The challenges have been chosen, so get to discussing how best to woo Deathwing with your fantastic classes here. As a reminder, the only people allowed to submit are:
1) McF4rtson
2) CheeseEtc
3) ercjlee101
4) Zanywoop
5) Broeck1
6) Demonxz95
7) NecroaV
8) ThisOtherGuyTox
9) maxlot
10) Tomerick88
11) Haileystrasza
12) thepowrofcheese
13) GMAlon
14) Ragnador
Rules for this Phase in a handy-dandy spoiler, as requested
PHASE IV: Whispers of the Old Gods and One Night in Karazhan
By having your class's Classic Set approved of, you've shown that you can make a completely functional class. But functional isn't good enough. Your class must also have room to grow beyond that. For this phase, you'll be proving that it can by giving your class Whispers of the Old Gods and One Night in Karazhan cards. Here are the requirements for your Class Creation Competition Phase IV Entry:
CLASS, HERO, AND HERO POWER There are just a few elements of your class that you will repeat from your Phase I entry, to remind us who and what we're dealing with. If you'd like to repeat anything from your class's introductory explanation, including its flavor or whatever you believe makes it interesting or unique mechanically, that's fine, but try to keep it brief.
EXAMPLE WOG & ONiK CARDS We do not want to see your Class's entire WOG and ONiK Sets out in the open.
You are allowed up to five (5) example cards out in the open. You may, below these cards, give brief explanations of them, why you decided to showcase them, how they exemplify what makes your class unique, and so on.
For this phase, you should have 3 Common cards, 3 Rare cards, 2 Epic cards, and 1 Legendary minion with the Whispers of the Old Gods watermark. These may not have Adapt , Spellstone Upgrades, Quest , etc., as those mechanics did not exist until later expansions.
You should also have 2 Common cards and 1 Rare card with the One Night in Karazhan watermark. These may not have Quest , Lifesteal , Jade Golems , etc., as those mechanics did not exist until later expansions.
If your example cards produce any unique token cards, those must be put behind a spoiler (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.).
REMAINING WOG & ONiK CARDS The remaining seven (7) cards of your class's WOG and ONiK Sets must be presented behind a Spoiler Block (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.). These cards must obey the same rules are your examples cards with regards to expansion watermarks, rarity gems, and what keywords you may not use.
BASIC AND CLASSIC SETS You should include your completed Basic and Classic Sets from Phases II and III behind a Spoiler (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.) either before or after your Phase IV material. It is fine if these cards have undergone some minor modification, but they must still adhere to all of their original Phase requirements.
You voted furiously to determine what extra challenges entrants would have to follow, and here they are! As a reminder, all entries must also meet these requirements . Don't get disqualified over a simple fix!
Deathwing's friends must be down to do the same crazy stuff that he does, and nothing is crazier than getting yourself into the game twice! We're looking for a 'corrupted' version of one of your cards - this can be a simple tentaclification as in the case of cards like Midnight Drake, a different interpretation as Deathwing, Dragonlord shows, or even a complete role reversal like Ragnaros, Lightlord.
Everyone knows that Deathwing is obviously the most powerful card in the game, and sometimes because of this he feels bad for other cards in the game. After all, buffing C'Thun's stats means nothing when Deathwing can just kill it with his super-mega-awesome Battlecry. Perhaps giving C'Thun a non-traditional buff will help it out.
Little known fact - Deathwing is actually the third best Chess player in Azeroth, behind Medivh and Morgl. He was disappointed in the lack of playable Chess-related cards from Karazhan - only 3 in the whole Adventure! - so he's asked you to come up with one for your class.
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your idea? Do you need help finding art that will fit your cards? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per competition, so make sure that you've settled on your idea for sure beforehand.
Discussion! Do you have thoughts on other people's ideas? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. We understand that some of you might have a ton of potential ideas you'd like to share. However, this thread is going to become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time, to keep the thread generally orderly and legible.
Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your idea is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your ideas for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Remember to check out the Story Comic for this class competition!
You can check it out by clicking the above picture or here!
So, without further ado, have fun and get creating!
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I don't see why it's that hard... I mean you could just do +X/+Y on a card... Oh. Shoot. Good luck. A few directions include giving C'Thun enchantments (like Elusive) to make it much stronger.
