Also, thanks to those who gave me feedback. Now I know my class needs a lot of work...Overall I agree with it and the fact that Roast... is probably a bad keyword. I planned the class to have a control archetype but now I noticed doesn't fit this playstyle. I knew it was incompatible with combo, but not with control. I think I should revise the gameplay of my class, and I will do less indiscriminate Roast cards and more Roast cards that seeks to increase draw consistency. (But I doubt I can repair the damage already done. Oh well, at least I will have more free time after this phase).
I was wondering when you were going to stop and think about deck removal. With cards like Fel Reaver and Keening Banshee, you have at least some control over how many cards are removed. However, with some of your original cards that roasted anywhere from 5 to 10 cards (conditionally) it just seemed like you wouldn't play this class because you would have ~15 cards in your deck to actually play, randomly burning important ones that you needed. If you want to remove cards from your class' deck, I'd say remove slowly like Gnomeferatu and have ways to bring back those cards. You should rebalance roast such that you're not getting early game obvious advantage for burning cards (Roast as deal 4 damage for 2 in exchange for 3 cards in your deck is an example), but are instead positioning yourself farther into the game for advantage, building up value or something. You should also reevaluate how much burning a card is worth. 1 damage is worth 0.5 mana, and you seem to be thinking that -3 cards from your deck is worth -0.5 mana... I don't think that's fair given Keening Banshee. 2 cards.
TBH I am living vicariously through your class now as it has the most similarities to what I was looking at doing... Just don't go too far down the rabbit hole
Yes, I began to re-evaluate how my Roast synergy works. Hopefully the next set of cards will be more balanced. Though there still WILL be synergies on deck size, but the class won't revolve around it. I think that Roast-the-card is fine as it is though, as long as I don't do too much cards like these. I've never seen Eviscerate doing 2 damage thbh.
Also I'm not sure what "vicariously" means but it's probably good so thanks!
Okay, so I was gone for a while, but I'm working on my submission post now. I decided on Vault Keeper as the Common to showcase. So how does this look?
My entry for this competition is the Time Traveler class. This is a class themed all around... well, time which is represented in several different aspects of the class. The Hero Power of the class is Glimpse, which has you look at the top 3 cards of your deck and rearrange them in any order (if your deck has less than 3 cards when you activate this, it will simply show you less cards instead), allowing for strategically planning ahead a few turns because now you know what you're going to draw and being able to change and optimize your draws.
This class also introduces a new keyworded mechanic for the class, Quick-Time. Quick-Time effects activate if you play the card on the same turn it's added to your hand (either by drawing it or generating it, anything counts). In most other classes, this effect seems like it would be inconsistent and top-deck reliant. The Time Traveler class however has many ways to get around this, namely their Hero Power in which you can rearrange the cards you draw to make sure you draw the Quick-Time cards when you actually want to draw them. There are also some cards in the class which can make Quick-Time cards even easier to activate.
UI for the Hero Power
These cards can be found back on the Phase I post.
Speaking of which, let's look at 5 Classic cards that showcase some aspects of the Time Traveler class.
Vault Keeper is a simple minion that plays into the Quick-Time keyword (and the "Playing Off-Key" challenge). It starts out as a 3/4 for 3, which is a standard statline for 3 mana with an upside. It gets stronger as you keep activating Quick-Time effects, encouraging you and rewarding you for planning ahead properly.
As a Time Traveler, you don't just go forward and backwards through time, but also through different dimensions parallel to yours as well. This is represented by the card Parallel Dimensions where you get rid of your current hand in exchange for a new one. If you have a bunch of expensive cards in the early game or situational cards when you don't need them right now, you can play this to put those cards back in and get something more useful right now when it matters. You can also use it to shuffle Quick-Time cards which didn't get their effects active and put them back in so you can activate their effects. You'll also draw a lot of cards from this so you have a good chance of activating Quick-Time effects of cards drawn by this as well.
One notable aspect with Time Traveler is the top of your deck, being able to see and change them as you wish. Your Hero Power and quite a few class cards give you this ability. A card with flexibility and good planning is Chrono Prophet which has an effect based on what type of card is on top of your deck. If it's a minion, you get a 5 mana 4/5 with Windfury (1 mana cheaper Windfury Harpy). If it's something else (which includes spells, the DK hero and the Legendary weapon), you get a 5 mana 4/6 with Taunt (Druid of the Claw in Bear Form). An interesting design that will be seen again in the future.
Being that space is related to time, some Time Travelers also have a little bit of an astral side to them, not a lot of it, but it does show up every once in a while. Black Hole being a notable part of this as well as a good showcase for the Quick-Time keyword. Without it, it's a 9 mana Twisting Nether, but with proper planning and getting the Quick-Time off, it can be 9 mana to simply just destroy your opponent's whole board while leaving your own board alive.
The Classic Legendary for Time Travelers is Kara Shellen, a powerful chronomancer with a simple but interesting effect. If you look at most of the other Classic Legendaries, most of them fall under the category of "simple, but interesting" so it only makes sense. On the battlefield, it's a 4/8 for 6 so it has the capability of surviving and utilizing its effect. Every single time you play a card, ANY CARD, you put a copy of it into your deck allowing you to potentially draw and use them again.
Remaining Classic Cards:
Basic cards:
Fun Fact: The Classic Legendary Kara Shellen appears in the artwork for Done That.
Looking for some additional feedback. Specifically changes to be made if any. Currently considering:
Moving Cube of Memories to WotOG and replacing it with something else (though this would really suck for me).
Increasing the Cost of Mirror Match to 8.
Mirror Match might indeed be better at 8.
Harness Time looks really strong, but maybe not too powerful? Perhaps it's okay.
I feel like Parallel Dimensions could be pretty reasonably costed at 1 Mana, but some of these Quick-Time effects are kind of insane, so maybe 2 Mana is fine.
Sandstorm > Cube > Sandstorm is a pretty cool clear. However it seems like a lot of these other cards are pretty reliant on top-decking. I wonder if there are enough special effects to mitigate the number of games determined by RNG.
Also, I think Kara Shellen is pretty underwhelming. I think it'd be cooler if she was statted at 4/6 or 4/7 and the copies of the cards you played with her on board were just directly added to your hand. This feels like a pretty snowball-y class to me and I think the Legendary could be appropriately powerful in order to constitute a critical win condition.
Pretty cool looking class so far. Interesting to see how far you can take these various synergies.
Okay, so I was gone for a while, but I'm working on my submission post now. I decided on Vault Keeper as the Common to showcase. So how does this look?
My entry for this competition is the Time Traveler class. This is a class themed all around... well, time which is represented in several different aspects of the class. The Hero Power of the class is Glimpse, which has you look at the top 3 cards of your deck and rearrange them in any order (if your deck has less than 3 cards when you activate this, it will simply show you less cards instead), allowing for strategically planning ahead a few turns because now you know what you're going to draw and being able to change and optimize your draws.
This class also introduces a new keyworded mechanic for the class, Quick-Time. Quick-Time effects activate if you play the card on the same turn it's added to your hand (either by drawing it or generating it, anything counts). In most other classes, this effect seems like it would be inconsistent and top-deck reliant. The Time Traveler class however has many ways to get around this, namely their Hero Power in which you can rearrange the cards you draw to make sure you draw the Quick-Time cards when you actually want to draw them. There are also some cards in the class which can make Quick-Time cards even easier to activate.
UI for the Hero Power
These cards can be found back on the Phase I post.
Speaking of which, let's look at 5 Classic cards that showcase some aspects of the Time Traveler class.
Vault Keeper is a simple minion that plays into the Quick-Time keyword (and the "Playing Off-Key" challenge). It starts out as a 3/4 for 3, which is a standard statline for 3 mana with an upside. It gets stronger as you keep activating Quick-Time effects, encouraging you and rewarding you for planning ahead properly.
As a Time Traveler, you don't just go forward and backwards through time, but also through different dimensions parallel to yours as well. This is represented by the card Parallel Dimensions where you get rid of your current hand in exchange for a new one. If you have a bunch of expensive cards in the early game or situational cards when you don't need them right now, you can play this to put those cards back in and get something more useful right now when it matters. You can also use it to shuffle Quick-Time cards which didn't get their effects active and put them back in so you can activate their effects. You'll also draw a lot of cards from this so you have a good chance of activating Quick-Time effects of cards drawn by this as well.
One notable aspect with Time Traveler is the top of your deck, being able to see and change them as you wish. Your Hero Power and quite a few class cards give you this ability. A card with flexibility and good planning is Chrono Prophet which has an effect based on what type of card is on top of your deck. If it's a minion, you get a 5 mana 4/5 with Windfury (1 mana cheaper Windfury Harpy). If it's something else (which includes spells, the DK hero and the Legendary weapon), you get a 5 mana 4/6 with Taunt (Druid of the Claw in Bear Form). An interesting design that will be seen again in the future.
Being that space is related to time, some Time Travelers also have a little bit of an astral side to them, not a lot of it, but it does show up every once in a while. Black Hole being a notable part of this as well as a good showcase for the Quick-Time keyword. Without it, it's a 9 mana Twisting Nether, but with proper planning and getting the Quick-Time off, it can be 9 mana to simply just destroy your opponent's whole board while leaving your own board alive.
The Classic Legendary for Time Travelers is Kara Shellen, a powerful chronomancer with a simple but interesting effect. If you look at most of the other Classic Legendaries, most of them fall under the category of "simple, but interesting" so it only makes sense. On the battlefield, it's a 4/8 for 6 so it has the capability of surviving and utilizing its effect. Every single time you play a card, ANY CARD, you put a copy of it into your deck allowing you to potentially draw and use them again.
Remaining Classic Cards:
Basic cards:
Fun Fact: The Classic Legendary Kara Shellen appears in the artwork for Done That.
Looking for some additional feedback. Specifically changes to be made if any. Currently considering:
Moving Cube of Memories to WotOG and replacing it with something else (though this would really suck for me).
Increasing the Cost of Mirror Match to 8.
Mirror Match might indeed be better at 8.
Harness Time looks really strong, but maybe not too powerful? Perhaps it's okay.
I feel like Parallel Dimensions could be pretty reasonably costed at 1 Mana, but some of these Quick-Time effects are kind of insane, so maybe 2 Mana is fine.
Sandstorm > Cube > Sandstorm is a pretty cool clear. However it seems like a lot of these other cards are pretty reliant on top-decking. I wonder if there are enough special effects to mitigate the number of games determined by RNG.
Also, I think Kara Shellen is pretty underwhelming. I think it'd be cooler if she was statted at 4/6 or 4/7 and the copies of the cards you played with her on board were just directly added to your hand. This feels like a pretty snowball-y class to me and I think the Legendary could be appropriately powerful in order to constitute a critical win condition.
Pretty cool looking class so far. Interesting to see how far you can take these various synergies.
The Hero Power and many class cards are designed to take away much of the top-decking RNG and allow you to look at and even rearrange the order of the top few cards (usually 3, though Future Sight is an exception with 4) of your deck and you can plan ahead when you draw them. Parallel Dimensions also allows you to shuffle Quick-Time cards back into your deck so you can use their effects (as much a number of other things).
Kara Shellen would be broken with The Coin if I used your suggestion. It's intended to be simple because it's a Classic Legendary. If you look at the other Classic Class Legendaries, most of them are fairly simple but interesting:
Cenarius - Admittedly a close second to Jaraxxus due to the Choose One nature and choices with different situations and not ones we usually see.
I will have less time in my hand from now on. Here's a dump of where I am right now. I "only" have 7 flex spots left but with a good idea of what should be in them.
