would put a card with Mutate up there, as users who are new to the class and are only seeing these five should be given an example of what your classes unique keyword can do and how it could potentially be used.
Damn, these submission posts are awfully long to write. Will the deadline be extended considering there are only 4 submissions ready as of now?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I want a new title, but Flux won't let me have one,
For the first time in... Forever... It seems like Oto and i managed to make most of the cards in reasonable time.
I'll likely not be able to give out any feedback today, but hit me up if you want some, and i'll try and do it tomorow.
For now, these are what we're currently going with. (Most cards doesn't have art yet tho.)
Karazhan
Old Gods
The last card will be a corrupted minion with Print.
I want a new title, but Flux won't let me have one,
I don't know if anyone has been reading my short stories in the lore section of the Jester class but, if so, I have updated my submission to include this instalment.
@Tox - Set looks good, I'll try to do more detail in a little bit
@maxlot - Thankd for your feedback! Some responses
Warped Subject - Don't forget you can use Splice on it! Stitch a 3-Cost minion on your C'Thun!
Corpse Hybrid - Hrm, I think it's the formatting. Will check before I submit.
Maniacal Laughter - This is intended as a more fun card that can highroll sometimes like Renouce Darkness. Will probably leave as 1. And likely will showcase Shifing Sludge instead.
Harvest for Parts - My last card designed, I knew what I wanted it to do but struggled with the name. Not sure what to do with it. But that said there is a future card that will allow both Merge effects to trigger.
Abercrombie - How would you suggest buffing this? I've considered giving Stitches Taunt and probably buffing Abercrombie's stats, but it is a fine line to walk with that huge Deathrattle and high cost.
Flying Monkey - This was intended to give the class a ping token, as they lack 1-damage effects. It would also work with Maniacal Laughter. However I'm considering changing it to a (1) 1/2 that gives Bananas as a Battlecry or something. I need another 1-drop minion and fewer 3-drop cards.
Restock the Lab - This was originally 3, but went back and forth on the cost. I'll see if there's any other feedback on it. Might go back to 3.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Most image links don't work in the submission thread. We need Arthas bot pls. Will review the last classes tomorrow.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Click the image to go to my custom Time Traveler class.
@Demon
I want a new title, but Flux won't let me have one,
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
I double posted by mistake on the submission thread. Who do I message to delete it?
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Click the image to go to my custom Time Traveler class.
Hi again, I'm expecting people have wondered where I've vanished off to after saying I was gonna do reviews and post a draft of my class here, and I'm really sorry for vanishing again too.
The short version of events is, I've been attending a funeral for my great grandmother, and been in the midsts of a huge falling out between myself and several family members. There are, of course, a lot of other things I've been tied up with too, but those are the main ones.
With everything going on I've been considering conceding this round with some sort of "Odyn refuses to work with the old gods" reasoning, but considering how disappointed I've been to see other entries go, and the fact I've gotten to this round, I figure I don't want to let people down who have been following the Keeper so far. Thus, my brain willing, I'm just gonna post my submission somewhen (likely directly before the deadline =v) and hope for the best, because I don't think I have time for feedback anymore (and its a little unfair to ask for more feedback without having done any more in return).
So yeah, that's the current situation, but if I don't manage to get a submission in I'd like to give an early apology to anyone who was looking forwards to it. Either way, I'm super glad to have made it this far!
Why Rogue is my favourite class:
My submission for this week's card design competition.
I want a new title, but Flux won't let me have one,
I want a new title, but Flux won't let me have one,