Sorry misinformation
Shadows just roasted me... Apparently Demented Lackey doesn't work and nor does +X/+Y
It doesn't, Demented Lackey gives C'Thun +2/+2 (so it gives him +X/+X). If the intention was that we were allowed to give it an additional effect along with the +X/+X, then the challenge was EXTREMELY poorly worded.
The moderator team would like to inform all competitors that @Cogito_Ergo_Sum's mod powers have been restricted as to prevent her of changing challenge number 2 out of shame.
It's not that it's hard, it is extremely restrictive and goes against Blizzard's clear design that they had in mind for C'Thun card. There is a reason why only one card gives C'Thun a non-stats buff, and even more obvious of a reason it's neutral. You're basically telling us to make a near Purify-level card. Instead of both copies being useless, using both copies is useless. If this was a neutral card, ok, fine. But it's a class card.
I will concede that Warrior does have a minion that requires 10 or more attack without another C'Thun stat buffer. *but because it needs stats why would you play a non-stat buffer then*
It's not that it's hard, it is extremely restrictive and goes against Blizzard's clear design that they had in mind for C'Thun card. There is a reason why only one card gives C'Thun a non-stats buff, and even more obvious of a reason it's neutral. You're basically telling us to make a near Purify-level card. Instead of both copies being useless, using both copies is useless. If this was a neutral card, ok, fine. But it's a class card.
I will concede that Warrior does have a minion that requires 10 or more attack without another C'Thun stat buffer. *but because it needs stats why would you play a non-stat buffer then*
You can still buff stats. You just can't buff both Attack and Health. Had I gone through, I'd totally have gone with a Health buffing thing, to combine with the stat swapping cards in my class.
I roll my eyes even though I ended up voting for challenge 2 just to see how everyone would flip out, lol. The forbidden challenge could've been interesting, but as it stands everyone's going to do a forbidden card anyway.
And now, ladies and gents; C'Thun compatible buffs
• Give your C'Thun -2/-2? Eh? Maybe? • Give your C'Thun +2 Attack. • Give your C'Thun +2 Health. • Reduce C'Thun's Cost by (2). • Give your C'thun... - Taunt - Divine Shield - Windfury - Charge - Enrage: Double C'Thun's Attack! - a bunch of other keywords; poisonous, blah blah blah, maybe stealth, untargetable by spells or HPs, etc. • Give your C'Thun Invoke: Wait, how would I do that? He already costs 10. • Give your C'Thun Surrounded: do moar damage than he would normally 🤔 • Give your C'Thun Roast a card for each damage C'Thun does! 🤔 • Give your C'Thun Punchline: Cackle maniacally. • Give your C'Thun Unearth (5): Double your C'Thun's Attack and Health. • Give your C'Thun Mutate: Deal damage equal to Attack; or Restore Health to random friendly characters. • Give your C'Thun Print: Draw 10 cards. • Give your C'Thun Destiny: +4 Attack Fate: +8 Health. • Give your C'Thun Empower: Gain Divine Shield. • Give your C'Thun Reservoir (0): Destroy the enemy hero's hopes and dreams! • Give your C'Thun Alter: Restore your hero to full Health! • Preserve your C'Thun (wherever it is). • Give your C'Thun Morbidity: Repeat the battlecry :O
What about giving CThun poisonous? That would be a powerful combo with his battlecry meaning almost all his damage would go face. Or untargettable so he's tough to remove.
What about giving CThun poisonous? That would be a powerful combo with his battlecry meaning almost all his damage would go face. Or untargettable so he's tough to remove.
Can't directly give him Poisonous since that came out in Un'Goro. Can give him "Destroy any minion damaged by this" or "can't be targeted by spells and Hero Powers" but both would be pretty extreme. Part of his balance is splitting the damage among a bunch of enemies. If he 1-shots all enemy minions a big C'Thun ends the game immediately.
I like some of Viridian's ideas (That Mutate idea is neat but uses up a lot of words) and will hopefully inspire everyone. I'm probably going with cost reduction.
What about giving CThun poisonous? That would be a powerful combo with his battlecry meaning almost all his damage would go face. Or untargettable so he's tough to remove.