My basic set
Commons
Rares
Epics
Legendary
NOTE: DON'T PAY ATTENTION TO THE RARITIES AND WATERMARKS THAT ARE OFF, I WILL REMAKE THE CARDS IF I PICK THEM
Flex Spot #1
NOTE: I think at least 2 of the following cards should be picked here.
"Cannibal Cake" and "Compulsive Snacker" are basic the same effect with stat and flavor variation. In terms of flavor I personnaly would prefer the cake because draeneis aren't reputed to be cannibals...
Flex Spot #2
There isn't because it was solved befored I posted this.
Flex Spot #3 - A cool (non-Roast?) card
"Grill Cook" is an actual cook title! Her effect synergizes with my hero power and the AOEs in my basic set.
Flex Spot #4 - A crazy EPIC card
Do note that the effect of "Lava Soup" can apply to any card and ISN'T LIMITED TO THE TURN (is it op?)
Flex Spot #5 - More Technical Roast stuff
There's a minion you should avoid to target with "Lava Soup". I let you guess which one.
"Food Critic" and "Difficult Child" are 2 variations of the same concept. Flavors can of course be swapped.
Flex Spot #6
For this one I have 4 different sets of an epic and a legendary card that completes it.
I will have less time in my hand from now on. Here's a dump of where I am right now. I "only" have 7 flex spots left but with a good idea of what should be in them.
My basic set
Commons
Rares
Epics
Legendary
NOTE: DON'T PAY ATTENTION TO THE RARITIES AND WATERMARKS THAT ARE OFF, I WILL REMAKE THE CARDS IF I PICK THEM
Flex Spot #1
NOTE: I think at least 2 of the following cards should be picked here.
"Cannibal Cake" and "Compulsive Snacker" are basic the same effect with stat and flavor variation. In terms of flavor I personnaly would prefer the cake because draeneis aren't reputed to be cannibals...
Flex Spot #2
There isn't because it was solved befored I posted this.
Flex Spot #3 - A cool (non-Roast?) card
"Grill Cook" is an actual cook title! Her effect synergizes with my hero power and the AOEs in my basic set.
Flex Spot #4 - A crazy EPIC card
Do note that the effect of "Lava Soup" can apply to any card and ISN'T LIMITED TO THE TURN (is it op?)
Flex Spot #5 - More Technical Roast stuff
There's a minion you should avoid to target with "Lava Soup". I let you guess which one.
"Food Critic" and "Difficult Child" are 2 variations of the same concept. Flavors can of course be swapped.
Flex Spot #6
For this one I have 4 different sets of an epic and a legendary card that completes it.
VS.VS.VS.
Flex spot 1: I'd do 1 mana Celebration, and Cannibal Cake. Burping Whelp is really cool but I'm worried that curving it into Stormwind Chef is too strong. If you think it isn't, I'd go with the Whelp over the Cake.
Flex spot 3: I like the 2 mana Well Fed. Both Ironforge Bakers are OK as well.
Flex spot 4:Lava Soup may be too strong in a class that has access to face burn. You could play a 5 mana Maly with this easily, especially if you run no other roast cards. I'm not sure about it tbh. Especially if you can cast t the turn before. I'd prefer it if you limited it to the current turn. I do like it more than your other two epics anyway.
Flex spot 5: Personally, I'd go with Food Critic.
Flex spot 6: DEFINITELY go with TheRokk. That aside, it'd be cool if it had 'can't be roasted' or something, since you might accidentally roast him. I'd cut the 'add to hand' effect in favour of that personally. If you want to have control in your class this card pretty much has to exist.
What do you guys think of this guy as a potential finisher for the token-aggro cultist deck?
I will have less time in my hand from now on. Here's a dump of where I am right now. I "only" have 7 flex spots left but with a good idea of what should be in them.
My basic set
Commons
Rares
Epics
Legendary
NOTE: DON'T PAY ATTENTION TO THE RARITIES AND WATERMARKS THAT ARE OFF, I WILL REMAKE THE CARDS IF I PICK THEM
Flex Spot #1
NOTE: I think at least 2 of the following cards should be picked here.
"Cannibal Cake" and "Compulsive Snacker" are basic the same effect with stat and flavor variation. In terms of flavor I personnaly would prefer the cake because draeneis aren't reputed to be cannibals...
Flex Spot #2
There isn't because it was solved befored I posted this.
Flex Spot #3 - A cool (non-Roast?) card
"Grill Cook" is an actual cook title! Her effect synergizes with my hero power and the AOEs in my basic set.
Flex Spot #4 - A crazy EPIC card
Do note that the effect of "Lava Soup" can apply to any card and ISN'T LIMITED TO THE TURN (is it op?)
Flex Spot #5 - More Technical Roast stuff
There's a minion you should avoid to target with "Lava Soup". I let you guess which one.
"Food Critic" and "Difficult Child" are 2 variations of the same concept. Flavors can of course be swapped.
Flex Spot #6
For this one I have 4 different sets of an epic and a legendary card that completes it.
VS.VS.VS.
Tasty-looking Murloc - Personally would just call him Tasty Murloc. Has more kling to it to me. How you make a 7 Health soup out of a 3/2 Murloc is beyond me but the flavour is nice. :)
Deviate Delight - Don't like the mechanic very much. Sounds unnecessarily complicated. Also don't like the reuse of the hero's art.
Supply Caravan - Feels more like 2 mana to me. But maybe I rate adding cards to your deck too highy. Could then be a 0/5 also. ;)
Flex Spot 1: First version of Celebration. Like Burpig Whelp and Cannibal Cake. For the Snacker would be more flavourful if it Roasted cheap spells I think.
Flex Spot 3: Like Full Table and Storm Chops. First version of Baker is cool but not the stats. Should be a 1/2 or 2/2 imo. Would go for the Table I think.
Flex Spot 4: Lava Soup: Kinda feels problematic. Its either pretty bad or too powerful. Can't really tell. Still coolest card of these 3. Maybe restrict it to spells or minions or weapons.
Flex Spot 5: Food Critic 5 stars ;)
Flex Spot 6: Like the Rokk, Ragi and Myra. For classic prob Rokk is the best.
If you guys don't mind, I'm gonna toss out my complete set here. I added some more tokens so that you could trigger Revelry more consistently, and took out a card I felt belonged in a later set. However, I'm worried the class is a bit too SMORC now and not enough Control. If anyone wants feedback just reply to me and I'll try to get to it (you don't have to review the set if you don't want to ^-^):
Anyways:
Basic Set for reference:
tokens:
Classic:
Commons:
Ritual dagger might be OP.
Is Apocalypse Jester too obviously designed to fit the 'random' challenge? He's meant to be the Bloodlust/Savage Roar finisher of this class's token deck, and hits the curve right after Crimson Sceptre.
Rare:
I am aware that the gem for Tainted Priestess is wrong. She can provide some token generation as well as minor armor gain. A relatively high priority target.
Most of the class's important cards are Demons. Cursed Child can be used to search for them. Other demon synergy effects will work similarly.
The idea is to use Bloodrage Berserker in combination with some basic cards, Blood Revelry, and Awakening, and your hero power to do big Oil-Rogue style combos. Not super sure how to prevent him from being used in a Aggro deck for face burn though.
Epic:
I'm considering making Immortal Devil shuffle 2 copies of herself, but I'm not sure if that's OP. She can be used in a grinder deck to constantly make resources, and can be tutored using both Cursed Child and Harbinger's Decree.
Legendary:
Gave her a Revelry effect so you can kinda pseudo-tutor her using Harbinger's Decree, honestly more for flavour reasons than anything, since the flavour of that card is that you unleash a massive storm of blood and fire to call your chosen ones to you (that's why you see a person kneeling in the artwork). I don't think it makes her OP, but I could be wrong here.
Again, if anyone wants feedback, reply to me and I'll try to get to you ASAP :D
Made a few changes to the classic set. Here's what I've come up with so far:
What changed:
Firecalling: Used to be "Destroy a minion. Summon two 0/1 Flares with Spell Damage +1". Now has more synergy with Consume.
Flamespeaker: Lowered Attack from (2) to (1).
Inflame: Does not transform anymore. It just sets Attack and Health of a Flame at 3 and keeps the Spell Damage.
Wildfire: Now can ony deal damage to minions.
Living Bomb: Cost reduced from (3) to (2).
Masterful Flamebender: Gave her -1 Attack.
Arcane Conflagation: Lowered Cost, Attack and Health from (8) to (6) so that it servers as an earlier drop. Also, now is Immune to your spells.
Kael'thas: Gave him +1/+1.
I don't really like Fiery Magicite, so I'll most likely will replace with some other minion with Spell Damage synergy. I also want to keep the Consume-in-you-hand effects as I feel it makes Consume a lot more interesting. I probably won't be making that many cards with this kind of Consume effect, though.
I'll be around trying to give feedback to whatever I can. Cheers!
All right, lemme do a quick review and then go to sleep.
Falling Light is way better as 3 deal 1-3. As it is right now it's got a bit too much variance.
I think Reinforced Protection is fine at 4. At 5 it would be really weak, unless you made it give +2/+2, which is another story. However it IS a almost-Savage Roar which leaves the threats on the board, so I think you might want to get another opinion on this to make sure.
I think Ancestral Tree might be a little strong compared to Mana Tide. Either do as you say and give it your keyword, or lower its stats to, say, 0/5. I'd also word it as "add a copy of".
I think Cave Spider is ok at 2/2. Compared to C'thuns Chosen and Fireplume Phoenix it seems to be statted about right.
So here's what I've come up with so far. Would love some feedback so I can finish it off then I'll start doing the same for others.
Class reminder:
.
Wherever Riggs goes, Hillary Tee is sure to follow...
The Tokens are as follows and include Laughter from my basic set.
Based on feedback I have made the following edits:
Removed Masked Assassin as it is too weak, changed wild card to an epic to reflect its complex mechanic, changed the cost of charm to 4 as per feedback, balancing issues with the price of fame have led me to scrap it as the new version would suit WotoG better in my opinion, created a new common minion called Goldshire Oaf, created a new rare spell called Butt of the Joke.
If people like these changes I should be ready to submit then focus on feedback for others.
So here's what I've come up with so far. Would love some feedback so I can finish it off then I'll start doing the same for others.
Class reminder:
.
Wherever Riggs goes, Hillary Tee is sure to follow...
The Tokens are as follows and include Laughter from my basic set.
Based on feedback I have made the following edits:
Removed Masked Assassin as it is too weak, changed wild card to an epic to reflect its complex mechanic, changed the cost of charm to 4 as per feedback, balancing issues with the price of fame have led me to scrap it as the new version would suit WotoG better in my opinion, created a new common minion called Goldshire Oaf, created a new rare spell called Butt of the Joke.
If people like these changes I should be ready to submit then focus on feedback for others.
Seems about right. A few things, though:
Running Joke: Should read "Punchline: Return this to your hand at the start of your next turn".
Charm: Maybe it should read "Take control of an enemy minion. Return it when it takes damage".
Hillary Tee: Kinda weird for the class. Don't know how to feel about it.
Also, here's some art you might find useful:
This one can be useful for Wild card
This one I just thought it might fit somewhere in the class:
I worded Running Joke that way to put it in line with Head Crack but you are also the second person to say that so that gives me pause for thought.
The idea with Hillary Tee is that Jester is going to be taking damage from using its hero power so needs to heal. The effectiveness of its heals are dependant on fulfilling its core strategy of flooding the board with minions. There's also the flavour of punchlines causing laughter. It's the one I'm most happy with personally.
Thanks for the art too the boxing glove one will be helpful
Alright so I just submitted. I did make the change to Mirror Match to be 8. I opted to keep Cube of Memories in, but honestly I'm not too worried about it. It requires a lot of setup and if you find a crazy combo with it, that's fine. That mean you're using your brain and that's what I wanted people to do when I made the card.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
One at a time. Any card that isn't mentioned, I have no problem with. It's just good. Plain good.
