There are places our elders don't tell us about, one of them is the mythical Everywhere Land, where everyplace is merged into one, looking for a comfy bench? Go over the DinoPark place, there it should be probably somewhere to seat while you hear the origin story, comfy? You should be, cause this story ain't a short one (For do-anything purposes)
Once upon a time, the gnomes were dominant of this "land", called The No-They Land, for them, it was a huge start-up for their wacky inventions, for their enemies, a fortress worth of conquering.
Many years have passed since of one event in specific, changed everything in No-They Land, an intrepid explorer sneaked past the security systems, and found something he should never have witnessed, and accidentally he made the 'Time Portal 3000' to malfunction, and created an infinite paradox on that land, merging all time-places and epochs into a single big portion of earth, which is now called The Everywhere Land.
As you get into a different time, you might find one thing in common, there are some of the most known places in there, and in there, we have a new card type. Location.
Locations are a new type of card, these affect both players, else on the battlefield or with any other benefit, but sometimes they are very tricky to use, as they affect both players and someone may replace it with another one, making it quite unpredictable.
Card List:
Paladin (10/10)
Tokens:
Mage (10/10)
Tokens:
Clarifications:
Arcane Reset will only trigger with the 1st Secret that was activated, so for example, you have 3 Secrets, Mirror Entity, Explosive Runes and Arcane Reset, the 1st one that triggers is the one Arcane Reset will copy.
Shotout for a Big Competition Winner is completely intentional :P
Rogue (10/10)
Tokens:
Warrior (10/10)
Clarifications:
Terror from the Deep Armor gain will activate for each minion that dies, not just once, but any wording upgrading without surpasing 4 lines is appreciated.
Druid (10/10)
Tokens:
Warlock (10/10)
Tokens:
Clarifications:
The only times Dark Scavenger effect wouldn't trigger are when Howlfiend takes damage during your opponent's turn and when The Dark Cerberus kills a minion during your opponent's turn, oh and also when you discard your entire hand with things like Cataclysm, thus why only only in your turn, because you can't Discover in your opponent's turn either.
Hunter (10/10)
Tokens:
Shaman (10/10)
Tokens:
Clarifications:
You might be free from the Overload with Charging Disperser that turn, but rememeber you will also get the Overload your next turn.
Neutral (45/45)
Tokens:
Demolition Plans
Clarifications:
Beam Course will only target Netherspite if there are no other minions (Randomly if there are more than one), if a minion is summoned, all beams will go to him, and Netherspite will be left with no buffs. And if a minion with a Beam is killed, the Beams will go randomly to another minion.
Of course, any feedback is appreciated! *fake cough*
Wow! Thanks for the posivite feedback! I also have no idea why nobody was commenting on here either XP, but either way, I enjoy making the cards, and that's at least the main spirit of this ;)
Also a Fun Fact: Imaginary 'Friend(s)' costed 4 and summoned 2 1/1 copies with Poisonous. With Combo: They look like the original, then shuffle your board. But the text was too large and also OP compared to Webweave (Though is UP AF) so I stayed with the current version, I'm happy that you like it! And cheap material for clips.
Changelog 6/2/2018
Added 16 new cards!
Priest is finally getting some love after the nerfs with 3 new cards!
Replaced Electrical Discharge with Lei Shen (Since I forgot about the Epic Location XD, heh, sorry me)
They have the same effect, though one is a 4/5 body that costs (6), still a bit more of flavour (Probably)
EDIT: Now that I notice, all the Shaman cards have a 2 inside it XD. Even though I hate doing similar cards I'm going to leave it like that XP.
Nope this thing ain't dead! But I didn't had much time since I was hanging out and having fun with my 2 cousins, gosh they are the best, but back to the thingie! Changelog!
Changelog 11/2/2018
Added 14 New Cards!
Finished 3 Classes! (Hunter, Warlock and Paladin)
Do you know da we to have an amazing plan to take over the board? We Prest has one.
EDIT: Changed Sharkvadon (Hunter Legendary) to only affect minions from cards. Since of The Coin and Arcane Shot 16 damage in a single turn. Still purposefull by what it was made.
Added 9 LEGENDARY Locations! (1 for each class) These Locations have insane-ey effects for that class! But remember, as they are Legendaries, only one per deck, so if they replace it, goodbye-goodbye!
And no, it doesn't counts to the actual card limit of 126, so it has been changed to 135.
Yes, I'm planning to do a mini-adventure, just like KOFT.
Andddd also added the banner, with a wide variety from everywhere fonts!
Wow, this was a hard working thing, like, almost an entire month to finish those 135 cards, thanks for the positive feedback guys, it was really appreciated. But at least, this thing is finished (And I can rest in peace :P).
