Strength and Honor!
We return once more to Berserker, Kargath Bladefist and constantly playing from the back foot. This is a class about having fewer minions than your opponent and threatening your opponent with strong spells and shuffled off damage with short burst armor. But let's stop with the ado, here's what we got.
Berserker's aren't all Orcs; Mostly they'll be members of the horde and similar with a penchant for bloodthirst. Drakkari Deathless is the first in hopefully a long line of
Surrounded concepts; I.e. forcing your opponent to trade against their best interests to prevent strong advantage from your end. Now it's more split up, and the stats are shifted, but essentially here you see how Surrounded effects are valued; +2 mana on
, +1 w/out. Drakkari Deathless is a 6/8, all told, for 4, but your opponent has some say over how and if it triggers.
Definitely a classic concept, but one that I think has a merit. Essentially a cheaper
which doesn't assure that it will hit all enemy minions, or that yours will even die. For the record, this would still work with something like
, simply because I see no good reason or precedent why it wouldn't. Flavorwise I feel this is ultimately perfect in Berserker; One Man Army and all that.
minions. Really takes the weight off my shoulders, the bigger the
the better. I always liked the direction the Tar Elementals took the game in (Even though they appear in Aggro decks) and whenever they added in new and more fun ways to prevent damage. I value
more than any other keyword in the game, and I think a strong
buff is pretty necessary in this class (And yes, I did make a one mana
buff, I've been yelled at for that enough by my bros), so here's a slightly less efficient but far, far spookier
buff. Turn 3 you can turn an Ancient Watcher into an Ancient Wall. Never fear damage again.
I went into the Keyword Challenge completely flummoxed. The only thing I knew was that I didn't want it to be the generic 'Always Active' effect. I don't begrudge anyone who did, it's fair, it just doesn't feel as hearthstone-esque. Not that this is that much better, but I back-and-forthed on this for awhile, and I think this fit's best. This helps you bridge mana gaps a bit better and survive until you get your combos and useful cards. Almost all Surrounded cards play on a defensive angle, so you can copy a
minion or Big AoE.
Broxigar the Red:
You've all seen him before, and admittedly it was a poor decision to show this off first round. Brox has not changed, he's still an intensely destructive 6/14
/Taunt minion. As far as end-game taunts go, Brox has no parallel. He's warlike and destructive, and like all the legendaries from Classic, he's a win-condition, either in that you finally crush all aggression or you just crush their face; Notably you can now copy Brox with EE (See Above) but while I ran some numbers I don't think that particularly changes the stat distributions.
OTHER CARDS (And Tokens)
First off, we checked the precedent,
totally counts. Outrunner was the original Surrounded helper concept. For good wording I put that aside and reworked it as a strong 1-drop concept; it can
roughly two hyenas worst-case against something like
, but still trades reasonably against anything with two-health, threatening anything at a 3/2 statline.
It's a general rule that anything 2 mana and below get's a bit overstatted; Hence
. SO, it's slightly overstatted but not in a big way. For the record, surrounded effects would take effect BEFORE the spell goes, so while the effect might be afterward, it registers beforehand. As such, there would be an outline to tell you.
Simple, efficient, one mana draw, 2 staggered damage. Nothing more, move along.
More simple cheap cycle, just genuinely a bad card, but it get's the job done. Balanced against
Let's start it off; It's 6 mana, deal 8 damage to a minion. It's staggered over two cards, and the second has whatever damage is left over from the last spell... Even if it's 0 damage. Yes, it can end up as a 0-damage 3 mana spell, or a 7-damage 3 mana spell. It's effectively weaker than Flame lance if you're worried about handsize.
2 mana 4 damage spell with a minion you can play. Generally you won't find an incredibly efficient way to play it, so it's balanced a bit better.
Kind of a simple-r
minion; It's a weaker
effect on a slightly stronger
. I also figured the statline blances out the strong effect because c'mon...
I know the precedent for BC and DR is in GvG, but it was the best way I could figure to expres the concept. Basically, High cost epic weapons were generally targeted to do most damage to minions, and this is no exception. This creates massive craters in the enemy board... if you trade carefully. Due to the way this class interacts with boardsize, random effects are much harder to target, so suboptimal trades are almost a given.
Thanks especially to my guys in the Doc (You know what's up)! I'll fix the rest of this if I have any time before lunch.
The Scribble Sinci is the good-hearted creator of many beings, brought into this world through his drawings.
His many adventures has led him to the great Dragon Neltharion, and wishes currently stands to be bringing the dragon back from his madness, through the power of friendship!
But what led him to want to help Deathwing?
The story of the Ethreal Scribble Sinci.
Our story starts with Sinci's childhood, on a planet named K'aresh He was just a young man with a dream, a dream of creation. But everything changed, when the Void Lord Dimensius attacked. Flooding K'aresh with Void and Arcane energies, Sinci's race was stripped of their physical form, and was forced to bind their minds and souls, to enchanted strips of clothes. Terrified and weakend the race now known as the Ethereal, fleed from their home planet, for the sheer hope of survival. It is not known how many survived the attacks. It is not known if everyone ended up taking refugee on the same planet. But what is known, is a group of Ethreals, including our hero, landed in the plains of Nagrand, on the planet Draenor. The great Naaru A'daal had witnessed the terror, and had guided their ships to Draenor, to give them a place to stay.