Vilegloom
Overall, the class is quite interesting and nice, although very difficult to balance. Spell Damage is a minefield that which I fear greatly to tread. Just be very careful when balancing your cards, and edge on the weak side of things to be safe.
This card is self contradictory. Does it give a minion +3/+3 or set it to 3/3? It's just a grammar fix
I would deem this a little too complex for a mere common. I would suggest it as a rare.
I really love this card, although the wording is a little strange. I would change it to "Deal one damage to a random enemy minion. If it dies, draw a card. Do this thrice."
What happens if you have no mana left? Nothing? I assume this is only effective during your turn (since mana refreshes at the start of each turn), so I'd suggest "Whenever this deals damage" instead for balance. Even then, it's quite strong as you often play your cards and spend all your mana before attacking.
Possibly broken with the storm-like concept going on.
Immune is so much better than Elusive... Well done.
Legendary-worthy?
The problem with this is it's massive OTK potential. Combined with the ridiculous number of cheap burn/draw spells, this can easily become overpowered. Just be careful with future sets, as Spell Damage is a dangerous path to tread.
@Mewdrops
...
Wildcarded. Oh wait... I can't do that because you won't need it? Fair enough.
gods... The feeling to blow up some stuff is certainly infectious. 11/10. Expect to see my upvote...
I'd reword Ritual Dagger to "After your hero kills a minion, summon a 1/1 cultist." Yes, this is stronger, but the card's underpowered to begin with.
I assume the world Revelry is active in between the two sentences. Yes, it will definitely work.
Soul Crush... Crazy Harbinger... I love it.
Cursed Child is a very dangerous minion to work with. Pulling the legendary minion you wanted could be very very very powerful. Be very careful with legendaries in the future...
Bloodrage Berserker: Be very careful with this. Bliz hates charge minions, so this could easily see a future nerf? It depends on how easy it is to hit 20+ Attack in a turn.
Epic:
Clearly not immortal! Banned for false advertising!
+1 Cost, and maybe as a 1/4 weapon?
Fire Herald Azure is ridiculously strong... From what I can tell, you can easily get ~4 attack each turn, and devastate the enemy. It's not a good idea to be able to deal Flamestrike after Flamestrike to your opponent each turn. I would change this to "Your hero damages all minions when attacking." to balance, and enhance the flavor of your harbinger's destructive tendencies. Also, Azura means blue... Am I missing an anime reference?
"Hey Deathwing. Jeez. Quit acting all grumpy. Look, I lost in Rahsor Hold-em against Nix so I have no choice but to be here. Apparently you need friends or something... Isn't that just perfect. I can't leave until I win this annoying contest, and you can't until you get a friend. You, a stupid oversized lizard befriending me - A beautiful damsel of exquisite talents and power? Just let me win this nonsense already."
"Deathwing! What do you mean I can't just win and have to go through things stage by stage? That's it. I'm leaving! Bye! Cogito, get out of my way, you can't hurt me. Ow! Ow! What was that for? I can't leave? It's a free country right? It's not? Oh right... I'm in America Azeroth. Gods, this is annoying. How much longer must I wait here?"
The Story of Cyr Caelus - Part 1
Cyr skips along the icy plains, bright blue eyes twinkling. She looks around, wondering. Where was she? When was she? Where were the Knight Radiant’s lightweavers and Nix, her spren? Storms! Even the gods are different! Cyr looks around, slightly fearful, yet curious. Nix had forementioned a possible danger when she’d fallen through the portal.
Suddenly, Cyr hears a soft melody. She whirls, looking for a source. In an instant, two animations spring to life. The voice grows louder. Siren? No, it wasn’t quite right. Cyr completes the spin whilst summoning a few of her friends. A series of stone golems spring from the ground. An entire army of frivolous musicians and jovial dancers from various realms appear.. Within ten heartbeats, the field is covered in an ensemble of flying lights and flashing steel.
“Cyr?” A small voice calls, “That is quite the overkill.”
“Ignitius Xel! I swear, you’re no better than Wit at times”
In an instant, the parade vanishes. Golems crumble to dust. Illusions fade to nothingness. All the various confused artists return to their respective realms. A glowing boy wreathed in a cloak of flames prances around Cyr.
“So where did Odium trap us?”
“The better question is... How are you not cold in that dress?”
“It looks pretty. Comfort comes second-”
“It’s twenty below! At least put cover your back!”
Cyr sighs. Nix was being annoying again. “One more irrelevant comment and I feed you to Ninian.”
Nix’s voice suddenly rises a few octaves at the mention of the manakete. “Sorry miss. We’re in Azeroth. One of Chaos’s realms.”
“Shards, I hate her. Probably one of the worse goddesses to exist.” Rage flashed across Cyr’s normally optimistic face.
“Come, quit feeling dismal. There’s a tavern up ahead. There’d be people you can… well... persuade… to work for you.”
Cyr ignores the sardonic tone and looks ahead. Surely enough, a small hut stood a few fathoms away.
“A tavern in the middle of nowhere?”
Nix just shrugs. The two bound over anyway.
“Hearthstone,” Cyr reads from the signpost, “Curious indeed.”
Cyr walks in to the joyous shouting of “Welcome to the inn, friend”.
The Story of Cyr Caelus - Part 2
Cyr eyes the mage across the table. Jane or something was it? Cyr hated her. Three minutes in and all her merry band was frozen solid. How are Frost Novas even vaguely fair?
“Nix! Do something!”
“Cyr, I can’t interfere. I’m a noble aviary elemental, and as a majestic creature, I refuse to sacrifice my morals for a petty bout between two rivals. Furthermore, I am not allowed to intervene in a duel between two grand magicians for I have no yet been summoned to your aid.”
“I have cookies”
“On second thought, such morals were created to be bent.”
A wave of fire engulfed the entire table into cinders. Jaina Proudmoore face displays undenyable surprise that was quickly replaced with wrath.
“You. Me. Outside.”
“I’m not interested in wom-”
A deathly glare from Jaina quiets Cyr. Hearth Stonebrew looks up from his position as bartender. Understanding the situation, he yells, “TAVERN BRAWL!”
--Ten Minutes Later--
“And then she threw fireballs at me! Real, flaming fireballs!” Cyr cries to her personal audience whilst counting a bag of coins she’d recently won.
Nix hovered nearby munching on a hard-won cookie. Well tried to. Nix found it quite difficult to eat while lacking the ability to digest food and having the unfortunate circumstance of burning everything upon contact.
Meanwhile, Jaina was under the care of half a dozen priests, each of whom muttering about the unstoppable force of dancing soldiers and flaming violins.
“You know, Nix. I thought that Janey over there was supposed to be one of the stronger mages around here.”
“Cyr, you realized that you technically cheated right?”
“You mean when I pretended to concede only to stab her with this viola bow?”
Cyr holds up the flaming weapon. Nix instinctively twitches away a few handspans.
“Uhh…”
“It’s not cheating. It’s just using whatever resources necessary in order to win. You know I’d gladly do it again.”
“There’s no way she’d fall for it again.”
“Hey Jilly! Double or nothing?”
Jaina struggles to her feet much to the protest of the surrounding priests. “Oh. It is on.”
--Ten Minutes Later--
“Hearth! Another round on me!,” Cyr calls from her place on stage, “Well not me, really. Technically, it’s Janny’s money, or was.”
The entire bar bursts into cheers.
Nix flutters over, “You cheated.”
Cyr nearly chokes on her ale, returns the glare of the bandaged mage, and falls into a fit of uncontrollable laughter.
The Story of Cyr Caelus - Part 3
Cyr sits in the tavern, thinking of the worlds Nix had whisked her between. Femblem... Vyrn... Thera (Which for some reason wouldn’t let 17 year olds drink)… Time surely had passed. She’d stayed in the plane, Azeroth, much longer than normal. How long was it since she’d arrived? Three weeks? Nix did mention looking for a permanent residence. Cyr was definitely getting old… “Cyr Caelus!” A fanatic voice booms. Cyr pivots from her sitting position to the entrance where a Jaina drags a confused man through the tavern’s door. “Oh Jenny,” Cyr replied, annoyed at the intrusion to her pondering, “Put the poor fool down!” “Anduin, this crazy woman humiliated me not only in cards, but by cheating in a fair duel!” Anduin looked over to Cyr, clearly confused. His stunning eyes lock onto Cyr’s and heart instantly jumps. Shards, was the man good-looking. Those tragic filled eyes hiding unknown depths… The perfect blond hair trimmed to perfection… His radiating aura of powerful holy power… “Hello.” The word breaks through Cyr’s momentary trance. Cyr barely registers as Anduin approaches her table. “H-h--hi there. Ummm-uh… I’m Cyr… You’re Anduin... Can I touch your face?” “Excuse me?” Cyr inwardly slaps herself. “Imeanhello.” she says, nearly tripping up the words. Storms was she acting like a complete fool. While panicking over her next words, Anduin seats herself across the table. Jaina stands behind Anduin, still death-glaring at Cyr. “Jaina dragged me to apparently face a lunatic in a game of cards. Unfortunately, it seems I’m met with such a beautiful lady instead. Now, would you like to kindly join me in a game of Hearthstone?” Cyr manages to make what seems to be half of a nod. She grabs the deck already set on the table as Anduin grasps one of his own from his immaculate robes using his perfect hands that she would love to grasp… “Ahem.” “I’msorrysureuhhhIguessI’llflipthiscoinhere.” In a flurry of uncoordinated motion, she grabbed the coin and accidently flipped it onto the wrong side. “I believe you get to take your turn first,” Anduin says. Cyr quickly summons a Stonetusk Boar. She moves to attack, but stops… Cyr couldn’t bring herself to damage Anduin’s handsome features. Against a dozen of her gamer’s instincts, she passes the turn. Anduin looks across the table, wearing a face of confusion. Oh that gentle face hiding unspeakable darkness. If only she could caress it... “You do know that minions with Charge can attack the turn they are played right?” Cyr bearly nodded, lost in a dreamy haze. “Well, I’ll play this Northshire Cleric and pass the turn.” Cyr barely notices as she passes her turn once again. -An hour later- Jaina sleeps on a nearby table as Anduin says, “And I’ll attack you directly for the twenty-seventh time with my Northshire Cleric?” “Uh huh.” “And I win?” “Yeah…” “Ummm… Are you okay there?” “Umm yeah,” Cyr shakes his head as the prospect of losing sinks in. She continues in a quick flurry of noises, “AreyoubusytonightImeandinnerwouldbenice.” “Woah, slow down a bit! I wouldn’t mind if you joined me for dinner.” Cyr replies in the form of a few squeals of excitement. “I’m sure the royal chefs could whip something up for the two of us.” Did Anduin just say royal? Cyr looks at Anduin, eyes widening in sudden recognition. “Ohgodsplsmryme.” Anduin turns a light shade of pink after picking apart the words, “How about we first enjoy dinner first.” “SorryIdidn’tmeantoImeanajsdspbs…” Cyr’s words dissolve into unintelligibility. Sighing, Anduin leads a love-struck Cyr Caelus home, leaving behind the sleeping mage.
To be continued…
(Nix nearly went on strike for his lack of screen time, so I promised him something next round. Also, we'll reveal next round if AnduinxCyr happens. Nix says :Nay:. Based on what happens, most likely it's :Nay:.)