Man now that I ask myself I shouldn't be making an adventure anyways, too much work :v
Just curious, but what was your favorite card to make?
=P
Imaginary Friend was my favourite one, and also one of the hardest to balance, since at the start it was kinda different, actually, I have it right here:
I tried to put the shuffle thing, but it couldn't fit without beign 5-lined, this is the 1st Iteration, the one in the actual collection is the "actual" one. (2 Mana Rare)
Re-Krankable Toy is also one of them, I mean, I really tried to think about "Rebuilding" things, and I think I got it!
But yeah, Imaginary Friend is the most favourite of all.
Man, I really wished this got more attention, I mean, 11/15 of the comments are mine updating this thing, god I swear it's frustating to deal with that.
Mischevious Drakonid now has it's missing Dragon Tribe.
Yes, I updated just for bumping, man, like, seriously, it's really infuriating when you do something and it's never like, reviewed, or something else like that, it's always appreciated, but I can't really believe I NEVER got any review or balance changes in this expansion that took 1 MONTH, I guess then the cards are fine, but still, a bit irritating to have your work there, just wandering around.
Though the positive feedback is really appreciated too, not blaming anyone, but I repeat, it's irritating.
EDIT: Yes, I know I said I make cards for fun, yes I do, but if it's left like its nothing is what I don't like.
Ok really cool love the idea of everywhere land. but location things are pretty op cause once you play it you cant change anything, it ruins a lot of combo decks/ most of all decks. Location cards are like tech cards that are good against so many decks but only good for you because you build ur deck around that one location. for example that uldaman one, where everythings a 3/3, once you play it against a deck like exodia mage or something it turns reallly hard for them to do their combos while you pretty much win with cards built around it like stonetusk boars, etc. Really cool but needs something that can kill it. nether portal costs the same as most of these and needs a quest to get it, its not fair to just be able to play the location. i appreciate the god work, hope the next expansion gets inspired by this cause i like a lot of shit about it.
Yes, maybe you can play bigger Stonetusk Boars, but they cost (3), token generators benefit/counter Uldaman, but maybe then playing a Distractive Hangout or Battle Colliseum can save you from it, as I said in the initial thing, Locations benefit both players, and one may want to override the current one with his new one, and then you can be completely screwed over it. (Hence why it costs 5, to avoid some Lethal combos).
Oh, you are probably going to build it around it either, but don't expect to have too much lifetime before it gets removed, most don't tend to be win-conditions, because someone can replace it.
But still, thanks for the feedback and appreciation! I m not sure if the next Expansion is going to be inspired by this though XD. As the tooltip for them was actually implemented by dnikko (not in actual programming), glad you like this since it's actually not released from the mind, but from the heart, hence why I put effort on the cards :3.
There are places our elders don't tell us about, one of them is the mythical Everywhere Land, where everyplace is merged into one, looking for a comfy bench? Go over the DinoPark place, there it should be probably somewhere to seat while you hear the origin story, comfy? You should be, cause this story ain't a short one
(For do-anything purposes)Once upon a time, the gnomes were dominant of this "land", called The No-They Land, for them, it was a huge start-up for their wacky inventions, for their enemies, a fortress worth of conquering.
Many years have passed since of one event in specific, changed everything in No-They Land, an intrepid explorer sneaked past the security systems, and found something he should never have witnessed, and accidentally he made the 'Time Portal 3000' to malfunction, and created an infinite paradox on that land, merging all time-places and epochs into a single big portion of earth, which is now called The Everywhere Land.
As you get into a different time, you might find one thing in common, there are some of the most known places in there, and in there, we have a new card type. Location.
Locations are a new type of card, these affect both players, else on the battlefield or with any other benefit, but sometimes they are very tricky to use, as they affect both players and someone may replace it with another one, making it quite unpredictable.
Card List:
Paladin (10/10)
Tokens:
Mage (10/10)
Tokens:
Clarifications:
Priest (10/10)
Tokens:
Clarifications:
Rogue (10/10)
Tokens:
Warrior (10/10)
Clarifications:
Druid (10/10)
Tokens:
Warlock (10/10)
Tokens:
Clarifications:
Hunter (10/10)
Tokens:
Shaman (10/10)
Tokens:
Clarifications:
Neutral (45/45)
Tokens:
Demolition Plans
Clarifications:
Of course, any feedback is appreciated! *fake cough*
The joke is you.
See a lot of cool combos happening with that paladin location, looking cool so far.
Unpopular opinion: Rogue is OP
Changelog 29/1/2018
The joke is you.
Changelog 31/01/2018
Um hai there, wherever you are :3The joke is you.
Changelog 2/02/2018
The joke is you.
