Kerrigan has always been my favorite Starcraft character since the first game. I tried to capture her versatility by allowing a Choose One option while giving her permanent lifesteal to mimic her unique offensive utility/healing in HoTS. My only concern is some balancing and the choice to make her a Druid card. I like the Choose One option and the aesthetic of the druid background but don't know if it's the right choice. I want to make sure she's perfect <3
Getting carried away with Diablo themed ones. Made a few more including a hero:
In the Diablo lore. Kanai's Cube transmutes people to become much stronger, so I would love to make the power "Transform a minion into one that costs (1) more", but then it would just be the same as Transmute Spirit from Thrall, Deathseer
Kerrigan has always been my favorite Starcraft character since the first game. I tried to capture her versatility by allowing a Choose One option while giving her permanent lifesteal to mimic her unique offensive utility/healing in HoTS. My only concern is some balancing and the choice to make her a Druid card. I like the Choose One option and the aesthetic of the druid background but don't know if it's the right choice. I want to make sure she's perfect <3
That's awesome. She also could have the potential to be "Kerrigan", and then deathrattle into "Queen of Blades"
I wanted to add a that it should die when attacking, ie 1 use only as it otherwise would be way to powerfull attacking a 0/X taunt minion. But I do not know how to make the effect along with the other effect on the card, as I feel to much text will be confusing. Also, beast tribe?
You could create your own mechanic (if that's allowed) 'Kamikaze' or something "Kamikaze. Poisionus. Also damages (destroys?) adjacent minions." Cool card though.
I see that a Zerg Rush card has already been submitted, but the one I made is fundamentally different and more in keeping with a zerg rush from Starcraft. However I think it might be better as a 2-cost spell.
The other idea I have is the Zerg Queen, with an effect from the SC1 unit, which could implant a parasite in an enemy unit that let you see what that unit could see. And yes, the token has 0 Health: since a parasite can't live outside of its host (your opponent's hand) it instantly dies when your opponent "removes" it (by playing it).
So I have fleshed out my baneling idea, and as of now it looks like this
I wanted to add a that it should die when attacking, ie 1 use only as it otherwise would be way to powerfull attacking a 0/X taunt minion. But I do not know how to make the effect along with the other effect on the card, as I feel to much text will be confusing. Also, beast tribe?
To add a little extra flavor I would add "except Mechs" to the card. Keeps in line with how Banelings work in Starcraft.
I just had a new idea for a Tracer implementation:
Recall simulates Tracer's backwards time-jumping ability. The idea here is that you don't have to use it before Tracer dies. When your Tracer dies, you play Recall, which means, flavor-wise, that she didn't actually die, but used her time-jumping ability and is actually okay. Mechanics-wise, this means you get 2 3/3 Charge minions, with one delayed until the first one dies. Technically, you can also use Recall to get Tracer out of your or your opponent's deck or hand, like if she get's Freezing Trapped or Psychic Screamed.
Question Moderator. Is it just Minions, Spells and weapons or are hero cards allowed as well?
Hero Cards are not allowed. We did this on purpose, because it's quite probable the Submission thread would just be filled to the brim with said Hero Cards :/
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Kerrigan has always been my favorite Starcraft character since the first game. I tried to capture her versatility by allowing a Choose One option while giving her permanent lifesteal to mimic her unique offensive utility/healing in HoTS. My only concern is some balancing and the choice to make her a Druid card. I like the Choose One option and the aesthetic of the druid background but don't know if it's the right choice. I want to make sure she's perfect <3
Uhm, Druid isn't supposed to have a good board clear. This card is busted either way. It's a Flamestrike + Reno without a condition as well as the versatility of bursting down the opponent / have a favorable trade.
Getting carried away with Diablo themed ones. Made a few more including a hero:
In the Diablo lore. Kanai's Cube transmutes people to become much stronger, so I would love to make the power "Transform a minion into one that costs (1) more", but then it would just be the same as Transmute Spirit from Thrall, Deathseer
I like Leah the most. Simple, powerful and versatile. Deckard is just too polarize in match with Secrets.
Adria and Zoltun are just so slow for a Legendary.
Asheara is just useless for Mage. It cost too much to protect Mage's important big minions while Tempo Mage doesn't have that much minions that they care about outside of Flamewalker in Wild.
I see that a Zerg Rush card has already been submitted, but the one I made is fundamentally different and more in keeping with a zerg rush from Starcraft. However I think it might be better as a 2-cost spell.
The other idea I have is the Zerg Queen, with an effect from the SC1 unit, which could implant a parasite in an enemy unit that let you see what that unit could see. And yes, the token has 0 Health: since a parasite can't live outside of its host (your opponent's hand) it instantly dies when your opponent "removes" it (by playing it).