Artists include illusionists, painters, singers, dancers, sculpters, musicians, crafters, writers, and many others of creative professions. Cyr is from Rahsor, a faraway unknown plane. Somehow, she finds herself in an unidentified place in Azeroth with little but her magical affinity and a performer's personality. She certainly knows how to put on one heck of a show to distract, manipulate, and "convince" her opponents. Upon arrival to Azeroth, she finds a mysterious world-hopping tavern full of grand mysteries and frivolous adventure.
The artist class focuses on mass minion synergy, especially with adjacence and positioning rearrangement.
Hero Power, Keyword, Notable Mechanics, and Emotes
Compose: This is similar to a weaker version of Preparation. It can stack and be transferred through turns. This is especially useful when casting some of the incoming 11-cost cards.
Spells and abilities that summon more minions - Notably 0/4 Animations
Tales (Card Draw)
Musical Instruments as Weapons
Dance - A psudo-windfury
"Whenever this attacks"
11-Cost cards
Dragon/Manakete Synergy (Synergy Comes Soon)
Emotes:
Introduction: I challenge you!
Mirror Match: A duel? I accept.
Greetings: Good day!
Well Played: Not bad.
Thanks: Thanks a ton!
Wow: Shards!
Oops: A slip of the chisel.
Threaten: Behold my radiance!
Sorry: Sorry. Nix says he's not though.
Example cards
Spur Attack - Common
Tromblade - Rare
Big Dragon
Setting spears on felfire since 1984.
How else can you play Rimsky Korsakov's Concerto while stabbing your opponent?
Once tried to kidnap Cyr. Ended up paying ransom for her to leave.
Spur Attack: This card can help get another kill or two or deal a lot of extra damage, assuming you have board control. Comparable to Cold Blood. It can help your seemingly useless Animations (0/4 minions) become much more dangerous. This satisfies challenge 2.
Tromblade: A tribute to all the great trombone players out there (You're welcome SlydE). By randomizing the positions of your minions, Spur effect cards such as Ninian, Destiny Dancer can bolster many different minions. This is also another example of a weapon instrument in the Artist Class. This card does not satisfy Challenge #3, as it contains the word "Randomize" rather than "Random". MWAHAHAHA! Dangit Cogito, no fun. It's my card for challenge 3. I'm not sure which instrument to do next... I'll take PMs (and art).
Big Dragon: ... Well the flavor text says it all. Seemingly physically weak little artists love to have big things that do the big punching for them. A great stable target for buff spells such as Spur Attack, Dance, and Duet. It's fun. It punches things. What more can you ask for? (Also supports future dragon synergy)
Blazing Spotlight - Epic
Ninian, Destiny Dancer - Legendary
In Cyrkensia, being "not fab" is worse than death.
"That's not a dragon!" - Everyone before Ninian uses Lightbreath
Blazing Spotlight: A lot like Twisting Nether, but requires cost-reduction in order to be cast. Thankfully, your hero power does it's job quite well, reducing the cost to (10). This is an example of a "Choose a minion. Do X to all other minions" card, which is one of the themes to the class, with Solo, being the other.
By the way, if you think this card is crazy, look at the non-example cards. There's some scary stuff going on down there.
Ninian, Destiny Dancer:Dance on a stick. Well two permanent sticks, I guess? This character comes from Fire Emblem: The Blazing Blade (and also one of my first 5-stars in Fire Emblem: Heroes). Yes. This is a dragon. Many powerful dragons can appear in humanoid forms, and Ninian is no exception. Wrathion is not a dragon because he's in hiding. It doesn't make sense? DEAL WITH IT! ANYWAY... This Spur effect is exceptionally powerful, and acts as a pseudo-windfury for adjacent minions. It can be used as a finisher or a way to deal a little more ping. When combined with effects like Tromblade's repositioning, you can "Dance" multiple minions.
The Rest of the Classic Set
Abid Artist: This was the first example card from round one. It's a simple card that highlights the Spur effect.
Lightbolt: This card is used for damaging enemies or healing friendly minions. Both effects are slightly underpowered to balance versatility.
Screech: Deals 2 damage to every character. A pretty simple AoE spell.
Solo: This is an example of a "Choose a minion. Do X to all other minions" card. When someone else is doing a grand solo, it is only courtesy to quiet.
Sync: The Frostwolf Warlord battlecry on a spell. This can dramatically enhance a minion based on the number of minions you control. Token generators are strongly suggested.
Illustrious Tale: The next sequel to our Tale series. Along with Great Tale, be prepared to see many more of these to come!
Illustrate: This class summons 2/2 Illustrations over the course of your next 3 turns. It is another example in which spells generate minions, along with Carve from Round 1 and Bring to Life from Round 2. Feel free to check those out!
Sketch: This class's version of Preparation or Innervate, and of heavy importance. During the next turn, cards will be slightly cheaper, allowing you to burst for quite a bit.
Cyr's Creation: What the... The idea is that you try to draw this card as early as possible, and holy shift is it awesome if you get it early. The idea is that you play a card like Sketch and play this turn 2, or Hero Power turn 2, for an 8/8 on turn 3. You sacrifice much of your early game for this powerful investment. Later on though, it's just a generic 4/4 that's easily outclassed by Chillwind Yeti. Not necessarily powerful in constructed, but a powerhouse in Arena.
Basic Set
Bring To Life: This is my card for the "All or Nothing" challenge. Why a spell? Well this is mostly for flavor purposes. Cyr isn't able to summon an animation from nothingness. She must carve it herself. With a few quick flicks of a chisel, she can make a quick animation, perfect for distracting or a number of other purposes. It synergizes well with cards like Vivid Viola or Epileptic Lights - which requires a large number of friendly minions - and Duet or Wandering Musician - which can buff the 0/4.
Epileptic Lights: Cyr releases as flash of lights to burn or blind the enemy. The more performers there are, the brighter the lights.
Dance: Dance is a card that allows a minion to attack an additional time each turn. And no, it will NOT work as a Charge effect, I'll hardcode it if I must. It's slightly weaker than Windfury. This is extremely useful in poking for a few extra bits of damage. In addition, it allows minions such as Azure Dancer to summon an extra token. (Hint: This'll get super crucial later on.)
Wandering Musician: This simple minstrel can play a simple tune that invigorates your minions to strike with greater force!
Duet: This buffs a minion and the minion next to it. It's pretty simple, but critical to bolstering your board.
Vivid Viola: Vivid Viola is a weapon for the class. Cyr is an expert in a variety of instruments, such as the viola and trombone. She's one of the top musicians in all of Azeroth. Now the instruments Cyr uses generally aren't the normal boring generic type. If you'll notice, this viola is literally on fire.
Azure Dancer: Azure Dancer is a good way to mass produce smaller tokens. It helps synergize with cards that require a lot of smaller minions such as Vivid Viola and Wandering Musician. (Ugh, I can't fit the token right)
Great Tale: Any good artist knows a good story or two. This one happens to give inspiration in the form of three cards.
Sing: Originally named Siren's Song, this was changed to fit the "Nuts//Bolts" challenge. It is quite similarly balanced as Embrace Darkness. The idea is that Cyr sings hypnotically and convinces one of the enemy to your cause. We provide no protection to any sheep or cyclops that fall of cliffs due to unrestricted sirens songs. By the way, I'm not actually a Justin Beiber fan.
Dance Battle: Ready your favorite music and we'll be having a D-D-DANCE BATTLE! Oh, and because you're a pro (and the system's super rigged), you'll always destroy the enemy minions.
Most of this looks really good. The only card I don't really like is Cyr's Creation. I appreciate the idea and creativity behind it, but I don't feel like HS is the type of game that really promotes this type of design. It also relies on you drawing it extremely early, much like Astral Communion (granted this at least is playable in the late game as a 4/4 Mech. As 1 or 2-cost card, it would be too snowball-y and draw dependent (kind of like Prince Keleseth), but it doesn't feel like it has much going for it at 4. Then again, we thought the same thing about To My Side! which to the surprise of everyone (literally) almost worked (and Keleseth is kind of in the same boat). I feel like this card would have a lot of support for future sets, so it might be better to include this in a later set instead of Classic where most support for these types of cards would exist. It's a genuinely good idea, but I don't feel like it works well for HS (or almost any other card game for that matter).
I'm admittedly not sold on Blazing Spotlight either where your only sources of Cost reduction are the Hero Power and Sketch (for Classic at least). You'll probably need more Cost reduction effects for this card to work.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I decided to keep the epic Lava Soup as it is despite the Malygos combo for one reason: Ancestral's Call is actually even worse especially given that Shaman has a megashitton of direct damage spells. Yet Malygos Shaman sucks in wild. I conclude that "Malygos Chef" would equally suck and won't be broken. HOWEVER I changed it to "this turn".
I also kept The Rokk as it is because the effect "can't be roasted" would look ugly on the card. I guess you would just have to wait to draw it.
I WANT to keep Deviate Delight for the WoW reference.
Might still replace Party Night and Food Critic by more interesting effects... if I find any.
One at a time. Any card that isn't mentioned, I have no problem with. It's just good. Plain good.
Vilegloom
Overall, the class is quite interesting and nice, although very difficult to balance. Spell Damage is a minefield that which I fear greatly to tread. Just be very careful when balancing your cards, and edge on the weak side of things to be safe.
This card is self contradictory. Does it give a minion +3/+3 or set it to 3/3? It's just a grammar fix
I would deem this a little too complex for a mere common. I would suggest it as a rare.
I really love this card, although the wording is a little strange. I would change it to "Deal one damage to a random enemy minion. If it dies, draw a card. Do this thrice."
What happens if you have no mana left? Nothing? I assume this is only effective during your turn (since mana refreshes at the start of each turn), so I'd suggest "Whenever this deals damage" instead for balance. Even then, it's quite strong as you often play your cards and spend all your mana before attacking.
Possibly broken with the storm-like concept going on.
Immune is so much better than Elusive... Well done.
Legendary-worthy?
The problem with this is it's massive OTK potential. Combined with the ridiculous number of cheap burn/draw spells, this can easily become overpowered. Just be careful with future sets, as Spell Damage is a dangerous path to tread.
@Mewdrops
...
Wildcarded. Oh wait... I can't do that because you won't need it? Fair enough.
gods... The feeling to blow up some stuff is certainly infectious. 11/10. Expect to see my upvote...
I'd reword Ritual Dagger to "After your hero kills a minion, summon a 1/1 cultist." Yes, this is stronger, but the card's underpowered to begin with.
I assume the world Revelry is active in between the two sentences. Yes, it will definitely work.
Soul Crush... Crazy Harbinger... I love it.
Cursed Child is a very dangerous minion to work with. Pulling the legendary minion you wanted could be very very very powerful. Be very careful with legendaries in the future...
Bloodrage Berserker: Be very careful with this. Bliz hates charge minions, so this could easily see a future nerf? It depends on how easy it is to hit 20+ Attack in a turn.
Epic:
Clearly not immortal! Banned for false advertising!
+1 Cost, and maybe as a 1/4 weapon?
Fire Herald Azure is ridiculously strong... From what I can tell, you can easily get ~4 attack each turn, and devastate the enemy. It's not a good idea to be able to deal Flamestrike after Flamestrike to your opponent each turn. I would change this to "Your hero damages all minions when attacking." to balance, and enhance the flavor of your harbinger's destructive tendencies. Also, Azura means blue... Am I missing an anime reference?
A Custom Class by Phoenixfeather and Flamespren Nixolium
"Hey Deathwing. Jeez. Quit acting all grumpy. Look, I lost in Rahsor Hold-em against Nix so I have no choice but to be here. Apparently you need friends or something... Isn't that just perfect. I can't leave until I win this annoying contest, and you can't until you get a friend. You, a stupid oversized lizard befriending me - A beautiful damsel of exquisite talents and power? Just let me win this nonsense already."