Can't directly give him Poisonous since that came out in Un'Goro. Can give him "Destroy any minion damaged by this" or "can't be targeted by spells and Hero Powers" but both would be pretty extreme. Part of his balance is splitting the damage among a bunch of enemies. If he 1-shots all enemy minions a big C'Thun ends the game immediately.
I like some of Viridian's ideas (That Mutate idea is neat but uses up a lot of words) and will hopefully inspire everyone. I'm probably going with cost reduction.
You can have the Poisonous keyword before Un'goro, like on Emperor Cobra. Like Mechs and Elementals, the idea would be it was retroactively given that keyword. For realism, you just have to make sure that it would still fit in 4 lines if you wrote out 'Destroy any minion damaged by this', because it would have been worded like that until Un'goro came out.
I roll my eyes even though I ended up voting for challenge 2 just to see how everyone would flip out, lol. The forbidden challenge could've been interesting, but as it stands everyone's going to do a forbidden card anyway.
And now, ladies and gents; C'Thun compatible buffs
• Give your C'Thun -2/-2? Eh? Maybe? • Give your C'Thun +2 Attack. • Give your C'Thun +2 Health. • Reduce C'Thun's Cost by (2). • Give your C'thun... - Taunt - Divine Shield - Windfury - Charge - Enrage: Double C'Thun's Attack! - a bunch of other keywords; poisonous, blah blah blah, maybe stealth, untargetable by spells or HPs, etc. • Give your C'Thun Invoke: Wait, how would I do that? He already costs 10. • Give your C'Thun Surrounded: do moar damage than he would normally 🤔 • Give your C'Thun Roast a card for each damage C'Thun does! 🤔 • Give your C'Thun Punchline: Cackle maniacally. • Give your C'Thun Unearth (5): Double your C'Thun's Attack and Health. • Give your C'Thun Mutate: Deal damage equal to Attack; or Restore Health to random friendly characters. • Give your C'Thun Print: Draw 10 cards. • Give your C'Thun Destiny: +4 Attack Fate: +8 Health. • Give your C'Thun Empower: Gain Divine Shield. • Give your C'Thun Reservoir (0): Destroy the enemy hero's hopes and dreams! • Give your C'Thun Alter: Restore your hero to full Health! • Preserve your C'Thun (wherever it is). • Give your C'Thun Morbidity: Repeat the battlecry :O
While I did toss around the notion of using reservoir as an alternate wincon, putting it in C'Thun probably won't be where I use it. Love the idea, though. I do have plans of my own, however.
EDIT: you know, C’Thun is already at four lines of text. How are we going to add an effect to it? XD Not sure what it looks like in hand when it has received Taunt btw.
I'm pretty sure it just looks like it normally does in your hand even without the Taunt.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
F. I guess you could still use Demented Lackey since it reduces cost too? Or just go all-in on C'Thun cards.
I'm dumping my initial OG ideas. It's very minion heavy, so I'll likely swap 1 or more out for spells. I'm also having an issue with so many +3 lines of text on cards.
Notes on those cards
Bilefin Zombie - So Apothecaries are interested in Murlocs, whom support their themes of sticky, board-spanning minions. Test Subjector - Challenge 1, based on Test Subject. Is Subjector a word? If you cast Writhing Tonic on it, nothing happens to this minion, but instead to the neighbors. Makes buffs more powerful and lets you buff "can't be targeted by spells" minions! Writhing Tonic - Needs new art. Impossible Anatomy - Variant of Basics of Anatomy spell. Altered Warleader - I love the idea, but this will likely be replaced for a spell. Shifting Sludge - Blob that trades stats with other minions. I've got a lot of potential art, not real happy with most yet. Deepcaller - The inspiration for Murloc-C'Thun decks. Such a deck would have weaker C'Thuns, but a stronger early game and be able to drop C'Thun earlier to close out the game. Abercrombie - I know its Noth, I'm looking for better art. The wording means that 8 minions die AFTER this one dies, then you get Stitches. Combo with your Anatomy spells for lots of Stitches!
F. I guess you could still use Demented Lackey since it reduces cost too? Or just go all-in on C'Thun cards.
I'm dumping my initial OG ideas. It's very minion heavy, so I'll likely swap 1 or more out for spells. I'm also having an issue with so many +3 lines of text on cards.