Changelog 5 (in my country)/2/18
So, one of the biggest updates is here! Finished two classes! But either way posting the patchnotes!
The joke is you.
Don't know why nobody is commenting here. I need to say that I see a lot of very good ideas for new cards here, great job good man.
This keeps getting better every time I come back, gj dude
imaginery friend is my new favorite, the meme potential is outstanding
Unpopular opinion: Rogue is OP
Wow! Thanks for the posivite feedback! I also have no idea why nobody was commenting on here either XP, but either way, I enjoy making the cards, and that's at least the main spirit of this ;)
Also a Fun Fact: Imaginary 'Friend(s)' costed 4 and summoned 2 1/1 copies with Poisonous. With Combo: They look like the original, then shuffle your board. But the text was too large and also OP compared to Webweave (Though is UP AF) so I stayed with the current version, I'm happy that you like it!
And cheap material for clips.Changelog 6/2/2018
after the nerfswith 3 new cards!They have the same effect, though one is a 4/5 body that costs (6), still a bit more of flavour (Probably)
EDIT: Now that I notice, all the Shaman cards have a 2 inside it XD. Even though I hate doing similar cards I'm going to leave it like that XP.
The joke is you.
Nope this thing ain't dead! But I didn't had much time since I was hanging out and having fun with my 2 cousins, gosh they are the best, but back to the thingie! Changelog!
Changelog 11/2/2018
Do you know da we to have an amazing plan to take over the board? We Prest has one.EDIT: Changed Sharkvadon (Hunter Legendary) to only affect minions from cards. Since of The Coin and Arcane Shot 16 damage in a single turn. Still purposefull by what it was made.
The joke is you.
Changelog 14/2/18
Except me cuz no one lovez me :3The joke is you.
Changelog 15/2/18
The joke is you.
INCREDIBLY SPECIAL CHANGELOG 16/02/18
The joke is you.
Changelog 17/02/18
Wow, this was a hard working thing, like, almost an entire month to finish those 135 cards, thanks for the positive feedback guys, it was really appreciated. But at least, this thing is finished (And I can rest in peace :P).
Man now that I ask myself I shouldn't be making an adventure anyways, too much work :vThe joke is you.
Just curious, but what was your favorite card to make?
=P
The joke is you.
Changelog 21/02/2018
Yes, I updated just for bumping, man, like, seriously, it's really infuriating when you do something and it's never like, reviewed, or something else like that, it's always appreciated, but I can't really believe I NEVER got any review or balance changes in this expansion that took 1 MONTH, I guess then the cards are fine, but still, a bit irritating to have your work there, just wandering around.
Though the positive feedback is really appreciated too, not blaming anyone, but I repeat, it's irritating.
EDIT: Yes, I know I said I make cards for fun, yes I do, but if it's left like its nothing is what I don't like.
The joke is you.
Ok really cool love the idea of everywhere land. but location things are pretty op cause once you play it you cant change anything, it ruins a lot of combo decks/ most of all decks. Location cards are like tech cards that are good against so many decks but only good for you because you build ur deck around that one location. for example that uldaman one, where everythings a 3/3, once you play it against a deck like exodia mage or something it turns reallly hard for them to do their combos while you pretty much win with cards built around it like stonetusk boars, etc. Really cool but needs something that can kill it. nether portal costs the same as most of these and needs a quest to get it, its not fair to just be able to play the location. i appreciate the god work, hope the next expansion gets inspired by this cause i like a lot of shit about it.
Oh hi Lellyo! Actually the Locations are some kind-of permanent, they can be removed/neutralized by the next things:
And Uldaman DOESN'T counters Exodia Mage, they are still able to play their combo with Sorcerer's Apprentice + Sorcerer's Apprentice + 3 Mana Time Warp (9 mana) + 2 Mana Molten Reflection + 1 Mana Molten Reflection + 3 Cost Archmage Antonidas + any spell (6-10 Mana).
Yes, maybe you can play bigger Stonetusk Boars, but they cost (3), token generators benefit/counter Uldaman, but maybe then playing a Distractive Hangout or Battle Colliseum can save you from it, as I said in the initial thing, Locations benefit both players, and one may want to override the current one with his new one, and then you can be completely screwed over it. (Hence why it costs 5, to avoid some Lethal combos).
Oh, you are probably going to build it around it either, but don't expect to have too much lifetime before it gets removed, most don't tend to be win-conditions, because someone can replace it.
But still, thanks for the feedback and appreciation! I m not sure if the next Expansion is going to be inspired by this though XD. As the tooltip for them was actually implemented by dnikko (not in actual programming), glad you like this since it's actually not released from the mind, but from the heart, hence why I put effort on the cards :3.
The joke is you.
This person 110% deserves praise. This is amazing!