"Deathwing! What do you mean I can't just win and have to go through things stage by stage? That's it. I'm leaving! Bye! Cogito, get out of my way, you can't hurt me. Ow! Ow! What was that for? I can't leave? It's a free country right? It's not? Oh right... I'm in America Azeroth. Gods, this is annoying. How much longer must I wait here?"
The Story of Cyr Caelus - Part 1
Cyr skips along the icy plains, bright blue eyes twinkling. She looks around, wondering. Where was she? When was she? Where were the Knight Radiant’s lightweavers and Nix, her spren? Storms! Even the gods are different! Cyr looks around, slightly fearful, yet curious. Nix had forementioned a possible danger when she’d fallen through the portal.
Suddenly, Cyr hears a soft melody. She whirls, looking for a source. In an instant, two animations spring to life. The voice grows louder. Siren? No, it wasn’t quite right. Cyr completes the spin whilst summoning a few of her friends. A series of stone golems spring from the ground. An entire army of frivolous musicians and jovial dancers from various realms appear.. Within ten heartbeats, the field is covered in an ensemble of flying lights and flashing steel.
“Cyr?” A small voice calls, “That is quite the overkill.”
“Nixolium Ignitius Xel! I swear, you’re no better than Wit at times”
In an instant, the parade vanishes. Golems crumble to dust. Illusions fade to nothingness. All the various confused artists return to their respective realms. A glowing boy wreathed in a cloak of flames prances around Cyr.
“So where did Odium trap us?”
“The better question is... How are you not cold in that dress?”
“It looks pretty. Comfort comes second-”
“It’s twenty below! At least put cover your back!”
Cyr sighs. Nix was being annoying again. “One more irrelevant comment and I feed you to Ninian.”
Nix’s voice suddenly rises a few octaves at the mention of the manakete. “Sorry miss. We’re in Azeroth. One of Chaos’s realms.”
“Shards, I hate her. Probably one of the worse goddesses to exist.” Rage flashed across Cyr’s normally optimistic face.
“Come, quit feeling dismal. There’s a tavern up ahead. There’d be people you can… well... persuade… to work for you.”
Cyr ignores the sardonic tone and looks ahead. Surely enough, a small hut stood a few fathoms away.
“A tavern in the middle of nowhere?”
Nix just shrugs. The two bound over anyway.
“Hearthstone,” Cyr reads from the signpost, “Curious indeed.”
Cyr walks in to the joyous shouting of “Welcome to the inn, friend”.
The Story of Cyr Caelus - Part 2
Cyr eyes the mage across the table. Jane or something was it? Cyr hated her. Three minutes in and all her merry band was frozen solid. How are Frost Novas even vaguely fair?
“Nix! Do something!”
“Cyr, I can’t interfere. I’m a noble aviary elemental, and as a majestic creature, I refuse to sacrifice my morals for a petty bout between two rivals. Furthermore, I am not allowed to intervene in a duel between two grand magicians for I have no yet been summoned to your aid.”
“I have cookies”
“On second thought, such morals were created to be bent.”
A wave of fire engulfed the entire table into cinders. Jaina Proudmoore face displays undenyable surprise that was quickly replaced with wrath.
“You. Me. Outside.”
“I’m not interested in wom-”
A deathly glare from Jaina quiets Cyr. Hearth Stonebrew looks up from his position as bartender. Understanding the situation, he yells, “TAVERN BRAWL!”
--Ten Minutes Later--
“And then she threw fireballs at me! Real, flaming fireballs!” Cyr cries to her personal audience whilst counting a bag of coins she’d recently won.
Nix hovered nearby munching on a hard-won cookie. Well tried to. Nix found it quite difficult to eat while lacking the ability to digest food and having the unfortunate circumstance of burning everything upon contact.
Meanwhile, Jaina was under the care of half a dozen priests, each of whom muttering about the unstoppable force of dancing soldiers and flaming violins.
“You know, Nix. I thought that Janey over there was supposed to be one of the stronger mages around here.”
“Cyr, you realized that you technically cheated right?”
“You mean when I pretended to concede only to stab her with this viola bow?”
Cyr holds up the flaming weapon. Nix instinctively twitches away a few handspans.
“Uhh…”
“It’s not cheating. It’s just using whatever resources necessary in order to win. You know I’d gladly do it again.”
“There’s no way she’d fall for it again.”
“Hey Jilly! Double or nothing?”
Jaina struggles to her feet much to the protest of the surrounding priests. “Oh. It is on.”
--Ten Minutes Later--
“Hearth! Another round on me!,” Cyr calls from her place on stage, “Well not me, really. Technically, it’s Janny’s money, or was.”
The entire bar bursts into cheers.
Nix flutters over, “You cheated.”
Cyr nearly chokes on her ale, returns the glare of the bandaged mage, and falls into a fit of uncontrollable laughter.
The Story of Cyr Caelus - Part 3
Cyr sits in the tavern, thinking of the worlds Nix had whisked her between. Femblem... Vyrn... Thera (Which for some reason wouldn’t let 17 year olds drink)… Time surely had passed. She’d stayed in the plane, Azeroth, much longer than normal. How long was it since she’d arrived? Three weeks? Nix did mention looking for a permanent residence. Cyr was definitely getting old… “Cyr Caelus!” A fanatic voice booms. Cyr pivots from her sitting position to the entrance where a Jaina drags a confused man through the tavern’s door. “Oh Jenny,” Cyr replied, annoyed at the intrusion to her pondering, “Put the poor fool down!” “Anduin, this crazy woman humiliated me not only in cards, but by cheating in a fair duel!” Anduin looked over to Cyr, clearly confused. His stunning eyes lock onto Cyr’s and heart instantly jumps. Shards, was the man good-looking. Those tragic filled eyes hiding unknown depths… The perfect blond hair trimmed to perfection… His radiating aura of powerful holy power… “Hello.” The word breaks through Cyr’s momentary trance. Cyr barely registers as Anduin approaches her table. “H-h--hi there. Ummm-uh… I’m Cyr… You’re Anduin... Can I touch your face?” “Excuse me?” Cyr inwardly slaps herself. “Imeanhello.” she says, nearly tripping up the words. Storms was she acting like a complete fool. While panicking over her next words, Anduin seats herself across the table. Jaina stands behind Anduin, still death-glaring at Cyr. “Jaina dragged me to apparently face a lunatic in a game of cards. Unfortunately, it seems I’m met with such a beautiful lady instead. Now, would you like to kindly join me in a game of Hearthstone?” Cyr manages to make what seems to be half of a nod. She grabs the deck already set on the table as Anduin grasps one of his own from his immaculate robes using his perfect hands that she would love to grasp… “Ahem.” “I’msorrysureuhhhIguessI’llflipthiscoinhere.” In a flurry of uncoordinated motion, she grabbed the coin and accidently flipped it onto the wrong side. “I believe you get to take your turn first,” Anduin says. Cyr quickly summons a Stonetusk Boar. She moves to attack, but stops… Cyr couldn’t bring herself to damage Anduin’s handsome features. Against a dozen of her gamer’s instincts, she passes the turn. Anduin looks across the table, wearing a face of confusion. Oh that gentle face hiding unspeakable darkness. If only she could caress it... “You do know that minions with Charge can attack the turn they are played right?” Cyr bearly nodded, lost in a dreamy haze. “Well, I’ll play this Northshire Cleric and pass the turn.” Cyr barely notices as she passes her turn once again. -An hour later- Jaina sleeps on a nearby table as Anduin says, “And I’ll attack you directly for the twenty-seventh time with my Northshire Cleric?” “Uh huh.” “And I win?” “Yeah…” “Ummm… Are you okay there?” “Umm yeah,” Cyr shakes his head as the prospect of losing sinks in. She continues in a quick flurry of noises, “AreyoubusytonightImeandinnerwouldbenice.” “Woah, slow down a bit! I wouldn’t mind if you joined me for dinner.” Cyr replies in the form of a few squeals of excitement. “I’m sure the royal chefs could whip something up for the two of us.” Did Anduin just say royal? Cyr looks at Anduin, eyes widening in sudden recognition. “Ohgodsplsmryme.” Anduin turns a light shade of pink after picking apart the words, “How about we first enjoy dinner first.” “SorryIdidn’tmeantoImeanajsdspbs…” Cyr’s words dissolve into unintelligibility. Sighing, Anduin leads a love-struck Cyr Caelus home, leaving behind the sleeping mage.
To be continued…
(Nix nearly went on strike for his lack of screen time, so I promised him something next round. Also, we'll reveal next round if AnduinxCyr happens. Nix says :Nay:. Based on what happens, most likely it's :Nay:.)
Artists include illusionists, painters, singers, dancers, sculpters, musicians, crafters, writers, and many others of creative professions. Cyr is from Rahsor, a faraway unknown plane. Somehow, she finds herself in an unidentified place in Azeroth with little but her magical affinity and a performer's personality. She certainly knows how to put on one heck of a show to distract, manipulate, and "convince" her opponents. Upon arrival to Azeroth, she finds a mysterious world-hopping tavern full of grand mysteries and frivolous adventure.
The artist class focuses on mass minion synergy, especially with adjacence and positioning rearrangement.
Hero Power, Keyword, Notable Mechanics, and Emotes
Compose: This is similar to a weaker version of Preparation. It can stack and be transferred through turns. This is especially useful when casting some of the incoming 11-cost cards.
Spells and abilities that summon more minions - Notably 0/4 Animations
Tales (Card Draw)
Musical Instruments as Weapons
Dance - A psudo-windfury
"Whenever this attacks"
11-Cost cards
Dragon/Manakete Synergy (Synergy Comes Soon)
Emotes:
Introduction: I challenge you!
Mirror Match: A duel? I accept.
Greetings: Good day!
Well Played: Not bad.
Thanks: Thanks a ton!
Wow: Shards!
Oops: A slip of the chisel.
Threaten: Behold my radiance!
Sorry: Sorry. Nix says he's not though.
Example cards
Spur Attack - Common
Tromblade - Rare
Big Dragon
Setting spears on felfire since 1984.
How else can you play Rimsky Korsakov's Concerto while stabbing your opponent?
Once tried to kidnap Cyr. Ended up paying ransom for her to leave.
Spur Attack: This card can help get another kill or two or deal a lot of extra damage, assuming you have board control. Comparable to Cold Blood. It can help your seemingly useless Animations (0/4 minions) become much more dangerous. This satisfies challenge 2.
Tromblade: A tribute to all the great trombone players out there (You're welcome SlydE). By randomizing the positions of your minions, Spur effect cards such as Ninian, Destiny Dancer can bolster many different minions. This is also another example of a weapon instrument in the Artist Class. This card does not satisfy Challenge #3, as it contains the word "Randomize" rather than "Random". MWAHAHAHA! Dangit Cogito, no fun. It's my card for challenge 3. I'm not sure which instrument to do next... I'll take PMs (and art).
Big Dragon: ... Well the flavor text says it all. Seemingly physically weak little artists love to have big things that do the big punching for them. A great stable target for buff spells such as Spur Attack, Dance, and Duet. It's fun. It punches things. What more can you ask for? (Also supports future dragon synergy)
Blazing Spotlight - Epic
Ninian, Destiny Dancer - Legendary
In Cyrkensia, being "not fab" is worse than death.
"That's not a dragon!" - Everyone before Ninian uses Lightbreath
Blazing Spotlight: A lot like Twisting Nether, but requires cost-reduction in order to be cast. Thankfully, your hero power does it's job quite well, reducing the cost to (10). This is an example of a "Choose a minion. Do X to all other minions" card, which is one of the themes to the class, with Solo, being the other.
By the way, if you think this card is crazy, look at the non-example cards. There's some scary stuff going on down there.