Notes on those cards
Bilefin Zombie - So Apothecaries are interested in Murlocs, whom support their themes of sticky, board-spanning minions. Test Subjector - Challenge 1, based on Test Subject. Is Subjector a word? If you cast Writhing Tonic on it, nothing happens to this minion, but instead to the neighbors. Makes buffs more powerful and lets you buff "can't be targeted by spells" minions! Writhing Tonic - Needs new art. Impossible Anatomy - Variant of Basics of Anatomy spell. Altered Warleader - I love the idea, but this will likely be replaced for a spell. Shifting Sludge - Blob that trades stats with other minions. I've got a lot of potential art, not real happy with most yet. Deepcaller - The inspiration for Murloc-C'Thun decks. Such a deck would have weaker C'Thuns, but a stronger early game and be able to drop C'Thun earlier to close out the game. Abercrombie - I know its Noth, I'm looking for better art. The wording means that 8 minions die AFTER this one dies, then you get Stitches. Combo with your Anatomy spells for lots of Stitches!
Demented Lackey does give C'Thun +X/+X though, so I'm pretty sure that invalidates it. I don't think having a minion-heavy set is necessarily bad and it has been done before by Team 5. For instance, in MSoG, 7 out of 9 Rogue cards were minions. To give a few comments on your set:
Writhing Tonic doesn't have the best artwork. The tentacle part looks pretty good, but the bare, single color background around it looks really weird. It does also use the same artwork as Tentacles from the Professor Putricide boss fight, but adventure artwork has been reused for cards before (Simulacrum-Pure Cold, Unwilling Sacrifice-Trogg Hate Minions!) so I suppose that in and of itself is acceptable.
Deepcaller has the wrong watermark and also the effect is weak. It relies on having a specific minion on board, it has weak stats for the Cost and it does nothing the turn you play it. It could probably have a Boulderfist Ogre statline or the effect could reduce the Cost by (2). Maybe even both to be honest.
Abercrobie is kind of weird to me. To my understanding, when this dies, it summons the Stitches after 8 more minions die, correct? It's also Noth the Plaguebringer.
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This is the Discussion Topic. The Submission Topic is here.
(Please read the Submission Topic first.)
The challenges have been chosen, so get to discussing how best to woo Deathwing with your fantastic classes here. As a reminder, the only people allowed to submit are:
Rules for this Phase in a handy-dandy spoiler, as requested
PHASE IV: Whispers of the Old Gods and One Night in Karazhan
By having your class's Classic Set approved of, you've shown that you can make a completely functional class. But functional isn't good enough. Your class must also have room to grow beyond that. For this phase, you'll be proving that it can by giving your class Whispers of the Old Gods and One Night in Karazhan cards. Here are the requirements for your Class Creation Competition Phase IV Entry:
There are just a few elements of your class that you will repeat from your Phase I entry, to remind us who and what we're dealing with. If you'd like to repeat anything from your class's introductory explanation, including its flavor or whatever you believe makes it interesting or unique mechanically, that's fine, but try to keep it brief.
We do not want to see your Class's entire WOG and ONiK Sets out in the open.
The remaining seven (7) cards of your class's WOG and ONiK Sets must be presented behind a Spoiler Block (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.). These cards must obey the same rules are your examples cards with regards to expansion watermarks, rarity gems, and what keywords you may not use.
You should include your completed Basic and Classic Sets from Phases II and III behind a Spoiler (Inserting a Spoiler can be done by clicking the ! symbol on the top bar of the text editor.) either before or after your Phase IV material. It is fine if these cards have undergone some minor modification, but they must still adhere to all of their original Phase requirements.
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Remember to check out the Story Comic for this class competition!
You can check it out by clicking the above picture or here!
So, without further ado, have fun and get creating!
You can find me here! Good luck everyone!
As I thought, and as I did when I first saw the challenge, many people did not grasp the gravity of Challenge 2.
*sigh*
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
Click the image to go to my custom Time Traveler class.
Press F to pay respects.
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
The moderator team would like to inform all competitors that @Cogito_Ergo_Sum's mod powers have been restricted as to prevent her of changing challenge number 2 out of shame.
