Repost my cards with some modification and a new idea:
Bag of Jewel is a Treasure that can help you get your Spellstone and create an interesting dynamic that you can play them right away or wait until next turn to get the upgrade or wait even longer to get the big effect.
Fallen Champions: Based on the LK boss card. Allow for value stealing in a world infest with Bonemare and Corridor Creeper
Impressionable Whelp: Back-to-back Ysera so she will likely to stick and create more Dream Cards.
Still a big fan of the Fallen Champions. I know I was the one who suggested the current card text, but, themeatically, I'd agree with Teknician on how it should be worded should you decide to go with it. I don't think the cost is an issue, since not all Death Knight cards are good in any situation (like Doom Pact, or Army of the Dead]).
YES! FINALLY! MY DREAM OF A DEATH KNIGHT CLASS CHALLENGE HAS BEEN REALIZED! (Don't care what anyone says. Power Chord and Dream cards don't exist. This is solely a Death Knight class challenge.) Finally, my dream is realized. All these beautiful Death Knight cards, all so beautiful. I'd vote on all of you if you weren't my competition. Oh well, potato patato, now for my first ideas. (Oh boy this was a long time coming.)
Now, my first idea I've had for months. Lord Marrowgar would be a massive threat to deal with, and I've wanted him as a card in constructed for a long time. (I think he might be too powerful. If anyone agrees I'll work on nerfing him. Probably make it so friendly minions get hit by Bonestorm too, or increase his cost.) Also, he doesn't have the Legendary gem. He just has it here because Hearthcards is not up to snuff, and hasn't given us the ability to add dragon borders to non-legendary cards yet.
Blood Tap I took from the classic DK ability and the Lich King's scripted Blood Tap from the Solo Adventure. Though this one feels kinda rushed. I would like to know what changes should be made in costing for it.
Lastly is the card I really enjoyed making. Mind Freeze! Just like the DK ability in WoW, Mind Freeze, well, freezes minds. Not only does your opponent get stunned from this, but they also cannot cast spells. So what I did was make this into a Loatheb effect that also shuts down weapon classes.
As always, I encourage feedback. I will also give feedback to your cards if you reply me them.
Also, Hearthcards, fix your shit. Set Markers don't work for tokens now because for SOME REASON, if you remove the rarity gem the marker is gone. Also, let us put the dragon border on non-Legendaries, so I can make some Legendary tokens.
Lord Marrowgar is definitely incredibly strong, but, when I look at him, and potential rebalancing, I just see Baron Geddon. Blood Tap is definitely effective, but my personal pick would be Mind Freeze, since I'm a sucker for Freeze Effects with Death Knight, and the spell counterplay is always a fun mechanic.
Here is my initial idea for an E.T.C. Power Chord card. Still feels a tad weak. Thoughts on balance?
It's gotta have more cowbell.
I do love me some Blue Oyster Cult. The card I think this compares to is Bring It On!, which, for +2 Mana to not discount your opponent's hand does good by power level. Maybe up the Armor to +15, to where it compares with Tower Shield +10.
Also, Hearthcards, fix your shit. Set Markers don't work for tokens now because for SOME REASON, if you remove the rarity gem the marker is gone. Also, let us put the dragon border on non-Legendaries, so I can make some Legendary tokens.
'shit' works as it always did. you can force-apply emblem or dragon from custom emblems. not the best place for it to be, but that's how it is.
Raise Some Hell was a song written for the Diablo series, so I thought to go back to the Diablo themed Tavern Brawl. And Eye of the Lich, which was based off of the Eye of Vecna, was better served with the artifact's more dramatic power, shooting necortic beams. Beam of Death seemed like overkill, so it was best to stick with just the three F's, the most fair of Xol's beams.
YES! FINALLY! MY DREAM OF A DEATH KNIGHT CLASS CHALLENGE HAS BEEN REALIZED! (Don't care what anyone says. Power Chord and Dream cards don't exist. This is solely a Death Knight class challenge.) Finally, my dream is realized. All these beautiful Death Knight cards, all so beautiful. I'd vote on all of you if you weren't my competition. Oh well, potato patato, now for my first ideas. (Oh boy this was a long time coming.)