Ninian, Destiny Dancer:Dance on a stick. Well two permanent sticks, I guess? This character comes from Fire Emblem: The Blazing Blade (and also one of my first 5-stars in Fire Emblem: Heroes). Yes. This is a dragon. Many powerful dragons can appear in humanoid forms, and Ninian is no exception. Wrathion is not a dragon because he's in hiding. It doesn't make sense? DEAL WITH IT! ANYWAY... This Spur effect is exceptionally powerful, and acts as a pseudo-windfury for adjacent minions. It can be used as a finisher or a way to deal a little more ping. When combined with effects like Tromblade's repositioning, you can "Dance" multiple minions.
The Rest of the Classic Set
Abid Artist: This was the first example card from round one. It's a simple card that highlights the Spur effect.
Lightbolt: This card is used for damaging enemies or healing friendly minions. Both effects are slightly underpowered to balance versatility.
Screech: Deals 2 damage to every character. A pretty simple AoE spell.
Solo: This is an example of a "Choose a minion. Do X to all other minions" card. When someone else is doing a grand solo, it is only courtesy to quiet.
Sync: The Frostwolf Warlord battlecry on a spell. This can dramatically enhance a minion based on the number of minions you control. Token generators are strongly suggested.
Illustrious Tale: The next sequel to our Tale series. Along with Great Tale, be prepared to see many more of these to come!
Illustrate: This class summons 2/2 Illustrations over the course of your next 3 turns. It is another example in which spells generate minions, along with Carve from Round 1 and Bring to Life from Round 2. Feel free to check those out!
Sketch: This class's version of Preparation or Innervate, and of heavy importance. During the next turn, cards will be slightly cheaper, allowing you to burst for quite a bit.
Cyr's Creation: What the... The idea is that you try to draw this card as early as possible, and holy shift is it awesome if you get it early. The idea is that you play a card like Sketch and play this turn 2, or Hero Power turn 2, for an 8/8 on turn 3. You sacrifice much of your early game for this powerful investment. Later on though, it's just a generic 4/4 that's easily outclassed by Chillwind Yeti. Not necessarily powerful in constructed, but a powerhouse in Arena.
Basic Set
Bring To Life: This is my card for the "All or Nothing" challenge. Why a spell? Well this is mostly for flavor purposes. Cyr isn't able to summon an animation from nothingness. She must carve it herself. With a few quick flicks of a chisel, she can make a quick animation, perfect for distracting or a number of other purposes. It synergizes well with cards like Vivid Viola or Epileptic Lights - which requires a large number of friendly minions - and Duet or Wandering Musician - which can buff the 0/4.
Epileptic Lights: Cyr releases as flash of lights to burn or blind the enemy. The more performers there are, the brighter the lights.
Dance: Dance is a card that allows a minion to attack an additional time each turn. And no, it will NOT work as a Charge effect, I'll hardcode it if I must. It's slightly weaker than Windfury. This is extremely useful in poking for a few extra bits of damage. In addition, it allows minions such as Azure Dancer to summon an extra token. (Hint: This'll get super crucial later on.)
Wandering Musician: This simple minstrel can play a simple tune that invigorates your minions to strike with greater force!
Duet: This buffs a minion and the minion next to it. It's pretty simple, but critical to bolstering your board.
Vivid Viola: Vivid Viola is a weapon for the class. Cyr is an expert in a variety of instruments, such as the viola and trombone. She's one of the top musicians in all of Azeroth. Now the instruments Cyr uses generally aren't the normal boring generic type. If you'll notice, this viola is literally on fire.
Azure Dancer: Azure Dancer is a good way to mass produce smaller tokens. It helps synergize with cards that require a lot of smaller minions such as Vivid Viola and Wandering Musician. (Ugh, I can't fit the token right)
Great Tale: Any good artist knows a good story or two. This one happens to give inspiration in the form of three cards.
Sing: Originally named Siren's Song, this was changed to fit the "Nuts//Bolts" challenge. It is quite similarly balanced as Embrace Darkness. The idea is that Cyr sings hypnotically and convinces one of the enemy to your cause. We provide no protection to any sheep or cyclops that fall of cliffs due to unrestricted sirens songs. By the way, I'm not actually a Justin Beiber fan.
Dance Battle: Ready your favorite music and we'll be having a D-D-DANCE BATTLE! Oh, and because you're a pro (and the system's super rigged), you'll always destroy the enemy minions.
This is a quick deck that I've put together than is meant to generate a ton of tokens and capitalize on them.
Best of Luck to Everyone!
Thanks to Sinti, Schlauchneid, Cogito_Is_A_Cake, ToxOvent, Linkblade92, Shadows, PurpleMD, Zency, FluffyFlux, and everyone else for your help!
Cogito!!! GIVE THY COOKIE TO MOI RITE NOW OR ILL COME OVER WITH MY BUTTER KNIVES AND MAKE YOU SANDWICHES!
The above spoiler is my own class... A recommendation or two would certainly help. Wow pets have been removed.
Sorry nurgling, but you're still not going to like it.
Thanks for the feedback back there! On that a few things:
Inflame: Whoops! Did not see that until now; thanks for the heads up. It's supposed to change both Health and Attack of a Flame to 3.
Manaphagous Sorcerer: Actually it's supposed to be a way to spend you leftover Mana during your opponent's turn so that you can trigger Consume effects then. If you don't have any leftover mana, then you spend none. And, of course, you refresh your mana at the start of your turn. Though, I will take up the 'spend mana when it deals damage' thing.
Dark Iron Seer: Will change to a 1/1 or 2/2 with the same effect. Should be alright then.
Kael'thas: Maybe I should make it just gain Spell Damage instead of summoning Flames.
On the whole Spell Damage thing, all spell are very powerful in the class. But almost all of them only target minions so no OTKs ensues.
I hope you can give some insight on this. Now onto your cards:
Spur Attack: Should change the name to something related to dancing. Fits the class better.
Tromblade: Kinda weird effect. But since your class is all about positioning, it should be fine. I'd make it an Epic, though.
Big Dragon: Seems out of place in your class. Also, I'd try to avoid Dragons this set, as there no class specific Dragons until Blackrock Mountain.
Ninian: Again, Dragons. I just feel they don't fit in an 'Artist' class. At least not in the classic set. Also, if a Dragon is in human form, it doesn't count as a Dragon. Like Wrathion.
The rest seems fine. Also, try using this art for Illustrous Tale. Maybe you'll like it:
I decided to keep the epic Lava Soup as it is despite the Malygos combo for one reason: Ancestral's Call is actually even worse especially given that Shaman has a megashitton of direct damage spells. Yet Malygos Shaman sucks in wild. I conclude that "Malygos Chef" would equally suck and won't be broken. HOWEVER I changed it to "this turn".
I also kept The Rokk as it is because the effect "can't be roasted" would look ugly on the card. I guess you would just have to wait to draw it.
I WANT to keep Deviate Delight for the WoW reference.
Might still replace Party Night and Food Critic by more interesting effects... if I find any.
Wanna say, I'm preferring this over the last time I looked over this class. Not gonna properly analyze all this or anything, I just decided to start trying to sleep at 3:00 and it's 2:50 right now, so why not.
Right off the bat, I like that you're slightly cutting back on the Roasting. The reduction of the Chefs roasting and the fact that you kicked out that annoying kid and brought in a professional is making the class look a lot nicer to me, Party Night is a nice name, etc etc. I like that you can explore more potentially dangerous cards like Lava Soup because of the roasting mechanic, you're probably gonna roast Malygos so why bother building a deck around him?
Your legendary feels fairly unique for a classic legendary, but it's certainly not that extreme, and it'll probably be necessary for a card like this to be accessable in the class throughout all rotations. A sudden deck resurrection card adds a lot of decision-making to a control chef and makes it seem a lot more possible. There's still a decent element of RNG however because you're gonna want to run cards like Food Critic. Even though it only roasts a single card, there's always a chance it'll be the Rokk... Definately don't make him unroastable though, that takes away from the strategic element and makes it more "Burn your deck, who cares, you'll get it back when you drop the Rokk anyway".
Control Chef still doesn't seem all that easy to make though due to the amount of cards which are clearly intended for control roasting a decent amount.
Also, don't replace Party Night or Food Critic, they're simple cards but they strive off of their simple effects. They're definitely interesting despite their simplicity. Food Critic is probably the most interesting rare you have actually, in my opinion.
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Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
And I have made the change to Mirror Match to be 8.
Click the image to go to my custom Time Traveler class.
I will have less time in my hand from now on. Here's a dump of where I am right now. I "only" have 7 flex spots left but with a good idea of what should be in them.
My basic set
Commons
Rares
Epics
Legendary
NOTE: DON'T PAY ATTENTION TO THE RARITIES AND WATERMARKS THAT ARE OFF, I WILL REMAKE THE CARDS IF I PICK THEM
Flex Spot #1
NOTE: I think at least 2 of the following cards should be picked here.
Flex Spot #2
There isn't because it was solved befored I posted this.
Flex Spot #3 - A cool (non-Roast?) card
Flex Spot #4 - A crazy EPIC card
Flex Spot #5 - More Technical Roast stuff
Flex Spot #6
For this one I have 4 different sets of an epic and a legendary card that completes it.
VS.VS.VS.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
oh god you guys im so inundated with work
ill try to put this together but this is gonna be a round of begging for feedback without really being able to give in return >.<
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Why Rogue is my favourite class:
My submission for this week's card design competition.
Tasty-looking Murloc - Personally would just call him Tasty Murloc. Has more kling to it to me. How you make a 7 Health soup out of a 3/2 Murloc is beyond me but the flavour is nice. :)
Deviate Delight - Don't like the mechanic very much. Sounds unnecessarily complicated. Also don't like the reuse of the hero's art.
Supply Caravan - Feels more like 2 mana to me. But maybe I rate adding cards to your deck too highy. Could then be a 0/5 also. ;)
Flex Spot 1: First version of Celebration. Like Burpig Whelp and Cannibal Cake. For the Snacker would be more flavourful if it Roasted cheap spells I think.
Flex Spot 3: Like Full Table and Storm Chops. First version of Baker is cool but not the stats. Should be a 1/2 or 2/2 imo. Would go for the Table I think.
Flex Spot 4: Lava Soup: Kinda feels problematic. Its either pretty bad or too powerful. Can't really tell. Still coolest card of these 3. Maybe restrict it to spells or minions or weapons.
Flex Spot 5: Food Critic 5 stars ;)
Flex Spot 6: Like the Rokk, Ragi and Myra. For classic prob Rokk is the best.
If you guys don't mind, I'm gonna toss out my complete set here. I added some more tokens so that you could trigger Revelry more consistently, and took out a card I felt belonged in a later set. However, I'm worried the class is a bit too SMORC now and not enough Control. If anyone wants feedback just reply to me and I'll try to get to it (you don't have to review the set if you don't want to ^-^):
Anyways:
Basic Set for reference:
tokens:
Classic:
Commons:
Ritual dagger might be OP.
Is Apocalypse Jester too obviously designed to fit the 'random' challenge? He's meant to be the Bloodlust/Savage Roar finisher of this class's token deck, and hits the curve right after Crimson Sceptre.
Rare:
I am aware that the gem for Tainted Priestess is wrong. She can provide some token generation as well as minor armor gain. A relatively high priority target.
Most of the class's important cards are Demons. Cursed Child can be used to search for them. Other demon synergy effects will work similarly.
The idea is to use Bloodrage Berserker in combination with some basic cards, Blood Revelry, and Awakening, and your hero power to do big Oil-Rogue style combos. Not super sure how to prevent him from being used in a Aggro deck for face burn though.