-Sincerely, everyone
exceptincluding CogitoMod Working Reaaaaally Hardly
It's not that it's hard, it is extremely restrictive and goes against Blizzard's clear design that they had in mind for C'Thun card. There is a reason why only one card gives C'Thun a non-stats buff, and even more obvious of a reason it's neutral. You're basically telling us to make a near Purify-level card. Instead of both copies being useless, using both copies is useless. If this was a neutral card, ok, fine. But it's a class card.
I will concede that Warrior does have a minion that requires 10 or more attack without another C'Thun stat buffer. *but because it needs stats why would you play a non-stat buffer then*
You can find me here! Good luck everyone!
Wow these where the challenges I least expected. Now everyone can call dips on the chess piece they want to include. :P
Does Chess pieces include ones from Dragon Chess and Chinese Chess :P im joking btw
Asylum's Gauntlet Competition!
GO CHECK OUT MY HERO -->GI'LLAX THE LIFESTEALER
I roll my eyes even though I ended up voting for challenge 2 just to see how everyone would flip out, lol.
The forbidden challenge could've been interesting, but as it stands everyone's going to do a forbidden card anyway.
And now, ladies and gents;
C'Thun compatible buffs
• Give your C'Thun -2/-2? Eh? Maybe?
• Give your C'Thun +2 Attack.
• Give your C'Thun +2 Health.
• Reduce C'Thun's Cost by (2).
• Give your C'thun...
- Taunt
- Divine Shield
- Windfury
- Charge
- Enrage: Double C'Thun's Attack!
- a bunch of other keywords; poisonous, blah blah blah, maybe stealth, untargetable by spells or HPs, etc.
• Give your C'Thun Invoke: Wait, how would I do that? He already costs 10.
• Give your C'Thun Surrounded: do moar damage than he would normally 🤔
• Give your C'Thun Roast a card for each damage C'Thun does! 🤔
• Give your C'Thun Punchline: Cackle maniacally.
• Give your C'Thun Unearth (5): Double your C'Thun's Attack and Health.
• Give your C'Thun Mutate: Deal damage equal to Attack; or Restore Health to random friendly characters.
• Give your C'Thun Print: Draw 10 cards.
• Give your C'Thun Destiny: +4 Attack Fate: +8 Health.
• Give your C'Thun Empower: Gain Divine Shield.
• Give your C'Thun Reservoir (0): Destroy the enemy hero's hopes and dreams!
• Give your C'Thun Alter: Restore your hero to full Health!
• Preserve your C'Thun (wherever it is).
• Give your C'Thun Morbidity: Repeat the battlecry :O
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
What about giving CThun poisonous? That would be a powerful combo with his battlecry meaning almost all his damage would go face. Or untargettable so he's tough to remove.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Click the image to go to my custom Time Traveler class.
Well, that's my idea for now. I still don't like it; you technically only need to play one of him.
Click the image to go to my custom Time Traveler class.
F. I guess you could still use Demented Lackey since it reduces cost too? Or just go all-in on C'Thun cards.
I'm dumping my initial OG ideas. It's very minion heavy, so I'll likely swap 1 or more out for spells. I'm also having an issue with so many +3 lines of text on cards.
Notes on those cards
Bilefin Zombie - So Apothecaries are interested in Murlocs, whom support their themes of sticky, board-spanning minions.
Test Subjector - Challenge 1, based on Test Subject. Is Subjector a word? If you cast Writhing Tonic on it, nothing happens to this minion, but instead to the neighbors. Makes buffs more powerful and lets you buff "can't be targeted by spells" minions!
Writhing Tonic - Needs new art.
Impossible Anatomy - Variant of Basics of Anatomy spell.
Altered Warleader - I love the idea, but this will likely be replaced for a spell.
Shifting Sludge - Blob that trades stats with other minions. I've got a lot of potential art, not real happy with most yet.
Deepcaller - The inspiration for Murloc-C'Thun decks. Such a deck would have weaker C'Thuns, but a stronger early game and be able to drop C'Thun earlier to close out the game.
Abercrombie - I know its Noth, I'm looking for better art. The wording means that 8 minions die AFTER this one dies, then you get Stitches. Combo with your Anatomy spells for lots of Stitches!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Click the image to go to my custom Time Traveler class.