Now, my first idea I've had for months. Lord Marrowgar would be a massive threat to deal with, and I've wanted him as a card in constructed for a long time. (I think he might be too powerful. If anyone agrees I'll work on nerfing him. Probably make it so friendly minions get hit by Bonestorm too, or increase his cost.) Also, he doesn't have the Legendary gem. He just has it here because Hearthcards is not up to snuff, and hasn't given us the ability to add dragon borders to non-legendary cards yet.
Blood Tap I took from the classic DK ability and the Lich King's scripted Blood Tap from the Solo Adventure. Though this one feels kinda rushed. I would like to know what changes should be made in costing for it.
Lastly is the card I really enjoyed making. Mind Freeze! Just like the DK ability in WoW, Mind Freeze, well, freezes minds. Not only does your opponent get stunned from this, but they also cannot cast spells. So what I did was make this into a Loatheb effect that also shuts down weapon classes.
As always, I encourage feedback. I will also give feedback to your cards if you reply me them.
Also, Hearthcards, fix your shit. Set Markers don't work for tokens now because for SOME REASON, if you remove the rarity gem the marker is gone. Also, let us put the dragon border on non-Legendaries, so I can make some Legendary tokens.
Lord Marrowgar is definitely incredibly strong, but, when I look at him, and potential rebalancing, I just see Baron Geddon. Blood Tap is definitely effective, but my personal pick would be Mind Freeze, since I'm a sucker for Freeze Effects with Death Knight, and the spell counterplay is always a fun mechanic.
Thank you for your feedback. I think my Mind Freeze idea is the most coolest (pun intended) and creative. It definately stands out, so I think I'll use it. Any balancing you think the card needs, or do you think it's great the way it is?
Also, if you reply with some of your cards, I'll give you feedback on those.
Here is my initial idea for an E.T.C. Power Chord card. Still feels a tad weak. Thoughts on balance?
I like it, and I honestly don't know if it needs any changes. Yeah you can compare it to Bring It On!...but you have to remember that such a card did not exist back then. You're balancing retroactively, which is wrong. At the time, this would have been totally fine. Something else to consider is that ETC's Power Chords aren't all that great anyway; being good was never the point of ETC lol.
I regret posting that DK card before, 'cause I had not thought it out entirely. I'm going back to Nightfall:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here is my initial idea for an E.T.C. Power Chord card. Still feels a tad weak. Thoughts on balance?
I like it, and I honestly don't know if it needs any changes. Yeah you can compare it to Bring It On!...but you have to remember that such a card did not exist back then. You're balancing retroactively, which is wrong. At the time, this would have been totally fine. Something else to consider is that ETC's Power Chords aren't all that great anyway; being good was never the point of ETC lol.
I regret posting that DK card before, 'cause I had not thought it out entirely. I'm going back to Nightfall:
GAH! MIDTERMS. WHY?! I haven't actually posted on this website for a long time thanks to them...I should probably start doing that.
Your thoughts?
Beam Cards:
Raise Dead: Uhh, this is just Death Grip. The Discover seems kinda pointless, seeing as only Gnomeferatu can actually remove cards, so when this removes the card, it'll be the only card that is in the pool, unless you're using Banshee or Fel'Reaver, which why would you even have this token if you were? Those cards were designed for Arena and Aggro, and the Death Knight cards are more in line for control.
Slumber: So, what is the point of this card? Skipping two turns would accomplish what exactly? Unless it activates end of turn effects, which why wouldn't you just have the card say that? This is too confusing, and even if I did understand it, it feels like "1 Mana, do nothing."
Xol's Rainbow Prism: Now this is something I could see, but this card is waaaaaay too powerful, plus how would people know what the Beam cards were if they never played the adventure. Instead, I think this card should be "Discover a Beam to cast" then once you selected that beam, it activates. Don't have to worry about targeting since all the effects are random targets anyway. But giving all six is just crazy. If you want to make it more powerful, then I would say make it a "Cast this again" type of card, or hey, maybe even make it an upgradable card.
