Rare phrase: your hero can't be attacked. It works similar to
Transcendence
from Lore Walker Cho boss in the tutorial. The animation is also the same, your Hero will be floating on a cloud:
This mechanic suits rogue very well as it plays without
taunt
or healing. PLaying style would be: keep making 1/1 copies or keep giving her
stealth
!!!
In theory you would get around two cards most of the time (depending on what you have in your deck and the state of the board). While you get a lot out of playing him, I think it balances out since it would kill your board as well. It's also not as effective against aggro decks as you would likely only get one card out of it.
Here is my submission for this week. It's a card to be played in a control-oriented Shaman deck that can be a lifesaver in the early game against aggro when you either can't risk not rolling a
Wrath of Air Totem
, or only have 1 spare mana. The lifesteal also makes it a decent card against burn decks as well as long as you have a damaging spell you can use on a probably empty board . . . . Anyways, good luck to everyone else, I'm seeing some really great cards!
The rare word is "excess", which only exists in
Explosive Runes
. I made this card as a damaging removal for both sides. I originally had it at 8 damage, but I felt that 15 would make it more punishing in the early-to-mid game.
Murlocs of the Frozen Wastes....Rise!
Unpopular opinion: Rogue is OP
Only Counterspell uses Counter .
Keyword used: "cast this again"
Word "enchanments" from Kingsbane . While the word "enchanments" exists elsewhere in the game, so far only Kingsbane has it written in its text.
Rare keyword is Repeatable from Unstable Evolution
"Wait... I've drawn this card before!!!"
Repeatable this turn only appears on Unstable Evolution
I want a new title, but Flux won't let me have one,
' Merge ' from Blood of The Ancient One . Ultrasaur
Hi.
"If your hand is empty" from Brave Archer , Core Rager and Quick Shot .
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
The rare word is 'Excess', as seen in Explosive Runes .
Control shaman baybeeeeeee.
Good luck all!!
Rare phrase: your hero can't be attacked. It works similar to Transcendence from Lore Walker Cho boss in the tutorial. The animation is also the same, your Hero will be floating on a cloud:
This mechanic suits rogue very well as it plays without taunt or healing. PLaying style would be: keep making 1/1 copies or keep giving her stealth !!!
Banana
Mukla, Tyrant of the Vale , King Mukla
Razorpetal
Razorpetal Lasher , Razorpetal Volley
Excess Mana (Technically)
Wild Growth , Pilfered Power , or Astral Communion
1/1 Snake
Snake Trap
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Rare Phrase: Light of the Naaru
Token: Stonetusk Boar
edit: Fixed formatting
Rare Phrase: Bouncing Blade
In theory you would get around two cards most of the time (depending on what you have in your deck and the state of the board). While you get a lot out of playing him, I think it balances out since it would kill your board as well. It's also not as effective against aggro decks as you would likely only get one card out of it.
This one was used to make no minion hunter viable at first as an idea, and it works well here too.
Has 2 rare phrases, repeatable and no minions
Here is my submission for this week. It's a card to be played in a control-oriented Shaman deck that can be a lifesaver in the early game against aggro when you either can't risk not rolling a Wrath of Air Totem , or only have 1 spare mana. The lifesteal also makes it a decent card against burn decks as well as long as you have a damaging spell you can use on a probably empty board . . . . Anyways, good luck to everyone else, I'm seeing some really great cards!
Rare text: "The next spell you cast this turn" from Inkmaster Solia
This space is intentionally blank.
Only Nozdormu uses the word "seconds."
Rare word: dormant
The Darkness , Sherazin, Corpse Flower
"Merge them into" from Blood of the Ancient One
Here are the Sand Storm tokens.
The rare word is "excess", which only exists in Explosive Runes . I made this card as a damaging removal for both sides. I originally had it at 8 damage, but I felt that 15 would make it more punishing in the early-to-mid game.