Epic:
I'm considering making Immortal Devil shuffle 2 copies of herself, but I'm not sure if that's OP. She can be used in a grinder deck to constantly make resources, and can be tutored using both Cursed Child and Harbinger's Decree.
Legendary:
Gave her a Revelry effect so you can kinda pseudo-tutor her using Harbinger's Decree, honestly more for flavour reasons than anything, since the flavour of that card is that you unleash a massive storm of blood and fire to call your chosen ones to you (that's why you see a person kneeling in the artwork). I don't think it makes her OP, but I could be wrong here.
Again, if anyone wants feedback, reply to me and I'll try to get to you ASAP :D
Why Rogue is my favourite class:
My submission for this week's card design competition.
Hi !
I'm not sure about theese cards:
(my class has got many aggro cards, but also some control)
My only ideas are :
Falling Light - Cost 3 mana and deals 1-3 damage (remember that my class has got another removal -->
Reinforced Protection - Increase mana cost to 5
Ancestral Tree - Give it Alleviation
Cave Spider - increase health to 3
What do You think ? Are they balanced ?
Please post your opinions and feelings. Thank You for reading and good luck !
CHECK OUT MY ENTRY : THE SPIRIT
...Soul of Wyrm. Soul of Root. Heart of Void...
Made a few changes to the classic set. Here's what I've come up with so far:
What changed:
Firecalling: Used to be "Destroy a minion. Summon two 0/1 Flares with Spell Damage +1". Now has more synergy with Consume.
Flamespeaker: Lowered Attack from (2) to (1).
Inflame: Does not transform anymore. It just sets Attack and Health of a Flame at 3 and keeps the Spell Damage.
Wildfire: Now can ony deal damage to minions.
Living Bomb: Cost reduced from (3) to (2).
Masterful Flamebender: Gave her -1 Attack.
Arcane Conflagation: Lowered Cost, Attack and Health from (8) to (6) so that it servers as an earlier drop. Also, now is Immune to your spells.
Kael'thas: Gave him +1/+1.
I don't really like Fiery Magicite, so I'll most likely will replace with some other minion with Spell Damage synergy. I also want to keep the Consume-in-you-hand effects as I feel it makes Consume a lot more interesting. I probably won't be making that many cards with this kind of Consume effect, though.
I'll be around trying to give feedback to whatever I can. Cheers!
Why Rogue is my favourite class:
My submission for this week's card design competition.
I worded Running Joke that way to put it in line with Head Crack but you are also the second person to say that so that gives me pause for thought.
The idea with Hillary Tee is that Jester is going to be taking damage from using its hero power so needs to heal. The effectiveness of its heals are dependant on fulfilling its core strategy of flooding the board with minions. There's also the flavour of punchlines causing laughter. It's the one I'm most happy with personally.
Thanks for the art too the boxing glove one will be helpful
Alright so I just submitted. I did make the change to Mirror Match to be 8. I opted to keep Cube of Memories in, but honestly I'm not too worried about it. It requires a lot of setup and if you find a crazy combo with it, that's fine. That mean you're using your brain and that's what I wanted people to do when I made the card.
Click the image to go to my custom Time Traveler class.
Oh my gods. Cards are everywhere.
One at a time. Any card that isn't mentioned, I have no problem with. It's just good. Plain good.
Vilegloom
Overall, the class is quite interesting and nice, although very difficult to balance. Spell Damage is a minefield that which I fear greatly to tread. Just be very careful when balancing your cards, and edge on the weak side of things to be safe.
This card is self contradictory. Does it give a minion +3/+3 or set it to 3/3? It's just a grammar fix
I would deem this a little too complex for a mere common. I would suggest it as a rare.
I really love this card, although the wording is a little strange. I would change it to "Deal one damage to a random enemy minion. If it dies, draw a card. Do this thrice."
What happens if you have no mana left? Nothing? I assume this is only effective during your turn (since mana refreshes at the start of each turn), so I'd suggest "Whenever this deals damage" instead for balance. Even then, it's quite strong as you often play your cards and spend all your mana before attacking.
Possibly broken with the storm-like concept going on.
Immune is so much better than Elusive... Well done.
Legendary-worthy?
The problem with this is it's massive OTK potential. Combined with the ridiculous number of cheap burn/draw spells, this can easily become overpowered. Just be careful with future sets, as Spell Damage is a dangerous path to tread.
@Mewdrops
...
Wildcarded. Oh wait... I can't do that because you won't need it? Fair enough.
gods... The feeling to blow up some stuff is certainly infectious. 11/10. Expect to see my upvote...
I'd reword Ritual Dagger to "After your hero kills a minion, summon a 1/1 cultist." Yes, this is stronger, but the card's underpowered to begin with.
I assume the world Revelry is active in between the two sentences. Yes, it will definitely work.
Soul Crush... Crazy Harbinger... I love it.
Cursed Child is a very dangerous minion to work with. Pulling the legendary minion you wanted could be very very very powerful. Be very careful with legendaries in the future...
Bloodrage Berserker: Be very careful with this. Bliz hates charge minions, so this could easily see a future nerf? It depends on how easy it is to hit 20+ Attack in a turn.
Epic:
Clearly not immortal! Banned for false advertising!
+1 Cost, and maybe as a 1/4 weapon?
Fire Herald Azure is ridiculously strong... From what I can tell, you can easily get ~4 attack each turn, and devastate the enemy. It's not a good idea to be able to deal Flamestrike after Flamestrike to your opponent each turn. I would change this to "Your hero damages all minions when attacking." to balance, and enhance the flavor of your harbinger's destructive tendencies. Also, Azura means blue... Am I missing an anime reference?
Suggested Example Cards (No order)
Round 1
Round 2
The Artist: Cyr Caelus [See-er Say-lus]
A Custom Class by Phoenixfeather
The Story of Cyr Caelus - Part 1
Cyr skips along the icy plains, bright blue eyes twinkling. She looks around, wondering. Where was she? When was she? Where were the Knight Radiant’s lightweavers and Nix, her spren? Storms! Even the gods are different! Cyr looks around, slightly fearful, yet curious. Nix had forementioned a possible danger when she’d fallen through the portal.
Suddenly, Cyr hears a soft melody. She whirls, looking for a source. In an instant, two animations spring to life. The voice grows louder. Siren? No, it wasn’t quite right. Cyr completes the spin whilst summoning a few of her friends. A series of stone golems spring from the ground. An entire army of frivolous musicians and jovial dancers from various realms appear.. Within ten heartbeats, the field is covered in an ensemble of flying lights and flashing steel.
“Cyr?” A small voice calls, “That is quite the overkill.”
“Ignitius Xel! I swear, you’re no better than Wit at times”
In an instant, the parade vanishes. Golems crumble to dust. Illusions fade to nothingness. All the various confused artists return to their respective realms. A glowing boy wreathed in a cloak of flames prances around Cyr.
“So where did Odium trap us?”
“The better question is... How are you not cold in that dress?”
“It looks pretty. Comfort comes second-”
“It’s twenty below! At least put cover your back!”
Cyr sighs. Nix was being annoying again. “One more irrelevant comment and I feed you to Ninian.”
Nix’s voice suddenly rises a few octaves at the mention of the manakete. “Sorry miss. We’re in Azeroth. One of Chaos’s realms.”
“Shards, I hate her. Probably one of the worse goddesses to exist.” Rage flashed across Cyr’s normally optimistic face.
“Come, quit feeling dismal. There’s a tavern up ahead. There’d be people you can… well... persuade… to work for you.”
Cyr ignores the sardonic tone and looks ahead. Surely enough, a small hut stood a few fathoms away.
“A tavern in the middle of nowhere?”
Nix just shrugs. The two bound over anyway.
“Hearthstone,” Cyr reads from the signpost, “Curious indeed.”
Cyr walks in to the joyous shouting of “Welcome to the inn, friend”.
The Story of Cyr Caelus - Part 2
Cyr eyes the mage across the table. Jane or something was it? Cyr hated her. Three minutes in and all her merry band was frozen solid. How are Frost Novas even vaguely fair?
“Nix! Do something!”
“Cyr, I can’t interfere. I’m a noble aviary elemental, and as a majestic creature, I refuse to sacrifice my morals for a petty bout between two rivals. Furthermore, I am not allowed to intervene in a duel between two grand magicians for I have no yet been summoned to your aid.”
“I have cookies”
“On second thought, such morals were created to be bent.”
A wave of fire engulfed the entire table into cinders. Jaina Proudmoore face displays undenyable surprise that was quickly replaced with wrath.
“You. Me. Outside.”
“I’m not interested in wom-”
A deathly glare from Jaina quiets Cyr. Hearth Stonebrew looks up from his position as bartender. Understanding the situation, he yells, “TAVERN BRAWL!”
--Ten Minutes Later--
“And then she threw fireballs at me! Real, flaming fireballs!” Cyr cries to her personal audience whilst counting a bag of coins she’d recently won.
Nix hovered nearby munching on a hard-won cookie. Well tried to. Nix found it quite difficult to eat while lacking the ability to digest food and having the unfortunate circumstance of burning everything upon contact.
Meanwhile, Jaina was under the care of half a dozen priests, each of whom muttering about the unstoppable force of dancing soldiers and flaming violins.
“You know, Nix. I thought that Janey over there was supposed to be one of the stronger mages around here.”
“Cyr, you realized that you technically cheated right?”
“You mean when I pretended to concede only to stab her with this viola bow?”
Cyr holds up the flaming weapon. Nix instinctively twitches away a few handspans.
“Uhh…”
“It’s not cheating. It’s just using whatever resources necessary in order to win. You know I’d gladly do it again.”
“There’s no way she’d fall for it again.”
“Hey Jilly! Double or nothing?”
Jaina struggles to her feet much to the protest of the surrounding priests. “Oh. It is on.”
--Ten Minutes Later--
“Hearth! Another round on me!,” Cyr calls from her place on stage, “Well not me, really. Technically, it’s Janny’s money, or was.”
The entire bar bursts into cheers.
Nix flutters over, “You cheated.”
Cyr nearly chokes on her ale, returns the glare of the bandaged mage, and falls into a fit of uncontrollable laughter.
The Story of Cyr Caelus - Part 3
Cyr sits in the tavern, thinking of the worlds Nix had whisked her between. Femblem... Vyrn... Thera (Which for some reason wouldn’t let 17 year olds drink)… Time surely had passed. She’d stayed in the plane, Azeroth, much longer than normal. How long was it since she’d arrived? Three weeks? Nix did mention looking for a permanent residence. Cyr was definitely getting old…
“Cyr Caelus!” A fanatic voice booms. Cyr pivots from her sitting position to the entrance where a Jaina drags a confused man through the tavern’s door.
“Oh Jenny,” Cyr replied, annoyed at the intrusion to her pondering, “Put the poor fool down!”
“Anduin, this crazy woman humiliated me not only in cards, but by cheating in a fair duel!”
Anduin looked over to Cyr, clearly confused. His stunning eyes lock onto Cyr’s and heart instantly jumps. Shards, was the man good-looking. Those tragic filled eyes hiding unknown depths… The perfect blond hair trimmed to perfection… His radiating aura of powerful holy power…
“Hello.”
The word breaks through Cyr’s momentary trance. Cyr barely registers as Anduin approaches her table.
“H-h--hi there. Ummm-uh… I’m Cyr… You’re Anduin... Can I touch your face?”
“Excuse me?”
Cyr inwardly slaps herself.
“Imeanhello.” she says, nearly tripping up the words. Storms was she acting like a complete fool. While panicking over her next words, Anduin seats herself across the table. Jaina stands behind Anduin, still death-glaring at Cyr.
“Jaina dragged me to apparently face a lunatic in a game of cards. Unfortunately, it seems I’m met with such a beautiful lady instead. Now, would you like to kindly join me in a game of Hearthstone?”