Thoughts? Trading feedback for feedback.
I think Zerg Queen need a stat increase to a 2/4 or even a 3/3. She do nothing to impact the board.
Zerg Rush is just so polarizing, even more than Living Mana. Either your opponent has Fan of Knife, Maelstrom Portal or Volcanic Potion in their hand or you won the game, especially since Warlock doesn't have AoE buff like Druid. I'd get rid of it.
I just had a new idea for a Tracer implementation:
Recall simulates Tracer's backwards time-jumping ability. The idea here is that you don't have to use it before Tracer dies. When your Tracer dies, you play Recall, which means, flavor-wise, that she didn't actually die, but used her time-jumping ability and is actually okay. Mechanics-wise, this means you get 2 3/3 Charge minions, with one delayed until the first one dies. Technically, you can also use Recall to get Tracer out of your or your opponent's deck or hand, like if she get's Freezing Trapped or Psychic Screamed.
This is a really creative idea. However, I think you can get away with having her at 4 mana considering the fact that she is a Legendary.
Repost my Genji to see which combination should I go with:
Genji #1 is more flavorful and faithful to the game since he used a Shuriken as a weapon, but #2 is more synergistic with the actual Swift Strike token
Speaking of Swift Strike, the original version I feel doesn't do enough for its cost, so I turn it into a mini-board clear, but I kept the initial version to see if it goes better with Genji #2 since the new Swift Strike seems a little too good with Genji #2.
Giving it spell damage would mean rogue to have access to HUGE board clears (things like turn 6: Coin + Genji + Swift Strike (1 minion dies) + Swift Strike are'nt very hard to setup and bring Flamestrike level clears with a 3/6 on tempo that will keep countering minions through rogue's cheap spells.
First version definitely. Tbh, I think it would be better without the combo part but better stats. Or even better, decent body and have the battlecry replaced by combo. "Less is more"
Alright I don't care for my other card; it's not very amusing. Instead, I will bow before the Derp!
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Diablo II's famous Ring of Jordan: +1 to All Skills +25% Mana
Ah, the Ring of Jordan. Definitely got hit with the nerf-bat on its way to Diablo III. Phar-Mercy needs to say "random" in there, which might mean the text is too wordy for the card. As a certain Arena-moderator who frequents Fan Creations likes to tell me, if you're maximizing the character limit, it might be too much for Hearthstone lol. I do like the Ring/Stone, though: it's a good translation.
Given that you wouldn't bother to play Zerg Rush unless you were already capable of winning the game, this is basically a 1-mana "deal up to 7 damage" card. Perhaps even more, if you have a table-buffer like Stormwind Champion or Knife Juggler to poke. There's little interaction with this spell: if you have a Taunt up he won't play it, once you don't he will and he'll end the game before the deck-destruction ever becomes a problem. I'm not a fan.
Conversely, Zerg Queen is a lot more agreeable. She would most likely be used in a Mill archetype - looking to flood their hand with Parasites before playing Coldlight Oracle - but otherwise she's mostly just a minor nuisance. Which is fine; not all minions have to be juggernauts lol. The Parasites should probably be spells, though: I get that it makes more logical sense for them to be considered minions, but 0/0 is rather unappealing looking, given that no minion exists with 0 health.
I just had a new idea for a Tracer implementation:
That's pretty true to Tracer, and a neat implementation. She's seems totally fine as-is: 5/3/3 isn't the greatest, but Tracer is not a heavy-hitter nor is she tanky, so it seems fitting. Plus you could always buff her with other cards.
Repost my Genji to see which combination should I go with:
I agree with the others that Genji #1 is definitely the way to go. I think you can get away with the AoE Swift Strike (the second one).
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Alright I don't care for my other card; it's not very amusing. Instead, I will bow before the Derp!
From which Blizzard IP is that? Also, I feel it should be "and" not "then". Sounds kinda weird this way. Not sure if the card is balanced. The effect isn't all that strong for 7 mana and the body is useless outside of buff shenanigans.
That is Carbot's version of the Starcraft unit Infestor.
Carbot made some comedy videos about blizzard games, and the Derpfestor was a common character in them, to the point of being the antagonist for a whole season (actually about to be 2)
Alright I don't care for my other card; it's not very amusing. Instead, I will bow before the Derp!
From which Blizzard IP is that? Also, I feel it should be "and" not "then". Sounds kinda weird this way. Not sure if the card is balanced. The effect isn't all that strong for 7 mana and the body is useless outside of buff shenanigans.