-Diseased Necromancer: I saw this card in Google Images and I think it's interesting, althought it may be very unfun to your opponent. Its purpose is to act like a "Silence" or "Removal" for minions with Deathrattles or big bodies. -Staff of Benedictus: Just a silly meme card. Initially I wanted it to suffle two copies of your opponent's hand, but I don't know. -Pacify: It should act like Dream, I think.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
GAH! MIDTERMS. WHY?! I haven't actually posted on this website for a long time thanks to them...I should probably start doing that.
Your thoughts?
Beam Cards:
Raise Dead: Uhh, this is just Death Grip. The Discover seems kinda pointless, seeing as only Gnomeferatu can actually remove cards, so when this removes the card, it'll be the only card that is in the pool, unless you're using Banshee or Fel'Reaver, which why would you even have this token if you were? Those cards were designed for Arena and Aggro, and the Death Knight cards are more in line for control.
Slumber: So, what is the point of this card? Skipping two turns would accomplish what exactly? Unless it activates end of turn effects, which why wouldn't you just have the card say that? This is too confusing, and even if I did understand it, it feels like "1 Mana, do nothing."
Xol's Rainbow Prism: Now this is something I could see, but this card is waaaaaay too powerful, plus how would people know what the Beam cards were if they never played the adventure. Instead, I think this card should be "Discover a Beam to cast" then once you selected that beam, it activates. Don't have to worry about targeting since all the effects are random targets anyway. But giving all six is just crazy. If you want to make it more powerful, then I would say make it a "Cast this again" type of card, or hey, maybe even make it an upgradable card.
Slumber: Yeah, I couldn't really find a proper wording for this card. Any suggestions? Regardless, all it does is end your turn and basically skip the next 2 turns. And that actually does quite a lot. So basically, both players gain a Mana Crystal, both players draw a card, all Frozen characters become unfrozen, start of turn effects like Skull of the Man'ari trigger twice...you get the idea. An important thing to note is that this card makes end of turn effects trigger twice...such as Ysera's!
Xol's Rainbow Prism: The Discovered version you suggested is exceptionally weak compared to all other Treasures, such as Wondrous Wand and Zarog's Crown. This card is also VERY slow and quite risky because you have to invest 3 mana just to get your options, and they take up more than half of your hand space, AND you have to invest another 3 mana for just one of the effects . Additionally, the Beam cards are not very strong...there's a Deadly Shot, destroy a mana crystal that will quickly be replenished, a conditional AoE, a worse Cone of Cold, a slightly better Consecration, and a Mind Control Tech.
With that knowledge in mind, has your opinion of these cards changed?Your card!
Mind Freeze: Cool! (No pun intended) It's a nice little counter card against Aggressive Weapon decks or Spell-Crazed Combo/Tempo/Miracle decks, but it's too expensive for such a conditional effect. It's a combination of Freezing Potion and Loatheb, which are both 0 mana effects, and this card costs WAY more than that. Additionally, Death Knight cards are supposed to be a bit stronger than normal cards anyways (e.g. Death and Decay vs. Consecration and Death Coil vs. Darkbomb). Thus, I suggest that you make this card cost 1.
Oooo I like this one. Great use of the Nightfall song.
What do you think of my card?
I would argue the second part is unnecessary, phrased as it is. Just say "Freeze the enemy Hero. They cannot play spells next turn." I guess someone could find a way around it on occasion, but it's not particularly clean/efficient in getting the point across, which means it would probably get a thumbs-down from Blizzard.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
-Diseased Necromancer: I saw this card in Google Images and I think it's interesting, althought it may be very unfun to your opponent. Its purpose is to act like a "Silence" or "Removal" for minions with Deathrattles or big bodies. -Staff of Benedictus: Just a silly meme card. Initially I wanted it to suffle two copies of your opponent's hand, but I don't know. -Pacify: It should act like Dream, I think.
