Just like Ice Block, this only works on your opponent's turn. Only the fatal blow to your hero is prevented, damage dealt to Old Murk-Eye is not. The weapon is equipped when you become Old Murk-Eye.
For clarification, your opponent will still gain a mana crystal at the start of their turn as well, so this basically cancels the mana growth each turn. So it isn't effective by the time your opponent is at ten mana (since they'll go down to nine mana crystals, then gain one back up to ten).
Mariska is meant to be a control/midrange annoyance card, but it does very little against aggro. The four health makes it so Mariska requires an investment to remove, but not impossible by the time she comes onto the board. You won't be attacking with her very often, so the 2 attack reflects that. I thought a lot about mana cost, but thought that five was a good spot since she couldn't be pulled by most Recruit cards, yet you could still play her in the mid game to disrupt any large costed spells/minions your opponents would be playing. The earliest you could play her (at the time of this post) would be turn two as either Druid or Rogue, assuming you go second and use the coin plus two counterfeit coins/innervates in that turn. Hopefully that would be a fringe case scenario more often than not. :)
Flavor Text: When Refreshment Vendor rotated out of Standard, Mariska had to get her fix elsewhere.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Elusive= can't be target from spells and hero powers.
Flavor Text, "Don't touch my pet or i'll touch you"- Frost Hunter
My Entry for this week's Card Design Competition - Season 8.16:
www.loganapple.com
That's Incredible!
What was I doing? O-oh yes! Let me grab my spell book!
"It's easily spooked."
Just like Ice Block, this only works on your opponent's turn. Only the fatal blow to your hero is prevented, damage dealt to Old Murk-Eye is not. The weapon is equipped when you become Old Murk-Eye.
Tokens:
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
For clarification, your opponent will still gain a mana crystal at the start of their turn as well, so this basically cancels the mana growth each turn. So it isn't effective by the time your opponent is at ten mana (since they'll go down to nine mana crystals, then gain one back up to ten).
Mariska is meant to be a control/midrange annoyance card, but it does very little against aggro. The four health makes it so Mariska requires an investment to remove, but not impossible by the time she comes onto the board. You won't be attacking with her very often, so the 2 attack reflects that. I thought a lot about mana cost, but thought that five was a good spot since she couldn't be pulled by most Recruit cards, yet you could still play her in the mid game to disrupt any large costed spells/minions your opponents would be playing. The earliest you could play her (at the time of this post) would be turn two as either Druid or Rogue, assuming you go second and use the coin plus two counterfeit coins/innervates in that turn. Hopefully that would be a fringe case scenario more often than not. :)
Flavor Text: When Refreshment Vendor rotated out of Standard, Mariska had to get her fix elsewhere.
Demon token:
A Secret that punishes people for cycling through their deck, "gifting" them with a lovely Cursed Blade . Cards like Arcane Intellect , Malchezaar's Imp , and Ultimate Infestation can all set off the Secret well enough. It's not as readily usable by Mill Rogue, though, without a card like Nat, the Darkfisher to forcibly proc the Secret on your opponent's turn.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Been wanting to make this card for a while now, finally this topic lets me :)
Unpopular opinion: Rogue is OP
A fairly useful survival tool for any type of mage, particularly helpful if Ice Block leaves standard!
https://imgur.com/Dq19moA
I dunno, the old way seems to be not working.
I think my submission is balanced, cause it's not so hard to play around.
There were a lot of tickled feet until the priests realized what kind of "soul" they were going for.