That is technically an Infestor from Starcraft II. However, "Derpfestor" is from Carbot Animation's "Starcrafts" cartoons on YouTube. While one could say "pulling from YouTube doesn't count", Carbot is not only sanctioned by Blizzard, he is fully supported by them: they carry merchandise with his characters, and Carbot was even on stage at Blizzcon 2017. Plus Shadows gave me a thumbs-up, so there you have it heh
Balance-wise, Sinti said it could cost 5; perhaps that would be better? I was worried about making it too cheap, considering that you get to keep the minion if it survives the attack. The stats are because Derpfestor never attacks directly, and never seems to die.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@Shatterstar: I will agree with what Zukuu said: Buff the stats and lose the Jade Shuriken bit. That's a pretty good card.
@Linkblade: I think maybe you're turbo-meming (?) but Couldn't the battlecry be 'Force a random enemy minion to attack another random enemy minion'? The strange stats make me wonder if it would be better as a spell, I guess.
Buffed Zerg Queen to 2/4, but beyond that I think it would be far too strong. You get to see what card your opponent draws each turn this isn't dealt with, and the parasite costs them a mana crystal. Also have the Parasite as a spell, to see what people think.
Tokens (would use original text for the minion token)
Kerrigan has always been my favorite Starcraft character since the first game. I tried to capture her versatility by allowing a Choose One option while giving her permanent lifesteal to mimic her unique offensive utility/healing in HoTS. My only concern is some balancing and the choice to make her a Druid card. I like the Choose One option and the aesthetic of the druid background but don't know if it's the right choice. I want to make sure she's perfect <3
Getting carried away with Diablo themed ones. Made a few more including a hero:
In the Diablo lore. Kanai's Cube transmutes people to become much stronger, so I would love to make the power "Transform a minion into one that costs (1) more", but then it would just be the same as Transmute Spirit from Thrall, Deathseer
Which is better?
Diablo II's famous Ring of Jordan:
+1 to All Skills
+25% Mana
Question Moderator. Is it just Minions, Spells and weapons or are hero cards allowed as well?
I see that a Zerg Rush card has already been submitted, but the one I made is fundamentally different and more in keeping with a zerg rush from Starcraft. However I think it might be better as a 2-cost spell.
The other idea I have is the Zerg Queen, with an effect from the SC1 unit, which could implant a parasite in an enemy unit that let you see what that unit could see. And yes, the token has 0 Health: since a parasite can't live outside of its host (your opponent's hand) it instantly dies when your opponent "removes" it (by playing it).
Thoughts? Trading feedback for feedback.
To add a little extra flavor I would add "except Mechs" to the card. Keeps in line with how Banelings work in Starcraft.
I just had a new idea for a Tracer implementation:
Recall simulates Tracer's backwards time-jumping ability. The idea here is that you don't have to use it before Tracer dies. When your Tracer dies, you play Recall, which means, flavor-wise, that she didn't actually die, but used her time-jumping ability and is actually okay. Mechanics-wise, this means you get 2 3/3 Charge minions, with one delayed until the first one dies. Technically, you can also use Recall to get Tracer out of your or your opponent's deck or hand, like if she get's Freezing Trapped or Psychic Screamed.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Genji #1 is more flavorful and faithful to the game since he used a Shuriken as a weapon, but #2 is more synergistic with the actual Swift Strike token
Speaking of Swift Strike, the original version I feel doesn't do enough for its cost, so I turn it into a mini-board clear, but I kept the initial version to see if it goes better with Genji #2 since the new Swift Strike seems a little too good with Genji #2.
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Best cards vote by community:
I think you should stick with the Shuriken Genji.
Giving it spell damage would mean rogue to have access to HUGE board clears (things like turn 6: Coin + Genji + Swift Strike (1 minion dies) + Swift Strike are'nt very hard to setup and bring Flamestrike level clears with a 3/6 on tempo that will keep countering minions through rogue's cheap spells.
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First version definitely. Tbh, I think it would be better without the combo part but better stats. Or even better, decent body and have the battlecry replaced by combo. "Less is more"
Alright I don't care for my other card; it's not very amusing. Instead, I will bow before the Derp!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Beyond that, I agree with Shatterstar in-that I like Leah the most. It's the most straight-forward, while still being fairly balanced and appropriate.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
That is Carbot's version of the Starcraft unit Infestor.
Carbot made some comedy videos about blizzard games, and the Derpfestor was a common character in them, to the point of being the antagonist for a whole season (actually about to be 2)
Click to see my Hearthstone projects:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Is sombra over-costed? She's a legendary minion, so maybe? I don't know. This is my first time entering a competition, wish me luck :)
Unpopular opinion: Rogue is OP