Of the three, Staff of Benedictus is the most amusing. Diseased Necromancer has a neat effect, but I agree it probably borders on the "Not Fun" level. Although, the "exact copy" wording suggests that it copies the Necromancer's stats when it died, including the 0 (or less) Health. Better wording might be "Transform a random minion" into a "Diseased Necromancer." Pacify also falls into the potential "Unfun" range, especially if you keep pulling it from Ysera denying your opponent any chance to counteract it.
GAH! MIDTERMS. WHY?! I haven't actually posted on this website for a long time thanks to them...I should probably start doing that.
Your thoughts?
Beam Cards:
While I am totally digging on the use of Beams, I think "Slumber" might actually be my favourite of the three for its unique interaction with card draw and "Start of/End of Turn" effects.
So the rules of the competition say "No Effects from after the token generator" (ie: no Discover Dream Cards/Power Chords/Amazing Inventions). Do Tavern Brawl elements count as effects from after the generator's launch? Because I really want to lean into the Diablo theme of "Raise Some Hell"
So the rules of the competition say "No Effects from after the token generator" (ie: no Discover Dream Cards/Power Chords/Amazing Inventions). Do Tavern Brawl elements count as effects from after the generator's launch? Because I really want to lean into the Diablo theme of "Raise Some Hell"
The point of that being in the rules is to get people to think "did that exist at the time?" before they make their cards/tokens, considering the wide range of time-frames we're looking at. We're supposed to be pretending our submissions could have/would have existed at the time alongside their counterparts, and would not have been created with a modern mindset (nor with modern additions) in mind. As such, your card could not/would not have existed as a Power Chord, as that Tavern Brawl (and its assets) did not exist yet.
That said, if you take a gander at the Submission thread (and some other cards here in the Discussion thread), this addendum to the rules is not always being given its full due, so...*shrugs* My colleagues are presumably more lenient than I on this subject; they're not around to ask at the moment, but they can weigh in later.
Do I agree with the retroactive mindset? Frankly no: I'd rather we created our cards with the perspective that they are added into the game after-the-fact, allowing for maximum creative freedom. However, that's not how Fan Creations has been doing things, so....yeah. If we're gonna be nit-picky, then I'll be the nit-pickiest there is.
TL;DR: Your card goes against the rule's intentions, even though it is not expressly stated. Whether or not you're bothered by that is apparently up to you, as I might be the only one worrying about it.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
GAH! MIDTERMS. WHY?! I haven't actually posted on this website for a long time thanks to them...I should probably start doing that.
Your thoughts?
Beam Cards:
Raise Dead: Uhh, this is just Death Grip. The Discover seems kinda pointless, seeing as only Gnomeferatu can actually remove cards, so when this removes the card, it'll be the only card that is in the pool, unless you're using Banshee or Fel'Reaver, which why would you even have this token if you were? Those cards were designed for Arena and Aggro, and the Death Knight cards are more in line for control.
Slumber: So, what is the point of this card? Skipping two turns would accomplish what exactly? Unless it activates end of turn effects, which why wouldn't you just have the card say that? This is too confusing, and even if I did understand it, it feels like "1 Mana, do nothing."
Xol's Rainbow Prism: Now this is something I could see, but this card is waaaaaay too powerful, plus how would people know what the Beam cards were if they never played the adventure. Instead, I think this card should be "Discover a Beam to cast" then once you selected that beam, it activates. Don't have to worry about targeting since all the effects are random targets anyway. But giving all six is just crazy. If you want to make it more powerful, then I would say make it a "Cast this again" type of card, or hey, maybe even make it an upgradable card.
Slumber: Yeah, I couldn't really find a proper wording for this card. Any suggestions? Regardless, all it does is end your turn and basically skip the next 2 turns. And that actually does quite a lot. So basically, both players gain a Mana Crystal, both players draw a card, all Frozen characters become unfrozen, start of turn effects like Skull of the Man'ari trigger twice...you get the idea. An important thing to note is that this card makes end of turn effects trigger twice...such as Ysera's!