Scrambled and Broken, the Ethereal joined forces, and created the society known as the Consortium. Making themselves a safehouse near the contested city of Halaa. Without the presence of his familiy, Sinci grew into dismay. His soul was broken, and his dream unobtainable. Atleast until he was aquainted by a woman known as Su'sum. Su'sum had been the grand owner of one of K'areshs finest Museums. Although none of it's exhibitions had survived the attack, she was sure the Ethereals culture and art would survive with it's survivors. Although none of the grand artists had survived, she was determined to show the remainders of the once proud people the wonders of art. With a few of the other survivors, she had started the Sunspring Academia for arts. A place for youngsters like Sinci to outfold themselves, and learn the wonders of art. With a place to learn, Sinci found his old passion, and quickly rose to be the top student of the academia. His skills quickly advanced. With his drawings becoming more and more lifelike, he eventually drew a creature so lifelike it actually came to life! Over time, he was able to recreate his talents over and over again, while getting better and better control over his drawings, making him not only one of the Consortiums greatest artists. But also it's most valueable millitary asset.
However, as most other things, Sinci's glimpse of happiness wouldn't last. His time at the academia grew shorter and shorter, having been called to help out the Consortium Defense. A group ensuring the survival for the last few ethereal, protecting them from the primal forces of Draenor. For the longest time, A'dal and the forces of the Shattrath City had protected the Consortium, but demonic sources had distracted them, leaving the ethereal to fend for the themselves. Most inhabitants with any sort of military value had for this reason been called, to ensure the further survival of the ethereal. Sinci, with his ability to create force,, merely from his drawings were a natural fit. And for some time, it seemt like Sinci and the other ethereal were able to protect themselves from any sort of attack, both from the primal forces, but also from the Alliance and Horde who were contesting the area. This, however changed one fateful day. Sinci had been sent with a group of other defenders to Shattered, to report on their situation in Nagrand, and on how they were no longer in need of support from Shattarth. Upon return however, this should turn out to be a rather ironic quest. The safehouse city had been burnt to the ground, the academy stood in flames, and no ethereal soul were to be seen. Su'sum and the students had been slain and burnts, along with all of Sinci's possesions. All that remained was the ashes. And a shadowy elven figure. Terrified, but angered the group attacked the fiqure. But they were no match for her lightning-fast reflexes, and deadly poisoncovered daggers. A mere moments later, most of Sinci's group were either lying dead on the ground, or mortally wounded. As a last effort, Sinci grapped a branch, and scribbled with whatever he could find. Dirt, blood, Potion Liquids. His drawings came once again to life, but they were still no match for the elf. The figure turned to Sinci, and in a splitsecound, her dagger penetrated his chest. And everything went dark.
To Be Continued...
To be continued....
The class builds on the idea of drawing cards. But for this particular class, it has a double meaning, in the sense of also directly scribbling something down on a piece of paper.
The right-most card was taken over the left-most card for the simple reason that it's easier to change your right-most card compared to the left-most card. It would also be a hinderance for a combo deck. As you wouldn't be able to keep one of your combo pieces in your hand for very long.
Deprivated Artist: We had some feedback regarding making a scribble archtype, that doesn't rely on card draw and Print effects. The Hero Power is undoubtably the strongest in the game, if you have no cards in your hand. This is not only a decent minion for a faster tempoed deck, but also part of our new 3-cost minion synergies.
New Project: A simple way to trigger Shuffle Synergy, and Print synergies. This doesn't give you any sort of card advantage, but with some combo potentials, it might be very effective.
Connect the Dots: This class features some strong statwise 3 drops, and this is one of the key pieces to keep the 3-cost minion synergy together. You get a strong tempo play, and might negate potentially harming Battlecries. Also extremely good with King Mukla .
Legendary - Attrition
Propitious Teacher: A strong curve minion, to help utilize some of the Print Effects. With spells, the effect would trigger once more, meaning Learning Curve would deal 1 more damage. Print cards that interacts specifically with the drawn cards, fizzles.
Grand Teacher Su'sum: The class features a great amount of draw in general, which might prove to be a problem, especially versus control decks, as it's unlikely that you can battle them attritionswise. Well, with this you can.
Remaining Classic cards.
Quick post-lock edit from Otovent: Hey I lost my pen to draw digitally :( therefore I have drawn this sets card on real paper :D the loss of the pen also meant I couldn't draw any deatwing comics... sry... I hope I'll find it soon... oh and also sorry for being generally pretty inactive lately, I promise that will change, anyways see us around and happy competing!
was a gladiator and gladiator-slave owner in his early days. He even owned Valeera and Varian "Croc-bait" Wrynn for some time. Ultimately, he decided to retire from the gladiator business and became one of Thrall's advisers. But fear not! Rehgar is back in action and ready to relive his glory days in the alternate universe of Hearthstone :)
What other famous (or infamous?) characters will join him in the dirt? Listen to the cheering of the crowd to find out!
You can find my
Phase I: The Concept
You can find my
Phase II: The Basic Set