Cyr manages to make what seems to be half of a nod. She grabs the deck already set on the table as Anduin grasps one of his own from his immaculate robes using his perfect hands that she would love to grasp…
“Ahem.”
“I’msorrysureuhhhIguessI’llflipthiscoinhere.”
In a flurry of uncoordinated motion, she grabbed the coin and accidently flipped it onto the wrong side.
“I believe you get to take your turn first,” Anduin says.
Cyr quickly summons a Stonetusk Boar. She moves to attack, but stops… Cyr couldn’t bring herself to damage Anduin’s handsome features. Against a dozen of her gamer’s instincts, she passes the turn. Anduin looks across the table, wearing a face of confusion. Oh that gentle face hiding unspeakable darkness. If only she could caress it...
“You do know that minions with Charge can attack the turn they are played right?”
Cyr bearly nodded, lost in a dreamy haze.
“Well, I’ll play this Northshire Cleric and pass the turn.”
Cyr barely notices as she passes her turn once again.
-An hour later-
Jaina sleeps on a nearby table as Anduin says, “And I’ll attack you directly for the twenty-seventh time with my Northshire Cleric?”
“Uh huh.”
“And I win?”
“Yeah…”
“Ummm… Are you okay there?”
“Umm yeah,” Cyr shakes his head as the prospect of losing sinks in. She continues in a quick flurry of noises, “AreyoubusytonightImeandinnerwouldbenice.”
“Woah, slow down a bit! I wouldn’t mind if you joined me for dinner.”
Cyr replies in the form of a few squeals of excitement.
“I’m sure the royal chefs could whip something up for the two of us.”
Did Anduin just say royal? Cyr looks at Anduin, eyes widening in sudden recognition.
“Ohgodsplsmryme.”
Anduin turns a light shade of pink after picking apart the words, “How about we first enjoy dinner first.”
“SorryIdidn’tmeantoImeanajsdspbs…” Cyr’s words dissolve into unintelligibility.
Sighing, Anduin leads a love-struck Cyr Caelus home, leaving behind the sleeping mage.
To be continued…
(Nix nearly went on strike for his lack of screen time, so I promised him something next round. Also, we'll reveal next round if AnduinxCyr happens. Nix says :Nay:. Based on what happens, most likely it's :Nay:.)
Artists include illusionists, painters, singers, dancers, sculpters, musicians, crafters, writers, and many others of creative professions. Cyr is from Rahsor, a faraway unknown plane. Somehow, she finds herself in an unidentified place in Azeroth with little but her magical affinity and a performer's personality. She certainly knows how to put on one heck of a show to distract, manipulate, and "convince" her opponents. Upon arrival to Azeroth, she finds a mysterious world-hopping tavern full of grand mysteries and frivolous adventure.
The artist class focuses on mass minion synergy, especially with adjacence and positioning rearrangement.
Hero Power, Keyword, Notable Mechanics, and Emotes
Compose: This is similar to a weaker version of Preparation. It can stack and be transferred through turns. This is especially useful when casting some of the incoming 11-cost cards.
Keyword:
A Few More Examples
Notable Mechanics:
Emotes:
Introduction: I challenge you!
Mirror Match: A duel? I accept.
Greetings: Good day!
Well Played: Not bad.
Thanks: Thanks a ton!
Wow: Shards!
Oops: A slip of the chisel.
Threaten: Behold my radiance!
Sorry: Sorry. Nix says he's not though.
Example cards
Setting spears on felfire since 1984.
How else can you play Rimsky Korsakov's Concerto while stabbing your opponent?
Once tried to kidnap Cyr. Ended up paying ransom for her to leave.
Spur Attack: This card can help get another kill or two or deal a lot of extra damage, assuming you have board control. Comparable to Cold Blood. It can help your seemingly useless Animations (0/4 minions) become much more dangerous. This satisfies challenge 2.
Tromblade: A tribute to all the great trombone players out there (You're welcome SlydE). By randomizing the positions of your minions, Spur effect cards such as Ninian, Destiny Dancer can bolster many different minions. This is also another example of a weapon instrument in the Artist Class.
This card does not satisfy Challenge #3, as it contains the word "Randomize" rather than "Random". MWAHAHAHA!Dangit Cogito, no fun. It's my card for challenge 3. I'm not sure which instrument to do next... I'll take PMs (and art).Big Dragon: ... Well the flavor text says it all. Seemingly physically weak little artists love to have big things that do the big punching for them. A great stable target for buff spells such as Spur Attack, Dance, and Duet. It's fun. It punches things. What more can you ask for? (Also supports future dragon synergy)
In Cyrkensia, being "not fab" is worse than death.
"That's not a dragon!" - Everyone before Ninian uses Lightbreath
Blazing Spotlight: A lot like Twisting Nether, but requires cost-reduction in order to be cast. Thankfully, your hero power does it's job quite well, reducing the cost to (10). This is an example of a "Choose a minion. Do X to all other minions" card, which is one of the themes to the class, with Solo, being the other.
By the way, if you think this card is crazy, look at the non-example cards. There's some scary stuff going on down there.
Ninian, Destiny Dancer: Dance on a stick. Well two permanent sticks, I guess? This character comes from Fire Emblem: The Blazing Blade (and also one of my first 5-stars in Fire Emblem: Heroes). Yes. This is a dragon. Many powerful dragons can appear in humanoid forms, and Ninian is no exception. Wrathion is not a dragon because he's in hiding. It doesn't make sense? DEAL WITH IT! ANYWAY... This Spur effect is exceptionally powerful, and acts as a pseudo-windfury for adjacent minions. It can be used as a finisher or a way to deal a little more ping. When combined with effects like Tromblade's repositioning, you can "Dance" multiple minions.
The Rest of the Classic Set
Abid Artist: This was the first example card from round one. It's a simple card that highlights the Spur effect.
Lightbolt: This card is used for damaging enemies or healing friendly minions. Both effects are slightly underpowered to balance versatility.
Screech: Deals 2 damage to every character. A pretty simple AoE spell.
Solo: This is an example of a "Choose a minion. Do X to all other minions" card. When someone else is doing a grand solo, it is only courtesy to quiet.
Sync: The Frostwolf Warlord battlecry on a spell. This can dramatically enhance a minion based on the number of minions you control. Token generators are strongly suggested.
Illustrious Tale: The next sequel to our Tale series. Along with Great Tale, be prepared to see many more of these to come!
Illustrate: This class summons 2/2 Illustrations over the course of your next 3 turns. It is another example in which spells generate minions, along with Carve from Round 1 and Bring to Life from Round 2. Feel free to check those out!
Sketch: This class's version of Preparation or Innervate, and of heavy importance. During the next turn, cards will be slightly cheaper, allowing you to burst for quite a bit.
Cyr's Creation: What the... The idea is that you try to draw this card as early as possible, and holy shift is it awesome if you get it early. The idea is that you play a card like Sketch and play this turn 2, or Hero Power turn 2, for an 8/8 on turn 3. You sacrifice much of your early game for this powerful investment. Later on though, it's just a generic 4/4 that's easily outclassed by Chillwind Yeti. Not necessarily powerful in constructed, but a powerhouse in Arena.
Basic Set
Bring To Life: This is my card for the "All or Nothing" challenge. Why a spell? Well this is mostly for flavor purposes. Cyr isn't able to summon an animation from nothingness. She must carve it herself. With a few quick flicks of a chisel, she can make a quick animation, perfect for distracting or a number of other purposes. It synergizes well with cards like Vivid Viola or Epileptic Lights - which requires a large number of friendly minions - and Duet or Wandering Musician - which can buff the 0/4.
Epileptic Lights: Cyr releases as flash of lights to burn or blind the enemy. The more performers there are, the brighter the lights.
Dance: Dance is a card that allows a minion to attack an additional time each turn. And no, it will NOT work as a Charge effect, I'll hardcode it if I must. It's slightly weaker than Windfury. This is extremely useful in poking for a few extra bits of damage. In addition, it allows minions such as Azure Dancer to summon an extra token. (Hint: This'll get super crucial later on.)
Wandering Musician: This simple minstrel can play a simple tune that invigorates your minions to strike with greater force!
Duet: This buffs a minion and the minion next to it. It's pretty simple, but critical to bolstering your board.
Vivid Viola: Vivid Viola is a weapon for the class. Cyr is an expert in a variety of instruments, such as the viola and trombone. She's one of the top musicians in all of Azeroth. Now the instruments Cyr uses generally aren't the normal boring generic type. If you'll notice, this viola is literally on fire.
Azure Dancer: Azure Dancer is a good way to mass produce smaller tokens. It helps synergize with cards that require a lot of smaller minions such as Vivid Viola and Wandering Musician. (Ugh, I can't fit the token right)
Great Tale: Any good artist knows a good story or two. This one happens to give inspiration in the form of three cards.
Sing: Originally named Siren's Song, this was changed to fit the "Nuts//Bolts" challenge. It is quite similarly balanced as Embrace Darkness. The idea is that Cyr sings hypnotically and convinces one of the enemy to your cause. We provide no protection to any sheep or cyclops that fall of cliffs due to unrestricted sirens songs. By the way, I'm not actually a Justin Beiber fan.
Dance Battle: Ready your favorite music and we'll be having a D-D-DANCE BATTLE! Oh, and because you're a pro (and the system's super rigged), you'll always destroy the enemy minions.
Token Artist Decklist (Basic and Classic Only)
2x Sketch
2x Abusive Sergeant
1x Argent Squire
2x Avid Artist
2x Epileptic Lights
2x Leper Gnome
1x Bloodmage Thalnos
2x Dire Wolf Alpha
2x Knife Juggler
2x Spur Attack
2x Duet
2x Vivid Viola
2x Azure Dancer
1x Illustrious Tale
2x Great Tale
1x Cairne Bloodhoof
1x Leeroy Jenkins
1x Ninian, Destiny Dancer
This is a quick deck that I've put together than is meant to generate a ton of tokens and capitalize on them.
Best of Luck to Everyone!
Thanks to Sinti, Schlauchneid, Cogito_Is_A_Cake, ToxOvent, Linkblade92, Shadows, PurpleMD, Zency, FluffyFlux, and everyone else for your help!
Cogito!!! GIVE THY COOKIE TO MOI RITE NOW OR ILL COME OVER WITH MY BUTTER KNIVES AND MAKE YOU SANDWICHES!
The above spoiler is my own class... A recommendation or two would certainly help. Wow pets have been removed.
Sorry nurgling, but you're still not going to like it.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
@Phoenixfeather
Most of this looks really good. The only card I don't really like is Cyr's Creation. I appreciate the idea and creativity behind it, but I don't feel like HS is the type of game that really promotes this type of design. It also relies on you drawing it extremely early, much like Astral Communion (granted this at least is playable in the late game as a 4/4 Mech. As 1 or 2-cost card, it would be too snowball-y and draw dependent (kind of like Prince Keleseth), but it doesn't feel like it has much going for it at 4. Then again, we thought the same thing about To My Side! which to the surprise of everyone (literally) almost worked (and Keleseth is kind of in the same boat). I feel like this card would have a lot of support for future sets, so it might be better to include this in a later set instead of Classic where most support for these types of cards would exist. It's a genuinely good idea, but I don't feel like it works well for HS (or almost any other card game for that matter).
I'm admittedly not sold on Blazing Spotlight either where your only sources of Cost reduction are the Hero Power and Sketch (for Classic at least). You'll probably need more Cost reduction effects for this card to work.
Click the image to go to my custom Time Traveler class.
New version of my shit, with Flex spots filled
Basic set
Classic set
Commons
Rares
Epics
Legendary
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)