Xol's Rainbow Prism: The Discovered version you suggested is exceptionally weak compared to all other Treasures, such as Wondrous Wand and Zarog's Crown. This card is also VERY slow and quite risky because you have to invest 3 mana just to get your options, and they take up more than half of your hand space, AND you have to invest another 3 mana for just one of the effects . Additionally, the Beam cards are not very strong...there's a Deadly Shot, destroy a mana crystal that will quickly be replenished, a conditional AoE, a worse Cone of Cold, a slightly better Consecration, and a Mind Control Tech.
With that knowledge in mind, has your opinion of these cards changed?
Yes it has.
Raise Dead: Let's be honest: When we play Lich King, we only get one Death Knight card, for our opponent will throw everything they have at him to get him off the field. So I stand by my statement that this is just a Death Grip. Also, when we hear "Raise Dead" we expect to, oh I don't know, RAISE THE DEAD! Maybe you should just change the card completely to be a resurrection spell. Here's a suggestion: "Raise Dead. 3 Mana "Summon a random friendly minion that died this game. Repeatable this turn."
Slumber: Oh dear...an effect like that is really really broken. The gaining mana crystals is useless since you'll have 10 mana at that point, but all the start and end turn effects feel like it would just make the following turns chaotic. Plus, it's not really fun having interactivity taken away from you, because your opponent played a 1 mana spell that made you both skip several turns. I don't really have any proper wording for it, but in my honest opinion, this card is unfun.
Xol: Still, getting all six is crazy. But hey, you do you.
Alright, from feedback I now have two versions of Mind Freeze. I'd like to know which one you guys prefer.
I also have two other ideas as a side feedback request, however I'm most likely not going to use them, so I'll have them in a spoiler if anyone wants to check them out.
Since I do not know too much about lore, I would appreciate some support to fit the ability...
No. Blizzard came out and specifically said cards like these will never be printed. Taking control of your opponent's turn is against the rules of the game as it takes away interactivity, and is just flat out unfun.
Rollback Post to RevisionRollBack
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It's gotta have more cowbell.I guess this is something people would come up with straightly with this theme. Has anyone put it here yet?
THERE IS NO GAME.
Once I can get to a computer I’m gonna make a “chest within a chest” with “choose one secretly
deathrattle: add 2 treasure cards to your hand
deathrattle: summon an 8/8 Mimic”
'shit' works as it always did. you can force-apply emblem or dragon from custom emblems. not the best place for it to be, but that's how it is.
HearthCards.net // HearthCards Twitter (Best Card of the Day)!
So I kept the motif of two of the cards I submitted, but really changed up their effects to be more interesting and fair.
(Beam of Fire, Beam of Frost, Beam of Fear, Hell Bovine)
Raise Some Hell was a song written for the Diablo series, so I thought to go back to the Diablo themed Tavern Brawl. And Eye of the Lich, which was based off of the Eye of Vecna, was better served with the artifact's more dramatic power, shooting necortic beams. Beam of Death seemed like overkill, so it was best to stick with just the three F's, the most fair of Xol's beams.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Wow things have been pretty quiet.
GAH! MIDTERMS. WHY?! I haven't actually posted on this website for a long time thanks to them...I should probably start doing that.
Your thoughts?
Beam Cards:
Any thoughts on these ideas I came up with?
-Diseased Necromancer: I saw this card in Google Images and I think it's interesting, althought it may be very unfun to your opponent. Its purpose is to act like a "Silence" or "Removal" for minions with Deathrattles or big bodies.
-Staff of Benedictus: Just a silly meme card. Initially I wanted it to suffle two copies of your opponent's hand, but I don't know.
-Pacify: It should act like Dream, I think.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
Your card!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So the rules of the competition say "No Effects from after the token generator" (ie: no Discover Dream Cards/Power Chords/Amazing Inventions). Do Tavern Brawl elements count as effects from after the generator's launch? Because I really want to lean into the Diablo theme of "Raise Some Hell"
(Alternately, to cut down on complexity maybe just summon 2 Hell Bovine)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Alright, from feedback I now have two versions of Mind Freeze. I'd like to know which one you guys prefer.
I also have two other ideas as a side feedback request, however I'm most likely not going to use them, so I'll have them in a spoiler if anyone wants to check them out.
Since I do not know too much about lore, I would appreciate some support to fit the ability...